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  1. - Top - End - #541
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Well lets move on then, ill keep moving onward guided by Rynn. If he needs light Ill cast the light spell from my shield.
    No need for light as Rynn is a half-elf and has inherent darkvision.

    You all start down the cave. As you descend, Nimm comes to realize that the space looks to have been created through burrowing, considering the way it slopes and the rounded shape it gives. It is easily 100 feet wide, but the sheer amount of web covering this makes it difficult for anything bigger than Large size pass through.

    It seems to be a very old cave. Best guess would be at least a few hundred, if not a few thousand years old. Despite this, it is largely natural. There are no signs of intelligent life having lived or stayed here.

    The hundreds of spiders that occupy the space is something that you are all starting to try to get used to... You duck and weave and slash through thick webs that would otherwise block your path. Every once in a while a cluster of spiders falls on you as a result and aside from the mild, immediate startle, they prove little more than a nuisance.

    --

    About 2 hours in, Rynn stops.

    Rynn: Here. They engaged some... larger ones here and then it looks like, some were dragged that way. And then, well? Yes, this way. One of them got away. Perhaps your friend, Danae? She was pursued by at least...

    Before he can finish the sentence, he freezes and looks up.

    Just above you, in this massive structure, about half a dozen (7) massive spiders come descending down by web. By the time you see each other, they are about 40 feet up. No surprise. Initiative time!

    --

    Spiders 21
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2

    I'll follow-up with the first phase of combat shortly.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  2. - Top - End - #542
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    No need for light as Rynn is a half-elf and has inherent darkvision.

    You all start down the cave. As you descend, Nimm comes to realize that the space looks to have been created through burrowing, considering the way it slopes and the rounded shape it gives. It is easily 100 feet wide, but the sheer amount of web covering this makes it difficult for anything bigger than Large size pass through.

    It seems to be a very old cave. Best guess would be at least a few hundred, if not a few thousand years old. Despite this, it is largely natural. There are no signs of intelligent life having lived or stayed here.

    The hundreds of spiders that occupy the space is something that you are all starting to try to get used to... You duck and weave and slash through thick webs that would otherwise block your path. Every once in a while a cluster of spiders falls on you as a result and aside from the mild, immediate startle, they prove little more than a nuisance.

    --

    About 2 hours in, Rynn stops.

    Rynn: Here. They engaged some... larger ones here and then it looks like, some were dragged that way. And then, well? Yes, this way. One of them got away. Perhaps your friend, Danae? She was pursued by at least...

    Before he can finish the sentence, he freezes and looks up.

    Just above you, in this massive structure, about half a dozen (7) massive spiders come descending down by web. By the time you see each other, they are about 40 feet up. No surprise. Initiative time!

    --

    Spiders 21
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2

    I'll follow-up with the first phase of combat shortly.
    3 spiders land in the middle of you all and hiss! The other 4 remain hanging above on webs.

    They bite and slash at you with large, razor sharp pincers, in a flurry.

    Arcivus is bitten twice for a total of 36 damage.

    Nimm is caught with a pincer slash for 10 damage.

    Xavier ducks down and avoids 2 spiders' attacks.

    Rynn gets struck with a pincer slash for 15.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  3. - Top - End - #543
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    3 spiders land in the middle of you all and hiss! The other 4 remain hanging above on webs.

    They bite and slash at you with large, razor sharp pincers, in a flurry.

    Arcivus is bitten twice for a total of 36 damage.

    Nimm is caught with a pincer slash for 10 damage.

    Xavier ducks down and avoids 2 spiders' attacks.

    Rynn gets struck with a pincer slash for 15.
    Rynn is engaged with one of the grounded spiders. He draws his swords and swings, dual wielding. He slashes at the spider, as a flash of energy erupts from his weapon.

    He inflicts 20 damage, but it doesn't seem to do much. You guys are up.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  4. - Top - End - #544
    Barbarian in the Playground
     
    Xavier Alexis's Avatar

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    Default Re: Epic Level Game - Chapter 3

    I cast Chain Lightning.

    My primary target is the spider Rynn attacked. The 3 arcs can damage 3 more spiders if they are within 30 feet of the primary target.

    I inflict 10d8 (34) damage. A Dexterity Save DC of 25 halves that damage.

  5. - Top - End - #545
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Xavier Alexis View Post
    I cast Chain Lightning.

