Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 8 of 8
  1. - Top - End - #1
    Dwarf in the Playground
     
    HalflingPirate

    Join Date
    Nov 2018

    tongue Barbarian: Path of the Rage Mage - Please Critique

    I had a sudden stroke of inspiration today, and here it is. Please critique this! I have a feeling that this could be either totally overpowered or totally under-powered. Also, if you have better names for the features or subclass, please tell. Mine are terrible, especially in the case of "Raging Magical Blows."

    Path of the Rage Mage
    Barbarians who follow the path of the Rage Mage hone their strength to such great levels that when they strike, they disrupt the weave of reality, causing it to distort in powerful ways.

    Rage Casting

    Starting at 3rd level when you adopt this path, you gain the ability to warp the weave by hitting it really hard. When you are raging, you can, as an actin, attempt to rage cast. When you do this, make a DC 16 12 14 Strength (Athletics) check. If you succeed, roll on the following table to determine the effects.
    Spells cast using this feature do not require concentration, have a maximum duration of 5 rounds, and the casting time is included in your use of this feature. Spells cast this way cannot be affected by metamagic. For all spells cast this way, the spell save DC is equal to 8 + your Strength modifier + your proficiency bonus. The spell attack modifier for spells cast using this feature is your Strength modifier + your proficiency bonus. All spells cast this way are cast at their lowest level, unless it is stated otherwise.
    [I am considering adding the following to this feature, but I am not sure if it is already restricted enough by rage usages.] You can use this feature a number of times equal to double your proficiency bonus. You regain all expended uses of this feature after a long rest.

    Roll result Effects
    1 You cast hex on yourself. The DM chooses one hostile creature within 60 feet of you. This creature is treated as if it cast the spell and chooses all the specifications.
    2 You cast grease centered on yourself.
    3 You cast cure wounds on a random creature within 20 feet of you.
    4 You cast magic missile on a creature(s) of your choice.
    5 You cast melf's acid arrow, targeting a random creature within range.
    6 You cast nystul's magic aura on yourself.
    7 You cast misty step and then cast fireball, centered on yourself.
    8 You cast ray of sickness.
    9 You cast scorching ray. One of the rays must target you. The other rays target creatures of your choice.
    10 You cast ray of frost.
    11 You cast searing smite.
    12 You cast shield.
    13 You cast thunderous smite.
    14 You cast thunderwave.
    15 You cast entangle, centered on yourself.
    16 You cast eldritch blast.
    17 You cast color spray.
    18 You cast burning hands.
    19 You cast chromatic orb.
    20 You cast lightning bolt.


    Raging Magical Blows
    Starting at 6th level, you learn to warp reality at the same time that you attack another creature. If hit a creature with an attack, you may use your rage casting feature as a bonus action.

    Intimidating Chaos
    Starting at 6th level, you learn to display your magical rage in order to aid you in social interaction. You learn the prestidigitation cantrip. You have advantage on Intimidation and Deception checks made when using prestidigitation.

    Improved Rage Casting
    Starting at 10th level, spells cast using your rage casting feature are treated as if they were cast using a spell slot that is one level higher than the level of the spell (There is no effect on cantrips cast using this feature). You learn one additional cantrip of your choice.

    Focused Rage Casting
    Starting at 14th level, spells cast using your rage casting feature are treated as if they were cast using a spell slot that is one level higher than the level of the spell (There is no effect on cantrips cast using this feature). when you use your rage casting feature, after seeing what the effect is, you may reroll and take either outcome. You may use this feature a number of times equal to your Strength modifier (minimum of 1).
    Last edited by superninja109; 2018-11-18 at 10:58 AM.

  2. - Top - End - #2
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Linklele!

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    So, as an action, make a check. Then, roll a d20, and get a totally random result from it?

    Hard. Pass.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Professor Gnoll!
    Show


    Spoiler: Avatar (Not In Use) By Cdr. Fallout!
    Show

  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Oct 2018
    Gender
    Female

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    I like it. But maybe consider swapping out one of the upcasting features for one that would let you control what you're casting a little? It could let you choose a number within your strength modifier of the number rolled, maybe.
    Hi, you can call me Void. I prefer she/her or they/them pronouns, please. Yes, "they" is a singular pronoun. I write a superhero webserial called Paternum - check it out!



    PEACH My 5e Homebrew, including...

    Yet Another Warlock Rewrite (on GiantITP) Playtested Once!

    Lycanthrope Base Class (on GiantITP) Contest Winner!

    Vampire Base Class (on GiantITP) Full Class!

    Inspiration Domain (On GiantITP) In Playtest!

    Skinwalker Ranger Subclass (on GiantITP) Silver Medalist!

  4. - Top - End - #4
    Dwarf in the Playground
     
    HalflingPirate

    Join Date
    Nov 2018

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    Thanks for the feedback!

    From what I'm hearing, this is, if anything, a bit underpowered because of lack of control. I take it that I should probably add more control to the subclass. I am going to edit the 14th level feature to make it more like the wild magic sorc's controlled chaos. Also, I'm going to lower the DC for the check.

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Oct 2018
    Gender
    Female

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    Rather than lower the DC, I would say just make it a limited use thing, where you can do it a certain number of times per rage. Maybe once per point of your strength modifier (minimum once) during each rage.
    Hi, you can call me Void. I prefer she/her or they/them pronouns, please. Yes, "they" is a singular pronoun. I write a superhero webserial called Paternum - check it out!



    PEACH My 5e Homebrew, including...

    Yet Another Warlock Rewrite (on GiantITP) Playtested Once!

    Lycanthrope Base Class (on GiantITP) Contest Winner!

    Vampire Base Class (on GiantITP) Full Class!

    Inspiration Domain (On GiantITP) In Playtest!

    Skinwalker Ranger Subclass (on GiantITP) Silver Medalist!

  6. - Top - End - #6
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    I agree, needs better names. Raging Magical Blows sounds like an angry sex technique. That's going to generate some really unfortunate jokes around the gaming table.

    This is a really funny read. It gave me quite a few chuckles. But some of your random spell effects could cause a complete TPK in the wrong circumstances. I would categorically never play in a group that included a member of this class. A bad string of luck could lead to you killing half the party in a fireball and then leaving the rest incapacitated in a hypnotic pattern while the enemy picks them off one by one. Which would then lead to the players taking you out back and beating you with sticks. Friends don't let friends play rage mages.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  7. - Top - End - #7
    Dwarf in the Playground
     
    HalflingPirate

    Join Date
    Nov 2018

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    Thanks for the feedback. I have tried to fix the DC a bit. I also added the ability to control it a bit more. I replaced the hypnotic pattern with casting cure wounds on a random creature and added a misty step before the fireball so that you still take damage but hopefully don't kill the whole party. Does this make it any better or are there still fundamental flaws in the subclass? Thanks!

  8. - Top - End - #8
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Barbarian: Path of the Rage Mage - Please Critique

    It's not my particular cup of tea, but at this point I at least wouldn't run in terror if another player brought in a rage mage character. Players who like randomness and enjoy seeing their characters caught up in self-inflicted difficulties (and there are a lot of players like that) would probably find it pretty interesting.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •