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  1. - Top - End - #121
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Freefall 3: Death Ray Byproducts

    Well, I guess you could call that „disarming” the traps.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  2. - Top - End - #122
    Troll in the Playground
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Kantaki View Post
    Well, I guess you could call that „disarming” the traps.
    This is almost like people did it in the first editions of D&D, but they used minions and pack animals for this line of work. There is also this guy (if you do not know this comics and like superheores, give it a try).
    In a war it doesn't matter who's right, only who's left.

  3. - Top - End - #123
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Radar View Post
    This is almost like people did it in the first editions of D&D, but they used minions and pack animals for this line of work. There is also this guy (if you do not know this comics and like superheores, give it a try).
    Ah, yeah. Mr. „I can catch blades with my eyeballs”.
    At least he has the excuse of having DR-yes/yes, even then.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  4. - Top - End - #124
    Ogre in the Playground
     
    HalflingRogueGuy

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    Default Re: Freefall 3: Death Ray Byproducts

    ...This is going to end with an angry mob of sqid chasing after Mho, isn't it.
    Yes, I am slightly egomaniac. Why didn't you ask?

    Free haiku !
    Alas, poor Cookie
    The world needs more platypi
    I wish you could be


    Quote Originally Posted by Fyraltari
    Also this isn’t D&D, flaming the troll doesn’t help either.

  5. - Top - End - #125
    Troll in the Playground
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Cazero View Post
    ...This is going to end with an angry mob of sqid chasing after Mho, isn't it.
    I can see it, yes. Besides, it is a tradition among sqid.
    In a war it doesn't matter who's right, only who's left.

  6. - Top - End - #126
    Titan in the Playground
     
    Fyraltari's Avatar

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    Default Re: Freefall 3: Death Ray Byproducts

    That god has been remarkably patient until now. This may change soon.

    Quote Originally Posted by Cazero View Post
    ...This is going to end with an angry mob of sqid chasing after Mho, isn't it.
    Very likely yes.
    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  7. - Top - End - #127

    Default Re: Freefall 3: Death Ray Byproducts

    When in doubt, set it on fire, right?

  8. - Top - End - #128
    Firbolg in the Playground
     
    Rockphed's Avatar

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    When in doubt, set it on fire, right?
    Pillage, then burn.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  9. - Top - End - #129
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Default Re: Freefall 3: Death Ray Byproducts

    I'm definitely beginning to understand why the Sqids never made it past the steam engine.

    if this myth is actual Sqid Myth or is anything similar to it, then Sam is probably considered one of the more foolhardy members of his race due to his similarity to the Sqids in this myth, and the average Sqid is probably a lot more cautious than him. he did say something about his species hiding back in their hole if they found out how much they've been overtaken without something for them to go for.

    I'd imagine that it is probably a real myth, just with the names changed so that the others can understand.
    I'm also on discord as "raziere".


  10. - Top - End - #130
    Ettin in the Playground
     
    Chimera

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    Default Re: Freefall 3: Death Ray Byproducts

    It's also being filtered through Sam's perspective, so that might explain some part of why these squids are so Sam-like.

  11. - Top - End - #131

    Default Re: Freefall 3: Death Ray Byproducts

    BOB looks so depressed.

  12. - Top - End - #132
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    BOB looks so depressed.
    Wouldn't everyone?

    Realizing that a bunch of idiots who only aren't diagnosed as brain-dead cause they're brain-less not only outsmarted tricked beat you through creative application of their stupidity but also pointed it out to you causes that kind of direction.

    I've seen it happen more than once.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  13. - Top - End - #133

    Default Re: Freefall 3: Death Ray Byproducts

    Maybe he should make like Haley and drink heavily for a bit?

  14. - Top - End - #134
    Ogre in the Playground
     
    HalflingRogueGuy

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    Default Re: Freefall 3: Death Ray Byproducts

    I just got why each sqid has their own personal design of walking sticks. Using the same model as anyone else is just asking to have them stolen.
    Yes, I am slightly egomaniac. Why didn't you ask?

    Free haiku !
    Alas, poor Cookie
    The world needs more platypi
    I wish you could be


    Quote Originally Posted by Fyraltari
    Also this isn’t D&D, flaming the troll doesn’t help either.

  15. - Top - End - #135
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Cazero View Post
    I just got why each sqid has their own personal design of walking sticks. Using the same model as anyone else is just asking to have them stolen.
    Plus if everyone uses the same walking sticks no one would know where (or that) you stole yours.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  16. - Top - End - #136

    Default Re: Freefall 3: Death Ray Byproducts

    And we know that that's more important to the Sqid. They're a "Species of Thieves and Con Artists" done right.

  17. - Top - End - #137

    Default Re: Freefall 3: Death Ray Byproducts

    That's a very good point Florence raises. Nobody wants to see Disneyfied Sqid.