    My primary target is the spider Rynn attacked. The 3 arcs can damage 3 more spiders if they are within 30 feet of the primary target.

    I inflict 10d8 (34) damage. A Dexterity Save DC of 25 halves that damage.
    High DC. None succeed, but also none drop. The blast shocks all around as the charge of electricity bursts out with loud crackles. You seem to have gotten all of their attention though. Nimm?

    --

    Huge Spiders (7) 21 (3 grounded, 4 suspended by webs)
    1 (Rynn): Grounded, 54 dam
    2: Grounded, 34 dam
    3: Grounded, 34 dam
    4: Suspended, 34 dam
    5: Suspended, uninjured
    6: Suspended, uninjured
    7: Suspended, uninjured
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2

    Let me know if we need to get more tactical. It is an open space, but they are very large and some are grounded, and others suspended just above.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  6. - Top - End - #546
    Bugbear in the Playground
    Join Date
    Aug 2013

    Default Re: Epic Level Game - Chapter 3

    I cast fire bolt at the web. 24 hit, 19 dmg
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  7. - Top - End - #547
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    High DC. None succeed, but also none drop. The blast shocks all around as the charge of electricity bursts out with loud crackles. You seem to have gotten all of their attention though. Nimm?

    --

    Huge Spiders (7) 21 (3 grounded, 4 suspended by webs)
    1 (Rynn): Grounded, 54 dam
    2: Grounded, 34 dam
    3: Grounded, 34 dam
    4: Suspended, 34 dam
    5: Suspended, uninjured
    6: Suspended, uninjured
    7: Suspended, uninjured
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2

    Let me know if we need to get more tactical. It is an open space, but they are very large and some are grounded, and others suspended just above.
    If possible Arcivus tries to move in a way, within the spiders threathrange in a way to shield xavier and Nimm.
    He then cast protection from poison.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  8. - Top - End - #548
    Bugbear in the Playground
    Join Date
    Aug 2013

    Default Re: Epic Level Game - Chapter 3

    Ha. You need not fear for me with even the most insidious of poisons. Using Internal alchemy, I render them all harmless . In fact, I'm curious to be bitten: the sensation is sure to be novel.
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  9. - Top - End - #549
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    Ha. You need not fear for me with even the most insidious of poisons. Using Internal alchemy, I render them all harmless . In fact, I'm curious to be bitten: the sensation is sure to be novel.
    "No my friend, this spell, as im sure you can sense, if not for you, its only for me"

    Arcivus looks disturbed by Nimms distraction.

    "But you can give me som R.O.I.D.S (haste spell)"
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  10. - Top - End - #550
    Bugbear in the Playground
    Join Date
    Aug 2013

    Default Re: Epic Level Game - Chapter 3

    I believe I made you some ROID potions, x 3
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  11. - Top - End - #551
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    I believe I made you some ROID potions, x 3
    Ahh thats true! Im ready for my next action 😁
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  12. - Top - End - #552
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Ahh thats true! Im ready for my next action 😁
    If you want to correct/update. Drink potion first and then cast?
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  13. - Top - End - #553
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    I cast fire bolt at the web. 24 hit, 19 dmg
    You can hit a section of web (5 ft square or equivalent), but it will not spread/catch the entire nest here on fire. Aside from webs in general not reacting like that in reality, you would completely circumvent my entire spiderweb dungeon thing going on here. C'mon man!

    Given Nimm's Int, he would know this. Does this change what you would do?
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  14. - Top - End - #554
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    If you want to correct/update. Drink potion first and then cast?
    Well, if i can drink a potion and still have an action, then ill attack.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  15. - Top - End - #555
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Well, if i can drink a potion and still have an action, then ill attack.
    I meant drink (action) and cast Protection from Poison (Haste action). Or drink and attack (no Protection from Poison spell), but only 1 attack per Haste spell. Up to you.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  16. - Top - End - #556
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    I meant drink (action) and cast Protection from Poison (Haste action). Or drink and attack (no Protection from Poison spell), but only 1 attack per Haste spell. Up to you.
    Arcivus drinks a Relentless.Offensive.Instant.Drinkable. (hope Dr. Nimm can think of a better acronym)

    Adrenalin courses through his veins, heart rate increases... and with this extra energy he manages to deliver an extra attack!

