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  1. - Top - End - #1
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Travels amongst the Border Princes (WFRP 2e) OOC

    IC thread



    Towns & Villages:

    C2: Faucon Pass: Fortified village. Southern end of the caravan route back to the Empire & Bretonnia.
    C5: Courville: Divided village.
    D13: Castle Bremcote: Duke Bremcote makes his seat here.
    E20: Stralwald: Halfling village. Recently conquered by Duke Bremcote.

    M12: Monteche
    O15: Nirena

    U4: Dusty Ending
    U7: Balanrog
    X7: Khandmark
    U10: Krulava Falls

    U12: Dunwich
    V15: Sullivan's Gulch
    U17: Sauveil
    S19: Edgemire
    J19: Inselberg

    F22: Taal's Crossing
    I22: Appeldel: Halfling village.

    M18: Vayonne
    N22: Alderford
    L24: Al Iskadu
    Q26: Innsmouth

    U19: Riverbend
    W23: Aberwald
    R24: Greenstone Pillar
    W26: Mirello

    N4: Daggerblock: Volcano-worshipping cultists.
    Y4: Sigmar's Rest
    I15: Darmholm


    NPC Catalogue:
    George Beaumont: Caravan Master RIP

    Bremcote
    Linus Springer, Merchant
    Bernice Springer, Merchant's Daughter
    Albrecht Stangl, Barber-surgeon
    Sir Laurens Bremcote, Knight of Bremcote son of Duke Radulf
    Sir Patrocles Leclair, Knight of Bremcote & close friend of Sir Laurens
    Duke Radulf Bremcote, Duke of Bremcote
    Sir Denis Bremcote, son & heir of the Duke of Bremcote.
    Lady Oriolda Bremcote: Youngest Daughter
    Spymistress Marzina Le Houet
    Stablemistress Lena Ithronel Inasys (elven exile)
    Laurette Peletier, Regular Mistress
    Destiny Silverstring: Halfling minstrel. Owns 'the Singing Pike' Inn.
    Elodie: Rescued village girl
    Leonard Nafisse: Bretonnian "knight"
    Juan Sebastian Morillo: Estalian Diestro
    Florian Chastain: The friendly knight

    Stralwald
    Belisarius Goodchild: Village Leader
    Paulus Goodchild: Innkeeper of the Dusk Spiral. Finest apple pie in the land.
    Goodman Woodbury: Human villager
    Brice Riverhopper: Patriarch of the Riverhopper clan.
    Oscar Riverhopper: Gretchen's husband
    Waleran Riverhopper: Missing
    Hallaran Whitefeet: Elderly halfling farmer
    Reuben Talbot, Human Hunter
    Bert Willows, halfling farmer (former outlaw)
    Flora Goodchild: Daughter of Paulus

    Bandit Camp
    Colten the Club: Leader of the raid. RIP
    Tick: Weasel
    Toby Morris: Veteran bandit. RIP
    Berry Hornwood: Halfling slave
    Myrtle Hornwood: Halfling slave
    'Lord Rufus', Runner, Altdorf Rick, Tilean Rick: Old bandits
    Figs: Camp follower, overseer

    I will keep the first post updated with pertinent info, also will update the map as it becomes explored.

    Discord link
    Rickon Demedus
    Last edited by dojango; 2022-05-19 at 03:10 PM.

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Spoiler: Gabriele Markus
    Show

    https://pin.it/6mifu7ncux4zau


    Gabriele 'Gabby' Markus
    Human (Ostlander)
    Mercenary (ex Hunter)

    Spoiler: Appearance
    Show

    Gabby is a skinny girl of about 20 with shoulder length black hair and dark skin. Since she's been on the road a long time, her clothing carries the dirt of the countryside on it and she probably hasn't washed recently. This was both to save money but also because in her experience it's easier to travel alone while looking like a peasant. To that same end her sword is stashed in her bedroll, although her knife and longbow are carried openly. She wears a large brown hooded cloak to protect her from the weather and to cover her identity and age as much as possible. Under it she wears a set of well worn men's clothing and a coat adapted from bear fur.


    Spoiler: Personal Details
    Show

    Age: 20
    Gender: Female
    Hair: Jet black hair
    Eyes: Black
    Distinguishing Marks: Bronze Skin
    Height: 5'5"
    Weight: 100lbs (Skinny)
    Star sign: The Gloaming (Sign of Illusion and Mystery)
    Religion: Sigmar
    Birthplace: Wolfenburg, Ostland
    Doooom: The Beast of Brass shall claim thy soul

    Enemy of the State: Defended her family from opportunist soldiers in the refugee camps and killed an officer

    Family
    Grandma was a Estelian bounty hunter before settling down, Gabriele carries her sword
    Father, a former Kislevan soldier is missing
    Mother, a former camp follower has remarried
    Stepfather is an Innkeeper in Salkalten
    Klaus is her older brother, 23 - Stevedore
    Linus is her younger brother, 16 - also in Salkalten


    WS: 32 (+10 advances) - 42
    BS: 37 (+5 free advance, +2 advance, Marksman) - 57
    S: 30 (+5 advance) - 35
    T: 31 (+5 advance, Very Resilient) - 41
    Ag: 33 (+5 Lightning Reflexes, +10 advances) - 48
    Int: 33 (+5 advance) -38
    Wp: 32 (+5 Coolheaded) (+5 advance) - 37
    Fel: 32

    A: 1 (+1 advance) - 2
    W: 15/15 (+3 advance) (+1 Hardy)
    5 wounds taken on the left arm from a lizard bite
    8 wounds on the leg from a bandit

    StrB: 3
    TB: 4
    M: 4
    Mag
    IP: 1 (from Stralwald)
    FP: 3 (+1 as recruiting post)
    -used 1 in a gossip test after the snakeskin
    (Shallya's mercy on T)

    Experience: -/2200 (?)

