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    Orc in the Playground
     
    Macabaret's Avatar

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    Aug 2012
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    MN, USA
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    Default Junkyard Wars: XXI: Halloween Round!

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.


    This competition has two Necessary Components and one Forbidden Component. This round's components are...

    • Necessary: the Rebuke Undead class feature
    • Necessary: Teamwork Benefits
    • Forbidden: [Divine] feats



    Contestants:

    The rules are as follows:
    • Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
    • Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures and the Dragonlance Campaign Setting. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field.
    • Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
    • Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
    • Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
    • Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.

    Due to concerns about standardizing entry format, please use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]
    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
    Show
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
    Spoiler
    Show
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]
    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.

    Judges:

    • Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
    • The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.

      • Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
      • Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
      • Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
      • Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?
    • Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include
      • RAW misreadings,
      • arithmetic errors,
      • things missed that are present in the entry,
      • and inconsistently applied criteria.

      Invalid disputes include
      • disagreements on matters of opinion,
      • a judge not catching something not explicitly presented in the entry,
      • and the like.

      Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.


    Completion Time:
    • Contestants will have until 20:59 PM CST Thursday Dec 6th, 2018 to create their builds and PM them to the chairman.
    • Builds will then be posted simultaneously to avoid copying.
    • Judges will have until 20:59 PM CST Sometime after Dec 6th, 2018 to judge the builds and submit their scores. Judging deadline is subject to extension as required.
    • As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


    Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Set? Get to the junkyard and start building!

    Previous Competitions:
    1. Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue
    2. Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric
    3. Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds
    4. Junkyard Wars in the Playground IV: BoED + Undead Type - Completes
    5. Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter
    6. Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
    7. Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers!
    8. Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian
    9. Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric
    10. Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist
    11. Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard
    12. Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons
    13. Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping
    14. Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes
    15. Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human
    16. Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue
    17. Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter
    18. Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard
    19. Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain
    20. Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer
    Last edited by Macabaret; 2018-12-01 at 04:41 PM.
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    FAQ:



    Here are some words to allow for posting
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    @Macaberet, I sent you a PM about the last competition.

    Can we get a more firm or specific definition of what qualifies as Teamwork Benefits, ie. a class feature with the word Teamwork in it, or some specific feat(s) that may qualify?
    I think I may enter this one.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Quote Originally Posted by PunBlake View Post
    @Macaberet, I sent you a PM about the last competition.

    Can we get a more firm or specific definition of what qualifies as Teamwork Benefits, ie. a class feature with the word Teamwork in it, or some specific feat(s) that may qualify?
    I think I may enter this one.
    The back part of the PHB2, DMG2, and heroes of battle have teamwork benefits and they are magnificent.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Quote Originally Posted by daremetoidareyo View Post
    The back part of the PHB2, DMG2, and heroes of battle have teamwork benefits and they are magnificent.
    Wow... I've never even read this section of any of the mentioned books, and my mind jumped to things with which I was more familiar. I am now more interested than competing than I was before. Hmm. Lots to think about.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    in for a bookmark right now
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Will have to read up on Teamwork Benefits when I have a bit more free time. Watching with interest though.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Not quite sure about the relevance of the forbidden component in this case, in any prospective builds... But I am sure you had a good reason.

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    Thumbs up Re: Junkyard Wars: XXI: Halloween Round!

    Interesting. If inspiration strikes, I'll try to get an entry in...

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Quote Originally Posted by weckar View Post
    Not quite sure about the relevance of the forbidden component in this case, in any prospective builds... But I am sure you had a good reason.
    Rebuke Undead is a required component, and fueling domain feats is a common use of Turn/Rebuke attempts.

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    Question Re: Junkyard Wars: XXI: Halloween Round!

    Quote Originally Posted by WhamBamSam View Post
    Rebuke Undead is a required component, and fueling domain feats is a common use of Turn/Rebuke attempts.
    Are Domain feats Divine feats through? IIRC, there is a specific subset of feats with the [Divine] tag. Disciple of the Sun, Domain Spontaneity etc.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    [Domain] feats (for example, Knowledge Devotion) are not [Divine] feats, which are something else entirely. It is [Divine] feats (for example, Divine Metamagic) that are forbidden in this round.
    For greater clarity of each, explanations can be found in Complete Champion p. 52 and 53.
    Last edited by Macabaret; 2018-10-31 at 09:06 PM.
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    I also notice we are keeping the as-is judging procedure in place?

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    After brainstorming for a while, I think I've locked in what I plan to build. I tried a total of 4 rebuke access paths before I settled on the one I'm using. I wonder how obvious of a path my build is.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Quote Originally Posted by weckar View Post
    I also notice we are keeping the as-is judging procedure in place?
    Yes. For this round, at least. I haven't really seen any consensus for a better idea. And, I must say, I'm loathe to force contestants to have to be judges, too. I'm certainly open to other ideas for the future, but I'm not holding my breath for something better to come along.
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    if memory serves, i volunteered to judge this round.

    oddly the build i'm making for e6 would flow right into this. Maybe i'll flesh it out and post it after the reveal for funsies.
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    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    [PA system announcer voice]
    This is your one-week reminder.
    One week remaining in the building phase.
    Thank you.
    [/PA system announcer voice]

    How is everyone doing? Everything going along smoothly? (Of course it isn't. That's just not how these things work....) Are we all having fun? Finding all the ingredients you need in our Graveya... Junkyard? Any questions? Comments? Needs? ...?


