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  1. - Top - End - #991
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A401 No, because antagonize doesn't demoralize, and hurtful triggers off demoralization.

    A402 The 6th level, because Evangelist specifically advances class features of the base class, and not its BAB and saves.
    Last edited by Kurald Galain; 2023-04-30 at 04:36 PM.
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  2. - Top - End - #992
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q403

    Sage counselor archetype gains combat expertise as a bonus feat. But can combat expertise be used with flurry of blows?

  3. - Top - End - #993
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 403 Yes.
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  4. - Top - End - #994
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q404

    An inquisitor uses his bane ability on a nonmagical weapon. Does his damage with that weapon now penetrate DR/magic? Separately for the bane target and everything else

  5. - Top - End - #995
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A404: Yes. The weapon is now a +2 weapon, with all the benefits that entails. It has a +2 to attack rolls, damage rolls, and bypasses DR/Magic. The same goes for weapons which are already magic; a +1 weapon gets boosted to a +3, and now overcomes Cold Iron and Silver DR.

    An Inquisitor can even boost a +4 or +5 weapon up to +6 or +7, and overcome DR/Epic that way.
    Last edited by Rynjin; 2023-05-02 at 06:23 PM.

  6. - Top - End - #996
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q405

    Is this correct, or has there been any ualfication or something I have missed as a general rule somewhere.

    "A wild talent always has the elemental descriptor or descriptors (aether, air, earth, fire, or water) matching its Element entry. A wild talent that can be used with any of several elements gains the appropriate elemental descriptor when used with an element. For example, the wall wild talent gains the earth descriptor when used by a geokineticist."

    Cold Blast
    Element water; Type simple blast (Sp); Level —; Burn 0
    Blast Type energy; Damage cold
    You emit a beam of utter cold to freeze a single foe.

    The kineticist's Cold Blast is Water. This means it does NOT get the Cold descriptor, but it does get the Water descriptor. (The same would apply to Electric Blast; Air, not Electricity.)

    This appears to be correct by the RAW above.

    Having checked through my spells dpcument (which has a lot of spells from 3.5 ad Pathfinder), the vast majority (not not ALL) spells that deal Cold damage have the cold descriptor, so it would not in this specific case appear to be a total oversight, but I'm not sure this was the explict intention or if I'm missing something.

  7. - Top - End - #997
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A405: It's correct, but I wouldn't worry about it too much. I can only think of a single corner case where the Descriptor actually matters for a Kineticist (aligned planes where effects using a certain descriptor get a boost).
    Last edited by Rynjin; 2023-05-03 at 11:00 AM.

  8. - Top - End - #998
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Rynjin View Post
    A405: It's correct, but I wouldn't worry about it too much. I can only think of a single corner case where the Descriptor actually matters for a Kineticist (aligned planes where effects using a certain descriptor get a boost).
    The counterspelling feature is I think the potential issue, in that could could use Cold Blast to counter a water spell, but not a Cold spell; Electric Blast can counter Gust of Wind, but not Lightning Bolt (to pick two spells off the top of my head with the descriptor), whereas Fire Blast can counter Fireball, which seems counter-intutive. But counter-point, who even uses counter-spelling anyway? But beyond this and we're getting beyond the simple Y/N premise or this thread.

  9. - Top - End - #999
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q406

    Can a monk (unchained or otherwise) use medusa wrath with flurry of blows? It requires "the" full attack action, not "a" full attack action

  10. - Top - End - #1000
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A406 Yes. The distinction is meaningless.
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  11. - Top - End - #1001
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q407

    can the enforcer feat be used with monk unarmed strikes?

  12. - Top - End - #1002
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by ciopo View Post
    Q407

    can the enforcer feat be used with monk unarmed strikes?
    A407: Yes.

    For a more general answer that might be helpful moving forward, Unarmed Strikes are "melee weapons", so don't worry about them being excluded from any effects that use the general "melee weapon" terminology.

    Unless you are a Monk (or someone with a similar class feature), however, unarmed strikes are not treated as "manufactured weapons" or "natural weapons". The Unarmed Strike feature is why Monks can benefit from both Magic Weapon and Magic Fang on their unarmed strikes but eg. a Fighter with the Improved Unarmed Strike Feat cannot.

