A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 1 of 50 123456789101126 ... LastLast
Results 1 to 30 of 1473
  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default GitP StarCraft 1 group

    This thread serves to bring all interested Playgrounders together for a bit good ol' fun in the BattleNet with StarCraft: Brood War. Also for any discussions related with StarCraft 1 - strategies, remarks, whatever.
    I'll update this post to accomodate new planned meetings, new people joining the group, or any other relevant news and changes.

    The people who expressed interest so far are (BattleNet name in brackets):
    Spoiler
    Show

    DnDestruction (DnDestruction)
    tannish2 (tannish2)
    LordVader (GeneralJack)
    Leper_Kahn (LeperKahn)
    exodus_dragon (Exodus_DragonX)
    Winterwind (Winterwind_GitP)
    Korias
    Cybren (Cybren)
    Dumbledore lives
    Vonriel (Vonriel)
    Deepblue706 (LaserFace)
    LiteYear (LiteYear)
    Neftren (TheOldCoyote)
    mf11 (ForzaFiori11)
    Traveling_Angel (TravelingAngel)
    PePe_QuiCoSE (Yakkul)
    Mr.Moron (Mr.Moron)
    Redpieper (Redpieper)
    Everto (Evert0)
    Edanor
    Slaanesh (Slaanash)
    Drago (Commodore_Drago)
    Setra (Setra)
    Penthar (Malderon)
    Chaos Evoker
    Moongoat (moongoat13)
    Vael Nir (eU)NiCk)
    SirSigfried (Libertarian_SDR)
    Murska (Murska)
    nooblade (nooblade)
    Cynan Machae (CynanMachae)
    The Orange Zergling (Baneling_Aspect)
    SithLackey (SithLackey)
    Adghar
    Zakama (Zakama)
    Lord_Asmodeus (Lord_Asmodeus)
    zeratul
    theterran (TheTerran)
    Veridian (Cenerae)
    Warshrike (Warshrike)
    FieryBalrog (Balrog200)
    Albub (Albubbly)
    Rune Katashima
    Goldstein (gold.stein)
    GoodbyeSoberDay (GoodbyeSoberDay)
    WarNiX (WarNiX)
    Lykos (Lykos)
    legoshrimp (legoshrimp)
    Shovah
    hobbes543 (hobbes543)
    Winthur (Winth)
    starwoof (starwoof)
    stabbybelkar (stabbybelkar)
    Cyclone231 (Cyclone231)
    Rawtooth (Rawtooth)
    Shooobs (schubert)
    Rigel Cyrosea (Rigel_Cyrosea)
    Raroy (Ralvious)
    averagejoe
    FF fanboy (WA-Vampire)
    Krade (Krade[2k20])
    DemonicAngel
    Glenstorm (Glen-Storm)
    Zocelot (Black0baron)
    three08
    DarkKnightCuron
    deathslayer7 (deathslayer7)
    kopaka (kopaka)
    lordofthe_wog (lordofthe_wog)

    anyone interested, feel free to join us. The more the merrier.
    I suggest adding each other to our friend lists - that way, it becomes easier to see who is online.

    Our "meeting place" is the BattleNet, US East server, channel op GitP. This serves both for planned "events" as for meeting for spontaneous games.

    Standard meeting time is each Saturday, starting around 2 PM Pacific time, with people joining whenever they see fit. This thread or instant messenger programs (like AIM) can also be used to arrange spontaneous meetings.

    2 PM Pacific time corresponds to the following times in various time zones:
    2 PM Pacific = 3 PM Mountain = 4 PM Central = 5 PM Eastern = 6 PM Atlantic = 11 PM Central European

    A collection of often played melee maps - the same ones as used by professional StarCraft players - can be found here and here (links courtesy of Cynan Machae)

    __________________

    For all those unfamiliar with the BattleNet, here is a quick introduction. You can also find a more complete explanation here.
    Spoiler
    Show

    When you log onto the BattleNet, the first thing you'll want to do will be to join the GitP channel - our private Playgrounder chatroom. To do so, click on the Channel-button to the left, and type GitP into the proper box, to enter the channel. Don't bother looking for it in the list of available channels - being a private channel, it won't appear there. You will either enter the channel then, or get a message telling you that such a channel does not exist and whether you would like to create it. Do so - this means that either you are the first one to come online, or all others are currently in a game, instead of in the channel.

    You have a number of commands which you can utilise for easier communication with us, finding out and keeping track who is online, and so forth. Most commands have aliases, which result in the same command, but are shorter. For instance, a useful command is
    /help
    which lists you the topics/commands you can ask the BattleNet to explain to you. For example,
    /help whisper
    will explain what the whisper command does.
    The alias for /help is /h, so typing /h instead of /help, or /h whisper instead of /help whisper will yield exactly the same result.

    You have a friend list, onto which you can place up to 25 players, for various benefits. All commands related to the friend list begin with /friends (alias /f). Those will likely be the ones you will use most. You add a player with the account name Nickname by typing
    /f add Nickname
    or, if you prefer,
    /f a Nickname
    so, for instance, by typing /f a Winterwind_GitP you would add my BattleNet account to your friend list. The list of all our BattleNet accounts is above. I suggest adding as many people as possible, or at least the ones who are more frequently attending the sessions.

    The benefits of adding people to your friend list are manifold:

    If you type
    /f list
    or
    /f l, you will see your friend list, which tells you who, amongst these people, is currently online. This way, you can find out who is online, even when they are not in the channel. So, if you enter the BattleNet and don't find anybody in the channel, do not despair - check your friend list first. Chances are, we might all be currently in games.