    Spoiler: Advance Scheme
    Show

    Hunter
    BS +15 (taken 3)
    T +5 (taken 1)
    Ag +10 (taken 2)
    Int +5 (taken 1)
    W +3 (taken 3)

    Mercenary
    WS +10 (taken 2)
    BS +10
    S +5 (taken 1)
    T +5
    Ag +5
    Wp +5 (taken 1)
    A +1 (taken 1)
    W +2


    Spoiler: Skills
    Show

    Common Knowledge (Empire) (Int) (+10 to common knowledge tests involving Ostland)
    Concealment (Ag)
    Dodge Blow (Ag)
    Follow Trail (Int)
    Gamble (Int)
    Gossip (Fel)
    Haggle (Fel)
    Outdoor Survival (Int)
    Perception (Int)
    Search (Int)
    Secret Signs (Ranger) (Int)
    Silent Move (Ag)
    Speak Language (Reikspiel) (Int)

    Basic
    Animal Care (Int)
    Charm (Fel)
    Command (Fel)
    Consume Alcohol (T)
    Disguise (Fel)
    Drive (Str)
    Evaluate (Int)
    Intimidate (Str)
    Ride
    Row (Str)
    Scale Sheer Surface (Str)
    Swim (Str)




    Spoiler: Talents
    Show

    Acute Hearing: (+20 Per tests involving hearing)
    Coolheaded: (+5 Wp)
    Disarm:
    Hardy (+1 W)
    Lightning Reflexes: (+5 Ag)
    Marksman: (+5 BS)
    Sharpshooter You can make aimed shots at +20 rather than +10
    Specialist Weapon (Longbow:
    Quick Draw:
    Rover: (+10 to Silent Move and Concealment tests in rural locations)
    Rapid Reload: (Halve reload times)
    Very Resilient: +5 T


    Spoiler: Gear
    Show

    Common clothing consisting of a shirt, breeches, and worn boots,
    a tattered cloak,
    a dagger tucked in a belt,
    a sling
    a bag
    containing a blanket, a wooden tankard, a wooden cutlery set,
    a sword
    purse with 12 GC (-3s)
    Longbow with 10 Arrows (-1)
    2 Animal Traps
    Antitoxin kit

    And see money notes for expenses

    Mercenary Gear
    Crossbow with 10 bolts
    Shield
    Medium Armour (Mail Shirt Leather Jack)
    Healing Draught

    Colten's gun -


    Spoiler: Money Notes
    Show

    12 gold originally - 6 gold from Bernice - 2 s for the hares - 40 gold from Alyssa = 46gc 2s

    Expenses
    Fishing line 3s
    Bath x 2 2s
    Inn x 4 40s
    Light drinking x 2 4p
    20 Arrows x 2 4s
    Common Clothing 1gc
    Best Clothing 8gc
    Poor Clothing x 3 30s
    -12gc, 19s, 4p

    Pie?
    2 Beers at Stralwald

    Plus food costs

    Gave 1 silver to Berry

    8gc for a month's wages after the battle of stralwald

    Room at the Barrel and 1-2 beers after the castle dinner

    Lost 1 silver playing darts

    a letter of credit with the Tesoro Bank for 50 Tilean crowns

    Galeazzo mercenary pay
    https://forums.giantitp.com/showthre...-2e)-IC/page10

    Le Houet pay
    7gc 16s
    https://forums.giantitp.com/showsing...postcount=1094





    Spoiler: Background
    Show

    Why are you in the Border Princes?

    Gabriele left Ostland in a hurry after a violent encounter with a group of deserters on the road to Salkalten. The soldiers had intended to rob her and her family but she and her brothers were able to drive them off with their bows. Later she heard that one of the men she had killed was an officer and she was accused of murder. As she drifted south she tried to disappear amongst the northern refugees who sought a safer life in the southern Empire. There were frankly too many soldiers for her to be entirely comfortable and too many people in the cities generally. Places like Altdorf were nice enough to visit but to live there she would need to learn the sort of work that she had no interest in doing. In the countryside she could at least look after herself.

    Somewhere around Nuln she heard a discussion in a tavern of the Border Princes and the wealth that was there to be made for anyone willing to cross the mountains. The idea of seeing what was outside the Empire appealed to her, and currently she has no reason to stay. Even if the stories of all the wealth to made in the Border Princes are a lie, she is confident enough to believe that there will be a demand for anyone able to handle themselves as a tracker and scout.


    Where are you from?

