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2021-09-07, 10:23 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
apologies for the multi-posting forgot some rolls.
Spoiler: more rolls required
"Father's career" - (1d100)[90] Tradesman
"Mother's career" - (1d100)[81] Thief
"NicknameBoIN" - (1d100)[95] Tatowierung?? = Tattoo maybe shortening it to Ta-to. Let's say its of a rainbow trout jumping over set of scales on his left back shoulder.
"ActualNameBoIN" - (1d845)[300] Harman is his real name. So Harman "Ta-to" Reifsneider
Last edited by LarsWester; 2021-09-07 at 10:30 AM.
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2021-09-07, 12:55 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Harman "Ta-To" ReifsneiderIn Character Thread
Spoiler: Portrait
Character Name Harman "Tato" Reifsneider Race Human Career Verenean Investigator(CC p219) Previous Careers River Warden(CC p177) Sheet May include a link in the future
Personal Details Age 29 Gender Male Eyes Grey Blue Weight 165lbs Hair Light Brown Height 6'-0" Star The Gloaming- Sign of Illusion and Mystery Siblings Only Child Birthland Gruyden, Hochland Dist Mark Pox Marks, Tattoo of rainbow trout jumping over bronze scales on the left shoulder. Dooooom Violent Means brings your Doom
Main Profile WS BS S T Ag Int WP Fel Starting 32 29 40 30 35 31 30 29 Advance 10 10 10 10 20 30 20 20 Current 42 39 50 40 50 41 35 34 Secondary Profile A W SB TB M Mag IP FP Starting 1 11 4 3 4 0 0 4 Advance 1 5 - - 0 0 -- -- Current 2 7/13 5 4 4 0 0 1/4 Spoiler: Crunch
Spoiler: Combat InfoMovement Char Move/Disengage Charge Run 481624
Weapons -W.I.P Name Group Dmg Range Reload Qualities Sword (Hand Weapon) Ord SB(5) - - none Dagger Ord SB-3(2) - - none Pistol Gunpowder 4 8/16 2 Full 10/10 Impact, Unreliable Shield Ord SB-2(3) - - Defensive, Special
Armor Name Head R. Arm L. Arm Body R. Leg L. Leg Hit Chance 01-15 16-35 36-55 56-80 81-90 91-00 Leather Skullcap 1 0 0 0 0 0 Leather Jack 0 1 1 1 0 0 Total AP 1 1 1 1 0 0
Spoiler: TalentsTalents Keen Senses +20% to Perception Tests. Lightning Reflexes +5% to AG starting profile. Orientation +10% bonus on Navigation Skill Tests Resistance to Disease +10% bonus on Toughness tests to resist disease. Specialist Weapons Group (Gunpowder) Capable of using Gunpowder weapons. Streetwise +10% bonus on Charm and Gossip Skill tests when dealing with the criminal underworld. Very Strong +5% to S starting profile.
Spoiler: SkillsBasic Skills Value Skill Name Char +10% +20% Related Talents 20% Animal Care Int N/A 17% Charm Fel Etiquette, Master Orator, Public Speaking, Schemer, •Streetwise 17% Command Fel N/A 25% Concealment Ag Alley Cat, Rover, Tunnel Rat 20% Consume Alcohol T N/A 17% Disguise Fel Mimic 25% Drive S N/A 20% Evaluate Int Artistic, Dealmaker 20% Gamble Int Super Numerate 44% •Gossip Fel • Etiquette, •Streetwise 17% Haggle Fel Dealmaker 25% Intimidate S Menacing 41% •Outdoor Survival Int N/A 61% •Perception Int Acute Hearing, Excellent Vision,•Keen Senses Super Numerate, Trapfinder 25% Ride Ag Trick Riding 50% •Row S N/A 25% Scale Sheer Surface S N/A 41% •Search Int N/A 50% •Silent Move Ag Alley Cat, Rover, Tunnel Rat 25% Swim S N/A Advanced Skills Value Skill Name Char +10% +20% Related Talents 51% Common Knowledge (Empire) Int • Seasoned Traveler 50% Pick Lock Ag 41% Read/Write Int 50% Sleight of Hand Ag 41% Speak Language (Reikspiel) Int Linguistics, Mimic, Seasoned Traveler 51% Navigation Int •Orientation 41% Secret Signs (Scout) Int
Spoiler: Mutations and InsanitiesMutations None yet but they're coming Insanities Still sane but not for long!
