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2022-02-07, 01:01 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
If no one else is getting this one, I'll give it a shot but I'm not sure there is a clear RAW answer for all of these so there's a bit of guesswork.
A 331A Since the "learn from a scroll" section doesn't reference the wizard ability and doesn't have any rules gaps that would require you to reference anything else to use the ability, I would say no, there is no extra cost.
A 331B The Mirror Witch ability says you can "add new spells to the mirror" without specifying anything about how that works, so I would assume it works the same as normal for Witches. Since it says "a special brew or powder that is consumed by the familiar," I would just say the mirror somehow consumes it. It doesn't specify drinking, so it just consumes it magically. I think.
A 331C Since "The mirror is essentially an immobile familiar" and "A witch’s familiar can learn spells from another witch’s familiar," I would say yes, a regular familiar can trade spells with a mirror. Remember that they have at least 6 INT and aren't normal animals, so they wouldn't get confused by a mirror as easily as some animals.
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2022-02-15, 03:08 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Thanks! I'd almost given up checking for answers.
My Perpetually-Unfinished Homebrew: Tier-3 Class Suite, Homestuck Races for Pathfinder, Homestuck Races for 5e, Psionic Class Redux
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2022-02-15, 03:08 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q 339A
What action does it take to use the Vigilante's Mockingbird ability?
Q 339B
If Mockingbird takes more than the free action it takes to talk, how long does it last each time it is used? Ghost sound is rounds per level, ventriloquism and vocal alteration are minutes per level, but no duration is listed for the ability.
Q 339C
How loud can the ability be? It says it functions partially as per Ghost Sound, but volume is not mentioned.
Thank you.Last edited by FocusWolf413; 2022-02-15 at 03:12 PM.
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2022-02-16, 08:13 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 339a When not stated, abilities typically take a standard action to activate.
A 339b Unclear, though I'd lean towards minutes/level. Talk to your GM, though.
A 339c As Ghost Sound.
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2022-02-16, 10:47 AM (ISO 8601)
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2022-02-17, 03:59 AM (ISO 8601)
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- Sep 2016
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A339: The ability is Ex, and pretty clearly implied to be a "passive". It has no duration, it's as loud as your character can project, and takes no action to activate. It has similar wording to any other passive Ex ability, including other Vigilante talents (eg. Owl Sight) or a Rogue talent, eg. False Friend.
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2022-02-28, 11:26 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q:340 Could a Daring Champion Cavalier apply Champion's Finesse to an attack with a lance, if they are mounted and using it in one hand?
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2022-03-01, 07:58 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 340 No. No in White.
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2022-03-01, 11:32 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Wow, a one word response on a rules question thread, thanks
So, then a couple of follow ups: Q 340a: If a character uses power attack with a lance, wielded in one hand while mounted, do they get to add two or three points of damage per point of attack penalty?
And Q 340b: If a character uses power attack with a bastard sword wielded in one hand, do they get to add two or three point of damage per point of attack penalty?
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2022-03-01, 11:44 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2022-03-01, 11:49 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2022-03-02, 01:14 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q 341: For the Master Craftsman feat, does which particular Craft or Profession skill you select have any bearing on what sorts of magic items you're able to craft?
My Perpetually-Unfinished Homebrew: Tier-3 Class Suite, Homestuck Races for Pathfinder, Homestuck Races for 5e, Psionic Class Redux
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2022-03-02, 05:39 AM (ISO 8601)
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2022-03-02, 07:18 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 341
Originally Posted by Master Craftsman
That said, I think a houserule to ignore it, as long as you have the appropriate Craft or Profession to do the work, is reasonable. I do at my table. Your GM may say otherwise, though.
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2022-03-03, 02:35 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A341 dispute
I always interpreted that line as meaning you have to use the craft or profession skill when you would normally roll spellcraft to complete the item. That's likely the only check you're making to create the item, especially if you're enchanting or improving a pre-existing item, and the very next line says:
The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items).
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2022-03-03, 04:34 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Thanks Cieyrin and Drelua. Those were the two possible interpretations that occurred to me too. I was hoping there was some sort of consensus, but I guess not.
My Perpetually-Unfinished Homebrew: Tier-3 Class Suite, Homestuck Races for Pathfinder, Homestuck Races for 5e, Psionic Class Redux
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2022-03-03, 06:25 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q342
Do certain (magical/supernatural) forms of Damage Reduction, such as the DR afforded by Angelic Aspect, interact with the backlash damage from Vicious weapons?
In other words, if I have something like DR 10/Evil and wield a Vicious weapon, will the backlash damage hurt me or not?Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2022-03-03, 07:37 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 341 Contention
The skill you choose does not matter. The check you make to create a magic item is normally a Spellcraft check, but with this feat you instead use your chosen Craft or Profession skill. Creating a magic item and a non-magical item are two different processes with two different skill checks. To use the above example, you could use Craft (Pottery) to turn a Masterwork weapon into a +1 weapon, but not to make the Masterwork weapon you need to do so. (Nonsensical as that sounds, RAW and logic have never exactly been on speaking terms.)
Similarly, a Wizard with Craft Magic Arms and Armor does not need a Craft (Weapons) check to make a magic weapon.Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2022-03-04, 01:19 AM (ISO 8601)
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2022-03-07, 05:47 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q 343: Can an Anti-Paladin take the Unsanctioned Knowledge feat?
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
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2022-03-07, 05:58 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 343 No. ten characters
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2022-03-25, 12:38 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q344: Where does a character stand to mount a creature? And can I get a source for this?
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2022-03-25, 07:18 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 344 Pathfinder isn't a game with facing, so the best answer is adjacent to your mount. The action to mount or dismount just specifies the action type, not anything about what side to be on, b/c it doesn't matter.
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2022-03-28, 07:24 PM (ISO 8601)
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2022-03-28, 11:47 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Mounting and dismounting are both Move actions, unless they make a DC 20 Ride check, in which case it's a Free action. The former would use half their movement by definition, but the latter would not.
I'll refer you to the Ride skill, which answers all of these questions and more.
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2022-03-30, 12:03 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2022-03-31, 05:42 PM (ISO 8601)
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2022-03-31, 09:07 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Unless your character has a special ability that states otherwise, you need to be adjacent to a creature or object to manipulate it. So basically: it's common sense. You're not teleporting onto your horse from 15 feet away, in the same way that without a special ability that states otherwise, you're not going to be able to pick up your mug at the same distance.
Last edited by Rynjin; 2022-03-31 at 09:08 PM.
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2022-04-01, 08:24 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
“It’s common sense” does not help me trying to work out the RAW on this subject. If the RAW answer is talk to your GM that’s fine. But I’ve got someone who has told me “you have to move into your mounts space to mount” and “you dismount into your mounts space and have to move from there” which could equally be “common sense” and I’m trying to see if there is any RAW on the subject and it’s not my native system.
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2022-04-02, 02:02 AM (ISO 8601)
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