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  1. - Top - End - #691
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    apologies for the multi-posting forgot some rolls.
    Spoiler: more rolls required
    Show

    "Father's career" - (1d100)[90] Tradesman
    "Mother's career" - (1d100)[81] Thief
    "NicknameBoIN" - (1d100)[95] Tatowierung?? = Tattoo maybe shortening it to Ta-to. Let's say its of a rainbow trout jumping over set of scales on his left back shoulder.
    "ActualNameBoIN" - (1d845)[300] Harman is his real name. So Harman "Ta-to" Reifsneider

  2. - Top - End - #692
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC


    Harman "Ta-To" Reifsneider
    In Character Thread
    Spoiler: Portrait
    Show


    Character
    Name Harman "Tato" Reifsneider
    Race Human
    Career Verenean Investigator(CC p219)
    Previous Careers River Warden(CC p177)
    Sheet May include a link in the future

    Personal Details
    Age 29 Gender Male
    Eyes Grey Blue Weight 165lbs
    Hair Light Brown Height 6'-0"
    Star The Gloaming- Sign of Illusion and Mystery Siblings Only Child
    Birthland Gruyden, Hochland
    Dist Mark Pox Marks, Tattoo of rainbow trout jumping over bronze scales on the left shoulder.
    Dooooom Violent Means brings your Doom

    Main Profile
    WS BS S T Ag Int WP Fel
    Starting 32 29 40 30 35 31 30 29
    Advance 10 10 10 10 20 30 20 20
    Current 42 39 50 40 50 41 35 34
    Secondary Profile
    A W SB TB M Mag IP FP
    Starting 1 11 4 3 4 0 0 4
    Advance 1 5 - - 0 0 -- --
    Current 2 7/13 5 4 4 0 0 1/4
    Spoiler: Crunch
    Show

    Spoiler: Combat Info
    Show
    Movement
    Char Move/Disengage Charge Run
    4
    8
    16
    24

    Weapons -W.I.P
    Name Group Dmg Range Reload Qualities
    Sword (Hand Weapon) Ord SB(5) - - none
    Dagger Ord SB-3(2) - - none
    Pistol Gunpowder 4 8/16 2 Full 10/10 Impact, Unreliable
    Shield Ord SB-2(3) - - Defensive, Special

    Armor
    Name Head R. Arm L. Arm Body R. Leg L. Leg
    Hit Chance 01-15 16-35 36-55 56-80 81-90 91-00
    Leather Skullcap 1 0 0 0 0 0
    Leather Jack 0 1 1 1 0 0
    Total AP 1 1 1 1 0 0

    Spoiler: Talents
    Show
    Talents
    Keen Senses +20% to Perception Tests.
    Lightning Reflexes +5% to AG starting profile.
    Orientation +10% bonus on Navigation Skill Tests
    Resistance to Disease +10% bonus on Toughness tests to resist disease.
    Specialist Weapons Group (Gunpowder) Capable of using Gunpowder weapons.
    Streetwise +10% bonus on Charm and Gossip Skill tests when dealing with the criminal underworld.
    Very Strong +5% to S starting profile.


    Spoiler: Skills
    Show
    Basic Skills
    Value Skill Name Char +10% +20% Related Talents
    20% Animal Care Int N/A
    17% Charm Fel Etiquette, Master Orator, Public Speaking, Schemer, •Streetwise
    17% Command Fel N/A
    25% Concealment Ag Alley Cat, Rover, Tunnel Rat
    20% Consume Alcohol T N/A
    17% Disguise Fel Mimic
    25% Drive S N/A
    20% Evaluate Int Artistic, Dealmaker
    20% Gamble Int Super Numerate
    44% Gossip Fel Etiquette, •Streetwise
    17% Haggle Fel Dealmaker
    25% Intimidate S Menacing
    41% Outdoor Survival Int N/A
    61% Perception Int Acute Hearing, Excellent Vision,•Keen Senses Super Numerate, Trapfinder
    25% Ride Ag Trick Riding
    50% Row S N/A
    25% Scale Sheer Surface S N/A
    41% Search Int N/A
    50% Silent Move Ag Alley Cat, Rover, Tunnel Rat
    25% Swim S N/A
    Advanced Skills
    Value Skill Name Char +10% +20% Related Talents
    51% Common Knowledge (Empire) Int Seasoned Traveler
    50% Pick Lock Ag
    41% Read/Write Int
    50% Sleight of Hand Ag
    41% Speak Language (Reikspiel) Int Linguistics, Mimic, Seasoned Traveler
    51% Navigation Int Orientation
    41% Secret Signs (Scout) Int