    Quote Originally Posted by jdizzlean View Post
    if memory serves, i volunteered to judge this round.

    oddly the build i'm making for e6 would flow right into this. Maybe i'll flesh it out and post it after the reveal for funsies.
    Thank you for your volunteerism. It's always nice to see judges signing up and ready to serve!
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    I have an idea that I like, but I'm not sure I'll have time to actually write it up.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Honestly, my concept just feels a little uninspired. I most likely won't be submitting an entry unless creativity strikes...

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Any word on this one? Are there other entries besides mine?

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Please let me know if there aren't enough entries asap, I can get a build out very quickly.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    My apologies for not posting sooner, good fair and gentle people. A combination of illness and American holiday has sapped my energies and eaten my time. But fear not, I haven't forgotten you!

    We are, in fact, beyond the original deadline. As it sits currently, I have one entry in my inbox. (Thank you, WBS.) I would, of course, prefer to extend the deadline rather than crown a lone contestant. Falontani seems like a willing second. Are there others who can/would get an entry in with another week or so if the deadline gets extended into December?
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    It's been quiet around here.
    I still have just one entry in my inbox. Is there anyone that's working on something? Is there anyone reading this that isn't working on an entry? Is it the time of year that's keeping you too busy to play? A lack of interest in the ingredients? Waning interest in 3.5 in general? Or is there just no one out there that's reading this at all? Hello? Hello? Is this thing on?
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Update from me then, my build is done and I'm working on finalizing it. I have my friend working on one as well, and they are getting close to being done. Give me a day that you are finalizing and I'll make sure both are in by that time.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    I've changed the deadline to Thursday December 6th.
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    I have my build finished, I'm just trying to get it formatted before the deadline. While watching a baby. Hopefully I can get this in.

    Edit - Finished and submitted.
    Last edited by tterreb; 2018-12-06 at 07:44 PM.

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Okay folks...pencils down. Or, perhaps, keyboards down?
    Please refrain from posting until all submissions are threaded.
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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Boned the Chaotic Evil Human Paladin of Slaughter 5/Osteomancer 5/ Divine Crusader 1/Bone Knight 9

    Starting Stats:
    15 str
    10 dex
    14 con
    10 int
    12 wis
    16 cha

    Level ups all into str
    Spoiler: The Build Stub
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    Level
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Paladin of Slaughter +1 +2 +0 +0 Heal 4, Knowledge Nature 4, Knowledge Arcana 4 Toughness, Education Aura of Evil, Detect Good, Smite Good 1/day
    2 Paladin of Slaughter +2 +3 +0 +0 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 1, Knowledge Religion 1, Ride 1 Divine Grace, Deadly Touch
    3 Paladin of Slaughter +3 +3 +1 +1 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 2, Knowledge Religion 2, Ride 2 Weapon Focus: Scythe Debilitating Aura, Divine Health
    4 Paladin of Slaughter +4 +4 +1 +1 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 3, Knowledge Religion 3, Ride 3 Rebuke Undead
    5 Paladin of Slaughter +5 +4 +1 +1 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 4, Knowledge Religion 4, Ride 4 Special Mount, Smite Good 2/day
    6 Osteomancer +5 +6 +1 +3 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 5, Knowledge Religion 4, Ride 5 Mounted Combat Boneless, Immunity to Disease
    7 Osteomancer +6 +7 +1 +4 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6 Skeletal Shift
    8 Osteomancer +7 +7 +2 +4 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 2, Spellcraft 1 Bone Spurs, Unnerve, [Friendly Fire Evasion*]
    9 Divine Crusader +7 +9 +2 +6 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 5, Spellcraft 1 Corpsecrafter Aura, Death Domain
    10 Bone Knight +7 +11 +2 +8 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 5, Spellcraft 1, Craft Weaponsmithing 3 Bonecraft Armor, Paladin Conversion, Rebuke Undead
    11 Bone Knight +8 +12 +2 +9 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 5, Craft Weaponsmithing 6, Spellcraft 1 Bone March, Summon Skeletal Steed
    12 Bone Knight +9 +12 +3 +9 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 8, Craft Weaponsmithing 6, Spellcraft 1 Necromantic Retribution Master of the White Banner [Fearsome Roster] [Improved Friendly Fire Evasion*]
    13 Bone Knight +10 +13 +3 +9 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 11, Craft Weaponsmithing 6, Spellcraft 1 Improved Bonecraft Armor
    14 Osteomancer +11 +14 +3 +10 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 11, Craft Weaponsmithing 6, Spellcraft 4 Enlarge/Reduce, Iron Bones
    15 Osteomancer +11 +14 +3 +10 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 14, Craft Weaponsmithing 6, Spellcraft 4 Practiced Spellcaster: Divine Crusader Seize the Core, Silver Bones
    16 Bone Knight +11 +14 +3 +10 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 16, Craft Weaponsmithing 6, Spellcraft 2 Fill the Ranks 1/day, [Spell Barrage*]
    17 Bone Knight +12 +15 +4 +11 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 19, Craft Weaponsmithing 6, Spellcraft 2 Bonecraft Weapon
    18 Bone Knight +13 +15 +4 +11 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 21, Craft Weaponsmithing 6, Spellcraft 3 Ride-by Attack Improved Bonecraft Armor
    19 Bone Knight +14 +16 +4 +12 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 22, Craft Weaponsmithing 6, Spellcraft 5 Exoskeleton of Undeath
    20 Bone Knight +14 +16 +5 +12 Heal 4, Knowledge Nature 4, Knowledge Arcana 4, Craft Armorsmithing 6, Knowledge Religion 4, Ride 6, Intimidate 23, Craft Weaponsmithing 6, Spellcraft 7 Death Strike 1/day [Wall of Steel]

