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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 322 No, changing the delivery method doesn't change how the damage reduction is handled.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q323
    Mage Hand can lift 5 lb. A large fire elemental weighs 4 lb. If the elemental is holding onto a light weight object (less than 1 lb) within range of the Mage Hand spell, can the Mage Hand be used to lift the fire elemental and the object together?
    (Asking for a crazy friend.)

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A323: 1 nonmagical UNATTENDED object. A fire elemental holding it makes it attended.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 323

    No. Mage hand can only move nonmagical unattended objects.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Calthropstu View Post
    A323: 1 nonmagical UNATTENDED object. A fire elemental holding it makes it attended.
    Quote Originally Posted by Debatra View Post
    A 323

    No. Mage hand can only move nonmagical unattended objects.
    Thanks - it was late in the UK when I posted, I didn't spot the "unattended" bit, just the "object".

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 324

    Can a Soaring Blade Armorist activate an anchoring weapon that they control with their telekinesis, but is not on their person.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A324: No. The telekinesis sphere which enables the attack specicifically states complex manipulation is impossible. Though automatic attack addons would trigger such as flaming, use activated abilities would not.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Calthropstu View Post
    A324: No. The telekinesis sphere which enables the attack specicifically states complex manipulation is impossible. Though automatic attack addons would trigger such as flaming, use activated abilities would not.
    A324: No, but not for this reason. When using Bludgeon, you are not considered to be wielding the weapon, even with Dancing Weapon (which gives you the conditional ability to wield the weapon for the purpose of AoOs and Flanking ONLY). Anchoring specifies that "the wielder" may activate it, and as the weapon currently has no wielder, its effect cannot be activated.

    With the addition of the Orbit talent in addition to Dancing Weapon, the answer changes to yes, but only so long as it remains in your Orbit (within your square).
    Last edited by Rynjin; 2021-05-12 at 11:13 PM.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 325:
    What happens if you jump from above into a group of hostile creatures?

    Suppose a 15x15ft area (3x3 squares) is occupied with one Goblin each

    ooo
    oôo
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    And a PC who is say 20ft above them (on a tree or something) jumps / lets himself drop right into the middle (on the goblin with the hat, ô ).
    How is this resolved?
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 325 Going by the Falling rules, it's a combination of the character deliberately jumping and the falling object rules. The character takes 1d6 nonlethal, 1d6 lethal, and lands prone unless they make a DC 15 Acrobatics check, in which case they only take the nonlethal damage.
    Assuming the character is Medium size, they count as a Large object. To hit the desired goblin, the character would make a ranged touch attack (presumably the character is hidden so against the target's flat-footed touch AC, so like AC 11) to hit. A Large object that isn't dense and heavy like a boulder does 2d6 damage on a hit.
    So best case scenario, the character sticks the landing and crushes the center goblin. Worst case scenario, they miss and end up prone and surrounded by a crowd of gobs who're surprised and upset, who typically react violently with their dogslicers to things like that.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Cieyrin View Post
    A 325 Going by the Falling rules, it's a combination of the character deliberately jumping and the falling object rules. The character takes 1d6 nonlethal, 1d6 lethal, and lands prone unless they make a DC 15 Acrobatics check, in which case they only take the nonlethal damage.
    Assuming the character is Medium size, they count as a Large object. To hit the desired goblin, the character would make a ranged touch attack (presumably the character is hidden so against the target's flat-footed touch AC, so like AC 11) to hit. A Large object that isn't dense and heavy like a boulder does 2d6 damage on a hit.
    So best case scenario, the character sticks the landing and crushes the center goblin. Worst case scenario, they miss and end up prone and surrounded by a crowd of gobs who're surprised and upset, who typically react violently with their dogslicers to things like that.
    Assuming failure and pronage, the center goblin is still alive. As you can't end your turn in an enemy square, the game kinda breaks here.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 325 Additional

    And unless the Goblins are surprised or otherwise prevented from taking them, the PC has also just provoked nine Attacks of Opportunity for leaving the threatened area just above the Goblins' heads.
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    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Well, the question really is what happens if the PC lands in the targeted square but the goblin occupying it isn't killed in the process.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

  14. - Top - End - #734
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Did I break the thread? I'm sorry!

    Anyway, vacation's over!