    Spoiler: Mutations and Insanities
    Show
    Mutations
    None yet but they're coming
    Insanities
    Still sane but not for long!

    Spoiler: Trappings and Money
    Show
    Money
    Gold Crowns Silver Shillings Brass Pennies
    15
    4
    10

    Trappings
    Item Enc Description
    Dagger 10 None
    Sword (Hand Weapon) 50 none
    Shield 50 Defensive (+10% on Parry), Special (-10% on Opponent's BS)
    Leather Jack 50 1AP (Body, Arms)
    Common clothing and tattered cloak 25 Well worn
    Rope, 10yd 50 Hempen
    Pistol with Powder and Ammunition for 10 shots 25+40ammo 9/10 shots Impact (roll 2d10 take highest) Unreliable (95-99 weapon jammed 00 blows up)
    Sling bag 5 Holds 200 Enc
    Uniform 15 Talabec River Warden Uniform
    Blanket 10 Old and worn but comfy
    Wooden tankard and cutlery 7 Not fancy at all
    Coin Purse - 12GC starting coins
    Riding Horse with Saddle and Harness - Traded Row Boat. Horse named Arbiter is a grey mare.
    Lock Picks 20 Required to make a Pick Lock test
    Magnifying Glass 5 x3 Magnification found in Old World Armoury
    Manacles 20 comes with a single key
    2 Homing Pigeons and Cages - Two birds are named Law and Justice and are from the Verenan Temple in Bergsburg
    Leather Skullcap 10 1AP (Head) - 3 GC
    Water Skin 30 Holds 1 gal of water- 8 s
    Parchment - 5 sheets5 s
    Ink, black 1 1 oz vial 5 gc
    Inkpen - 1 gc
    17 heavy tallow candles in a small box. 150 1gc+17*3s
    gold ring - with purple stones set in it Worth ?
    heavy dwarf-crafted sword 50 covered with geometric decorative engravings.Worth ?

    Encumbrance
    Max Current
    500
    473


    Spoiler: Experience and Advances Taken
    Show
    Experience
    Total Gained Spent
    2600
    2500
    Advances
    Advance XP Cost
    +5% BS
    Free
    +10% BS
    100
    +5% S
    100
    +10% S
    100
    +5% T
    100
    +5% AG
    100
    +10% AG
    100
    +5% Int
    100
    +5% WP
    100
    +1 W
    100
    +2 W
    100
    Orientation Talent
    100
    Career Switch To Verenean Investigator(p219) 1200EXP Total Spent
    100
    +5% WS
    100
    +10% WS
    100
    +10% T
    100
    +1 A
    100
    Silent Move Skill
    100
    Read/Write Skill
    100
    Pick Lock Skill
    100
    Sleight of Hand Skill
    100
    Keen Senses Talent
    100
    Streetwise Talent
    100
    +15%AG
    100
    +10% INT
    100
    +5% Fel
    100