    Gabriele was born in Wolfenburg the capital of Ostland to lower middle class parents but moved to the cheaper village of Grenzburg when she was very young. Having seen the ruins of Wolfenburg after the war, she is very grateful for that now. Grenzburg was a village on the edges of the Forest of Shadows that grew up around a Sigmarite monastery and her parents opened a store there to cater to travelers on the Wolfenburg road.

    What is your family like?

    Gabriele's immediate family were traders but had a more adventurous youth that she admires. Her Kislevite father was a former soldier in the Tsarina's armies, but her mother and grandma lived a life on the road and in military camps. Grandma Elena, from which Gabriele has inherited a name and her appearance, was a much traveled former mercenary from Estalia. Before her death a few years ago she had taught Gabriele how to use a bow. Her mother was born in a military camp and grew up on the road, but has tried to leave all this behind since she married and became a trader.

    During the war Gabriele's father went missing attempting to defend the village from raiders during the evacuation. Gabriele has never seen him since. After their time in the Wurzen refugee camp, her mother and younger brother have headed north to take shelter with a family friend in Salkalten. Gabriele was less than happy with this decision as she viewed it as giving up any chance of seeing her Dad again.

    What is your social class?

    The Markus family was lower middle class by career but was doing less well financially in the last few years. Gabriele doesn't have much of an education due to her families lack of money.

    What did you do before becoming an adventurer?

    In Grenzburg she supplemented her families income by hunting and sometimes selling the meat and pelts. During and after the war she's been struggling to get by.

    Why did you become an adventurer?

    Gabriele was going to go with her family to look after them on the road north, but due to an encounter with soldiers she ended up killing an officer. Her mother advised her to flee Ostland before someone came looking.

    How religious are you?

    Grew up around a Sigmarite monastery where she attended services in the church. Was less interested until the invasion where her family was saved by Sigmarite Templars. Now sees Sigmar as important due to it's opposition to Chaos.

    Friends and Enemies

    -Her dog Yuri and a handful people her own age from Grenzberg or the Wurzen refugee camp
    -Anyone connected to the officer she killed.

    What are your prized possessions?

    All of her weapons are gained from various relations. Her dog was gained from her father.

    Who are you loyal to?

    Her family even when they frustrate her. The Church of Sigmar and to a lesser extent anyone who opposes Chaos.

    Who do you love / hate?


    Spoiler: Notes
    Show

    Notes
    -Born in Wolfenberg the capital of Ostland but moved to the cheaper countryside when she was younger, something that Gabriele is grateful for now following the war.
    -Grandma taught her how to shoot before she died
    -Dad helped defend the village when everyone evacuated. No one has seen him since and he is presumed dead
    - Mum and little brother have taken shelter with an old friend in Salkalten who has enough money to put them up.
    -Gabriele has heard they intend to marry and is unhappy about it
    -Was going to go with them because it's at least better then the refugee camps, but the incident involving (Enemy of the State) happened and she was forced to leave Ostland in a hurry.
    -Subsequently has drifted far enough south to decide to make the crossing into the border princes. She's at home in the wilderness and can at least get work hunting game.

    Family Notes
    -Grandma Elena was an Estelian Bounty Hunter (ex Bodyguard, ex Diestro) who settled down with an Engineer (ex Student) in the capital of Ostland



    Spoiler: Advances
    Show

    xp around Nov 2018 - 200? (Caravan attack)
    Maybe 600 around May 2019 (Red Temple)
    Another 600xp in IC 1 - Nov 2019 (Volcano cult)
    400 xp in June 2021 (Stralwald)
    400 xp in August 2022 (Dwarf mines)
    400xp in October 2023 (Post return from Inselberg)
    -2200xp

    xp: 2200 spent / 400

    Free Advance +5 BS
    +5 Ag (100)
    Marksman (100)
    Very Resilient (100)
    +5 T (100)
    +5 Ag (100)
    +5 Int (100)
    +5 BS (100)
    +1 W (100)
    +5 BS (100)
    +2 W (200)
    Hardy (100)
    Mercenary Career (200)
    -1400

    +10 WS (200)
    Dodge Blow (100)
    +5 Str (100)
    +1 A (100)
    +5 Wp (100)
    Sharpshooter (100)
    Ride (100)

    Gamble 100xp
    Haggle 100xp
    Disarm 100xp
    Quick Draw 100xp



    Spoiler
    Show

    Ale cost
    Arrows



    1 GC for mine bribe

    Gambling losses - 7 silver Aug 23


  3. - Top - End - #3
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2013
    Location
    Dixie
    Gender
    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Spoiler: Torendil Starcaller
    Show
    Torendil Starcaller
    Elf Apprentice Wizard



    Profile
    WS BS S T Ag Int WP Fel
    28 45 28 31 47 52 51 35
    A W SB TB M Mag IP FP
    1 11 2 3 5 1 0 3
    Shallya's Mercy on WP
    Ranald's Trust on Int

    Skills
    Spoiler
    Show
    Academic Knowledge (Magic) (Int)
    Channeling (WP)
    Common Knowledge (Elves) (Int)
    Magical Sense (WP)
    Perception (Int)
    Read/Write (Int)
    Search (Int)
    Speak Arcane Language (Magick) (Int)
    Speak Language (Classical) (Int)
    Speak Language (Eltharin) (Int)
    Speak Language (Reikspiel) (Int)