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    Spoiler: Level 1-5
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    Boned is a paladin. Of Slaughter. He kill things. Boned has an unhealthy fascination with bones. At first it was that he wouldn’t eat turkey unless it had the bones still. It gradually progressed that he would use the bones in some sort of sculpture. And it has progressed to the point that he almost ritualistically pulls the bones out of people he murders. He doesn’t obey the rules because he believes they are good, but because he is afraid he will be separated from his bones. So he hires himself out as an adventurer to kill people for their bones. He earned his morbid nickname of Boned.


    Spoiler: 6-10
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    Boned has learned to manipulate his own bones. He uses them as weapons to catch his opponents unaware. He has learned of a higher power by the name of Iborighu. Iborighu asks for little. Just that Boned kills creatures where he can, sow chaos if possible, and of course, is not against dealing with bones all the time. He joins an “adventuring” party. They consist of a a Dread Necromancer, a Winterhaunt of Iborighu, and a Warmage. The Dread Necromancer’s Familiar is a Vargouille that has a plan. The Vargouille teaches their group how to evade friendly fire, to better stay alive when the Warmage throws his
    Spoiler: 6-10
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    Cone of Cold willy nilly at the group. The Dread Necromancer’s skeletons fascinate Boned.

    Spoiler: 11-15
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    The group continues to learn from the Vargouille, allowing them to dodge even the most ill placed
    Spoiler: 11-15
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    Cone of Cold. In addition Boned has learned to create some of the skeletons that he so admired of the Dread Necromancer. The Dread Necromancer has learned how to grant control over his undead to Boned, and is shocked at how well Boned is doing as a necromancer with so little training. Boned begins picking up some spells and the group begins investing into a Divine Spirit.

    Spoiler: 16-20
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    Boned improves on the basic skeleton, and gains access to the Flameskull. He begins filling his ranks with the Flameskull, all the while being a potent leader of the undead. Less of a spellcaster than the dread necromancer, but still a very potent melee combatant Boned prefers to lead the undead army into the breach and have the warmage fill the area with AoE spells while the necromancer causes mass mayhem with fear. The morale of the opposing armies usually break quickly at the sight of Boned.

    Spoiler: Combat Ideas
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    Boned is a mounted frontline fighter. He is the commander of the troops that the army sends forth. His army of flameskulls deal a good amount of volley damage with their ray attacks and are immune to most of the area of effect abilities that the group sends their way. Whenever the flameskulls are actively targeted and destroyed they blow up with the Necromantic Retribution, healing nearby troops while damaging the living troops of the enemy. However unless the enemy has time to pour holy water on each destroyed flameskull they get back up 24 hours later to fight again. Using the divine spirit and Spell Barrage the group can que up a few
    Spoiler: Combat Ideas
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    Cone of Cold spells to hit a specific area, unleashing the Winterhaunt’s Cone of Cold last since it is the most powerful. There can be up to 8 people in the Divine Spirit’s contract meaning the final Cone of Cold is inflicting a -16 to the enemies’ reflex save against the piercing cold Cone of Cold that does enhanced cold damage. Finally Fearsome Roster inflicts penalties on an opponent’s morale based on the lowest level in the party. Even a small boost will absolutely devastate most enemy morale checks and can very quickly have escalating fear effects ruin an enemy party.

    Somewhat less than raw but something that may be allowed; As an Osteomancer, Boned’s bones count as Cold Iron and Silver, crafting his Bonecraft Weapon out of them should allow for them to bypass DR. Regardless of this the Osteomancer’s Skeleton Shift and Boneless abilities should apply to the Bone Knight’s Exoskeleton of Undeath as the armor completely merges with the Bone Knight at this point, making it part of the Osteomancer’s Skeletal system. Regardless of Osteomancer’s and Bone Knight’s compatibility and interaction the theme of both of them fit very well together.


    Spoiler: Spellcasting
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    The fun part! Paladin of Slaughter grants a few spells, and we get to effective paladin level 6 for those. These aren’t our go to spells, but they do let us meet the prerequisites of Osteomancer. We get into Divine Crusader as quickly as we can without losing any more osteomancer levels, and then switch the spellcasting progression of Osteomancer to work for Divine Crusader instead of Paladin. Usually this should not be possible but according to Osteomancer’s entry:
    Spoiler: Spellcasting
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    Quote Originally Posted by Dragon Compendium
    If a character had more than one spellcasting class before becoming an osteomancer, he must decide to which class he adds the new level for purposes of determining spells per day.
    This means that you can choose each time you gain a spellcasting progression from Osteomancer which class to advance. This nets us an additional level of spellcasting for Divine Crusader. Adding Divine Crusader spellcasting progressions up we hit the full divine crusader table, and boost our caster level up to 14 by level 20 (without magical equipment).

    This allows us to create Flameskulls with Create Undead (again this is before magical equipment, a goal would be to do that before level 20, but having it be a possibility before magical equipment was my personal goal). Our effective turning level is 14, and our Bone Knight level is 9. This gives us a total of: 36 HD in Bone March, 56 HD in our animation pool, and 56 HD in our Commanded Undead pool.
    This gives us a grand total maximum of 37 flameskulls that we can have in our arsenal at any point. Each Flameskull is a tiny creature with 2 ranged touch attacks that deal 1d8 fire damage per round. This is roughly 333 fire damage on average against creatures with no resistances to fire. These Flameskulls can be enhanced via the Spellstitched template to have two first level and two second level spells each usable 4/day, allowing us to use spells like Ray of Enfeeblement and Scorching Ray with the Flameskulls. They are a better investment than normal undead due to the fact that even if destroyed they come back through their Rejuvenation ability.
    This is discounting our melee ability, which while nowhere near a dedicated melee is still nothing to sneeze at.

    Boned’s ability lies not in his solo power, but as his ability to work as a team, even though he is chaotic evil. Finally please do not read too much into his code of conduct, as he loses that the moment he takes his first Bone Knight level.




    Spoiler: Sources
    Show

    Human, Paladin, Mounted Combat, Skills, Weapon Focus, Ride-By Attack, Death Domain, and Toughness are all from the Player’s Handbook

    Paladin of Slaughter is from Unearthed Arcana

    Osteomancer is from Dragon Compendium

    Bone Knight is from Eberron’s Five Nations

    Education has various sources, but I know it is in Eberron Campaign Setting

    Practiced Spellcaster and Spellstitched have various sources, but I know they are in Complete Arcane

    Corpsecrafter and Necromantic Retribution are both from Libris Mortis

    Flameskulls are from Lost Empires of Faerun

    Iborighu is from Frostburn; it is a generic deity that fits the theme of the build and works in all campaign settings. In a dragon magazine Ibroighu is listed as an aspect of the Dark Six if we are using the Eberron setting, and is its own god in Faerun. Either way I attempted to make Boned as campaign setting ambiguous as I could without changing the theme of the character.

  29. - Top - End - #29
    Orc in the Playground
     
    Macabaret's Avatar

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Mete
    Necropolitan Strongheart Halfling Death Master 20

    Spoiler
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    Ability Scores
    Spoiler
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    32 Point Buy: 12 Str, 11 Dex, 8 Con, 18 Int, 13 Wis, 10 Cha
    After Adjustments for Necropolitan Strongheart Halfling: 10 Str, 13 Dex, - Con, 18 Int, 13 Wis, 10 Cha
    Increase Int at all opportunities.
    After Adjustments for Lichdom: 10 Str, 13 Dex, - Con, 25 Int, 15 Wis, 12 Cha