    By typing
    /f message Text
    or
    /f m Text
    you send the Text you type to all people on your friend list who are currently online, no matter where they are - even when they are in games, and not in the channel.

    By typing /f p Nickname or /f d Nickname (or, if you wish, promote and demote instead of p and d) you can sort your friend list by moving people up and down on it.

    If you want to remove someone from the list, use
    /f remove Nickname
    or, you guessed it,
    /f r Nickname

    If people are mutually on each others friend lists, this has the added benefit that, when one of them enters/exits the BattleNet or joins a game, the other gets a message which informs them about this fact. That's another reason why it is helpful if we add each other to our friend lists (unfortunately, the limit of 25 people is too small for the group).

    If you wish to send some Text to just one person - be it, so that the others in the channel don't see it, or because you wish to speak to some specific person who currently is not in the channel, type
    /whisper Nickname Text
    or
    /w Nickname Text
    Another aliases for this command, which accomplish the same, are /msg Nickname Text and /m Nickname Text.

    If you want to check whether somebody who is not on your friend list is online, you can use
    /whois Nickname
    which will tell you so.

    Last, rather a fun gimmick than useful, but included since people will invariably ask about it, it is possible to write emotes in the chat, meaning that the text you type is presented as <Nickname Text> rather than <Nickname>: Text. You do so by typing
    /me Text

    Some tips on playing StarCraft:
    Spoiler
    Show

    Since a few people expressed interest in such a thing, here is, for all those who are interested in learning how to play StarCraft better, a short guide to that. Note, however, that this is purely optional for the convenience of those interested in reading it - if you are a newcomer, or doubting your StarCraft skills, do not worry, the presence of these guides shall not, in any way, indicate that being able to play the game well or having read those guides is somehow a requirement for participation or fun. We do not care about skill, winning or losing, merely having some fun together.

    Some basic advice beforehand: Guides may be helpful, but they can never replace practice. Another good (and possibly more entertaining ) way to improve would be watching games of better players - preferably with someone explaining to you why the players do what they do, be it a game commentator in a video, or just some better player from the group in a replay. Also, watch your own replays and - that's the most difficult part - especially those where you lose. It's crucial to understanding what you did wrong so you can get rid of that.

    And finally, a disclaimer: I do not, by any means, claim to have a perfect understanding of the game. I write these guides to my best knowledge, but I can't guarantee my best knowledge does not contain crucial errors. I hope the players in this thread who are better than me can correct me where I make a mistake.

    General Play
    General remarks and tips for the game; the build-orders and specific strategies for the races in various match-up are in the race-specific guides. This part will outline the core strategies and goals you should pursue; if you are annoyed that what is proposed in this part is lacking substance and is not concrete, don't worry - that's what the other guides are for.
    At the beginning of this guide there is a short glossary of terms that will be used throughout the other guides; make sure you are familiar with it.
    Spoiler
    Show

    Glossary
    First to clarify a few terms that will be used throughout the guides:
    Main [base] - the base where all your production and technology buildings are; pretty much always the base where you start.
    Expansion - a new main building you built at some source of minerals and gas to harvest them. When you build new expansions, this is called "expanding".
    Natural - the ressource site/expansion which is located right next to your main base. On almost all maps, there is a natural, in direct vicinity of the exit of your base. This is the expansion you are most likely to take first, for it can be protected easily due to the proximity of your main.
    Refinery - may also refer to the Zerg Extractor or the Protoss Assimilator, not only the Terran building.
    Macro - spending your ressources properly. If you have ten factories and keep all them running at all times, your macro is good. If you accummulate thousands of minerals in short time, you macro poorly. More to it later.
    Micro - controling units in battle. Includes throwing spells, distributing damage between your units, and more. More to it later.
    "When you are at 10 supply..." - throughout the guides, there will be tips that you should do this or that "when you are at X supply". This refers to the number of supply you have used up at the moment when you should do the specified task. For example, "build a Pylon at 8 supply" means you should build a Pylon with your seventh Probe while the eight is being built.


    The interface
    A few things that could come in handy to know about StarCraft's interface:
    You can assign hotkey numbers to units or to single buildings by selecting them and pressing CTRL+number, where number is any number from 1 through 0. If you press that number later, you will automatically select whatever it is you assigned the hotkey to.

    A double-click or CTRL+click on a unit selects all units of the same time currently on screen.

    CTRL+click on the picture of one of your selected units selects all units of that type from the units you had selected already.

    SHIFT+click adds a not yet selected unit to your currently selected units, or removes an already selected unit from your current selection (including when you click on the picture of the unit down in the selection list, and not the unit itself on the main screen). You can also add multiple units at once to your current selection using by holding down SHIFT and drawing a selection box.


    Game concepts
    A few basic concepts required to understand why some units are better or worse suited as counter to other units, and more:

    There are three kinds of damage and three kinds of units in StarCraft: Normal damage, Concussive damage and Explosive damage, and Small, Medium and Large units, respectively. All buildings are considered Large units.
    Units with Normal damage deal full damage to all units.
    Units with Concussive damage deal full damage to Small units, 50% damage to Medium units, and 25% damage to Large units.
    Units with Explosive damage deal full damage to Large units, 75% damage to Medium units, and 50% damage to Small units.
    This is why, for example, Vultures (Concussive damage) are so strong against Zealots (Small units), but so poor against Dragoons (Large units).
    You can find the damage and size types of all units, together with all other relevant stats, on the StarCraft BattleNet site here.

    Some ground units hover. This means they do not activate hostile Spider Mines (while being otherwise treated as normal ground units). Hovering units are SCVs, Drones, Probes, Vultures, Archons and Dark Archons.

    * * *

    The goal
    StarCraft is, at its heart, won by spending more ressources than the opponent in a shorter time. This should always be the goal you are working towards - even when you are opting for a quick victory via rush, you are more likely to win because your rush costs your opponent so many workers that you win economically, than because you eradicate your opponent instantly.

    This goal consists of two parts: First, harvest more ressources than your opponent, and then spend all of them. The latter part, while difficult to achieve in practice and a hallmark of a good player, is easy in theory: Just build enough hatcheries, gateways, factories or whatever you will, and keep them running at all times, while upgrading, researching and building. More to that later.

    Now to the part about harvesting more ressources than the opponent. To achieve this, you need to keep increasing the amount of ressources available to you, while trying to decrease your opponent's ability to harvest his ressources.


    Three Workers at the vespine gas
    On almost all maps the distance of your main building at the start to the vespine gas is the minimum distance which a main building must have to any ressources. In that case, and also when you expand and place the main building as close to the gas as possible, which you should pretty much always do, the ideal number of workers to keep the refinery running at full capacity is three. More will not fit into the refinery, less will not earn you maximum profit, so always have three in it.
    If the way is longer, for some reason, you will have to use more workers for maximum effect, but this should come up only rarely.


    You always have too few workers!
    You can take this as a given - if you are a beginner, you are guaranteed to have way too few workers harvesting minerals. Essentially, you should have 2-3 times as many workers on your minerals in the main base as there are mineral patches. Yes, that is more than can work efficiently there, but that is perfectly fine - once you build an expansion, you can (and should!) transfer a bunch of the workers to said expansion, so that it starts earning you profits immediately, instead of you having to wait until workers are built. Also, if you have more workers than mineral patches, some worker can take start harvesting a mineral patch immediately when the worker which harvested it before is on its way back to the main building, thus allowing you to keep harvesting from that mineral patch without interruption. Remember, the goal is to harvest as much as possible in the shortest time!

    Unless you are a Zerg, the main building should keep producing workers non-stop at the game's beginning - ideally, until you have an expansion or longer. For Zerg, it is a bit more complicated - the highest art of playing Zerg is finding the proper balance between building units and economy.

    If, when you hit 200 used up supply, you have 60+ workers operating three or more expansions, you are doing fine.

    The importance of building many workers cannot be overemphasised. At least in the beginning, you should definitely assign a hotkey number to your main building at the beginning (this is of lesser importance, but if you are playing with English hotkeys and are a Terran or Zerg, it should ideally be a low number, so your way to S/D is shorter, whereas a Protoss would be better served with 0)

    Remember to send your workers to work as soon as they come out. Don't have them just sit there doing nothing.


    Distributing the workers/start of the game
    Also called "cloning"; when you send the four workers you start with all together to the minerals, only one will start harvesting, while the others wait for him to finish, and the whole bunch will only slowly start harvesting different mineral patches. You can speed this up by sending them manually to different patches manually. This puts you ahead of someone who does not do this by a short amount of time - but, in the beginning of the game, even a short amount of time can be decisive.
    The best way to start the game would be as follows:
    1. Select main building
    2. Order production of a worker
    3. Select all workers
    4. Order all workers to a mineral patch, so they already start moving towards the minerals
    5. Issue order to different workers to harvest different patches.
    My preferred way for step 5 is to deselect one worker via SHIFT+click on his portrait, then order the remaining three to a different mineral patch, rinse and repeat.


    Keep expanding
    You need to keep expanding, whenever you get an opportunity. Remember that the goal of expanding is not securing more ressources for when the ones in your main are used up - you want to speed up the rate at which you harvest more ressources, for which you need more mineral patches - due to the limit of just one worker being able to harvest a patch at a time, you will reach your full harvesting capacity quickly if you don't. While generally Zerg are said to be most in need of many expansions, and Terrans the least, it's still usually the one who can out-expand his opponent who will score the win. Try to get your first expansion quickly - for a Zerg, the first building to be built can often be the expansion itself. The only reason why you might want to delay an expansion would be if you are in need of the ressources for some other task - like going for some surprising technology quickly, be it air units or a drop, or to build up an army more quickly because you can't defend yourself otherwise or think you have a good chance to do more damage to your opponent with a massed attack than the delay of your expansion will hurt you.

    It may be a good idea to place expansions in some places far away from both you and your opponent, so that he doesn't find it. This, however, also bears the distinct disadvantage of the expansion being difficult to defend then. Still, if you feel you can surprise your opponent, go for it. Also, offset distance from your main base with defenses - for one, expansions are a place where even many (as in, worth 1000+ minerals) defensive structures make sense. Make sure they cover your workers, even if your opponent should get behind the minerals (almost all maps offer such a possibility). If you can hold an expansion thanks to these defenses, they will pay for themselves quickly.

    A good moment for expanding is when the opponent is distracted or otherwise unable to react - expand while harrassing the opponent or when you have successfully contained him in his base (see below).


    The opponent turtles
    As an addition to the previous section, if you see that the opponent is going for some massive defenses in their base - do not waste units in an attack probably doomed to failure, smile instead and start expanding all over the map. By devoting large amounts of ressources to stationary defenses the opponent has neglected his mobile fighting force, which means he no longer has the power to prevent you from expanding. By abusing this mistake, you over-expand your opponent and, when he finally comes out of his base, starved for a fight or new ressources, he will face overwhelming numbers and superior technology.


    Harrassment
    Harrassment is when a player attacks the other with some small-scaled attack, usually not with the intent of killing him, but of doing some damage and forcing the opponent to deal with the harrassment. An example of harrassment would be a single zealot or a few zerglings running past the opponents defenses and going straight for the workers; later on, harrassments consist of groups of vultures driving around and killing workers at expansions, or drops, involving some capable units (preferably with areal damage) being unloaded from dropships straight in the opponent's base.
    The reasons for harrassment are manifold: You can deal serious damage to an opponent and quite possibly cripple his income by blasting most of his workers, and you create a distraction which you can use for your own goals - for instance, expanding yourself, while your opponent still tries to get rid of your drop. It is quite possible to win a game on harrassment alone, by dealing so much damage to your opponent's economy with just a few units that they never recover. Particularly nasty are harrassments with units your opponent might not have a way to deal with (i.e. air or invisible units); then it might even be possible to kill the opponent if your harrassment takes out his possibilities to deal with the harrassment (like killing his Robotics Facility with your Dark Templar before he can build Observers).


    Scout
    You need to know where your opponent is and what he is up to. For one, so you don't get a nasty surprise in the form of invisible units or a drop, and second, so that you notice when they are expanding so you can prevent them from doing such a nasty thing. Use cheap units (burrowed zerglings, overlords, zealots, observers, marines, spider mines) or even supply buildings to maintain vision at all ressource sites on the map. Try to get something into your opponent's base so you see what buildings and units he is going for - fast or flying units are well suited for this task. Send out an early worker - if you want it early, at around 9 supply, otherwise around 12 - to find the opponent's base and maybe even see what his first few buildings are - the longer you can keep your worker alive in his base, the more you will see what they are up to. Mid-game, it is a good idea to send out a single worker to some far-off ressource sites - it is expendable, if it finds an opponent's expansion you know where you have to strike, and otherwise you have a worker right at some ressource site which you can immediately use for expansion.


    Maintain map control/Contain
    Try, if possible, to keep the opponent in his base. You likely will not be able to prevent them from getting their natural, but draw a line there - here, and not any further! If they cannot leave their base, they will have much more trouble to expand (essentially, they will have to do it via dropship or breaking your containment first), and likewise scouting and harrassing becomes that much more difficult - essentially, sooner or later, they will have to breach your contain. Do not enter the base, unless you feel sure enough you can deal enough damage (which you will, sooner or later, if you use the contain to out-expand your opponent), but stay with your units just out of range of his defenses, and do not let anything out alife. Maybe even build some defensive buildings of your own there. If your opponent can't breach your contain, they are as good as dead.


    Be aggressive, not defensive!
    Attack is the best defense. You can't win a game with defending alone. Even if you repel ten attacks, if your opponent suffers no other damage then losing his army and you do not take advantage of this loss, sooner or later one of the attacks will get through. Also, if you do not attack, your opponent will have his will - he will take map control, contain you, expand everywhere and/or get the most ludicrous techs, while you don't do anything to prevent it. Conversely, if you attack, you keep your opponent occupied - they will not be able to do whatever it is they intend to do. And finally - it makes for a more exciting, and hence fun game.

    Also, as a friend told me once, remember that your opponent cannot do magic either. When you have just been attacked and repelled that attack by killing the whole attacking army, do not assume that your opponent necessarily has some second massive army waiting to be used if you dare to leave your base. If they attacked, they likely used everything - if you still have even just a few units, this might well be your opportunity to get out and hit your opponents expansions, or alike. Yes, when you just had a massive army and suddenly find yourself 30+ supply lower than just a few seconds ago, this is somewhat intimidating, and may lead you to thinking you need just as massive an army as you just had before you can dare to leave the base. But if it was you who pushed the opponent back, it is quite likely that the opponent has even less now, and if you strike now, he will not be able to prevent you from dealing damage or maybe even defeating him. Many a StarCraft battle was lost because the person with the prevailing army did not pursue his fallen enemy and allowed him to re-build instead, thus giving him a chance to maybe, yet, turn the tables in an otherwise lost game.

    Along the same lines, do not exaggerate your defenses. Every defensive structure is ressources you cannot use for units and thus keeping map control. In the short run you might feel massive defenses make you safer - in fact, they do quite the opposite in the long run, for they weaken your mobile army, which means you cannot leave your base anymore - if your opponent invested all their ressources into an army they will have a stronger one, and since noone can force them to run into your defenses, when you meet out in the field they will have the upper hand. This, on the other hand, means you cannot expand (for you won't be able to defend it), while they can, and thus you will fall behind economically.


    Go for the expansions
    It is usually a better idea to hit an expansion than the main base. At the main base, the opponent has immediate unit production, usually a well defensible choke and possibly defensive structures, plus all the units he has built which are waiting to be put to use. An expansion, far away from the main, might quite possibly not get help in time to be saved, and be easier to overwhelm.

    Be wary, though - if the opponent deems the expansion unsafeable, he might decide to counter-attack instead while your army is occupied with killing the expansion, especially if the expansion should itself be decently protected.