    Talents
    Spoiler
    Show
    Aethyric Attunement: +10 Channeling and Magical Sense
    Coolheaded: +5 WP
    Excellent Vision: +10 Perception (sight), Lip Reading
    Fast Hands: +20 WS for touch spells
    Night Vision: can see 30 yds in natural darkness (starlight)
    Petty Magic (Arcane): may cast arcane petty magic spells
    Savvy: +5 Int



    Advance Scheme
    WS BS S T Ag Int WP Fel
    - - - - +5* +10** +15*** +5
    A W SB TB M Mag IP FP
    - +2** - - - +1* - -

    Career History
    1. Apprentice Wizard


    Gear
    Spoiler
    Show
    Simple Clothing
    Dagger
    Backpack
    Wooden Tankard
    Wooden Cutlery Set
    Short Sword (Hand Weapon)
    Quarterstaff
    Printed Book
    55 gold crowns, 14 silver shillings


    Miscellaneous Info
    Spoiler
    Show
    Height: 6'3"
    Weight: 130lb
    Hair Color: Corn
    Eye Color: Green
    Siblings: 2 (younger sister, younger brother)
    Star Sign: Rhya's Cauldron (Mercy, Death, and Creation)
    Age: 60
    Birthplace: City of Altdorf


    Spoiler: Backstory
    Show
    Torendil was born to a pair of reasonably accomplished Elven mages working in the Imperial city of Altdorf, doing minor tasks on behalf of the Empire. He showed an aptitude for magic at a young age, and his parents apprenticed him out to another Elven loremaster, Sarihel. Under her tutelage, he learned the basics of magic quickly (for an elf, at least), and rapidly mastered the basics of magic. After gaining a grasp of the basics, his teacher sent him out into the world, to gain some practical experience with the application of magic, before returning to complete his training.

    At least, that is what he will tell people. In reality, almost every bit of it is a fabrication. He did show a talent for magic fairly young, and he was tutored by the elf Sarihel, but that is the extent of it. His parents were simple traders, not wizards, and the small family hovered just above actual poverty most of the time. Sarihel agreed to tutor him mostly on charity, and while he did show progress, it was nowhere near as rapid as Torendil likes to make out. Upon gaining a grasp of the basic magics, Torendil was ready to move on to more advanced magics immediately, and Sarihel refused. She said he had attained proficiency but not mastery, and that progressing too quickly would only spell disaster. Torendil saw no more to be gained from rote practice of the same simple incantations. A heated argument was had, in which Sarihel told her impudent student that a quick trip out in the "real world," away from the safe confines of a wizards' study, would show him his grasp of magic wasn't as complete as he liked to think--so Torendil obliged. He left immediately, storming out on his own.

    He was quickly faced with the issue of not being able to support himself, especially as he was both a mage and an outsider--double reason for most Imperial folk to be wary of him. And so he finds himself out among the Border Princes, taking what pay he can and practicing his magic on his own as best he can.

    Arrogant to a fault, Torendil tends to overestimate his own capabilities and command of the magical arts. He feels the simple work of travelling alongside caravans to be beneath him, but hasn't found many other options. If all goes as expected, he plans to strike out into the world, perhaps save the day and defeat some foul band of orks or raiders using his immense magical prowess, and return with a few new spells under his belt--surely, then, he can convince the loremaster to train him more fully. The thought has barely crossed his mind that he might in fact not be as proficient as he thinks...
    Last edited by rs2excelsior; 2019-07-04 at 09:55 AM.
    I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!

    Most recent update: Chapter 6: Devastation

    -----

    A worldbuilding project, still work in progress: Reign of the Corven

    Most recent update: another look at magic traditions!

  4. - Top - End - #4
    Pixie in the Playground
     
    Imp

    Join Date
    Oct 2018

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Here we go:

    Spoiler: Caravan Guard, Wertha Durrbei
    Show

    Quote Originally Posted by All Neatly Done
    Name: Wertha Durrbei
    Career: Militia Women
    Age: 34
    Birthplace: Steingart, Wissenland
    Height: 6ft
    Weight: 120
    Hair: Ash Blond
    Eyes: Green
    Marks: Broken Nose
    Handedness: Right
    Starsign: The Bonesaw
    Doom: Beware the Blind Maiden, for her scales shalt weight thy Soul.
    Spoiler: Core Stats
    Show

    Weapon Skill: 35
    Ballistic Skill: 41
    Strength (S): 34
    Toughness (T): 41
    Agility (Ag): 42
    Intelligence (Int): 34
    Will Power (WP): 29
    Fellowship (Fel): 32
    Attacks (A): 1
    Wounds (W): 13

    Strength Bonus: 2
    Toughness Bonus: 3

    Movement:4
    Magic: 0
    Insanity Points: 0

    Fate Points: 3

    Spoiler: Skills & Talents
    Show


    Talents: Ambidexterous, Sixth Sense, Rapid Reload, Strike Mighty Blow, Talented (Gossip)
    Skills: Animal Care, Dodge Blow, Drive, Common Knowledge (the Empire, Wissenland [+10]), Gossip, Speak Language (Reikspiel), Outdoor Survival, Perception, Search, Trade (Merchant)


    Spoiler: Gear
    Show

    Gear: Bow with 10 Arrows, Light Armour (Leather Jack and Leather Skullcap), Uniform.
    Encumbrance: 175 / 360

    Spoiler: Experience & Advancement
    Show

    XP: 300/300

    Advances:
    Wo-man Mode: +5% Ballistic Skill, Fate Point
    Free Advance: +5% Ballistic Skill
    Agility: +5%
    Toughness: +5%


    Spoiler: Ten Questions
    Show

    Where are you from?