Spoiler: Trappings and MoneyMoney Gold Crowns Silver Shillings Brass Pennies 15410
Trappings Item Enc Description Dagger 10 None Sword (Hand Weapon) 50 none Shield 50 Defensive (+10% on Parry), Special (-10% on Opponent's BS) Leather Jack 50 1AP (Body, Arms) Common clothing and tattered cloak 25 Well worn Rope, 10yd 50 Hempen Pistol with Powder and Ammunition for 10 shots 25+40ammo 9/10 shots Impact (roll 2d10 take highest) Unreliable (95-99 weapon jammed 00 blows up) Sling bag 5 Holds 200 Enc Uniform 15 Talabec River Warden Uniform Blanket 10 Old and worn but comfy Wooden tankard and cutlery 7 Not fancy at all Coin Purse - 12GC starting coins Riding Horse with Saddle and Harness - Traded Row Boat. Horse named Arbiter is a grey mare. Lock Picks 20 Required to make a Pick Lock test Magnifying Glass 5 x3 Magnification found in Old World Armoury Manacles 20 comes with a single key 2 Homing Pigeons and Cages - Two birds are named Law and Justice and are from the Verenan Temple in Bergsburg Leather Skullcap 10 1AP (Head) - 3 GC Water Skin 30 Holds 1 gal of water- 8 s Parchment - 5 sheets5 s Ink, black 1 1 oz vial 5 gc Inkpen - 1 gc 17 heavy tallow candles in a small box. 150 1gc+17*3s gold ring - with purple stones set in it Worth ? heavy dwarf-crafted sword 50 covered with geometric decorative engravings.Worth ?
Encumbrance Max Current 500473
Spoiler: Experience and Advances TakenExperience Total Gained Spent 26002500Advances Advance XP Cost +5% BS Free+10% BS 100+5% S 100+10% S 100+5% T 100+5% AG 100+10% AG 100+5% Int 100+5% WP 100+1 W 100+2 W 100Orientation Talent 100Career Switch To Verenean Investigator(p219) 1200EXP Total Spent 100+5% WS 100+10% WS 100+10% T 100+1 A 100Silent Move Skill 100Read/Write Skill 100Pick Lock Skill 100Sleight of Hand Skill 100Keen Senses Talent 100Streetwise Talent 100+15%AG 100+10% INT 100+5% Fel 100
Spoiler: Yet to come
Required to Exit VI=3000EXP +20%AG 100+15% INT 100+20% INT 100+25% INT 100+30% INT 100+10% WP 100+15% WP 100+20% WP 100+10% Fel 100+15% Fel 100+20% Fel 100+3 W 100+4 W 100+5 W 100Academic Knowledge(Law) Skill 100Academic Knowledge(any two) 200Command Skill 100Common Knowledge (any one) 100Concealment Skill 100Disguise Skill 100Follow Trail Skill 100Shadowing Skill 100Speak Language(Classical) Skill 100Speak Language(Any One) Skill 100Street Fighting or Strong-Minded Talents 100Alley Cat or Coolheaded (+5% WP) Talent 100Options from VI=900EXP Common Knowledge (Empire) +10% 100Gossip +20% 100Perception +10% 100Search +10% 100Secret Signs (any one) Skill or Scout +10% 100Speak Language (Reikspiel) +10% 100Street Fighting or Strong-Minded Talents 100Alley Cat or Coolheaded (+5% WP) Talent 100Savvy (+5% INT) Talent 100Available exits Boatman(p31), Marine(p136), Roadwarden(p178), Seaman(p187), Sergeant(p189), Smuggler(p196), Toll Keeper(p212), Wrecker(p254)River Warden (exits) Initiate(Verena)(p113), Scholar(p182), Spy(p198), Witch Hunter(p231)Verenean Investigator (exits) Militiaman (Dodge Blow, Trade(Gunsmith), Rapid Reload)Any Basic Career for 200 EXP Bodyguard (Dodge Blow, Heal, Quick Draw)Any Basic Career for 200 EXP Soldier (Dodge Blow, Heal, Lots of Talents)Any Basic Career for 200 EXP
There's a lot left to take in my current career including a lot of Profile advances. I may never leave it. Was wondering if I could switch out my row boat for a riding horse with saddle and harness? They are almost equal in costs. He's not much of a fighter with middling BS and WS skills he is going to only improve in the Fel and Int traits. So there's a lot of room to grow with this character.
