Results 1 to 9 of 9
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2018-11-02, 11:04 PM (ISO 8601)
- Join Date
- Jun 2017
- Location
- ᕕ( ᐛ )ᕗ
- Gender
How do Merfolk "walk" (or otherwise use their land speed)?
As the title: How do Merfolk walk? For the life of me I just can't figure it out, nor think of any sort of justification that works for me. I mean, their tail is too short to move like a snake, and some sort of jumping method (like a fish flopping around on land, only precise enough to actually go somewhere) is just too silly for me.
So, how do they get around? Thoughts and ideas appreciated
P.S. "Get a pair of legs" is not appreciated
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2018-11-02, 11:06 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Earth and/or not-Earth
- Gender
Re: How do Merfolk "walk" (or otherwise use their land speed)?
They drag themselves around with their arms, presumably.
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2018-11-03, 04:33 AM (ISO 8601)
- Join Date
- Feb 2012
- Gender
Re: How do Merfolk "walk" (or otherwise use their land speed)?
I assume they just slither around like clumsy snakes... Sure, their tails are too short, but small limbs never stopped dragons and fey from flying.
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2018-11-03, 05:01 AM (ISO 8601)
- Join Date
- Feb 2012
Re: How do Merfolk "walk" (or otherwise use their land speed)?
They make as if to move, and then there's a cut, or the camera pans away. When we see them again, they've already arrived.
My D&D 5th ed. Druid Handbook
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2018-11-03, 05:07 AM (ISO 8601)
- Join Date
- Aug 2008
Re: How do Merfolk "walk" (or otherwise use their land speed)?
The easiest way to express this sort of motion is by a video, so - take a look at some footage of mudskipper walking. It's basically an arm pull mixed with elements of fish flopping, but managing to not look completely ineffective and stupid. It's still slow, but merfolk don't tend to be the fastest on land anyways.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-11-03, 10:45 AM (ISO 8601)
- Join Date
- Feb 2015
Re: How do Merfolk "walk" (or otherwise use their land speed)?
Or you could model them off seals. The eared seals (sea lions and fur seals) in particular are surprisingly mobile on land. This may not work so well with the traditional fish tail
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2018-11-03, 03:42 PM (ISO 8601)
- Join Date
- Feb 2012
- Gender
Re: How do Merfolk "walk" (or otherwise use their land speed)?
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2018-11-04, 03:30 PM (ISO 8601)
- Join Date
- Aug 2008
Re: How do Merfolk "walk" (or otherwise use their land speed)?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-11-05, 02:17 AM (ISO 8601)
- Join Date
- Feb 2007