    Wertha is originally from the small town of Steingart in the north-east of Wissenland.

    What is your family like?

    She has two siblings with whom she has a cordial relationship: one remarried and moved to Nuln with her husband, whilst the other is involved in Farming in Steingart. Both her parents have passed away into Morr's Garden, but she had a particularly close relationship with her father, who was a Cooper.

    What is your social class?

    Lower-middle class - both her own and her family's fortunes have declined in the last decade or so.

    What did you do before you became and adventurer?

    Wetha ran a small dry-goods store supplying travellers heading east, and those barges which came through travelling west with Ore from the mountains.

    Why did you become an adventurer?

    Her store was burned down in an goblin raid which had come down from the mountains, making it's way past patrols and over the rolling steppes. Despite managing to acquit herself well with bow and arrow, courtesy of summers spent hunting bird and beast, she saw the results of ten years hard work burnt to a cinder. A hard-headed women, she knew she would never recover financially without being willing to take some serious risks, and so when a merchant caravan rolled through several days later, Wertha bundled up her gear from that terrible night and said her goodbyes.

    How religious are you?

    Despite the Wissenland stereotypes, Wertha is not overly religions - though she pays attention to the Gods as needed, so that they do not pay overmuch attention to her.

    Who are your best friends & worst enemies?
    What are your prized possessions?
    Who are you loyal to?
    Who do you love and/or hate?

    Last edited by em.; 2018-11-22 at 04:50 PM.

  5. - Top - End - #5
    Firbolg in the Playground
     
    BlackDragon

    Join Date
    Jul 2012
    Gender
    Male2Female

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Spoiler: Carl Greenarrow
    Show



    Name: Carl Greenarrow

    Career: Soldier
    Race: Halfling
    Age: 54
    Star Sign: The Bonesaw - Sign of Skill and Learning
    Birthplace: The Moot
    Appearance: 3'8", 95 lbs, black hair, brown eyes, ragged ear.

    WS:(28) BS: (53) S:(26) T:(24) Ag:(41) Int:(36) WP:(36) Fel:(43)
    A:1 W: 11 4 SB:2 TB: 2 M: 4 Mag: 0 IP: 0 FP: 3

    Skills: Academic Knowledge (Genealogy/Heraldry), Common Knowledge (Halflings), Gossip, Speak Language (Halfling),
    Speak Language (Reikspiel), Trade (Cook), Heal, Common Knowledge (the Empire), Perception, Dodge Blow, Drive, Gamble, Intimidate.

    Talents: Night Vision, Resistance to Chaos, Specialist Weapon Group (Sling), Marksman, Quick Draw, Sharpshooter, Specialist Weapon Group (Gunpowder), Rapid Reload, Mighty Shot

    Trappings: Firearm with ammunition for 10 shots, Shield, Light Armour (Full Leather Armour), Uniform, Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag or a backpack containing a blanket, a wooden tankard, a wooden cutlery set, a hand weapon (sword), a sling and a purse holding 13 GC.

    XP:
    Spoiler
    Show
    Earned: 200
    Spent: 200
    Current: 0


    Advances:
    Spoiler
    Show
    WS: +5% (Free Advance)
    BS: +5%
    Wound


    Background: Carl Greenarrow is an unusual Halfling, his posture one of military bearing rather than slouching or lolling like many of his people. He wears the off-white with dark green piping uniform of Von Kreidel's Marksmen and speaks with knowledge of such battles as Zweigersdorf and Baron Hochner's Folly. His voice, though carrying a trace of the Mootish accent and high pitched by human standards is crisp and efficient. If it were possible for him to do so he would proudly sport a moustache like so many of the commanders of the Reikland State Troops (and he has spent more than a few shillings on pedlars tonics designed to sprout hair on his upper lip, as yet to no avail.) In many ways he behaves and speaks like a gentleman and officer of Reikland - which should come as no surprise as that was very much his ambition until he was drummed out of the Army in mysterious circumstances, that may have been connected to his passion for gambling.

    Carl is still very much a soldier and looking to earn his fame fortune in the Border Princes as a sellsword. Though he's a reasonably good hand to hand combatant for a Halfling Carl truly shines as a marksman, whether with his beloved handgun, a crossbow, common bow or even (in desperation) the humble sling.
    Last edited by RossN; 2018-12-20 at 07:23 PM.