    Build Table
    Spoiler
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    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Death Master 1 +0 +0 +0 +2 Spellcraft 4, Knowledge (Religion) 4, Knowledge (The Planes) 4, Knowledge (Arcana) 4, Intimidate 4, Heal 4 Combat Reflexes, Corpsecrafter Rebuke Undead, Undead Minion
    2nd Death Master 2 +1 +0 +0 +3 Spellcraft 5, Knowledge (Religion) 5, Knowledge (The Planes) 5, Knowledge (Arcana) 5, Intimidate 5, Heal 5 - -
    3rd Death Master 3 +2 +1 +1 +3 Spellcraft 6, Knowledge (Religion) 6, Knowledge (The Planes) 6, Knowledge (Arcana) 6, Intimidate 6, Heal 6 Destructive Retribution -
    4th Death Master 4 +3 +1 +1 +4 Spellcraft 7, Knowledge (Religion) 7, Knowledge (The Planes) 7, Knowledge (Arcana) 7, Intimidate 7, Heal 7 - -
    5th Death Master 5 +3 +1 +1 +4 Spellcraft 8, Knowledge (Religion) 8, Knowledge (The Planes) 8, Knowledge (Arcana) 8, Intimidate 8, Heal 8 - Master of the Dead
    6th Death Master 6 +4 +2 +2 +5 Spellcraft 9, Knowledge (Religion) 8, Knowledge (The Planes) 8, Knowledge (Arcana) 8, Intimidate 9, Heal 8, Healing Hands, Never Outnumbered Iron Will -
    7th Death Master 7 +5 +2 +2 +5 Spellcraft 10, Knowledge (Religion) 9, Knowledge (The Planes) 10, Knowledge (Arcana) 9, Intimidate 10, Heal 8, Healing Hands, Never Outnumbered - -
    8th Death Master 8 +6 +2 +2 +6 Spellcraft 11, Knowledge (Religion) 11, Knowledge (The Planes) 11, Knowledge (Arcana) 10, Intimidate 11, Heal 8, Healing Hands, Never Outnumbered, Collector of Stories - -
    9th Death Master 9 +6 +3 +3 +6 ] Spellcraft 12, Knowledge (Religion) 12, Knowledge (The Planes) 12, Knowledge (Arcana) 11, Intimidate 12, Heal 8, Bluff 1cc Healing Hands, Never Outnumbered, Collector of Stories Reserves of Strength -
    10th Death Master 10 +7 +3 +3 +7 ] Spellcraft 13, Knowledge (Religion) 13, Knowledge (The Planes) 13, Knowledge (Arcana) 13, Intimidate 13, Heal 8, Bluff 1.5cc Healing Hands, Never Outnumbered, Collector of Stories - Sustenance of the Dead
    11th Death Master 11 +8 +3 +3 +7 Spellcraft 14, Knowledge (Religion) 14, Knowledge (The Planes) 14, Knowledge (Arcana) 14, Intimidate 14, Heal 8, Bluff 2cc, Knowledge (Dungeoneering) 0.5cc, Healing Hands, Never Outnumbered, Collector of Stories - -
    12th Death Master 12 +9 +4 +4 +8 Spellcraft 15, Knowledge (Religion) 15, Knowledge (The Planes) 15, Knowledge (Arcana) 15, Intimidate 15, Heal 8, Bluff 3cc, Knowledge (Dungeoneering) 0.5, Healing Hands, Never Outnumbered, Collector of Stories Assume Supernatural Ability (Tomb Mote’s Quickness) -
    13th Death Master 13 +9 +4 +4 +8 Spellcraft 16, Knowledge (Religion) 16, Knowledge (The Planes) 16, Knowledge (Arcana) 16, Intimidate 16, Heal 8, Bluff 4cc, Knowledge (Dungeoneering) 0.5, Healing Hands, Never Outnumbered, Collector of Stories - -
    14th Death Master 14 +10 +4 +4 +9 Spellcraft 17, Knowledge (Religion) 17, Knowledge (The Planes) 17, Knowledge (Arcana) 17, Intimidate 17, Heal 8, Bluff 5cc, Knowledge (Dungeoneering) 0.5, Healing Hands, Never Outnumbered, Collector of Stories - -
    15th Death Master 15 +11 +5 +5 +9 Spellcraft 18, Knowledge (Religion) 18, Knowledge (The Planes) 18, Knowledge (Arcana) 18, Intimidate 18, Heal 8, Bluff 5, Knowledge (Dungeoneering) 1, Knowledge (Nature) 0.5cc, Healing Hands, Never Outnumbered, Collector of Stories Quicken Spell Aspect of the Dead
    16th Death Master 16 +12 +5 +5 +10 Spellcraft 19, Knowledge (Religion) 19, Knowledge (The Planes) 19, Knowledge (Arcana) 19, Intimidate 19, Heal 8, Bluff 5, Knowledge (Dungeoneering) 1, Knowledge (Nature) 1cc, Knowledge (Local) 1cc, Healing Hands, Never Outnumbered, Collector of Stories - -
    17th Death Master 17 +12 +5 +5 +10 Spellcraft 20, Knowledge (Religion) 20, Knowledge (The Planes) 20, Knowledge (Arcana) 20, Intimidate 20, Heal 8, Bluff 6cc, Knowledge (Dungeoneering) 1, Knowledge (Nature) 1, Knowledge (Local) 1, Decipher Script 1, Healing Hands, Never Outnumbered, Collector of Stories - -
    18th Death Master 18 +13 +6 +6 +11 Spellcraft 21, Knowledge (Religion) 21, Knowledge (The Planes) 21, Knowledge (Arcana) 21, Intimidate 21, Heal 8, Bluff 7cc, Knowledge (Dungeoneering) 1, Knowledge (Nature) 1, Knowledge (Local) 1, Decipher Script 2, Healing Hands, Never Outnumbered, Collector of Stories Robilar’s Gambit -
    19th Death Master 19 +14 +6 +6 +11 Spellcraft 22, Knowledge (Religion) 22, Knowledge (The Planes) 22, Knowledge (Arcana) 22, Intimidate 22, Heal 8, Bluff 7cc, Knowledge (Dungeoneering) 1, Knowledge (Nature) 1, Knowledge (Local) 1, Decipher Script 3, Healing Hands, Never Outnumbered, Collector of Stories - -
    20th Death Master 20 +15 +6 +6 +12 Spellcraft 23, Knowledge (Religion) 23, Knowledge (The Planes) 23, Knowledge (Arcana) 23, Intimidate 23, Heal 8, Bluff 7, Knowledge (Dungeoneering) 1, Knowledge (Nature) 1, Knowledge (Local) 1, Decipher Script 5, Healing Hands, Never Outnumbered, Collector of Stories - Lichdom


    Spells per Day
    Spoiler
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    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st 3 1 - - - - - - - -
    2nd 4 2 - - - - - - - -
    3rd 4 2 1 - - - - - - -
    4th 4 3 2 - - - - - - -
    5th 4 3 2 1 - - - - - -
    6th 4 3 3 2 - - - - - -
    7th 4 4 3 2 1 - - - - -
    8th 4 4 3 3 2 - - - - -
    9th 4 4 4 3 2 1 - - - -
    10th 4 4 4 3 3 2 - - - -
    11th 4 4 4 4 3 2 1 - - -
    12th 4 4 4 4 3 3 2 - - -
    13th 4 4 4 4 4 3 2 1 - -
    14th 4 4 4 4 4 3 3 2 - -
    15th 4 4 4 4 4 4 3 2 1 -
    16th 4 4 4 4 4 4 3 3 2 -
    17th 4 4 4 4 4 4 4 3 2 1
    18th 4 4 4 4 4 4 4 3 3 2
    19th 4 4 4 4 4 4 4 4 3 3
    20th 4 4 4 4 4 4 4 4 4 4


    Spoiler
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    Level 5
    Spoiler
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    Combat Reflexes is a bit of an odd choice that won’t see much use yet, but early access to Animate Dead and an Undead Minion make Death Master pretty snazzy at low levels. At level 4, Mete trades in his Skeletal Wolf minion for a Ghoul, and he’ll undergo the Ritual of Crucimigration to become a Necropolitan at the earliest opportunity.