    4+16=20 ; (1d8)+12 =16 +(1d8)6 +(2d8)10(1st lvl spell divine smite) 32 dam to the closest spider that has taken damage
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  17. - Top - End - #557
    Bugbear in the Playground
    Join Date
    Aug 2013

    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Arcivus drinks a Relentless.Offensive.Instant.Drinkable. (hope Dr. Nimm can think of a better acronym)

    Adrenalin courses through his veins, heart rate increases... and with this extra energy he manages to deliver an extra attack!

    4+16=20 ; (1d8)+12 =16 +(1d8)6 +(2d8)10(1st lvl spell divine smite) 32 dam to the closest spider that has taken damage
    Actually that acronym is brilliant. I'd add SUSPENSION to make the final S in ROIDS, or leave it at "Drink" if we're doing ROID.

    Anyhow, I target Archie's target with the fire bolt, or the nearest other target.

    If I'm struck, I'll use my reaction to toss flash pellets to force a re roll. I think that's how they worked ..
    Last edited by Dr_Nimm; 2020-10-21 at 06:10 PM.

  18. - Top - End - #558
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Sorry for the holdup. Bday, end of month work, been crazy.

    --

    Once Arcivus lands a blow on Rynn's spider (I assume you all attack the same/most injured one), they all sort of react and hiss at you all. Moreso than usual, and the one taking the hit wails as well and looks critically injured.

    You hear the scuttling of more critters, large and small, echoing through the cavern.

    The suspended ones, on their turn, retreat back (Dash) up their webs (they are out of melee range for you all so no opportunity attack).

    Those grounded take the Disengage action and leap straight up into the air, catching a hold of webbing.

    By the time Rynn can act, they are a good 40-50 feet away, barely in view of his darkvision, but heavy covered by the thick webbing throughout.

    He hesitates and looks to you all. (Action: Readies an attack if an enemy gets within range).

    We can remain in initiative just in case, but feel free to act/speak out of turn.

    --

    Huge Spiders (7) 21 (3 grounded, 4 suspended by webs)
    1 (Rynn): Within 50 ft., 54 dam
    2: Within 50 ft., 34 dam
    3: Within 50 ft., 34 dam
    4: Out of view, 34 dam
    5: Out of view, uninjured
    6: Out of view, uninjured
    7: Out of view, uninjured
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2
    Last edited by DM7581; 2020-10-28 at 03:47 PM.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  19. - Top - End - #559
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    Sorry for the holdup. Bday, end of month work, been crazy.

    --

    Once Arcivus lands a blow on Rynn's spider (I assume you all attack the same/most injured one), they all sort of react and hiss at you all. Moreso than usual, and the one taking the hit wails as well and looks critically injured.

    You hear the scuttling of more critters, large and small, echoing through the cavern.

    The suspended ones, on their turn, retreat back (Dash) up their webs (they are out of melee range for you all so no opportunity attack).

    Those grounded take the Disengage action and leap straight up into the air, catching a hold of webbing.

    By the time Rynn can act, they are a good 40-50 feet away, barely in view of his darkvision, but heavy covered by the thick webbing throughout.

    He hesitates and looks to you all. (Action: Readies an attack if an enemy gets within range).

    We can remain in initiative just in case, but feel free to act/speak out of turn.

    --

    Huge Spiders (7) 21 (3 grounded, 4 suspended by webs)
    1 (Rynn): Within 50 ft., 54 dam
    2: Within 50 ft., 34 dam
    3: Within 50 ft., 34 dam
    4: Out of view, 34 dam
    5: Out of view, uninjured
    6: Out of view, uninjured
    7: Out of view, uninjured
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2
    Lets move on, I assume we have a magical exit strategy. We need to make haste if we are to find Danae alive.

    We either tage full moves if no monsters are within range, otherwise we just move and avoid being trapped
    Last edited by Ketiara; 2020-11-10 at 06:29 PM.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  20. - Top - End - #560
    Barbarian in the Playground
     
    Xavier Alexis's Avatar

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    Jul 2013

    Default Re: Epic Level Game - Chapter 3

    I cast Chain Lightning.

    I will strategically target a spider that maximizes the number of targets.

    The 3 arcs can damage 3 more spiders if they are within 30 feet of the primary target.

    I inflict 10d8 (40) damage. A Dexterity Save DC of 25 halves that damage.

  21. - Top - End - #561
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Xavier Alexis View Post
    I cast Chain Lightning.

    I will strategically target a spider that maximizes the number of targets.