  13. - Top - End - #1003
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q408

    Can the unravel animation of the final rest inquisition be used with weapons that aren't bludgeoning? it's effect is granting distruption, that can usually only be put on bludgeoning weapons

  14. - Top - End - #1004
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A408: No, you need to respect the caveats of the effect you are granting. Compare with a Magus trying to add Vorpal with his Arcane Pool - needs to be a slashing weapon.
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  15. - Top - End - #1005
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q409: Reference to the Feat "Command Undead"-
    A level three cleric uses this ability with two 3HD undead within 30 feat. Undead A makes the will save. Does Undead B also have to make a will save, or was the 3HD of controlling potential "used up" in the attempt against Undead A?

  16. - Top - End - #1006
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A409: The limit is on the undead under your control, not on the amount of undead you can try controlling. So Undead B needs to make the save.
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  17. - Top - End - #1007
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q410

    A kineticist uses Blade Rush to move 30 feet straight up. Assuming they do not inherently have any ability to fly (and Blade Rush doesn't say either way), what happens at the end of their action? I assume they would just fall, yes?

  18. - Top - End - #1008
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A410: Yes, you fall at the end of the the action.

  19. - Top - End - #1009
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q411

    are there any feat or class feature or item or else that let us multiply vital strike damage on critical hits?

  20. - Top - End - #1010
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A411: No.

    Vital Strike was made intentionally incompatible with basically everything.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q412

    does mortal usher reaping strike trigger on AoO?

  22. - Top - End - #1012
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 411 contention Mythic Vital Strike does that. But you have to be mythic. Good luck with that.

    A 412 No, it's tightly bound to the conditions that trigger it. If you could cast a single target spell as an AoO, that'd be the only way in the wording I see for it to happen, as the other two options specify specific actions to trigger a Reaping Strike.
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  23. - Top - End - #1013
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Cieyrin View Post
    A 411 contention Mythic Vital Strike does that. But you have to be mythic. Good luck with that.
    Mythic Vital Strike does not, actually, do that.

    It multiplies anything that would NORMALLY be multiplied on a crit by the number of your Vital Strike die, but does not make said die multiply on a crit.

  24. - Top - End - #1014
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 413 — Pathfinder (1st edition)

    Does a druid with the Wild Shape class feature qualify for taking Monster Feats (obviously being able to use them only while in Wild Shape)?
    Last edited by Arkhios; 2023-05-15 at 03:12 AM.
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  25. - Top - End - #1015
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A413 - Generally speaking, no. Most monster feats have prerequisites for which Wild Shape doesn't help (e.g. "must be Babau" or "must be Hobgoblin"), and all monster feats require explicit GM approval even if you do happen to meet the prereqs.

    (edit) If your question is, can you use a temporary ability (from e.g. a spell or from wild shape) to qualify for a feat, then by RAW you cannot (although at least one of the designers feels that this should have been allowed). For example, you cannot take Flyby Attack unless you permanently have a fly speed.
    Last edited by Kurald Galain; 2023-05-15 at 04:59 AM.
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  26. - Top - End - #1016
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q - 414: (PF1e)

    Rumour i heard.

    Is it true that Lead (the metal) can't be affected by Magic in the Pathfinder setting? If so, is direction towards some hard-written rules on this possible?

    Got a fighter who doesn't trust magic, so thinking about potential mundane materials that can nullify or protect against it.
    Last edited by Draconi Redfir; 2023-06-04 at 08:51 PM.
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  27. - Top - End - #1017
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A414: - No. This is the list of special materials and lead doesn't do that.
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  28. - Top - End - #1018
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A414 Addendum: Certain types of Divination Magic cannot penetrate lead, which is what you may be thinking of. This is always denoted in the specific spell, such as this clause in Detect Magic:

    The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

  29. - Top - End - #1019
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q415

    I am an archeologist bard, I want to cast silence on myself before moving to engage some hostile spellcaster.

    can I activate archeologist luck while under a silence effect?

  30. - Top - End - #1020
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A415: Yes. Archaeologist's Luck does not have any audible components; it doesn't even have any visual components.

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