    Mete can’t do much with teamwork benefits just yet, but if there are other spellcasters in the party, he can start a Spell Barrage team.

    Level 10
    Spoiler
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    With a few more levels under his belt, Mete is in position to showcase the required components. As an undead, he’s immune to stunning, and hence only takes damage when using Reserves of Strength. This allows him to increase his CL on Create Undead to the 12 necessary to create Ghasts and retain the ability to rebuke, and hence command them. Ghasts are intelligent and have 4 HD, and hence are valid team members for teamwork benefits that they qualify for. In particular, they, along with the Ghoul Undead Minion, can be team members for the Spellcaster Guardian benefit, with Mete himself as team leader. They can then jump in the way of AoOs Mete provokes by casting spells, and if a Ghast is destroyed in doing so, it blows up via Destructive Retribution. As negative energy damage, this heals the other undead, including Mete himself, who might burn some HP for Reserves of Strength in addition to the usual ways that one might take damage.

    As another small, self-contained teamwork benefit trick, if the Ghoul minion takes a cross class rank in Heal on its bonus HD, then it and Mete can form a Field Medic Training team. This will allow Mete to automatically succeed on Heal checks so long as the Ghoul tries first in the same round, triggering the Healing Hands skill trick for a d6 of healing to a living ally.

    Level 15
    Spoiler
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    More Death Master casting and some snazzy new feats. As a small undead with access to Alter Self, Mete can turn into a Tomb Mote and gain its Quickness ability for an additional spell each round. Quicken Spell is also nice, even without metamagic reduction, and it’s possible he’ll happen upon a Slaymate to command somewhere along the line. He also has a larger command cap with which to fill the roster of his Spellcaster Guardian team, possibly now with new varieties of undead, like mummies, spectres, and wraiths (some of which can be controlled spawn to spare his control cap).

    If there’s a Rogue in the party, Mete’s higher HD undead (such as his minion, mummies, and spectres) can now serve as members in Superior Flank and Friendly Fire Evasion teams.


    Level 20
    Spoiler
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    Mete has 9th level spells including the king of all spells that is Shapechange. Its potential for shenanigans is of course broad and well established, but in terms of his teamwork benefit optimization, it makes him more formidable in melee. To that end, Death Master’s solid BAB now makes Robilar’s Gambit available. When he provokes an AoO by casting a spell, even as that AoO is intercepted, it provokes a Robilar AoO from him, which is generally fun, and can do some nifty little things like putting a finishing blow on a Harm spell.


    Spoiler
    Show
    Dragon Compendium: Death Master
    Dragonlance Campaign Setting: Reserves of Strength
    Libris Mortis: Corpsecrafter, Destructive Retribution, Tomb Mote
    PHB II: Robilar’s Gambit, Teamwork Benefits
    Savage Species: Assume Supernatural Ability

  30. - Top - End - #30
    Orc in the Playground
     
    Macabaret's Avatar

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    Default Re: Junkyard Wars: XXI: Halloween Round!

    Spoiler: Thirza Zolinn - Undead Commander
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    Spoiler: Class and Abilities
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    Alignment: CE
    Str 7
    Dex 8
    Con 8
    Int 18 (17 +1 (level 4))
    Wis 20 (16 +4)
    Cha 16