  6. - Top - End - #6
    Troll in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Severin Cinderhill


    Race: Halfling
    Career: Scout (ex-Messenger)

    Main Profile
    WS
    BS
    S
    T
    Ag
    Int
    WP
    Fel
    26
    43
    21
    27
    47
    34
    33
    42
    +20
    +20
    +10
    +10
    +15
    +20
    +15
    -
    46
    63
    31
    32
    62
    44
    43
    42

    Secondary Profile
    A
    W
    SB
    TB
    M
    Mag
    IP
    FP
    1
    10
    2
    2
    4
    0
    0
    3
    +1
    +6
    -
    -
    -
    -
    -
    -
    2
    12
    3
    3
    4
    0
    2
    3

    Fortune Points (remaining/total): 3/3

    Current Wounds: 12/12

    Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Common Knowledge (Border Princes, the Empire, Halflings) (Int), Concealment (Ag), Dodge Blow (Ag), Follow Trail (Int), Gossip +10 (Fel), Navigation (Int), Outdoor Survival (Int), Perception (Int), Ride (Ag), Secret Signs (Scout) (Int), Silent Move (Ag), Speak Language (Halfling, Reikspiel +10) (Int), Swim (S), Trade (Cook) (Int)

    Talents: Mighty Shot (+1 damage with missile weapons), Night Vision (see 30 yards in natural darkness but not total darkness), Orientation (+10 to Navigation tests), Rapid Reload (reload times reduced by half action), Resistance to Chaos (+10 to WP tests to resist magic and other Chaos effects; immune to mutation; cannot become spellcaster), Resistance to Magic (+10 to WP tests to resist magic), Seasoned Traveller (+10 to Common Knowledge and Speak Language tests), Specialist Weapon Group (Sling), Sure Shot (ignore 1 AP on hit with ranged attack)

    Armour: Leather Cap, Leather Jack, Leather Leggings, Brigandine (Studded Leather Jerkin), Helmet

    Armour Points: Head 3, Arms 1, Body 2, Legs 1

    Weapons: Mace (Damage 3), GC Dwarf-made Dagger (Damage 0), Shield (Damage 0; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Sling (Damage 4, Range 16/32, Reload Free; can be used in one hand) with 20 rocks

    Trappings: Common Clothing x2, Good Clothing, Cloak, Backpack containing Blanket, Metal Cutlery Set, and Pewter Tankard, Tinderbox, Map Case, 10 Yards of Rope, Pony (Bertrand) with Saddle and Harness, Purse holding 59 gc, 12 s, 20 p, Pouch holding 57 gc, 32 s

    Background
    Spoiler
    Show
    Born in the town of Streissen, Averland, Severin Cinderhill comes from a long line of free thinkers. Like many in Streissen, he cleaved to radical ideals and joined a conspiracy to free his home from the rule of the Elector Count. He even joined the Messengers' Guild with the aim of gathering intelligence to help the cause. But that was twenty years ago, and his revolutionary spirit has dampened considerably in the intervening years.

    Not that any of that matters much any more – Severin is no longer a member of the Messengers' Guild. Six months ago, a witness he was escorting was abducted and killed. In the aftermath, evidence came to light suggesting that Severin had sold the location of the witness to his enemies, a crime for which he faced expulsion from the guild and being barred from ever working as a messenger again. Severin protested, insisting that he was being set up, but to no avail – after twenty years of loyal service, he was out on his ear.

    And so here he is, slowly guiding his pony through the passes to the Border Princes, hoping to start afresh where no one has ever heard of Severin Cinderhill – and probably wouldn't care even if they had.

    Personality
    Spoiler
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    Tough and dependable, Severin doesn't frighten easily and is always willing to muck in and do his part, but he also understands that the world is an inherently unfair place, especially when it comes to the Little Folk. This makes him pragmatic when things aren't going his way. While he certainly isn't prone to despair, when faced with strong opposition he's more likely to step aside than he is to take a stand. After all, there's a whole wide world out there, with plenty of places to go where one's current troubles can't or won't follow.

    Appearance
    Spoiler
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    Fifty-two years old, Severin stands 4'2” tall and weighs 125 lbs., making him an unusually tall and solidly built Halfling. His features are unexpectedly harsh as well – with a square jaw, a flattened nose, and a knife scar that runs from beneath his left eye to his chin, Severin has been mistaken for a pint-sized street brawler more than once. The impression is only slightly softened by his light brown hair, friendly smile, and clear blue eyes.

    Severin likes the colour blue, so his tunics are often that colour, but since he spends a lot of time outdoors and riding, he is usually found decked out in durable leather riding gear topped off with a wide-brimmed hat. In his time on the roads of the Empire he's also seen enough violence to always keep a weapon close at hand. His favourite is a Tilean bar mace he calls Kneecapper.