    Spoiler: Yet to come
    Show

    Required to Exit VI=3000EXP
    +20%AG
    100
    +15% INT
    100
    +20% INT
    100
    +25% INT
    100
    +30% INT
    100
    +10% WP
    100
    +15% WP
    100
    +20% WP
    100
    +10% Fel
    100
    +15% Fel
    100
    +20% Fel
    100
    +3 W
    100
    +4 W
    100
    +5 W
    100
    Academic Knowledge(Law) Skill
    100
    Academic Knowledge(any two)
    200
    Command Skill
    100
    Common Knowledge (any one)
    100
    Concealment Skill
    100
    Disguise Skill
    100
    Follow Trail Skill
    100
    Shadowing Skill
    100
    Speak Language(Classical) Skill
    100
    Speak Language(Any One) Skill
    100
    Street Fighting or Strong-Minded Talents
    100
    Alley Cat or Coolheaded (+5% WP) Talent
    100
    Options from VI=900EXP
    Common Knowledge (Empire) +10%
    100
    Gossip +20%
    100
    Perception +10%
    100
    Search +10%
    100
    Secret Signs (any one) Skill or Scout +10%
    100
    Speak Language (Reikspiel) +10%
    100
    Street Fighting or Strong-Minded Talents
    100
    Alley Cat or Coolheaded (+5% WP) Talent
    100
    Savvy (+5% INT) Talent
    100
    Available exits
    Boatman(p31), Marine(p136), Roadwarden(p178), Seaman(p187), Sergeant(p189), Smuggler(p196), Toll Keeper(p212), Wrecker(p254)
    River Warden (exits)
    Initiate(Verena)(p113), Scholar(p182), Spy(p198), Witch Hunter(p231)
    Verenean Investigator (exits)
    Militiaman (Dodge Blow, Trade(Gunsmith), Rapid Reload)
    Any Basic Career for 200 EXP
    Bodyguard (Dodge Blow, Heal, Quick Draw)
    Any Basic Career for 200 EXP
    Soldier (Dodge Blow, Heal, Lots of Talents)
    Any Basic Career for 200 EXP


    There's a lot left to take in my current career including a lot of Profile advances. I may never leave it. Was wondering if I could switch out my row boat for a riding horse with saddle and harness? They are almost equal in costs. He's not much of a fighter with middling BS and WS skills he is going to only improve in the Fel and Int traits. So there's a lot of room to grow with this character.

    I'll get more of a back story up later but here's the short sweet version.

    Born the only child of a tradesman in the Shrine Village his mother prayed daily for him to survive a childhood case of the pox. She even left her career as a thief in a promise to Verena. His mother feared my disease was a punishment for her criminal past. Harman survived the pox leaving only a few scars on his face to tell of his battle with the disease. He has have been resistant to disease ever since. Harman's father arranged for him to work as a river warden patrolling the Talabec. Harman was very proud of his service among the River Wardens. He served for several years blissfully naive to the corruption of those around him. Harman finally caught the ringleader of a bandit gang that had murdered some River Wardens. Unfortunately this gang had plied the rights palms with coin and Harman's superiors were the chief reason they were so successful. Harman discovered his superiors involvement with the gang but all the evidence was destroyed before the case could advance. Disillusioned Harman enlisted with the Cult of Verena as an investigator but before he could complete his training word reached him that the ringleader escaped and fled to the Border Princes region. Since Harman vowed before Verena that the man would see justice he set off on the cold trail of the man to run him down and bring him to justice.

    I think Harman is a good fit for the ideals embodied by Gabriele and Severin. Harman has a severe sense of justice and is angered at injustice, he cares for the common folk who he believes laws are meant to protect. I hope you both agree. He can also read and write so he may be useful in that regard.
    Spoiler: Private Character Notes
    Show

    Searching for a criminal ringleader named Gerhart Lustig but going by the tradename The Drunken Weasel.
    Gunpowder and shot available in Mirello (W26) and Sullivan's Gulch (V15), or possibly Tilean or Dwarven travelling merchants.
    Wages for guarding the caravan 8s a day for 3 weeks. 8 days a week. = 24 x 8 = 192 s or 9gc 12s on completion. Paid 3gc 4s. Bought booze and mug -2p Given 10 shot and powder owe it back. Bought 1 week of rations = 6s.
    Found Treasure:
    17 heavy tallow candles in a box.
    "gold ring with purple stones set in it
    heavy dwarf-crafted sword covered with geometric decorative engravings."
    10gc reward for mines from Galeazzo.
    Last edited by LarsWester; 2022-10-11 at 09:25 AM. Reason: updating wounds 1 taken falling down stairs

  3. - Top - End - #693
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Decimal currency is the mark of Tzeentch

    1 gold crown (gc) = 20 silver shillings (s) = 240 brass pennies (p)
    1 silver shilling = 12 brass pennies

  4. - Top - End - #694
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Everything's in multiples of 9

    Lars - Seems fine. There's a lot of skills in that career. And he's literate.