    Conversely, keep in mind you have that option yourself if one of your expansions gets attacked.


    Macro
    All the ressources you accumulate need to be spent, of course, if they are to be of any use. Keep building unit production buildings - about 3-4 per ressource site you operate in the long run, and try to keep them running as much as possible. If you see you are not spending the ressources fast enough - build more unit production buildings! Also, do not forget researching and upgrading - if you have decent income, you should consider building several upgrade buildings (armouries, evolution chambers, forges), so you can upgrade even faster. Upgrades are important - if you fall behind, you might find your army utterly ineffective against your opponent's.

    So how to spend the income in detail? The basic concept is as follows: If you want short term results, spend it on unit production buildings and units. Short term results would be maintaining pressure on your opponent, rushing, harrassment and getting a viable defense after your army was crushed.
    If you want medium term results, tech - build the buildings you need for better units. If you wait with this too long without causing enough damage with rushes, you will lose - without detectors, you will die to the Spider Mines, Lurkers or Dark Templar. It also allows you such strategies as drops or surprising your enemy with such units as Dark Templar, which can possibly win you the game.
    If you want long term results, finally, expand. An expansion will need time to come to fruition and pay for itself, and it doesn't do any immediate damage to your enemy like a drop would. However, ultimately, the added income will allow you to overwhelm and out-tech your opponent.

    You need to carefully outweigh short, medium and long term results. If, for instance, you neglect your army too much in favour of research and expansion, you are risking a lot. If your opponent is passive and leaves you in peace, you may get through with it - in which case your longer term investments will pay for themselves and you will likely have a great advantage. On the other hand, if the opponent is whatsoever aggressive - and a good player will definitely be - you may get overrun and killed before your longer term investments pay for themselves. Unless you think you can distract your opponent sufficiently with harrassments so he does not discover your temporary weakness - which is a perfectly viable and strong strategy - you would be better advised to not take this risk and carefully balance army, tech and expos.


    Microing units
    Micro is the art of controling units in battle. Two forces of equal composition can meet each other, and the one eradicates the other with minimal losses - due to the player's control. The most obvious part of micro is the use of spells - a Psi Storm can turn the tide of many a battle - but it does not end here. There are some other aspects of microing small armies which are highly important in the early game, since that's where small armies fight each other - and the one who gains an upper hand here is the one more likely to deal damage to the opponent's workers or to get into the position to expand, while the other still struggles to rebuild his army to a size where he could hope to defend an expansion himself. Also, the groups you use for harrassment are typically small, and can deal that much more damage if you micro them properly.

    One basic aspect is, of course, to attack whatever is the most dangerous to you. If you can get a safe shot at it, don't waste your time killing the footmen, while the artillery remains unattacked and firing - go straight for that siege tank, lurker or reaver.

    Another is: If you see you are outmatched, withdraw! There is no use wasting units against an overwhelming force - better to withdraw them, move them to the newly built units at your base, and overwhelm the opponent with this force instead! (Yes - this means StarCraft armies tend to sometimes run back and forth from one base to the other)

    The next part is focussing your fire. By focussing your fire on one hostile unit, you take out that unit faster, thus removing its firepower. Once it is gone, all the times it might have fired upon you yet before dying if you had scattered your fire instead will be forfeit.

    The other side of this is to withdraw attacked units. When there are a few Dragoons duking it out with a few other Dragoons, withdraw the one Dragoon your opponent is focussing his fire upon. Either your opponent's Dragoons will start to chase this Dragoon - thus moving instead of firing, which you can abuse to kill, in theory, the whole army without taking even one more hit - or he will have to start focussing a different Dragoon, at which point you can send in the first Dragoon to the fight again - you have neutralised the purpose of focussing the fire for your opponent! This works even with melee units.

    A special form of the last point occurs when you have ranged units and your opponent does not - in this case, you can either keep having your units fire once, move away, fire again after they have reloaded, and so forth, thus greatly reducing or eliminating the damage you might take, or - if that is to difficult or time consuming to do - just remove the attacked unit, so far that the opponent's units switch to another target, at which point you command the first unit to attack and start retreating the second. This way, you deal lots of damage, while for your opponent only single units get to strike and keep moving half of the time when they could be attacking instead. Vultures, Hydralisks and Dragoons, in particular, can tear apart huge armies of melee units while taking minimal damage and no losses this way where, ordinarily, the melee units would slaughter them mercilessly.


    Guide for Protoss
    coming soon!

    Guide for Zerg
    coming soon!

    Guide for Terrans
    coming soon!

    Some useful links for those who want to satisfy their SC addiction on other sites courtesy of PePe_QuiCoSE and WarNiX:
    Spoiler
    Show

    Gosu Gamers - Good SC site with daily news and replays from pros and semi pros. The site also covers War3 and dota.

    TeamLiquid - Excellent SC site for hardcore fans, with the best foreign coverage of the Korean pro gamers scene. Lots of videos of Pro games to watch and a good forum overall.

    Iccup Ladder - Best ladder around today. If you want to get better, mass game. If you want mass game, do it here. Oh, and prepare to lose, the level here is high.

    WGTour - THE site for clan wars, nation wars and the top non-korean competitive SC overall.

    BWChart - Good program to see stats from replays, like APM (actions per minute), build orders, unit distribution, and much more.