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features Spellcasting
    1st Cloistered Cleric +0 +2 +0 +2 Concentration 4, Diplomacy 4, Heal 4, Knowledge (arcana) 4, Knowledge (religion) 4, Knowledge (the planes) 4, Perform (sing) 2, Spellcraft 4 Spell Focus (Necromancy) Lore, Rebuke Undead, Deathbound Domain, Knowledge Domain, Undeath Domain (Extra Turning) Cleric 1
    2nd Cloistered Cleric +1 +3 +0 +3 Concentration 5, Diplomacy 5, Heal 5, Knowledge (arcana) 5, Knowledge (religion) 5, Knowledge (the planes) 5, Perform (sing) 2.5, Spellcraft 5 Cleric 2
    3rd Cloistered Cleric +1 +3 +1 +3 Concentration 6, Diplomacy 6, Heal 6, Knowledge (arcana) 6, Knowledge (religion) 6, Knowledge (the planes) 6, Perform (sing) 3, Spellcraft 6 Evil Brand Cleric 3
    4th Death Master +1 +3 +1 +5 Concentration 7, Diplomacy 6, Heal 6, Knowledge (arcana) 7, Knowledge (religion) 7, Knowledge (the planes) 7, Perform (sing) 3, Spellcraft 7 Rebuke Undead, Undead Minion Cleric 3, Death Master 1
    5th Death Master +2 +3 +1 +6 Concentration 8, Diplomacy 6, Heal 6, Knowledge (arcana) 8, Knowledge (religion) 8, Knowledge (the planes) 8, Perform (sing) 3, Spellcraft 8 Cleric 3, Death Master 2
    6th Death Master +3 +4 +2 +6 Concentration 9, Diplomacy 6, Heal 6, Knowledge (arcana) 9, Knowledge (religion) 9, Knowledge (the planes) 9, Perform (sing) 3, Spellcraft 9 Lichloved Cleric 3, Death Master 3
    7th Mystic Theurge +3 +4 +2 +8 Concentration 10, Diplomacy 6, Heal 6, Knowledge (arcana) 10, Knowledge (religion) 10, Knowledge (the planes) 9, Perform (sing) 3, Sense Motive 1, Spellcraft 10 Cleric 4, Death Master 4
    8th Mystic Theurge +4 +4 +2 +9 Concentration 11, Diplomacy 6, Heal 6, Knowledge (arcana) 11, Knowledge (religion) 11, Knowledge (the planes) 9, Perform (sing) 3, Sense Motive 2, Spellcraft 11 Cleric 5, Death Master 5
    9th Yathrinshee +4 +4 +2 +11 Concentration 12, Diplomacy 6, Heal 6, Knowledge (arcana) 12, Knowledge (religion) 12, Knowledge (the planes) 10, Perform (sing) 3, Sense Motive 2, Spellcraft 12 Corpsecrafter Necromancer, Rebuke Undead Cleric 5, Death Master 5
    10th Yathrinshee +5 +4 +2 +12 Concentration 13, Diplomacy 6, Heal 6, Knowledge (arcana) 13, Knowledge (religion) 13, Knowledge (the planes) 11, Perform (sing) 3, Sense Motive 2, Spellcraft 13 Cleric 6, Death Master 6
    11th Yathrinshee +5 +5 +3 +12 Concentration 14, Diplomacy 6, Heal 6, Knowledge (arcana) 14, Knowledge (religion) 14, Knowledge (the planes) 12, Perform (sing) 3, Sense Motive 2, Spellcraft 14 Cleric 7, Death Master 7
    12th Yathrinshee +6 +5 +3 +13 Concentration 15, Diplomacy 6, Heal 6, Knowledge (arcana) 15, Knowledge (religion) 15, Knowledge (the planes) 13, Perform (sing) 3, Sense Motive 2, Spellcraft 15 Nimble Bones Death Ward Cleric 7, Death Master 7
    13th Yathrinshee +6 +5 +3 +13 Concentration 16, Diplomacy 6, Heal 6, Knowledge (arcana) 16, Knowledge (religion) 16, Knowledge (the planes) 14, Perform (sing) 3, Sense Motive 2, Spellcraft 16 Curse of the Revenancer Cleric 8, Death Master 8
    14th Yathrinshee +7 +6 +4 +14 Concentration 17, Diplomacy 6, Heal 6, Knowledge (arcana) 17, Knowledge (religion) 17, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 2, Spellcraft 17 Cleric 9, Death Master 9
    15th Mystic Theurge +7 +7 +5 +14 Concentration 18, Diplomacy 6, Heal 6, Knowledge (arcana) 18, Knowledge (religion) 18, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 3, Spellcraft 18 Practiced Spellcaster (Cleric) Cleric 10 +4, Death Master 10
    16th Mystic Theurge +8 +7 +5 +15 Concentration 19, Diplomacy 6, Heal 6, Knowledge (arcana) 19, Knowledge (religion) 19, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 4, Spellcraft 19 Cleric 11 +4, Death Master 11
    17th Mystic Theurge +8 +7 +5 +15 Concentration 20, Diplomacy 6, Heal 6, Knowledge (arcana) 20, Knowledge (religion) 20, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 5, Spellcraft 20 Cleric 12 +4, Death Master 12
    18th Mystic Theurge +9 +8 +6 +16 Concentration 21, Diplomacy 6, Heal 6, Knowledge (arcana) 21, Knowledge (religion) 21, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 6, Spellcraft 21 Practiced Spellcaster (Dread Necromancer) Cleric 13 +4, Death Master 13 +4
    19th Mystic Theurge +9 +8 +6 +16 Concentration 22, Diplomacy 6, Heal 6, Knowledge (arcana) 22, Knowledge (religion) 22, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 7, Spellcraft 22 Cleric 14 +4, Death Master 14 +4
    20th Mystic Theurge +10 +8 +6 +17 Concentration 23, Diplomacy 6, Heal 6, Knowledge (arcana) 23, Knowledge (religion) 23, Knowledge (the planes) 15, Perform (sing) 3, Sense Motive 8, Spellcraft 23 Cleric 15 +4, Death Master 15 +4

    Spoiler: Spells Per Day
    Show

    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st 3 2+1 - - - - - - - -
    2nd 4 3+1 - - - - - - - -
    3rd 4 3+1 2+1 - - - - - - -
    4th 4 /3 3+1 /2 2+1 - - - - - - -
    5th 4 /4 3+1 /3 2+1 - - - - - - -
    6th 4 /4 3+1 /3 2+1 /2 - - - - - - -
    7th 5 /4 3+1 /3 2+1 /2 - - - - - - -
    8th 5 /4 4+1 /4 3+1 /3 - - - - - - -
    9th 5 /4 4+1 /4 3+1 /3 2+1 /2 - - - - - -
    10th 5 /4 4+1 /4 3+1 /3 2+1 /2 - - - - - -
    11th 5 /4 4+1 /4 4+1 /4 3+1 /3 - - - - - -
    12th 6 /4 4+1 /4 4+1 /4 3+1 /3 2+1 /2 - - - - -
    13th 6 /4 5+1 /5 4+1 /4 3+1 /3 3+1 /3 - - - - -
    14th 6 /4 5+1 /5 4+1 /4 4+1 /4 3+1 /3 1+1 /1 - - - -
    15th 6 /4 5+1 /5 5+1 /5 4+1 /4 3+1 /3 2+1 /2 - - - -
    16th 6 /4 6+1 /5 5+1 /5 4+1 /4 4+1 /4 2+1 /2 1+1 /1 - - -
    17th 6 /4 6+1 /5 5+1 /5 4+1 /4 4+1 /4 2+1 /2 2+1 /2 - - -
    18th 6 /4 6+1 /5 6+1 /5 5+1 /5 4+1 /4 3+1 /3 2+1 /2 1+1 /1 - -
    19th 6 /4 6+1 /5 6+1 /5 5+1 /5 5+1 /5 3+1 /3 3+1 /3 2+1 /2 - -
    20th 6 /4 7+1 /5 6+1 /5 6+1 /5 5+1 /5 4+1 /3 3+1 /3 2+1 /2 1+1 /1 -

    Spoiler: Through the Levels
    Show
    As a half-drow in the temple of Kiaransalee Thirza always had a hard time fitting in with the other students. While not all of the students were necessarily Drow, none of the others presumed to be the child of a Drow and human. Her weak, sickly body further insured that she was mocked and tormented relentlessly by the other students, Human and Drow alike. That was, at least until she showed her aptitude as a prodigy of the necromantic arts. Quickly, she was taken under the wings of the instructors, who imparted special instruction upon her.
    This did not, however, mean the students had lost their antipathy for her, if anything only increasing it. So much so that when she one day caught Filth Fever she had no doubt where it had come from. With her weak fortitude she would have died had the instructors not intervened with healing spells. In light of Thirza’s recent sickness and fearing they would lose one of their finest students, the instructors decided that Thirza would receive the honor of participating in the Rite of Crucimigration, thus becoming a Necropolitan. As this was a rare opportunity, most students having to wait until they graduated before being offered the choice, Thirza accepted excitedly. In preparation for the ritual Thirza received her Evil Brand, swearing her eternal loyalty to Kiaransalee.

    Spoiler: Level 5
    Show
    At this point Thirza still isn’t very powerful. She’s still in school, learning the Necromantic Arts in both the Arcane and the Divine disciplines. Becoming undead has shored up her biggest weaknesses—health and constitution—but she still can’t compete with an equal level caster. She makes up for this by hiding behind the undead she raises, letting them tank and deal damage for her.


    Spoiler: Level 10
    Show
    This is where Thirza’s power starts taking off. Blessed by Kiaransalee, her Cleric and Death Master levels now stack when casting Necromancy spells. Every casting of Animate Dead can raise up to 36HD of undead. As she regularly casts Desecrate twice per day she can raise up to 72HD of undead. She can only control 48HD at this point, but since she and her ‘army’ are all undead she doesn’t have to worry about being attacked by the ones she can’t command. She also has three separate rebuking pools, each one giving 6 rebuke attempts per day. Extra Turning, depending on how you read it, brings the total of attempts up to either 22 or 30. This allows her to take control of some of the undead that overflowed from her Animate Dead pool.

    At this point the temple has appointed her a captain of her own army, giving her a commander rating of 4. She chooses the aura Necromantic Commander, giving all the sentient undead under her control and additional 1d6 damage against living creatures.


    Spoiler: Level 15
    Show
    Thirza is controlling gross numbers of undead at this point. Her Necromancy caster level is 24, meaning she can control 96HD of undead with Raise Undead. Her Yathrinshee rebuking pool is level 6 now, meaning she can control 3HD undead with it now. She has also gained Curse of the Revenancer, causing every creature she kills to immediately raise as a zombie under her control, with no limit to the number she can have at once or the type of the creature. This allows her to vastly increase the size of her army, and she is promoted to Major.


    Spoiler: Level 18
    Show
    Now that she has Awaken Undead she can start awakening the zombies of the creatures she controls with Curse of the Revenancer, allowing them to benefit from her aura and participate in Teamwork Benefits. In some of them Thirza is the team leader, but in others she allows another to use their expertise instead. The main ones they focus on are:
    Spellcaster Guardian
    Friendly Fire Evasion
    Friendly Fire Evasion, Improved
    Spell Barrage

    In addition, she has some of her more powerful Animated Dead using the Fearsome Roster Teamwork Benefit. The aim is to make the opponent gain the crazed condition, thereby preventing them from being able to attack anyone in her army.


    Spoiler: Level 20
    Show
    Thirza’s army is truly scary at this point. She can control 152HD of undead with Animate Dead, creating 228HD with a single casting. She now has access to Create Greater Undead, and while she can’t rebuke them, she can still use Diplomacy (or Control Undead) to get them to do what she wants.

    She’s not useless without her army though. Finger of Death, for example. She can break through all but the highest SR, and a successful Fortitude save deals a minimum of 28 damage. Inflict Serious Wounds, Mass does 38 minimum, 19 on a save, to up to 38 targets, and she can cast it spontaneously.


    Here are my sources:

    Yathrinshee - Player's Guide to Faerűn 187
    Half-Drow - Races of Faerűn 62
    Deathbound Domain - Spell Compendium
    Last edited by Macabaret; 2018-12-07 at 09:19 PM.

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