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  1. - Top - End - #91
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A38: You can but it would be a custom item, because the defined item (Brain Rot Poison) has a DC of 12. So you'll need GM approval.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Psyren View Post
    A38: You can but it would be a custom item, because the defined item (Brain Rot Poison) has a DC of 12. So you'll need GM approval.
    A38: Addendum
    Technically, he could regardless. RAW, he's basically adding more doses into a single application, upping the DC by 2 per dose. It gets expensive doing it that way, buuuut... at least it's inarguable raw.
    Last edited by Calthropstu; 2019-01-08 at 05:49 PM.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Calthropstu View Post
    A38: Addendum
    Technically, he could regardless. RAW, he's basically adding more doses into a single application, upping the DC by 2 per dose. It gets expensive doing it that way, buuuut... at least it's inarguable raw.
    Nah. For that, you'd need the actual doses to mix.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Florian View Post
    Nah. For that, you'd need the actual doses to mix.
    That, and I'm pretty sure the dose concentration rules apply when you're using the poisons, not when you're making them.
    Quote Originally Posted by The Giant View Post
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  5. - Top - End - #95
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q39: in what order is one's speed calculated? That is, the relationship between base speed, bonuses, penalties, and dealing with medium/heavy armor/loads.
    Last edited by MilleniaAntares; 2019-01-13 at 02:18 AM.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A39: Always in relation to base speed.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q40: If I'm statting up an Animated Object, can I apply the same features multiple times? I want to have an animated object that's really fast.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q41

    On Aid another, what exactly is possible regarding spells?
    You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check.
    Can you ready an action to give a bonus to reflex save against a fireball? Do you both need to be adjacent to the caster?
    Can you aid another to give a bonus against the ongoing save from hold person?
    Can you aid another to give a bonus on the CL check to overcome an infernal wound when casting cure light wounds?

  9. - Top - End - #99
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A41 With the aid another action, you can normally (i.e. without a feat or class ability) only give a bonus to AC, attack rolls, or skill checks. The "affected by a spell" portion only refers to spells that allow allies of the target to help them, e.g. those which apply the fascinated condition, such as Hypnotism:

    Quote Originally Posted by Fascinated
    A fascinated creature’s ally may shake it free of the spell as a standard action.
    So for the reflex save and hold person: No. For the CL check, you would need a feat such as Coven Caster.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A41: It's very vague as to whether this line refers only to spells that specifically allow for allied help (e.g. Hypnotism and Sleep) or whether a readied Aid can be applied to all spells that have a saving throw. The devs have never clarified this point, but I'm inclined to go with the former - it's reminder text for those specific spells only.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q42:

    I should know this, but if I have the Craft Arms and Armor feat and I'm making a masterwork plate into +2 plate, do I still need "magic vestment"? Same question on weapons- do I need one of the magic weapon spells?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Sloanzilla View Post
    Q42:

    I should know this, but if I have the Craft Arms and Armor feat and I'm making a masterwork plate into +2 plate, do I still need "magic vestment"? Same question on weapons- do I need one of the magic weapon spells?
    A42: The creation of magic weapons (without any special weapon abilities such as flaming) does not require spells, only a sufficient caster level to add the bonus. Normally, you can only add a +1 bonus per 3 caster levels. Likewise with armor. Bards, druids, rangers, and other magic-users who don't have magic weapon, greater magic weapon, or magic vestment on their spell lists can produce simple magic items with the Craft Magic Arms and Armor feat just like a cleric can.
    Last edited by Powerdork; 2019-01-20 at 03:12 PM.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q43
    if i take improved trip as a monk bonus feat and have 13+ int, can i take greater trip as a normal feat? or do i still need the other feats listed in the prereq?
    obviously this would pertain to the other greater feats as well right?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A34 You can take Greater Trip as a normal feat, but you must fulfill all prerequisites. It is the same for all other feats.

    Note that the Maneuver Master archetype allows you to take the Greater feats as monk bonus feats (i.e. without fulfilling the prerequisites).

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A34 addendum: Another option is to take the Dirty Fighting feat, which was basically created so that "street fighters" could exist. Grab that and most if not all the "Improved X" and "Greater X" feats will be open to you.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    bit confused to the actual number we are on but..