    __________________

    Finally, courtesy of WarNiX, a couple of videos demonstrating good players at play, complete with explanations of their actions, reasonings and build orders:

    An overview of English Zerg VoDs by different players:
    http://starcraft.ingame.de/content.php?c=75534&s=475

    For Protoss, some VoDs by Nony, a really good American Protoss, also featuring build orders and decision making:
    http://de.youtube.com/results?search...y&search_type=

    And some other ones for download:
    http://starcraft.ingame.de/content.php?c=75533&s=475
    The site is in German, but should still be understandable.[/QUOTE]
    Last edited by Winterwind; 2009-01-05 at 12:58 PM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  2. - Top - End - #2
    Bugbear in the Playground
     
    TSGames's Avatar

    Join Date
    May 2005
    Location
    control+apple+alt+8

    Default Re: GitP StarCraft 1 group

    Any time is alright with me. Still though, I suggest we create a private channel. I once more suggest "GitP" for the name and "Oots" for the password.
    TopSecret's First Ever Two Page Tabletop Contest
    If you have any questions, want to talk about the contest entries, or you just want to hang out with cool people, visit our forums.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    I didn't know one could protect channels by password (which is just plainly shameful, considering the many many hours I spent on the BattleNet ). How does that work?
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  4. - Top - End - #4
    Banned
     
    Zombie

    Join Date
    Jul 2007
    Location
    reality... except not

    Default Re: GitP StarCraft 1 group

    well an hour or 2 earlier is OK for me.... i think.

  5. - Top - End - #5
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Okay, just so that we get ourselves synchronised.
    It's 7:13 PM here right now. State your local time when you post next time, then we will have this figured out in no-time.
    Last edited by Winterwind; 2007-09-20 at 12:04 PM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  6. - Top - End - #6
    Bugbear in the Playground
     
    TSGames's Avatar

    Join Date
    May 2005
    Location
    control+apple+alt+8

    Default Re: GitP StarCraft 1 group

    12:20 PM local time.

    [EDIT]
    I'm in the Dallas/central time zone.
    [/EDIT]
    Last edited by TSGames; 2007-09-20 at 12:14 PM.
    TopSecret's First Ever Two Page Tabletop Contest
    If you have any questions, want to talk about the contest entries, or you just want to hang out with cool people, visit our forums.

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Okay. That's 7 hours behind me, which means my computer's clock is not lying about the time zones.
    Pacific Time should be yet two hours further behind, right? Wikipedia and my computer clock say so.
    Okay, so this means 3 PM Pacific Time would equate midnight here. Yeah, that's a lot better than the 2 AM we were discussing before.
    So, if everyone's fine with that, I propose 3 PM Pacific Time, and link to
    http://en.wikipedia.org/wiki/Pacific_time
    That would be 5 PM for you, DnDestruction, and I think 6 PM for LordVader, if I got that right in the last thread. I believe nobody else has stated what time they are using yet.

    EDIT: I just checked both in the BattleNet itself, and on the help pages on www.battle.net. I don't see any possibility to protect channels via password, and I also haven't ever heard about that being possible. DnDestruction, are you sure that can be done? If so, how? Or am I misunderstanding you somehow about this part with the password?
    Last edited by Winterwind; 2007-09-20 at 12:56 PM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  8. - Top - End - #8
    Ogre in the Playground
     
    LordVader's Avatar

    Join Date
    May 2006
    Location
    The Imperium of Man
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    I usually eat dinner around 6 PM, this may be problematic. Can we push it back an hour or 2?

  9. - Top - End - #9
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Yeah, of course. (I got that part about you being one hour ahead of DnDestruction right, right?)
    So 4 PM Pacific/for tannish2, 6 PM for DnDestruction, 7 PM for LordVader, midnight for exodus_dragon, 1 AM for me.
    EDIT: And I think it's 5 PM for Leper_Kahn.
    Last edited by Winterwind; 2007-09-20 at 01:30 PM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  10. - Top - End - #10
    Bugbear in the Playground
     
    TSGames's Avatar

    Join Date
    May 2005
    Location
    control+apple+alt+8

    Default Re: GitP StarCraft 1 group

    Quote Originally Posted by Winterwind View Post

    EDIT: I just checked both in the BattleNet itself, and on the help pages on www.battle.net. I don't see any possibility to protect channels via password, and I also haven't ever heard about that being possible. DnDestruction, are you sure that can be done? If so, how? Or am I misunderstanding you somehow about this part with the password?
    I may have been mistaken, it's been a while since I did anything much on battle.net other than just join games. Let me check and get back to you.

    [EDIT]
    It does appear that I was mistaken. O well, at least private channels don't show up on the channel list.
    [/EDIT]
    Last edited by TSGames; 2007-09-20 at 02:08 PM.
    TopSecret's First Ever Two Page Tabletop Contest
    If you have any questions, want to talk about the contest entries, or you just want to hang out with cool people, visit our forums.

  11. - Top - End - #11
    Banned
     
    Zombie

    Join Date
    Jul 2007
    Location
    reality... except not

    Default Re: GitP StarCraft 1 group

    duh, you mustve been thinking about games, (which they took PWs out of in WC3: WTF)

  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Mar 2007

    Default Re: GitP StarCraft 1 group

    Yeah, but if you specify a game as private in WC3, it will only show up on the game list to people who have you on their friend list.

    I'd be interested in showing up, but I wouldn't be able to make it this Saturday.

  13. - Top - End - #13
    Barbarian in the Playground
     
    Korias's Avatar

    Join Date
    Feb 2007

    Default Re: GitP StarCraft 1 group

    I'm interested. I'll go find myself a copy of Starcraft now.