    The 3 arcs can damage 3 more spiders if they are within 30 feet of the primary target.

    I inflict 10d8 (40) damage. A Dexterity Save DC of 25 halves that damage.
    --

    The spiders are scurrying away. Something seemed to have "scared" them off... Xavier gives a last blast as they retreat. Since only 3 are in view, you can target that many. The others have full cover due to layers of thick web, and are out of sight already.

    Not even going to roll the save, they can't make it even with a natural 20.

    I think Arciuvs hesitated to move on. It suddenly gets quiet, well, relatively. The chittering of hundreds, if not thousands of smaller spiders continues to echo through the dark, natural cavern.

    Natural... Dr. Nimm gets a light bulb over his head. (Auto/Passive-Int check success)

    He looks around, clearing some webs... and notices that this cavern is not natural, well not in the traditional sense. It looks very old, hundreds, if not thousands of years old, but some smoother and rougher areas... actually suggest that this place was burrowed in by a massive creature. Could it be a massive spider? None that you have ever encountered or read about can get this big. Actually, these 7 you just fought off are much bigger than anything else ever recorded.

    There is a more obvious larger path that you all have been taking, but not too many smaller, side paths. And while it has descended and twisted, and dropped, you bet that if you cleared all the webbing (this might take days, if not weeks), you would be in a huge, mostly open space.

    Rynn notices Nimm's attention, but is more focused on the tracking component.

    Rynn: Footsteps continue this way... they looked hurried, like someone was running.

    Onward? Dialogue? Open for anyone to respond.

    --

    (Out of Combat/Initiative, but wanted this here for last HP count... just in case. Helps with potential bookkeeping.)

    Huge Spiders (7) 21
    1: 94 dam
    2: 74 dam
    3: 74 dam
    4: 74 dam
    5: uninjured
    6: uninjured
    7: uninjured
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2
    Last edited by DM7581; 2020-11-20 at 11:41 AM.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  22. - Top - End - #562
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    --

    The spiders are scurrying away. Something seemed to have "scared" them off... Xavier gives a last blast as they retreat. Since only 3 are in view, you can target that many. The others have full cover due to layers of thick web, and are out of sight already.

    Not even going to roll the save, they can't make it even with a natural 20.

    I think Arciuvs hesitated to move on. It suddenly gets quiet, well, relatively. The chittering of hundreds, if not thousands of smaller spiders continues to echo through the dark, natural cavern.

    Natural... Dr. Nimm gets a light bulb over his head. (Auto/Passive-Int check success)

    He looks around, clearing some webs... and notices that this cavern is not natural, well not in the traditional sense. It looks very old, hundreds, if not thousands of years old, but some smoother and rougher areas... actually suggest that this place was burrowed in by a massive creature. Could it be a massive spider? None that you have ever encountered or read about can get this big. Actually, these 7 you just fought off are much bigger than anything else ever recorded.

    There is a more obvious larger path that you all have been taking, but not too many smaller, side paths. And while it has descended and twisted, and dropped, you bet that if you cleared all the webbing (this might take days, if not weeks), you would be in a huge, mostly open space.

    Rynn notices Nimm's attention, but is more focused on the tracking component.

    Rynn: Footsteps continue this way... they looked hurried, like someone was running.

    Onward? Dialogue? Open for anyone to respond.

    --

    (Out of Combat/Initiative, but wanted this here for last HP count... just in case. Helps with potential bookkeeping.)

    Huge Spiders (7) 21
    1: 94 dam
    2: 74 dam
    3: 74 dam
    4: 74 dam
    5: uninjured
    6: uninjured
    7: uninjured
    Rynn 19
    Nimm 13
    Xavier 11
    Arcivus 2
    Arcivus wont spend more time on it than what he can do while on the move.
    Arcivus activate the light on his shield (either the cantrip, or the lvl 3 daylight spell, whichever you decide).
    Does he notice some religious symbols or historic significant features that he would recognise?
    History check 17
    Religion check 24

    EDIT: Im sure Nimms curiosity cant keep him from looking for something of arcanic significance
    Last edited by Ketiara; 2020-11-20 at 12:42 PM.