    Q44 does an animal companion have to meet the prerequisites for any feat it chooses from the list of animal feats if it has less than 3 int?
    wanted to get heavy armor prof, but not sure if i need light and medium first just like a not animal comp does

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A44: This has been one that's caused a lot of headache in the past. The Bestiary states the following:

    Animal Traits:

    Proficient with no armor unless trained for war.
    Presumably this refers to the "Combat Training" application of the Handle Animal skill, but no details are given on exactly what proficiency this grants. NPC Codex however has multiple examples of characters with combat-trained animals outfitted in barding, even characters that don't get an animal companion, and no indication that those animals are nonproficient. For example, one of the sample Aristocrats has a "combat trained" heavy horse wearing breastplate, which suggests that combat training gives at least Medium Armor Proficiency. So I read this as combat training granting the animal armor proficiencies for free. However other GMs may require your animal to spend its feats.
    Last edited by Psyren; 2019-01-24 at 12:00 PM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A44 extra shortly after i posted that i realized that quickly was guna be a ask the DM lol..we discussed and decided it will cost me A feat for whatever armor i wanted instead of making me go through the whole chain

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q45: Summon Monster and Summon Nature’s Ally have a casting time of one round. I can think of three ways this could be interpreted:

    1. The summoned creatures appear on the same round you cast the spell, and you can control them that round, but otherwise you can’t do anything.

    2. The summoned creatures appear on the same round you cast the spell, but you can’t do anything with them until the next round.

    3. The summoned creatures don’t appear until the round after you cast the spell.

    Which of these is correct?
    Last edited by Dire Moose; 2019-01-31 at 01:15 PM.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A45:
    the monster doesn't appear until the next round. So round 1: Begin spell. Round 2: complete spell, Monster appears.
    Last edited by Draconi Redfir; 2019-01-31 at 01:18 PM.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A45 addendum: Scenario #3 is the correct one as stated. Only addition is that, since it's a brand new round, you can then take your actions as normal. You can even start another summon.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q46
    Does the varient vicious opportunist for rogues/ninja have their ability trigger on every hit that qualifies? ( anytime you flank, they have a detrimental condition, or would be denied their dex bonus to ac you get a +2 bonus to damage)
    For example I have multiple attacks a round via high BaB or 2weapon fighting, as long as I'm flanking them each hit would trigger the extra +2 correct?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A46: Are you referring to the 3rd-party archetype by Rite Publishing?

    It's really poorly-written, but yes, it should trigger on each separate damage roll and therefore should trigger multiple times if you have multiple attacks that qualify.
    Quote Originally Posted by The Giant View Post
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q47
    The rules for the Magus' Spell Combat ability say "as a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty)."

    From a strictly RAW perspective it seems that the only criteria a spell needs to meet to be cast with Spell Combat are that it a) appears on the magus spell list, and b) have a casting time of 1 standard action. Whether or not the spell is one of the Magus' prepared spells, or one of their spells known does is not taken into consideration, effectively allowing pseudo spontaneous casting off of the full Magus spell list. Is my interpretation correct, and if not why?
    Last edited by frogglesmash; 2019-02-05 at 03:50 AM.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A47
    It must be a Magus spell you have prepared in one of your slots.
    Source: FAQ
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by frogglesmash View Post
    Is my interpretation correct, and if not why?
    Context matters. The ability creates a specific exception/extension to how spell casting works, but is ultimately based on the core functionality of Magus spell casting itself. You can't read one without the other.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q48
    If an Exploiter Wizard takes the School Understanding exploit, does it still grant a bonus spell slot per spell level for use only with that school's spells?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A48: No, all School Understanding gives you is school powers; it doesn't say anything about bonus spell slots, and the Exploiter Wizard already traded those away via the archetype in order to get exploits in the first place.
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  29. - Top - End - #119
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q49 If a feral gnasher barbarian has only a bite attack and only attacks with that bite attack, does he add x1.5 his Str bonus on the damage?
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A49: Yes, you add St+1/2 to damage so long as it's the only natural weapon he has.

    Q50: I was always under the impression that even when dual-wielding weapons, the second attack granted only applies to full-round actions, similar to the extra attacks granted by high BAB. But the Two-weapon-fighting makes no mention of needing a full round action, merely "one extra attack per round". Would a Barbarian with an axe in each hand be able to move 40ft to an enemy, and then hit them once with each weapon? or would they need to already be standing next to the enemy?
    Last edited by Draconi Redfir; 2019-02-17 at 11:00 PM.
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