    Experience and Advances
    Spoiler
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    Shallya's Mercy on Strength (=21)
    Ranald's Luck on WS (=26)
    +1 Fate Point (=3)

    Experience (current/total): 0/3,000

    Messenger
    +5 WS (free)
    +5 BS
    +5 T
    +10 Ag
    +5 Int
    +5 WP
    +2 W
    Gossip +10

    Scout
    New Career
    +1 A
    Dodge Blow
    Mighty Shot
    Rapid Reload
    +20 BS
    +15 Ag
    Common Knowledge (Border Princes)
    Concealment
    Silent Move
    +10 Int
    +15 WS
    +10 WP
    Follow Trail
    +20 WS
    +10 S
    Sure Shot

    Advances to complete Scout: +5 T, +10 Int, +5 WP, +4 W; Charm Animal, Secret Tongue (Ranger Tongue); Specialist Weapon (Crossbow)
    Other advances: Animal Care +10, Navigation +10, Perception +10, Ride +10

    Other Notes
    Spoiler
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    Star Sign: The Big Cross, Sign of Clarity
    Foretelling of Doom: Thrice haunted, you shall die

    Family: Older brother (Bobbit Cinderhill, Ferryman), younger sister (Fulrose Follyfoot, Burgher)
    Last edited by rax; 2023-11-05 at 06:32 AM.

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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Don't see a roll for em.'s shot, so here it is. Shot v. 41 (1d100)[13]. (1d10+3)[12]. Ulric's fury if applicable. (1d100)[35], (1d10)[1]

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    Ionbound's Avatar

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Spoiler: Alyssa Rosenstern
    Show
    Spoiler: Vitals
    Show
    Name: Alyssa Rosenstern
    Age: 21
    Race: Human
    Career: Ex-Thief, Dilettante
    Star Sign: Dragomas the Drake

    Hair Color: Corn
    Eye Color: Pale Grey

    Spoiler: Stats
    Show
    WS: 34
    BS: 30
    S: 42
    T: 44
    Ag: 40
    Int: 29
    WP: 33
    Fel: 41

    A: 1
    W: 14/14
    SB: 3
    TB: 3
    M: 4
    Mag: 0
    IP: 3
    FP: 2/3

    Spoiler: Skills
    Show
    Charm (Fel)
    Concealment (Ag)
    Common Knowledge (Border Princes, the Empire) (Int)
    Disguise (Fel)
    Evaluate (Int)
    Pick Lock (Ag)
    Perception (Int)
    Read/Write (Int)
    Search (Int)
    Secret Signs (Thieves) (Int)
    Silent Move (Ag)

    Spoiler: Talents/Traits
    Show
    Night Vision-You can see 30 years through natural darkness; Must have some form of illumination such as starlight.
    Strong Minded-Do not make insanity tests until 8 insanity.
    Streetwise-+10 to Charm and Gossip tests when dealing with the criminal underworld.
    Trapfinding-+10 to Perception and Pick Lock tests related to finding and disarming traps
    Etiquette-+10 to Charm and Gossip tests when dealing with nobility

    Spoiler: Equipment
    Show
    Hand Weapon(Sword): Enc 50, Ordinary, 3 damage
    Light Armor: Enc 40, 1 AP

    Common Clothing
    Backpack
    Blanket
    Wooden Cutlery
    Wooden Tankard
    Sack
    Lockpick
    10 yard rope
    3 Books:
    Writing Kit

    85 GC

    Spoiler: Advancement Profile
    Show
    EXP Spent: 1600
    EXP Remaining: 0

    WS: +5/+5
    BS: +5/+5
    S: +5/+5
    T: +5/+5
    Ag: +15/+15
    Int: +5/+5
    WP: +5/+5
    Fel: +10/+10

    A: +0/+0
    W: +2/+2
    SB: +0/+0
    TB: +0/+0
    M: +0/+0
    Mag: +0/+0
    FP: +0/+0

    Academic Knowledge (Any 1)
    Blather
    Common Knowledge (any 2)
    Evaluate
    Navigation
    Perception
    Read/Write
    Secret Language (any one)
    Speak Language (any 2)
    Trade (Artist or Calligrapher or Cartographer)

    Etiquette

    Spoiler: Background
    Show
    Alyssa Rosenstern is a survivor, despite her upbringing. As a girl, she was the second daughter of a Talabheim noble family. Brought up to be married off into some other family, Alyssa was relatively content with her lot in life. Luxury, leisure, and contentment were hers, at the cost of personal agency. However, fate had other plans. As Alyssa came into adulthood, her father died under mysterious circumstances, and a mysterious long-lost aunt arrived to stay with the family. Of course, said aunt was in fact of no relation to the Rosenterns, and was in fact a Lahmian vampire infiltrating Talabheim's nobility. Alyssa was, eventually, confronted with this when she was cornered by the Lahmian and offered the Blood Kiss. Playing on the vampire's arrogance, Alyssa was able to buy herself enough time to slip away into the night and escape. Too fearful for her own safety to call upon the Witch Hunters, Alyssa did what all exiled nobles do, make their way towards the Border Princes. To make ends meet along the way, she turned to theft, surprised at her adeptness. Going from town to town, running confidence schemes to make money to pay for the carriage ride between town to town. Months of travel forged Alyssa through trial by fire from a young noblewoman with no worldly experience to a skilled thief and swift talker, ready to face the threats of the Borderlands and perhaps one day return to Talabheim and root out the corruption that had taken her family.
    Last edited by Ionbound; 2020-01-10 at 10:28 PM.

  9. - Top - End - #9
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    Flumph

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    It occurs to me that things are not going swimmingly in the IC thread right now. Unless someone with a little capacity for hand-to-hand combat gets stuck in and starts helping the guards, there's a good chance we're going down in flames here. If the guards get taken out, we're likely to lose the whole caravan.

    I'd volunteer Severin, but even though his WS isn't terrible, his Strength and Toughness are, so it's a big risk for him to wade in.

  10. - Top - End - #10
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    BlackDragon

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Yes, we do seem very poor at hand to hand. Two thirds of us have a WS below 30%.

  11. - Top - End - #11
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    Imp

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Managed to take another mutant.

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    Ionbound's Avatar

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by RossN View Post
    Yes, we do seem very poor at hand to hand. Two thirds of us have a WS below 30%.
    Yeah my rolls did suck, but I do plan on getting a relative high WS in my career path.
    Last edited by Ionbound; 2018-11-05 at 10:28 PM.

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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Mutants fighting Alyssa: (1d100)[31], (1d100)[62]. Mutant archers: (1d100)[70], (1d100)[19], (1d100)[85].
    George: (1d100)[12], guards, (2d100)[47][47](94), drovers (2d100)[3][14](17)

  14. - Top - End - #14
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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    (2d10)[8][5](13) for damage

  15. - Top - End - #15
    Ettin in the Playground
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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    One day I will have a WFRP character with Dodge Blow



    How does Gabriele have the second best WS at 32. On the plus side, our average BS is quite good.

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    Flumph

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    @dojango
    You keep referring to George, but I was under that impression that he's the caravan master and that he got taken out right at the beginning of the ambush? Are you thinking of Linus the merchant?

    And regarding Bernice, the merchant's daughter - what age is she? Since she's armed, I assume she's not a child?

  17. - Top - End - #17
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    Ionbound's Avatar

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    I feel like thieves should get dodge blow but they don't. Ow my head.

  18. - Top - End - #18
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    BlackDragon

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by Ionbound View Post
    I feel like thieves should get dodge blow but they don't. Ow my head.
    Some of the Careers are strange like that - Entertainer covers theatre actors and playwrights (among others obviously) but doesn't have 'read/write' even as an optional skill.

  19. - Top - End - #19
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    Flumph

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by Haval View Post
    How does Gabriele have the second best WS at 32. On the plus side, our average BS is quite good.
    Because she's travelling with a plague of Halflings.

    @dojango
    and 5 to Gabriele. If you want to dodge go ahead and roll it and we can retcon it in!
    Quick question. Gabriele was hit by an archer, right? Are you houseruling Dodge Blow to work against ranged attacks? In the rulebook only melee attacks can be parried or dodged.
    Last edited by rax; 2018-11-06 at 01:39 PM.

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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by rax View Post
    @dojango
    You keep referring to George, but I was under that impression that he's the caravan master and that he got taken out right at the beginning of the ambush? Are you thinking of Linus the merchant?

    And regarding Bernice, the merchant's daughter - what age is she? Since she's armed, I assume she's not a child?
    Good catch. She's an adult, helping her dad out. Were you friendly with them during the trip?

    As far as dodge goes, they keep changing it from system to system. Was playing RT where you can dodge ranged attacks. If the rules for this say no, that makes it easier. And it cuts both ways...

  21. - Top - End - #21
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    Flumph

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Quote Originally Posted by dojango View Post
    Good catch. She's an adult, helping her dad out. Were you friendly with them during the trip?

    As far as dodge goes, they keep changing it from system to system. Was playing RT where you can dodge ranged attacks. If the rules for this say no, that makes it easier. And it cuts both ways...
    It certainly makes ambushes real nasty, yes.

    I figure Severin was friendly to everyone during the trip, but he's probably spent a little extra time chatting up the merchant and Bernice. Doesn't hurt to make friends with the guy with the money.

  22. - Top - End - #22
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    BlueKnightGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Messed up my casting roll code, attempt two:

    (1d10)[9]
    I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!

    Most recent update: Chapter 6: Devastation

    -----

    A worldbuilding project, still work in progress: Reign of the Corven

    Most recent update: another look at magic traditions!

  23. - Top - End - #23
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    BlackDragon

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Are the mutant archers still alive and fighting?

  24. - Top - End - #24
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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    two of them are alive, you think they're hit, but not down. They're reloading and aiming.

  25. - Top - End - #25
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    BlackDragon

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Okay thanks to my Fortunte Point that sling shot hit one of the archers.

    If you think Carl could tell the difference from where he was he'd have aimed for the more injured mutant. If he cant tell the difference it would just have been the nearest.

  26. - Top - End - #26
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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    With three people on one mutant, you all get a 20% bonus to hit it.

    Archers: (1d100)[24], (1d100)[82] TN 41

  27. - Top - End - #27
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    OrcBarbarianGuy

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Oh right, damage too, (1d10)[9]

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    Ionbound's Avatar

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Perception: (1d100)[35] vs 12

  29. - Top - End - #29
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    Flumph

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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Well, looks like Carl is the resident healer of the group. Might he be able to diagnose/aid the injured?

  30. - Top - End - #30
    Ettin in the Playground
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    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Passed Perception in the IC. I'll try Follow Trail as well.
    vs. Int 33
    (1d100)[8]

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