  23. - Top - End - #563
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Arcivus wont spend more time on it than what he can do while on the move.
    Arcivus activate the light on his shield (either the cantrip, or the lvl 3 daylight spell, whichever you decide).
    Does he notice some religious symbols or historic significant features that he would recognise?
    History check 17
    Religion check 24

    EDIT: Im sure Nimms curiosity cant keep him from looking for something of arcanic significance
    You do come across very old and worn inscriptions around some of the walls. Faded through the ages. It seems that giants and/or cyclopses had some presence here through the years. There is much missing from the original work, but what you see resembles this:

    Masses of (people?) beneath giants, who themselves are beneath what looks like a large spider. Some art is worn off on either side, but it looks like there is more history there.

    What unsettles you is that there seems to be a symbol of some entity that stands above the spider, as if above that. There was a lot more to see here... maybe 1000 years ago, but it has been long lost.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  24. - Top - End - #564
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    You do come across very old and worn inscriptions around some of the walls. Faded through the ages. It seems that giants and/or cyclopses had some presence here through the years. There is much missing from the original work, but what you see resembles this:

    Masses of (people?) beneath giants, who themselves are beneath what looks like a large spider. Some art is worn off on either side, but it looks like there is more history there.

    What unsettles you is that there seems to be a symbol of some entity that stands above the spider, as if above that. There was a lot more to see here... maybe 1000 years ago, but it has been long lost.
    Does Arcivus recognise or remember mentions of a spider diety during his studies? Perhaps Rurik a dwarf must have had knowledge about this.
    History: 6+13 =19
    Religion: 6+11=17

    The light on arcivus shield, is that a daylight spell or the light cantrip? 🙂

    If Arcivus shed a 60ft light radius he check if he notices other markers (statues, furniture like stuff that has withstood the test of time) in the room hidden behind the webs.
    If its only the 20 cantrip he will use the light to make life easier for our new scout and then move on
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  25. - Top - End - #565
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Does Arcivus recognise or remember mentions of a spider diety during his studies? Perhaps Rurik a dwarf must have had knowledge about this.
    History: 6+13 =19
    Religion: 6+11=17

    The light on arcivus shield, is that a daylight spell or the light cantrip? 🙂

    If Arcivus shed a 60ft light radius he check if he notices other markers (statues, furniture like stuff that has withstood the test of time) in the room hidden behind the webs.
    If its only the 20 cantrip he will use the light to make life easier for our new scout and then move on
    Sure you can have both Light (at will) and Daylight (1/day).

    I'll recheck/balance later, but seems fine. Actually, the shield seems to have responded to your will in this regard. That is, it was not capable of Daylight, but as you've used it, you've developed the power through the shield.

    Odd indeed. Keep that in mind.

    --

    No knowledge of spider deities on your side. Actually, the art seems very ancient, perhaps prehistoric. You suspect such a civilization may have worshipped other deities/idols, but their lore has been lost through the ages.

    You note that there might be little worshipping of the spider... more like subjugation. As if the people at the time lived in fear or where simply beneath such a creature.

    You instinctively look to Nimm, a self-proclaimed expert in all things (well, I think he does have ALL skills). Maybe the historical part appeals to him, though you know very well that he is grounded/agnostic in his "beliefs," and might very well scoff at the idea of having to deal with or entertain the idea of "more" gods in the mix.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  26. - Top - End - #566
    Ogre in the Playground
     
    NecromancerGuy

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    Default Recap

    After advancing through the cave, you stumble across 4 stone-like spiders.

    Nimm makes a quick analysis on them, but they quickly notice you and attack!

    Through the skirmish, they burrow underground and seem to be unaffected by some deceptive magic. Xavier Twin's a Haste spell while Arcivus and Rynn face them in melee. Dr, Nimm blasts them with bombs as Xavier is tackled and pin while trying to evade their attacks.

    The group eventually destroys 2 of the 4, and the spiders change tactics - reverting to a hit-and-run style of attack - by burrowing after each attack and resurfacing to strike again. The group is tough, however, and the spiders possibly a bit more intelligent than common vermin.

    They seem to retreat.

    Continuing down the cave, with some guidance from Rynn, tracking ay non-spider signs of life, you enter a large, worked, chamber with an enormous double door with 2 massive stone statues on either side. Beyond each statue, 2 smaller statues stand on each side as well.

    This room also has numerous additional cocoons of entrapped creatures, but you notice that one of these cocoons has been opened . You are just about to investigate and peer inside when...

    Suddenly, the eyes of the (4) smaller statues light up and the begin to move. At about the same time, the 2 remaining stone spiders emerge from behind.