    4 or 5PM EST, if My calculations are correct.
    Last edited by Korias; 2007-09-20 at 08:11 PM.

  14. - Top - End - #14
    Ogre in the Playground
     
    LordVader's Avatar

    Join Date
    May 2006
    Location
    The Imperium of Man
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    I have a conflict on Saturday, so I am not sure if I'll be able to play. Go ahead and I'll join if I can.

  15. - Top - End - #15
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Quote Originally Posted by LiteYear View Post
    I'd be interested in showing up, but I wouldn't be able to make it this Saturday.
    Don't worry, this likely won't be the only time we do this.

    Quote Originally Posted by Korias View Post
    I'm interested. I'll go find myself a copy of Starcraft now.

    4 or 5PM EST, if My calculations are correct.
    Welcome on board.
    But since it's 4 PM Pacific Time, it can't possibly be 4 or 5 PM EST. I think it's 7 PM EST.

    Quote Originally Posted by LordVader View Post
    I have a conflict on Saturday, so I am not sure if I'll be able to play. Go ahead and I'll join if I can.
    Okay, so be it. Hope you can make it.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  16. - Top - End - #16
    Banned
     
    Zombie

    Join Date
    Jul 2007
    Location
    reality... except not

    Default Re: GitP StarCraft 1 group

    well im a disk image of SC so if anyone has lost their disk but still has their key i could send them a copy... i THINK its technically legal(please correct me if im wrong), and i dont see any moral problems in it.

  17. - Top - End - #17
    Bugbear in the Playground
     
    TSGames's Avatar

    Join Date
    May 2005
    Location
    control+apple+alt+8

    Default Re: GitP StarCraft 1 group

    Something may have come up; I may not be able to make it tomorrow(I'll know in about 16 hours). O well, if I can't do it have fun with out me. :)

    [EDIT]
    Ya, I won't be able to join the SC party with you guys. :( Maybe next time.
    [/EDIT]
    Last edited by TSGames; 2007-09-22 at 12:56 PM.

  18. - Top - End - #18
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    At this rate, I sure do hope we will have anybody left.
    (especially since I'm not sure whether it will work out for me, because I'm staying at my parents over the weekend, which means I'm behind a router that I can't reconfigure to forward the proper ports. Should likely work out though, I think I have played SC from here as well)
    Obviously this also means I don't have access to my normal computer, so now I have to decide whether I'm going to play on my laptop, or my old computer. The laptop is about four times faster, but it's a laptop...
    Or I could just plug my computer's keyboard and monitor into my laptop and have the best of both worlds.

    EDIT: Everyone, remember to update to the newest patch. This usually happens automatically when you connect to BattleNet, but occasionally the automatic update fails and you may have to either reinstall StarCraft*1 and try it again or download the patch from the Blizzard site; either way, do it early, so you don't have to waste any time solving or downloading patches tomorrow.
    The current patch is 1.15.1; you'll know everything worked anyway if you are able to get into BattleNet.

    *1 As I just had to do, probably because I had overwritten my hotkeys with the English ones, which I plainly find much easier to use.
    Last edited by Winterwind; 2007-09-21 at 07:27 PM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  19. - Top - End - #19
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Just a reminder, the moment of truth is in just a bit more than two hours now.

    Oh, yeah - my BNet name is Winterwind_GitP - some bastard had already usurped Winterwind on this server (and as soon as I find out who it was I will so pwn the hell out of him )

    I likely will show up a bit sooner (it's not like I will have much to do, well after midnight, save for fighting sleep )
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  20. - Top - End - #20
    Ogre in the Playground
    Join Date
    Mar 2006

    Default Re: GitP StarCraft 1 group

    I'll play. My name is "Cybren".

  21. - Top - End - #21
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    In that case, welcome.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Mar 2006

    Default Re: GitP StarCraft 1 group

    Remember guys it's US east.

    Also, 4PM PST is 7 EST
    Last edited by Cybren; 2007-09-22 at 06:05 PM.

  23. - Top - End - #23
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Well, three out of eight for the first time. That's not so bad, I suppose.
    Was quite a lot of fun, though. I'd like to thank Cybren and tannish2 for a wonderful eve- night.

    So, let's proceed to the next one. When do you think you could make it (anyone who's interested)?
    As for me, I'm flexible, and 4 PM Pacific is just about fine with me.
    Last edited by Winterwind; 2007-09-22 at 07:11 PM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  24. - Top - End - #24
    Bugbear in the Playground
     
    Dumbledore lives's Avatar

    Join Date
    Oct 2006
    Location
    Hamilton, New Zealand
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    I think I can do it, but not next week, the week after is fine. I'm about I believe 17 hours ahead of Central time so maybe 18 hours ahead eastern. I'm not that good but I suppose I'm okay at Starcraft.
    Avatar by Diabhan
    Shapperdash, movie reviews amongst other things.
    Natural 1, a tale of critical failures
    Spoiler
    Show

    Quote Originally Posted by Aquillion View Post
    If you're ever in a situation where you can't survive, go for the broke and fill all of creation with chickens. Just imagine the reaction of people halfway around the world when every square inch of space in their world is suddenly and completely full of chickens.
    Homebrew
    1st in Iron Chef XXXIV with a Warforged bard