  5. - Top - End - #695
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by dojango View Post
    Decimal currency is the mark of Tzeentch

    1 gold crown (gc) = 20 silver shillings (s) = 240 brass pennies (p)
    1 silver shilling = 12 brass pennies
    Thanks been playing way to much 5e I forgot about a proper exchange system.

  6. - Top - End - #696
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by Haval View Post
    Everything's in multiples of 9

    Lars - Seems fine. There's a lot of skills in that career. And he's literate.
    One that's missing is Heal. I don't really even have a path to get it anytime soon. But so far Dojango has always had a NPC healer around somewhere.

  7. - Top - End - #697
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    I guess people should make perception/outdoor survival/navigation/secret signs (scout) tests if they have them, in addition to Harman's gossip test.
    Last edited by dojango; 2021-09-08 at 12:10 PM.

  8. - Top - End - #698
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Gossip test to ask around and have some indication of what the road to Inselberg might be like. If there's anywhere that people have been ambushed in the past.
    vs. Fel 32
    (1d100)[23]

    Perception
    vs. Int 38
    (1d100)[5]

    Outdoor Survival for hunting purposes
    vs. Int 38
    (1d100)[62]

    Secret Signs (Ranger)
    vs. Int 38
    (1d100)[13]

  9. - Top - End - #699
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Tests coming up.
    Gossip test to pick up rumors about my bandit target. Since this relates to the criminal world would Streetwise +20% apply.
    "GossipVS39or59" - (1d100)[70]
    Perception test for the trip
    "PerceptionVs56" - (1d100)[32]
    Outdoor Survival test for the hunting along the way.
    "SurvivalVs36" - (1d100)[18]
    Navigation test for not getting lost and remembering the path taken.
    "NavigationVs46" - (1d100)[64]
    To notice any secret scout signs posted.
    "SecretSignsScoutVs36" - (1d100)[48]

  10. - Top - End - #700
    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Gossip +10 vs. 52 (1d100)[9]

    Perception vs. 44 (1d100)[71]

    Outdoor Survival vs. 44 (1d100)[34]

    Navigation +Orientation vs. 54 (1d100)[11]

    Secret Signs (Scout) vs. 44 (1d100)[29]

    Edit: Severin be like - "Ambush? What ambush?"
    Last edited by rax; 2021-09-08 at 02:00 PM.

  11. - Top - End - #701
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by rax View Post
    Gossip +10 vs. 52 [roll0]

    Perception vs. 44 [roll1]

    Outdoor Survival vs. 44 [roll2]

    Navigation +Orientation vs. 54 [roll3]

    Secret Signs (Scout) vs. 44 [roll4]

    Edit: Severin be like - "Ambush? What ambush?"
    If you had to pick one to fail might as well be the one Gab and I passed.

  12. - Top - End - #702
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    I took red for speech since blue and green seem to be Severin and Gabriele's colors. Let me know if I should pick another for some reason.

  13. - Top - End - #703
    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Sorry for the incomplete IC post. The weekend's been a real drain on my energy. I'll try and finish up tomorrow.

  14. - Top - End - #704
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    I made a post but only because it was reacting to Bremcote questions.

  15. - Top - End - #705
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    There's about a dozen of these halfling "scouts" definitely not bandits wanting to see our caravan?

  16. - Top - End - #706
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Yeah, they're not bandits because they say they're not, would they lie?

  17. - Top - End - #707
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Bandits with authority. So like corrupt local police who might knick things in passing if they can get away with it.

    I suppose it doesn't have to be the case that Gretchen is still working for Sol, but it's what we heard about in Stralwald. Not the same as trusting her obviously.

