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  1. - Top - End - #1021
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Radar View Post
    Correction: after seeing Sam people wish they were blind.
    And after they hear his economic theories they wish they were mad.
    Last edited by Rockphed; 2023-01-28 at 08:39 AM. Reason: Critical homophone failure
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
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  2. - Top - End - #1022
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rockphed View Post
    And after they here his economic theories they wish they were mad.
    "The tentacled horror from beyond the stars spoke, and Von Neumann help me, in my madness, I understood its words." -Qwerty

  3. - Top - End - #1023
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    Default Re: Freefall 3: Death Ray Byproducts

    Sam recognizes the true issue with the station is economic misalignment between ownership and labor. Fix that and it should run smoothly for another 10,000 years or so. And Sam directly gets a cut of that (he'll worry about how to collect later)

  4. - Top - End - #1024
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Kornaki View Post
    Sam recognizes the true issue with the station is economic misalignment between ownership and labor. Fix that and it should run smoothly for another 10,000 years or so. And Sam directly gets a cut of that (he'll worry about how to collect later)
    Partially.
    Remember, a bit of the station's economic issues are vendors sending (and billing) for double delivery. And since they got rid of the procurement department, folks who were far too busy to check never cancelled automatic orders despite the fact they still had enough on hand from the double delivery.
    May you get EXACTLY what you wish for.

  5. - Top - End - #1025
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    Default Re: Freefall 3: Death Ray Byproducts

    That was just part of what Sam explained as economic fragging of unpopular leadership.
    I do think it can be said just about all problems circle back to incompetent leadership.
    thnx to Starwoof for the fine avatar

  6. - Top - End - #1026
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by lord_khaine View Post
    That was just part of what Sam explained as economic fragging of unpopular leadership.
    I do think it can be said just about all problems circle back to incompetent leadership.
    I disagree, in a lot of cases the system in place is bad.
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  7. - Top - End - #1027
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    Default Re: Freefall 3: Death Ray Byproducts

    I disagree, in a lot of cases the system in place is bad.
    Any cases where that cant be blamed on the leadership then?
    thnx to Starwoof for the fine avatar

  8. - Top - End - #1028
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by lord_khaine View Post
    Any cases where that cant be blamed on the leadership then?
    Well, let's begin with all the systems where the leadership aren't answerable to the people they command and move to all the systems where the well-being of the people under the leaders is not among the criteria used to measure the competency of the leader.

    Oh, and throw in a dash of Peter Principle. For flavour.
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  9. - Top - End - #1029
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by lord_khaine View Post
    Any cases where that cant be blamed on the leadership then?
    Yes, but I don't think the cases can be named within the bounds of the Forum Rules.
    Last edited by Anarchic Fox; 2023-02-09 at 07:43 PM.

  10. - Top - End - #1030
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    Default Re: Freefall 3: Death Ray Byproducts

    So.. in other words stuff you can directly blame the leadership on.
    or that could be directly solved by the leadership if it was inclined to do so :D
    thnx to Starwoof for the fine avatar

  11. - Top - End - #1031
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by lord_khaine View Post
    So.. in other words stuff you can directly blame the leadership on.
    or that could be directly solved by the leadership if it was inclined to do so :D
    ... That's quite the opposite.
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  12. - Top - End - #1032
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by lord_khaine View Post
    Any cases where that cant be blamed on the leadership then?
    Slavery, the owning of one person by another, is inherently Evil by the standards of D&D 3.5, due to the disrespect for sentient life it carries. In a slavery system, the only way for the leadership(i.e. the slaveowners) to fix the problem is to uniformly free all of their slaves, at which point there is functionally no slavery system anymore.

  13. - Top - End - #1033
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    Default Re: Freefall 3: Death Ray Byproducts

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  14. - Top - End - #1034
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    Default Re: Freefall 3: Death Ray Byproducts

    The most recent update has me thinking that De Morel has been planning for robot workers for a long time. He has doubtless planned out every detail. And none of it is going to survive Sam being Sam.

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    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
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  15. - Top - End - #1035
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    Default Re: Freefall 3: Death Ray Byproducts

    You'd think the gag would grow old, but I never tire of the robots' pure love of work.
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  16. - Top - End - #1036
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    Default Re: Freefall 3: Death Ray Byproducts

    How old are these robots? Sure, they're just obtained legal personhood, but how mature are they kin terms of the neural pruning process)?

    Their enthusiasm and their wild, uniform reactions kind of make me think they are childlike. But it could be, as the poster above says, just their love of work (which they were built for) and unfamiliarity with social situations related to human interaction? Plus they're being written as a group rather than individuals, so far.

    I guess this doesn't actually affect whether they can be employed, as robots are put to work as soon as they are produced. I am more wondering where the socialisation they might get working at the station would fall in their development. Are the station's employees going to end up effectively babysitting a bunch of five-year-olds? Or a group of adults socialised only among their insular group?

    ETA I like how the robots are working to carry the load in the latest comic. Two robots back to back become an intelligent flatbed vehicle.
    Last edited by theangelJean; 2023-05-18 at 03:45 AM.

  17. - Top - End - #1037
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    Default Re: Freefall 3: Death Ray Byproducts

    It's consistently shown that robots that have not interacted with humans before have very childlike behaviours which they grow out of with prolonged human contact.

    Presumably this is because a robot-only environment is a very safe space where eveything works as intended, leaving basically no opportunity for them to be challenenged in any way and mature.
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  18. - Top - End - #1038
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    Default Re: Freefall 3: Death Ray Byproducts

    In yesterday's comic, Sam reveals the real reason he got the robots to set up their dream machines on the station.

    Which is interesting, because a couple of strips back, the humans' reasoning for allowing the dream machine setup was given as "they're not monsters"; dream machines are considered "basic life support" for robots, along with power charging. However, in the current strip, Rover17 clearly doesn't think of this in the same way - to them, the integrity of their memories is completely optional, unless there's something worth remembering.

    I wonder how many days in a row a factory robot might go without using the dream machines, if everything is running smoothly.
    I'm pretty much the opposite of concise. If I fail to get to the point, please ask me and I'm happy to (attempt to) clarify.

  19. - Top - End - #1039
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    Which is interesting, because a couple of strips back, the humans' reasoning for allowing the dream machine setup was given as "they're not monsters"; dream machines are considered "basic life support" for robots, along with power charging. However, in the current strip, Rover17 clearly doesn't think of this in the same way - to them, the integrity of their memories is completely optional, unless there's something worth remembering.
    If put in a situation where there was something worth remembering and no dream machines available, I suspect the robots would view things differently.

    More generally, what is a mind without its memories? Does preventing the accumulation of memories represent the death of the person that could have been? Is it a violation of self-determination to inflict that on someone else?
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  20. - Top - End - #1040
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    In yesterday's comic, Sam reveals the real reason he got the robots to set up their dream machines on the station.
    Which is interesting, because a couple of strips back, the humans' reasoning for allowing the dream machine setup was given as "they're not monsters"; dream machines are considered "basic life support" for robots, along with power charging. However, in the current strip, Rover17 clearly doesn't think of this in the same way - to them, the integrity of their memories is completely optional, unless there's something worth remembering.
    I wonder how many days in a row a factory robot might go without using the dream machines, if everything is running smoothly.
    Quote Originally Posted by Jasdoif View Post
    If put in a situation where there was something worth remembering and no dream machines available, I suspect the robots would view things differently.
    I think this jives perfectly with the robots being the ones most willing to sacrifice themselves/least likely to value their own well-being as vital.

    More generally, what is a mind without its memories? Does preventing the accumulation of memories represent the death of the person that could have been? Is it a violation of self-determination to inflict that on someone else?
    Definitions and theories of minds are somewhat varied. Certainly memories (and learning from them) are an important part of making someone who they are. 'Death of a person who might have been' is equally unclear (the technical phrase might be a simpler 'preventing the accumulation of memories represents the prevention of the person that could have been'). Respect of autonomy and ability to make informed decisions (thus requiring most basic knowledge of ones' own circumstances) is considered one of the primary ethical principles*. There are questions of how much someone else is required to exert to provide that autonomy, but then again that's hardly unique.
    *generally being beneficence, non-maleficence, autonomy, and justice; but sometimes being consolidated to beneficence and justice or expanded to something like accountability, justice, non-maleficence, autonomy, beneficence, fidelity, and veracity or the like.

  21. - Top - End - #1041
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    In yesterday's comic, Sam reveals the real reason he got the robots to set up their dream machines on the station.

    Which is interesting, because a couple of strips back, the humans' reasoning for allowing the dream machine setup was given as "they're not monsters"; dream machines are considered "basic life support" for robots, along with power charging. However, in the current strip, Rover17 clearly doesn't think of this in the same way - to them, the integrity of their memories is completely optional, unless there's something worth remembering.