    Q326: A Paladin's "Fatigued" Mercy or a casting of Lesser Restoration removes the Fatigued condition. But for how long?

    Example 1: Our Paladin holds night watch, all through the night. When he gets fatigued, he mercies himself. How often will that be the case, esp when the next day's schedule will be full of adventuring again?

    Example 2: a Bard (or whoever) is using a Lyre of Building to create a fortification. Since the Lyre can be used only once per week, it would be desirable to play it for ~6 days straight without interruption, and for that she needs to stay fresh and awake. A friendly Paladin is willing to apply his Mercy anytime the Bard gets fatigued. Again, how often will that be the case?

    You get the idea. Is there even a RAW answer?
    Last edited by Firechanter; 2021-05-31 at 05:14 PM.
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Firechanter View Post
    Well, the question really is what happens if the PC lands in the targeted square but the goblin occupying it isn't killed in the process.
    If you knock them out, problem solved as they become helpless and you can thus occupy their square.
    If not, just shunt the jumper in a random direction using the missed splash weapon rules.

    A326a: As the Fatigue doesn't result from a condition (a curse/poison/disease), but instead from just staying up all night, the Paladin Mercy or a Lesser Restoration can remove it completely without a duration.

    A326b: Amusingly enough, neither fatigue nor exhaustion have any effect on a bard's ability to play music by RAW, since Perform is a Charisma check. So whether the paladin refreshes them or not, the DC of their check will stay the same whether they've been playing for 5 hours straight or 5 days straight. (Similarly, by RAW your ability to dance or juggle is unaffected by how tired you are.) I would strongly consider houseruling this, either putting a cap on the level of construction you can get out of a lyre in one week, or tying its use to physical stats in some way.
    Last edited by Psyren; 2021-05-31 at 05:33 PM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Okay, thanks for the info ^^

    Since this thread isn't very busy anymore, I hope the following post-discussion won't be considered to be out of line:
    A326b: Amusingly enough, neither fatigue nor exhaustion have any effect on a bard's ability to play music by RAW, since Perform is a Charisma check. So whether the paladin refreshes them or not, the DC of their check will stay the same whether they've been playing for 5 hours straight or 5 days straight. (Similarly, by RAW your ability to dance or juggle is unaffected by how tired you are.) I would strongly consider houseruling this, either putting a cap on the level of construction you can get out of a lyre in one week, or tying its use to physical stats in some way.
    Right. Turns out that after all these years of 3.X, there have been remarkable few rules on getting sleepy.
    I noticed that the rules (on Forced Marches) do say "It’s possible for a character to march into unconsciousness by pushing himself too hard.", but don't say how that would be resolved.

    I also have a rough idea how I'd handle it, but it would be definitely houserule and thus beyond the scope of this thread. ^^
    Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Pathfinder did FAQratta in an official rule that staying up all night makes you fatigued, so you don't need to worry about that part. Combine that with the CRB rule that if you're already fatigued, anything that would make you fatigued makes you exhausted, and we have confirmation that staying up two nights in a row makes you exhausted.

    The issue I was highlighting though is that even being exhausted technically has no impact on the Perform skill, even when that skill is being used to do something highly physical like dancing. It's more an entry for the dysfunctional RAW thread than anything.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q327

    Does Disrupt Undead disable an Oblivion’s regeneration?

    Quote Originally Posted by Disrupt Undead
    You direct a ray of positive energy.

    You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
    Quote Originally Posted by Susceptible to Creation
    [An Oblivion] is vulnerable to positive energy, taking damage as if it were undead... An oblivion loses its regeneration any round in which it either takes damage from positive energy or is within 30 feet of a creature that succeeds at a DC 35 Perform check.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 327 Yes.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Psyren View Post
    Pathfinder did FAQratta in an official rule that staying up all night makes you fatigued, so you don't need to worry about that part. Combine that with the CRB rule that if you're already fatigued, anything that would make you fatigued makes you exhausted, and we have confirmation that staying up two nights in a row makes you exhausted.