  18. - Top - End - #708
    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
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    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Fun fact: I was going to leave at least half of Severin's cash with Destiny because hauling along nearly 100 gc into a bandit nest seemed like a bad idea. And then I forgot all about it.

    @dojango
    Any chance we can retcon that so that Severin has a little less than half his wealth with him?

  19. - Top - End - #709
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Felt like bringing some things out in the open.
    Severin and Gabriele have been hired to do something extra in Inselberg but Harman has not. He will probably just spend his time looking for clues for his own quest and getting in with the other guards. He would be willing to help S & G if they requested it but at this point his only employer is Lorenzo. We are technically under contract even for the projected week in Inselberg so Lorenzo might have us on guard duty some nights but it sounds like tonight we have off.

  20. - Top - End - #710
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Severin: Yes, you can. And the BQ Firearm, is that with Destiny, hidden with Lorenzo, or being carried around?
    Harman: Also correct, unless they revealed their true purpose. You can also scout around looking for Gerhart or the river bandits. You heard rumors that bandits were attacking riverboats in this region, after all. Also, yes, Lorenzo will ask the three of you to stand guard half of every third night.
    Last edited by dojango; 2021-09-21 at 06:46 PM.

  21. - Top - End - #711
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by LarsWester View Post
    Felt like bringing some things out in the open.
    Severin and Gabriele have been hired to do something extra in Inselberg but Harman has not. He will probably just spend his time looking for clues for his own quest and getting in with the other guards. He would be willing to help S & G if they requested it but at this point his only employer is Lorenzo. We are technically under contract even for the projected week in Inselberg so Lorenzo might have us on guard duty some nights but it sounds like tonight we have off.
    I'd say since you've mentioned why Harman is in the Border Princes Gabriele would be willing to back him up if he needs it. I think anyone who isn't from here is immediately more trustworthy by comparison so Harman might be useful to have around. Will have to work up to telling him about Le Houet though.

    The gun isn't something that Gabriele intends to shoot with, at least unless she picks up the talent at some point. We can leave it with Destiny or someone else trustworthy unless Severin has other ideas.

    Quote Originally Posted by rax View Post
    Fun fact: I was going to leave at least half of Severin's cash with Destiny because hauling along nearly 100 gc into a bandit nest seemed like a bad idea. And then I forgot all about it.
    Same actually. I remember now that there was mention of a Dwarven bank. I forgot to timesplit.

  22. - Top - End - #712
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    There is a dwarven bank, but it isn't active in Bremcote. You have a letter of credit from a Tilean bank, which would be honored at face value by the Tilean merchants. The dwarven bank would take it at a discount (90% of face value) and you might be able to sell to someone who understands the concept of banking at an even steeper discount.

  23. - Top - End - #713
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Really should FP the perception roll
    (1d100)[11]

  24. - Top - End - #714
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Is retching man one of the caravan guards or a stranger?

  25. - Top - End - #715
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by LarsWester View Post
    Is retching man one of the caravan guards or a stranger?
    A stranger

  26. - Top - End - #716
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Requested Rolls. In character posting later when I have more time.
    "ConcealmentVs22" - (1d100)[54]
    Spoiler: If Gabriele requests Harman to move forward
    Show

    "Silent MoveVs45" - (1d100)[63]

  27. - Top - End - #717
    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
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    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Just checking, but the description Severin's informant gave of Tick matches the man, right? I was mostly having Severin ask to keep up the pretense that he's never met Tick, but a secondary goal was to make sure that it was the same guy.

  28. - Top - End - #718
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by rax View Post
    Just checking, but the description Severin's informant gave of Tick matches the man, right? I was mostly having Severin ask to keep up the pretense that he's never met Tick, but a secondary goal was to make sure that it was the same guy.
    Yeah it checks out. In a world without photographs, it's hard to describe someone to someone else, lol.
    Last edited by dojango; 2021-09-27 at 01:47 PM.

  29. - Top - End - #719
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Getting flashbacks to my college experience.

  30. - Top - End - #720
    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
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    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Did you often wake up to find your boots and valuables stolen after passing out?

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