    Until next session!
    Last edited by DM7581; 2021-01-16 at 04:28 PM.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  27. - Top - End - #567
    Ogre in the Playground
     
    NecromancerGuy

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    Default Keeping the Momentum!

    Last session, the group toppled the stone guardians, only to awaken and anger the massive spider within.

    Danae was recovered and safely stowed with the assistance of Dr. Nimm while Arcivus and Rynn tried to hold the beast off in melee.

    Some cyclops came to the creatures aid, but the combined efforts of the group defeated both the spider and the cyclops.

    The spider was unnatural, of ancient, prehistoric, and/or godlike proportions. The fact that it was disintegrated (Xavier) perhaps upset Nimm, as he might have been able to study or experiment on some remains. Now all that remains is the mystery of what it was and how it came to be.

    Rynn fell (well, was swallowed) in combat, but was revived.

    Brushing off your scars, you all made it safely back to the ship, Rynn hoping that you will keep your word in helping in his endeavor.

    The group then is off - westward!

    --

    Rynn says that at your pace, it should be about a 2-3 day flight to your destination, but is vague in where you are going or who you are meeting or helping with.

    Lets roleplay a bit.

    Arcivus:
    Danae is noticeably disturbed at her shortcomings in this latest adventure. She struck out on her own, thinking she could help that band of adventures, only to get all but one of them killed. And she almost got herself killed in the process. How would you like to address this?

    Dr. Nimm:
    No shenanigans on that ship, but you do notice a few "trollings" sprouting from the severed troll fingers and eye you have collected. It is growing in what you think might be a typical troll fashion, but growing nonetheless. Maybe give it another week and you might have a few full grown trolls! Any other projects, ship enhancements, or affairs to attend to?

    Xavier:
    Eliane, one of the crew members, the one specifically who previously had displayed some psionic potential seems off.
    They're gone... my... abilities. I'm back to, well, back to me. Should I be here?
    She seemed the least sea/air worthy of the crew, but was allowed on due to her psionic talents, hoping you would assist and mentor her. Alas, her abilities seem to have been silenced or suppressed, plus you have not taken on much of a mentor role. She seems to be quietly waiting for you to speak some words of wisdom or guidance.

    --

    Since we had to postpone, I thought we'd get some story going at everyone else's pace.
    Spoiler: Current Level/XP
    Show

    Arcivus
    XP: 440,000/445,000
    Effective Level: 22

    Dr. Nimm
    XP: 590,000/595,000
    Effective Level: 27

    Xavier
    XP: 635,000/655,000
    Effective Level: 29

  28. - Top - End - #568
    Barbarian in the Playground
     
    Xavier Alexis's Avatar

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    Jul 2013

    Default Re: Epic Level Game - Chapter 3

    I will speak to Eliane.

    “Eliane, I am very sorry to hear your abilities seem to have left you. I am even more sorry that I have failed you as a mentor. I have been preoccupied with my own issues concerning my powers and abilities. As well as the concerns of how to deal with the powerful forces intent on bending this world to their will.

    Thus, I have come to the conclusion I am in no position to be a mentor and need you to decide how you wish to proceed.

    You are welcome to remain on this ship as a member of the crew or I can teleport you anywhere you wish to go. What say you?”

  29. - Top - End - #569
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Keeping the Momentum!

    Quote Originally Posted by DM7581 View Post

    Arcivus:
    Danae is noticeably disturbed at her shortcomings in this latest adventure. She struck out on her own, thinking she could help that band of adventures, only to get all but one of them killed. And she almost got herself killed in the process. How would you like to address this?.
    Arcivus approach Danae when she rests from her wounds and ordeals.
    “You truly are an eager adventurer. You must practise caution and try to calculate consequences.”

    Archivist studies Danae... what’s her stats, and what armour does she wear? I would like to create her on dndbeyond.
    Arch is tries to speculate what role she can fulfil without dying all the time.
    Perhaps she could preform a help action granting him advantage on attacks.
    But somehow he needs to be able to protect her while she does that... perhaps he can try and retrain his fighting style to defensive causing disadvantage to hit others than him.

    After Arcivus studies her for a bit
    “You can become an extraordinary hero when you learn to direct all that energy in more... considered directions.
    He pads her shoulder and sits down next to her.
    “Now I need a full debriefing soldier”
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

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