    The issue I was highlighting though is that even being exhausted technically has no impact on the Perform skill, even when that skill is being used to do something highly physical like dancing. It's more an entry for the dysfunctional RAW thread than anything.
    Q328: If you cast mythic augmented time stop, does that automattically make you fatigued then being up 20 hours straight without being able to rest?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A328: Technically yes, but anyone with access to Mythic Time Stop can also likely access easy Fatigue removal, most obvious being Unstoppable, one of the basic Mythic abilities every Mythic character gets.

    At 8th tier, you can expend one use of mythic power as a free action to immediately end any one of the following conditions currently affecting you: bleed, blind, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. All other conditions and effects remain, even those resulting from the same spell or effect that caused the selected condition. You can use this ability at the start of your turn even if a condition would prevent you from acting.
    Last edited by Rynjin; 2021-06-10 at 09:54 PM.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 329: Is there a formula to calculate the prize of a magic item that gives an initiative bonus?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 329 No, though you can get close by using a Cracked Dusty Rose Prism Ioun Stone, which grants a +1 competence bonus to initiative for 500 gp and extrapolate from there. Other flat bonuses to skills, AC, saves, etc follow the formula of bonus squared times a flat amount, so you could construe a competence bonus to initiative would be bonus squared x 500 gp.
    Of course, if you're not the GM, run it by yours to see if that makes sense, as custom magic item creation can be a messy subject.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q330a: A Wizard can choose to leave some of his spells unprepared. Can an Arcanist do the same?

    Q330b: A Wizard can carry prepared spells forward into the next day. Can an Arcanist do the same?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A330a/A330b: While the arcane preparation rules (pulled forward from the 3.5 PHB) say "wizard", this FAQ (which predates arcanist) indicates that that wording was because wizard was the only prepared arcane caster at the time. Show it to your GM and they should allow other prepared casters to do the same.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q331: I have a 16th level Sound Striker bard. At 16th level i can make as many as 4 separate attacks with weird words. Up until this point I've been using the Bard's BAB / multi attack to dictate the attack rolls used for each consecutive attack. (My Ranged attack rolls are +16 /+11/+6)

    so the first word against target A is +16, second word against target B with +11, and 3rd against C with +6, etc. But i don't have a fourth attack from my BAB, so how would i calculate the attack roll for that one? each attack roll is 5 lower then the last, so would the fourth Weird-words attack be at a +1 roll? or should i have been using my max attack roll(+16) against every target this whole time?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A331: You should have been using your full attack bonus for all the attacks this whole time. Just like if you were, say, a Sorcerer casting Scorching Ray.

    The rules for BaB and iterative attacks ONLY apply to full attack actions involving manufactured weapons (notably, they don't apply to natural attacks either). They will never apply to something like a Standard action ability (barring some 3rd party content shenanigans I may not be aware of).

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q332: Questions related to the Imperious bloodline for Sorcerer:

    A: For the 3rd-level ability, Heroic Echo, does the per day limit apply only to the part of the ability that lets you share the bonus with allies? Or does it apply to your own ability to gain the bonus as well?

    B: For the 15th-level ability, Heroic Legends, does the need to expend a spell slot replace the limits Bards have on how often they can use their effects? Or is it an additional limitation. Does Heroic Legends need to be maintained, as a Bard's abilities do? Or does it simply last for the duration listed in the Heroic Legends ability itself?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Rynjin View Post
    A331: You should have been using your full attack bonus for all the attacks this whole time. Just like if you were, say, a Sorcerer casting Scorching Ray.

    The rules for BaB and iterative attacks ONLY apply to full attack actions involving manufactured weapons (notably, they don't apply to natural attacks either). They will never apply to something like a Standard action ability (barring some 3rd party content shenanigans I may not be aware of).
    A331 addendum: Iteratives do apply if an ability says they do, like the Warlock Vigilante's Mystic Bolts, or indeed an Alchemist's bombs - but otherwise this is correct, they only apply to manuactured weapons by default.

    A332a: It's unfortunately unclear. Since the first part is passive while you only "use" (activate) the second part, I would personally rule the limit only applies to the sharing, but a GM will have to make a ruling here.

    A332b: How it works is, you sacrifice a spell slot, and gain that many rounds of bardic performance to use on one of these effects. The effect you choose lasts for the duration. (As written you have to maintain it as a free action, so you can stop it simply by not doing that.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 333

    Does the limit of participants in the Collective ability (the tactician/highlord/vitalist one) include the host?

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