  18. - Top - End - #138
    Firbolg in the Playground
     
    Rockphed's Avatar

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    That's a very good point Florence raises. Nobody wants to see Disneyfied Sqid.
    Is that a subtle dig at the recent Lion King remake? I think it is a subtle dig at the recent Lion King remake.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  19. - Top - End - #139

    Default Re: Freefall 3: Death Ray Byproducts

    No, it's a dig at how Disney is allegedly vacuuming up all the IP ever. Generally said by people who'd rather be squatting on the IP instead of making their own, then mindlessly imitated by others.

    The rest is another swipe at how ugly the Sqid are.

  20. - Top - End - #140

    Default Re: Freefall 3: Death Ray Byproducts

    Never tell an engineer they can't make coffee, for they will accept the challenge.

  21. - Top - End - #141
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    Never tell an engineer they can't make coffee, for they will accept the challenge.
    And why is this a bad thing?
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

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  22. - Top - End - #142
    Orc in the Playground
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Douglas View Post
    And why is this a bad thing?
    Well, later, when you find three vital subsystems cannibalized for parts...

  23. - Top - End - #143

    Default Re: Freefall 3: Death Ray Byproducts

    "Der Haff Bin Tree Expl'zuns Zo Var."

  24. - Top - End - #144
    Ettin in the Playground
     
    Chimera

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Douglas View Post
    And why is this a bad thing?
    The same basic reason that you do not build equipment with safety features so onerous that you know people will remove them, or how British sailors used to get a rum ration to discourage every engine room from sprouting a still, etc. In 'everything is crucial' situations like the military or realistic spaceflight, knowing and preparing for human nature, rather than letting it take its' course (to the detriment of mission readiness in some way), is usually advisable.

  25. - Top - End - #145

    Default Re: Freefall 3: Death Ray Byproducts

    The rum ration vastly predates engine rooms. It was a thing before there was an actual Royal Navy.

  26. - Top - End - #146
    Ettin in the Playground
     
    Chimera

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    The rum ration vastly predates engine rooms. It was a thing before there was an actual Royal Navy.
    The engine room part was my hyperbolic addition, but I don't see how it changes the basic concept -- you give the crew booze so that they don't do it behind your back in ways that will be detrimental.

  27. - Top - End - #147

    Default Re: Freefall 3: Death Ray Byproducts

    How would they make it? Basic fermentation requires water, sugar and heat. You only have the water in the casks, no source of heat and the only sugar you get access to is the occasional issue of fruits and vegetables. Plus, sailing ships aren't exactly noted for lots of space.

  28. - Top - End - #148
    Orc in the Playground
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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    How would they make it? Basic fermentation requires water, sugar and heat. You only have the water in the casks, no source of heat and the only sugar you get access to is the occasional issue of fruits and vegetables. Plus, sailing ships aren't exactly noted for lots of space.
    Fermentation doesn't actually require any heat beyond ambient "not freezing" temperatures. You're thinking of distillation.

    As for a source of sugars, you forget that starches are sugars. Ever heard of kvass? It's a kind of beer made from bread. Also, even if they do use fruits... well, they might be so bold as to steal from the ship's stocks, if they're already breaking the rules with their still.

  29. - Top - End - #149
    Ettin in the Playground
     
    Chimera

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    Default Re: Freefall 3: Death Ray Byproducts

    Quote Originally Posted by Rogar Demonblud View Post
    How would they make it? Basic fermentation requires water, sugar and heat. You only have the water in the casks, no source of heat and the only sugar you get access to is the occasional issue of fruits and vegetables. Plus, sailing ships aren't exactly noted for lots of space.
    My goodness you are obsessed with specifics (especially since booze was already a leap from coffee). Most likely they would instead smuggle a stash onboard, potentially doing something dangerous like replacing important equipment either on the cargo manifest or in the cargo hold. However, as HorizonWalker pointed out, they could set up a still even before boiler rooms. Finding appropriate glasswear pre-industrialization might be the biggest challenge. I wonder how well crockery would work...

    Honestly I figured my "not build equipment with safety features so onerous that you know people will remove them" part of the comment was what would have drawn attention.

  30. - Top - End - #150

    Default Re: Freefall 3: Death Ray Byproducts

    You really know nothing about life on a sailing ship, do y'all? There is no space not crammed full of gear or supplies before you leave port, there are no vegetables or fruits unless you are in port (in which case you just buy booze from a bumboat) and the only bread is hardtack. And the only water is in casks and closely monitored as it is literally your lifeblood once you're out of sight of land. You do not have the makings for fermentation-based products. And without heat it will take months for the product to be made, which is plenty of time for the daily inspections to find your still. And once it is found, well, at best you get a hundred lashes for sabotaging the ship. If the captain wants to make a point, you get hung without trial and your back pay forfeited to the ship's purser for his general profits).

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