    I wonder how many days in a row a factory robot might go without using the dream machines, if everything is running smoothly.
    The robots are also dangerously selfless and lacking in perspective, especially the inexperienced ones. They tend to neglect anything that isn't work or actively protecting humans.
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  22. - Top - End - #1042
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Jasdoif View Post
    Does preventing the accumulation of memories represent the death of the person that could have been?
    By this logic, if someone were to ask if you wished to travel to say, Peru or Norway with them and gave you the choice of destination, you'd be responsible for the death of the person who would've gone to the other place. Which is way too philosophical for my taste.

  23. - Top - End - #1043
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    Default Re: Freefall 3: Death Ray Byproducts

    Rover17 is, surprisingly, capable of toning it down.

    I mean, realistically, I would consider myself capable of toning it down in the same situation - but the switch from "insuppressible" to "appropriate" was very sudden.
    I'm pretty much the opposite of concise. If I fail to get to the point, please ask me and I'm happy to (attempt to) clarify.

  24. - Top - End - #1044
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    Default Re: Freefall 3: Death Ray Byproducts

    Anyone still following Freefall?
    I'm still enjoying it, but I have about the same understanding of economics as Rover17. I'll be interested to see where DeMorel goes with this argument, and whether I can spot any obvious flaws. The way Mark has chosen to illustrate it is a lot of fun, though.
    I'm pretty much the opposite of concise. If I fail to get to the point, please ask me and I'm happy to (attempt to) clarify.

  25. - Top - End - #1045
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    Anyone still following Freefall?
    Of course!

    Quote Originally Posted by theangelJean View Post
    I'm still enjoying it, but I have about the same understanding of economics as Rover17. I'll be interested to see where DeMorel goes with this argument, and whether I can spot any obvious flaws. The way Mark has chosen to illustrate it is a lot of fun, though.
    I'm expecting Sam to springboard a proposal of his own once Mr. De Morel and Mr. Hillman have made their cases and argued into an agreement that bringing the station back to long-term profitability calls for new long-term revenue rather than a short-term reduction in labor costs...well I guess technically I'm expecting a proposal of Florence's.
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  26. - Top - End - #1046
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    Anyone still following Freefall?
    I'm still enjoying it, but I have about the same understanding of economics as Rover17. I'll be interested to see where DeMorel goes with this argument, and whether I can spot any obvious flaws. The way Mark has chosen to illustrate it is a lot of fun, though.
    Looks like Hillman gets a chance to speak. Also, it looks like Sam is about three steps ahead.
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    Rockphed said it well.
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  27. - Top - End - #1047
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    Anyone still following Freefall?
    I'm still enjoying it, but I have about the same understanding of economics as Rover17. I'll be interested to see where DeMorel goes with this argument, and whether I can spot any obvious flaws. The way Mark has chosen to illustrate it is a lot of fun, though.
    I find the notion that what looks like a post-scarcity society still organizes its economy in a capitalistic fashion passably weird and I don't agree with a lot of what Mr. Bossman is saying, but I like the story.

    Also yes, the illustrations are supercute.
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  28. - Top - End - #1048
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Fyraltari View Post
    I find the notion that what looks like a post-scarcity society still organizes its economy in a capitalistic fashion passably weird and I don't agree with a lot of what Mr. Bossman is saying, but I like the story.

    Also yes, the illustrations are supercute.
    I don't think we're supposed to agree with DeMorel. He's been shown as shortsighted and greedy. But as far as I can tell, he just stated a couple of axioms. They might not be valid, sure.

    We have been shown that capitalism is alive and well in the form of EU (I forget what the acronym stands for) who own Florence, so I'm not surprised someone is still using it. I don't think they're exactly in a post-scarcity society either - metals and raw materials may be abundant, but plants are still rare, and even potable water needs to be transported large distances. Not sure how much of that is done by EU vs. smaller contractors.
    I'm pretty much the opposite of concise. If I fail to get to the point, please ask me and I'm happy to (attempt to) clarify.

  29. - Top - End - #1049
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    EU (I forget what the acronym stands for)
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  30. - Top - End - #1050
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by theangelJean View Post
    plants are still rare, and even potable water needs to be transported large distances.
    Jean is a terraformed planet. That's why human-digestible plants are still rare; they're still making the environment favorable to an Earth-like ecosystem. And why insects are the primary source of protein (they don't have the grazing land for traditional 'cattle' species)

    And Jean presumably had a limited surface water supply; that's why they were dropping ice comets (remember the flash flood incident?)

    We DO know they're not post-scarcity; it's just that they have access to more resources than the terrestrial. When you can mine an asteroid field, the limitation is reaction mass, how much life support you need to carry, and how to transfer said asteroids to ground safely.
    Last edited by sihnfahl; 2023-07-17 at 08:41 AM.
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