  25. - Top - End - #25
    Bugbear in the Playground
     
    TSGames's Avatar

    Join Date
    May 2005
    Location
    control+apple+alt+8

    Default Re: GitP StarCraft 1 group

    Quote Originally Posted by Dumbledore lives View Post
    I think I can do it, but not next week, the week after is fine. I'm about I believe 17 hours ahead of Central time so maybe 18 hours ahead eastern. I'm not that good but I suppose I'm okay at Starcraft.
    I have a similar dilemma. Actually, I'm sort of... exploring several new activities at once, and I don't think I'll have time again for a while. Anyway, sorry I missed the last one, and good luck with the next one. Have fun without me!
    TopSecret's First Ever Two Page Tabletop Contest
    If you have any questions, want to talk about the contest entries, or you just want to hang out with cool people, visit our forums.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Vonriel's Avatar

    Join Date
    Mar 2006
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    I'll throw my hat into the ring. If everyone has an instant messenger, we could use that to see who's available to play. I don't know if anyone was waiting long in the room or not, but that may be a good way to organize/remind people, and possibly for spontaneous games you may wanna play.

    My BNet name is Vonriel, my AIM and MSN are in my profile. (Yes, I know, I'm so original )

    Edit: For now, that timeslot is open for the next two weeks, but I may be getting a job Monday that could interfere with it.

    Double Edit: New Zealand is 17 hours ahead of eastern, 20 hours ahead of pacific.
    Last edited by Vonriel; 2007-09-22 at 11:13 PM.
    -Vonriel

    "DEMONS RUN WHEN A GOOD MAN GOES TO WAR."

  27. - Top - End - #27
    Barbarian in the Playground
     
    Leper_Kahn's Avatar

    Join Date
    Oct 2006
    Location
    Not enough, never enough
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    *Forehead slap*

    I totally forgot about it... Sorry!
    The GitP WarCraft III The Frozen Throne Group: USEast(Azeroth), channel op GitP, 4 PM EST Friday
    The GitP StarCraft BroodWar Group: USEast, channel op GitP, 5 PM EST Saturday

    http://apina.biz/11996.jpg

    Dr. Bath has created a masterpiece... I call it my avatar.

  28. - Top - End - #28
    Ogre in the Playground
     
    Deepblue706's Avatar

    Join Date
    Feb 2006
    Location
    New York, USA
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    I play.

    Username: LaserFace

    Hope to see you fellas on.

  29. - Top - End - #29
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: GitP StarCraft 1 group

    Quote Originally Posted by Dumbledore lives View Post
    I think I can do it, but not next week, the week after is fine. I'm about I believe 17 hours ahead of Central time so maybe 18 hours ahead eastern. I'm not that good but I suppose I'm okay at Starcraft.
    Great, welcome on board.
    Since it's obvious we never will all be there when we assemble, I think it will be best if we just try and set these meetings up regularly and as often as possible, in such a way that it works for as many people as possible, and whoever is able to come shall do so.

    Quote Originally Posted by DnDestruction View Post
    I have a similar dilemma. Actually, I'm sort of... exploring several new activities at once, and I don't think I'll have time again for a while. Anyway, sorry I missed the last one, and good luck with the next one. Have fun without me!
    All right, thank you, and have fun with whatever it is you do.
    And if you ever happen to have time and desire when we play, you're welcome to join us anytime.

    Quote Originally Posted by Vonriel View Post
    I'll throw my hat into the ring. If everyone has an instant messenger, we could use that to see who's available to play. I don't know if anyone was waiting long in the room or not, but that may be a good way to organize/remind people, and possibly for spontaneous games you may wanna play.
    Welcome.
    Yes, I've been thinking about that myself. We really should do that.
    Also, it might make sense if people who want to play spontaneously just check out the GitP channel and/or drop a quick message in this thread here; that way, we might get a few spontaneous games organised as well.

    Quote Originally Posted by Vonriel View Post
    My BNet name is Vonriel, my AIM and MSN are in my profile. (Yes, I know, I'm so original )
    I'm more of an ICQ kinda guy, but AIM is for free, too, and more popular over in the US, right? Sounds like I should get it, then, to simplify matters.

    Quote Originally Posted by Leper_Kahn View Post
    *Forehead slap*

    I totally forgot about it... Sorry!
    Nevermind. There's always another chance.

    Quote Originally Posted by Deepblue706 View Post
    I play.

    Username: LaserFace

    Hope to see you fellas on.
    Welcome on board.

    It would help if everyone added everyone to their friend lists, so that we see each other in the BNet.

    I'll update the first post to include the new BNet names and everything... later. Gotta go now.
    EDIT: Done. And since I forgot to say it in the first post originally, for all who haven't noticed yet, I update the first post to accomodate all people joining the group, the currently discussed meeting time, etc.

    EDIT2: So, we should begin searching for the next date when we want to meet. Shall we stick to the same time as the last one (i.e. Saturday 4 PM Pacific Time), or shall we meet earlier than that (Friday, or during the week)?

    Another way to do this I thought about was to just declare 4 PM Pacific StarCraft time and anyone who has any desire to play shall just come online and be in the GitP channel then, any day; we could still use this thread to arrange any meetings outside of that timeframe.
    How's that sound?
    Last edited by Winterwind; 2007-09-23 at 10:02 AM.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  30. - Top - End - #30
    Banned
     
    Zombie

    Join Date
    Jul 2007
    Location
    reality... except not

    Default Re: GitP StarCraft 1 group

    4 PM pacific on saturday works great, friday might work, but i would suck even more.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •