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2020-09-14, 04:01 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q286: Strange question, might have already asked it, but idk.
the Bardic Masterpiece Clamor of the Heavens, it takes three rounds of performance to take effect. Does it only affect creatures who heard all three of those rounds? or will new creatures who hear it and apply to it's effects begin suffering it's effects once they begin hearing it after those three rounds?
For example if i spend three rounds charging up the performance in room A, maintain the performance, and then move into room B, will the creatures in room B (who could not hear the performance before) suddenly need to make a will save to avoid it's effects? or are they unaffected because they didn't hear the charge-up rounds?
Would this be the same situation if creatures from Room B (can't hear song) suddenly charged into room A (Song is being performed post 3-rounds)?Last edited by Draconi Redfir; 2020-09-14 at 04:02 PM.
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2020-09-15, 10:07 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 286 Given bardic masterpieces are bardic performance and masterpieces don't specify otherwise, the rules for audible performances apply. As such, they just specify that they must be heard by the targets, not that you have to hear the entire performance to be affected. So once you finish the initial groundwork for Clamor, its effects affect any valid creature that can now hear the bard.
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2020-09-20, 08:02 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q287
What's the nearest city to the town Oldfen in the country of Andoran?
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2020-09-20, 11:00 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2020-09-21, 12:05 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 287
According to the map I found, Falcon's Hollow and Oregent appear to be about the same distance, to the north and south respectively. If I had to pick one, I'd say Oregent might be slightly closer. I didn't exactly count the pixels. (Also, it's "Olfden", not "Oldfen".)
Not quite "rules", but it does have to do with a PF setting.Kaedanis Pyran, tai faernae.
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2020-09-21, 12:22 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q288. The advanced version of Iomedae's divine fighting technique says (in part) "As a standard action or at the end of a charge, you can make an attack against a foe with a longsword." The wording seems to suggest that this attack doesn't replace the one normally made as part of the charge action? I would think if it were supposed to replace the ability would be worded more like "When you make an attack against a foe with a longsword as a standard action or at the end of a charge..." or say "if you make an attack with a longsword" at the end, since you can always make a longsword attack in those circumstances. So does Iomedae allow the character to make the normal charge attack and then swing with a sword to inspire their allies?
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2020-09-21, 09:29 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 288 It's just stating the ways to trigger the inspiration effect, in addition to the full round method you get from the base feat, as well as that you need to successfully hit with a longsword for either to trigger. It is worded a little strange but it's a normal standard attack or charge with the rider effect while using a longsword.
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2020-09-21, 01:17 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Sorry for back-to-back questions
Q289. Does a half-elf or half-orc still count as both an elf and a human if an effect such as Monk's Perfect Self or the final benefit of the Fiendskin feat changes their type to Outsider (Native)? Tiefling's Pass For Human states that counting as human allows Enlarge Person to work on an Outsider normally, so I was unsure if the same was true of the demihumans. Related, how would these abilities interact with a human who had taken Racial Heritage ("You count as both human and that race for any effects related to race")?Last edited by Dr_Dinosaur; 2020-09-21 at 01:19 PM.
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2020-09-22, 12:11 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A289: Perfect Self ("He is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects") and Fiendskin ("Your creature type changes to outsider (native).") are affecting your character's type while Pass for Human affects types and subtypes ("count as humanoid (human) as well as outsider (native) for all purposes"). Perfect Self and Fiendskin replace your type, so you would not be a valid target for Dominate Person or anything else that targets the humanoid type.
The question of whether they replace your subtype is a bit less direct, but I think the RAW is simple. The rules for types are pretty slim:
Each creature has one type, which broadly defines its abilities. Some creatures also have one or more subtypes. A creature cannot violate the rules of its subtype without a special ability or quality to explain the difference — templates can often change a creature's type drastically.
Some creatures have one or more subtypes. Subtypes add additional abilities and qualities to a creature.
Originally Posted by ElfOriginally Posted by Human
Racial Heritage adds a subtype, so if you agree with that reading, it isn't affected by Perfect Self or Fiendskin.
If replacing a type removed subtypes, you'd also get the amusing situation where a racial monk archetype (like Nimble Guardian) would result in a character un-qualifying for their archetype upon hitting 20 and losing their subtype.Last edited by Elysiume; 2020-09-22 at 12:14 AM.
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2020-10-07, 08:30 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q290
Hi, the Gloomblade fighter archetype alters the weapon training class feature to give bonuses to summoned weapons instead of weapon types.
Is it possible to qualify for the advanced weapon training feat?
If so, what about weapon training options that are associated to weapon groups (such as Defensive Weapon Training)?
Is it still possible to select options that don't interact at all with weapon groups (such as Armed Bravery and abundant tactics)?Last edited by Selion; 2020-10-08 at 03:17 AM.
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2020-10-08, 01:55 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q291 Is Expansion a Vitalist power or not? The short answer is probably “no,” because it doesn’t appear on their class list. However, it seems to be the only “Medic Power” that doesn’t (unless I’m missing something). Am I missing something? Is this a possible oversight? Or is this where it stands, and the intent was that it work for expanded knowledge or multiclassing vitalists?
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2020-10-09, 09:30 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 290 Gloomblades still have weapon training, if an altered version, so they qualify to take the Advanced Weapon Training feat like other fighters. They will only ever have one weapon group, their shadow weapons, so you would use their weapon training bonus for any Advanced Weapon Training abilities, as appropriate.
There's nothing about Gloomblade that prevents them from taking Armed Bravery with the feat, as they have Bravery still to make use of it.
A 291 Looks to be an oversight that could be remedied by Expanded Knowledge to me. I was going to suggest asking on the DSP FAQ but there doesn't appear to be a live thread currently.
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2020-10-12, 01:15 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q 292 If the Ward Shield spell is used on a buckler, and said buckler doesn't provide its AC bonus for a turn (magis spell combat, for example), does it still provide its spell resistance?
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2020-10-12, 09:21 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A292: The clause "so long as the shield can be interposed between the wielder and the spell effect" is going to require some case-by-case adjudication. Losing your AC bonus suggests you don't have total freedom to position the shield that turn.
Concerning Spell Combat specifically, Bucklers don't actually make your hand free - rather, there is a specific list of actions/weapons you can use in conjunction with a buckler as though it were free, but Spell Combat isn't one of them. You would need Unhindering Shield for your hand to truly be free while using a buckler (and thus be able to use Spell Combat), and with that ability, you should be able to utilize the Ward Shield as well.Plague Doctor by Crimmy
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2020-10-16, 07:57 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q293
Is the Damage Reduction afforded by things such as Adamantine armour (e.g. 3/-), Barbarian DR, spells like Angelic Aspect (5/Evil) or similar abilities effective against the backlash damage from a Vicious weapon?Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2020-10-16, 08:49 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A293: No, because Vicious damage is not physical.
When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.Damage Reduction
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Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction.Plague Doctor by Crimmy
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2020-10-16, 02:37 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2020-10-21, 01:42 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q294
Is there any way to bypass poison immunity of certain creatures without having 8 levels of Alchemist for the Celestial Poison discovery?
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2020-10-21, 08:46 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A294: The Mythic Pernicious Poison spell can do this, but you have to be Mythic.
There is another version of Celestial Poison that is usable against elementals, but it has the same requirements.
Beyond that there doesn't appear to be much. Poison isn't a particularly strong strategy for most PCs.Plague Doctor by Crimmy
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2020-10-21, 01:37 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q 295 Expansion is listed as a Medic Power for the Vitalist, but doesn’t seem to be on the Vitalist’s power list. Is it known if this is an error, and if so, whether the error is the Medic Powers list or the Vitalist Powers list?
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2020-10-22, 12:29 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2020-10-22, 01:42 AM (ISO 8601)
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2020-10-24, 12:19 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q295: Does Thoughtsense allow you to see through walls? I don't see anything that says it does, but I don't see anything that says it doesn't. True Seeing explicitly disallows seeing through walls and is a higher level, but it's not quite the same benefit.
Last edited by Elysiume; 2020-10-24 at 04:52 AM.
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2020-10-24, 03:08 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A295: Yes, this will let you detect creatures through walls. Since it works like blindsight, you can even pinpoint the square they're in and target them with some abilities, though depending on the effect/attack you're using the wall may still pose an obstacle.
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2020-10-26, 07:54 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q296: If i have an Alchemist who doesn't require sleep (Such as a construct), would i be able to feasibly spend the sleeping-hours brewing potions while still recovering my spells-per-day? I've looked through the Alchemy section of the Alchemist page a few times, and i can't find anything saying they need X hours of completely uneventful rest. I do see that making an Extract (which as far as i can tell, is the same thing as a Formulae / Spell) takes one minute to prepare for each. So theoretically if my alchemist didn't need sleep, i could brew potions for seven hours, and then spend one hour brewing all my extracts / spells per day, right?
@V Thanks!Last edited by Draconi Redfir; 2020-10-26 at 09:51 AM.
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2020-10-26, 09:40 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 296 Alchemists don't need 8 hours of rest to mix their new extracts, though extracts that aren't consumed spoil after 24 hours, so you have to either dump or drink them.
As often comes up where sleepless crafters are concerned, I'll direct you to this passage of the CRB.Originally Posted by Core Rulebook pg. 548, Magic Item Creation
Since you don't need to sleep, if you can have 4 uninterrupted hours, you could net an additional 2 hours of progress on top of the wiggle room. Combined with crafting DC to net shorter time frames, you could get 1,000 gp of work done but that's your 8 hours per day, you won't make progress during the rest of the time.
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2020-10-28, 11:02 PM (ISO 8601)
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2020-10-29, 09:24 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2020-10-29, 09:33 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Yeah, the most accurate way to play an Alchemist would probably be to count 24 hours from whenever they make a particular extract before they can use that slot again. Nobody really wants that level of bookkeeping though, as it would effectively kill the strategy of leaving some slots open during the day that is usable by every other prepared caster.
Plague Doctor by Crimmy
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2020-12-06, 12:22 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q297a: Can you enchant a psicrystal as a magic item?
Q297b: Would it be an intelligent item inherently in that case? Able to use its own magic item abilities?
Q297c: Could it use the intelligent item rules to increase its mental stats, either due to being an inherently intelligent item, or with the 500 gp surcharge to make it an intelligent item?