I'll get more of a back story up later but here's the short sweet version.
Born the only child of a tradesman in the Shrine Village his mother prayed daily for him to survive a childhood case of the pox. She even left her career as a thief in a promise to Verena. His mother feared my disease was a punishment for her criminal past. Harman survived the pox leaving only a few scars on his face to tell of his battle with the disease. He has have been resistant to disease ever since. Harman's father arranged for him to work as a river warden patrolling the Talabec. Harman was very proud of his service among the River Wardens. He served for several years blissfully naive to the corruption of those around him. Harman finally caught the ringleader of a bandit gang that had murdered some River Wardens. Unfortunately this gang had plied the rights palms with coin and Harman's superiors were the chief reason they were so successful. Harman discovered his superiors involvement with the gang but all the evidence was destroyed before the case could advance. Disillusioned Harman enlisted with the Cult of Verena as an investigator but before he could complete his training word reached him that the ringleader escaped and fled to the Border Princes region. Since Harman vowed before Verena that the man would see justice he set off on the cold trail of the man to run him down and bring him to justice.
I think Harman is a good fit for the ideals embodied by Gabriele and Severin. Harman has a severe sense of justice and is angered at injustice, he cares for the common folk who he believes laws are meant to protect. I hope you both agree. He can also read and write so he may be useful in that regard.
Spoiler: Private Character Notes
Searching for a criminal ringleader named Gerhart Lustig but going by the tradename The Drunken Weasel.
Gunpowder and shot available in Mirello (W26) and Sullivan's Gulch (V15), or possibly Tilean or Dwarven travelling merchants.
Wages for guarding the caravan 8s a day for 3 weeks. 8 days a week. = 24 x 8 = 192 s or 9gc 12s on completion. Paid 3gc 4s. Bought booze and mug -2pGiven 10 shot and powder owe it back. Bought 1 week of rations = 6s.
Found Treasure:
17 heavy tallow candles in a box.
"gold ring with purple stones set in it
heavy dwarf-crafted sword covered with geometric decorative engravings."
10gc reward for mines from Galeazzo.
Last edited by LarsWester; 2022-10-11 at 09:25 AM. Reason: updating wounds 1 taken falling down stairs
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2021-09-08, 11:19 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Decimal currency is the mark of Tzeentch
1 gold crown (gc) = 20 silver shillings (s) = 240 brass pennies (p)
1 silver shilling = 12 brass pennies
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2021-09-08, 11:49 AM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Everything's in multiples of 9
Lars - Seems fine. There's a lot of skills in that career. And he's literate.
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2021-09-08, 11:50 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
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2021-09-08, 11:57 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
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2021-09-08, 12:09 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
I guess people should make perception/outdoor survival/navigation/secret signs (scout) tests if they have them, in addition to Harman's gossip test.
Last edited by dojango; 2021-09-08 at 12:10 PM.
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2021-09-08, 12:31 PM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Gossip test to ask around and have some indication of what the road to Inselberg might be like. If there's anywhere that people have been ambushed in the past.
vs. Fel 32
(1d100)[23]
Perception
vs. Int 38
(1d100)[5]
Outdoor Survival for hunting purposes
vs. Int 38
(1d100)[62]
Secret Signs (Ranger)
vs. Int 38
(1d100)[13]
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2021-09-08, 01:41 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Tests coming up.
Gossip test to pick up rumors about my bandit target. Since this relates to the criminal world would Streetwise +20% apply.
"GossipVS39or59" - (1d100)[70]
Perception test for the trip
"PerceptionVs56" - (1d100)[32]
Outdoor Survival test for the hunting along the way.
"SurvivalVs36" - (1d100)[18]
Navigation test for not getting lost and remembering the path taken.
"NavigationVs46" - (1d100)[64]
To notice any secret scout signs posted.
"SecretSignsScoutVs36" - (1d100)[48]
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2021-09-08, 01:59 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Gossip +10 vs. 52 (1d100)[9]
Perception vs. 44 (1d100)[71]
Outdoor Survival vs. 44 (1d100)[34]
Navigation +Orientation vs. 54 (1d100)[11]
Secret Signs (Scout) vs. 44 (1d100)[29]
Edit: Severin be like - "Ambush? What ambush?"Last edited by rax; 2021-09-08 at 02:00 PM.
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2021-09-08, 02:06 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
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2021-09-09, 03:06 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
I took red for speech since blue and green seem to be Severin and Gabriele's colors. Let me know if I should pick another for some reason.
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2021-09-12, 04:26 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Sorry for the incomplete IC post. The weekend's been a real drain on my energy. I'll try and finish up tomorrow.
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2021-09-13, 09:41 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
I made a post but only because it was reacting to Bremcote questions.
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2021-09-14, 09:24 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
There's about a dozen of these halfling "scouts" definitely not bandits wanting to see our caravan?
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2021-09-14, 08:29 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Yeah, they're not bandits because they say they're not, would they lie?
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2021-09-14, 08:58 PM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Bandits with authority. So like corrupt local police who might knick things in passing if they can get away with it.
I suppose it doesn't have to be the case that Gretchen is still working for Sol, but it's what we heard about in Stralwald. Not the same as trusting her obviously.
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2021-09-21, 02:48 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Fun fact: I was going to leave at least half of Severin's cash with Destiny because hauling along nearly 100 gc into a bandit nest seemed like a bad idea. And then I forgot all about it.
@dojango
Any chance we can retcon that so that Severin has a little less than half his wealth with him?
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2021-09-21, 03:45 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Felt like bringing some things out in the open.
Severin and Gabriele have been hired to do something extra in Inselberg but Harman has not. He will probably just spend his time looking for clues for his own quest and getting in with the other guards. He would be willing to help S & G if they requested it but at this point his only employer is Lorenzo. We are technically under contract even for the projected week in Inselberg so Lorenzo might have us on guard duty some nights but it sounds like tonight we have off.
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2021-09-21, 06:39 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Severin: Yes, you can. And the BQ Firearm, is that with Destiny, hidden with Lorenzo, or being carried around?
Harman: Also correct, unless they revealed their true purpose. You can also scout around looking for Gerhart or the river bandits. You heard rumors that bandits were attacking riverboats in this region, after all. Also, yes, Lorenzo will ask the three of you to stand guard half of every third night.Last edited by dojango; 2021-09-21 at 06:46 PM.
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2021-09-21, 08:41 PM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
I'd say since you've mentioned why Harman is in the Border Princes Gabriele would be willing to back him up if he needs it. I think anyone who isn't from here is immediately more trustworthy by comparison so Harman might be useful to have around. Will have to work up to telling him about Le Houet though.
The gun isn't something that Gabriele intends to shoot with, at least unless she picks up the talent at some point. We can leave it with Destiny or someone else trustworthy unless Severin has other ideas.
Same actually. I remember now that there was mention of a Dwarven bank. I forgot to timesplit.Last edited by Haval; 2021-09-21 at 08:54 PM.
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2021-09-21, 09:42 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Travels amongst the Border Princes (WFRP 2e) OOC
There is a dwarven bank, but it isn't active in Bremcote. You have a letter of credit from a Tilean bank, which would be honored at face value by the Tilean merchants. The dwarven bank would take it at a discount (90% of face value) and you might be able to sell to someone who understands the concept of banking at an even steeper discount.
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2021-09-22, 11:39 AM (ISO 8601)
- Join Date
- May 2017
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Really should FP the perception roll
(1d100)[11]
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2021-09-22, 11:42 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Is retching man one of the caravan guards or a stranger?
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2021-09-22, 11:54 PM (ISO 8601)
- Join Date
- Nov 2012
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2021-09-24, 12:37 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Requested Rolls. In character posting later when I have more time.
"ConcealmentVs22" - (1d100)[54]
Spoiler: If Gabriele requests Harman to move forward
"Silent MoveVs45" - (1d100)[63]
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2021-09-26, 02:51 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Just checking, but the description Severin's informant gave of Tick matches the man, right? I was mostly having Severin ask to keep up the pretense that he's never met Tick, but a secondary goal was to make sure that it was the same guy.
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2021-09-27, 01:46 PM (ISO 8601)
- Join Date
- Nov 2012
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2021-09-29, 12:03 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Getting flashbacks to my college experience.
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2021-09-29, 12:59 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: Travels amongst the Border Princes (WFRP 2e) OOC
Did you often wake up to find your boots and valuables stolen after passing out?