Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Page 1 of 17 1234567891011 ... LastLast
Results 1 to 30 of 491
  1. - Top - End - #1
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default (OOC) New Orleans by Night CtL 2E

    Welcome to the OOC thread for "New Orleans by Night". Yes, I am not very creative with the naming

    As it is developed, I will use this post to start describing the basic setting of Orleans. I will go into detail regarding the major districts, and will describe specific important locations, unique to these areas.

    The IC thread is up here

    Spoiler: New Orleans by Night
    Show

    Spoiler: The Neighborhoods by Night
    Show
    French Quarter: The French Quarter, also known as the Vieux Carré ("Old Square") or Vieux Carré Historic District, is the oldest section of the City of New Orleans. Founded in 1718 by Jean-Baptiste Le Moyne de Bienville, New Orleans developed around the Vieux Carré, the city's central square. The French Quarter is notable for its Spanish architecture; tightly packed 2-3 story brightly painted stucco buildings with flat roofs, ironwork laced gallaries and balconies. These simple facades open up into luxurious outdoor, decorated with potted tropical plants and sumptuous furniture. The French Quarter is often overrun at night with tourists looking to abuse the open carry laws, and streets like Bourbon can become annoying tourist traps in the eyes of locals.
    -Tumbledown Market: The largest goblin market possibly in the world. Please see the description in the rulebook… I’m allowed to be a little lazy…

    -Jackson Square and St. Louis Cathedral: An open plaza surrounds a large grass field. At all hours, artists, magicians, fortune tellers, and the homeless surround the square hoping to separate tourists from their money. The St. Louis Cathedral is the oldest basilica-cathedral in the united states, and is the seat of the Roman Catholic Archdioses in the state.

    -Cafe Du Monde: A New Orleans institution or tourist trap (up to you). The cafe sells sugar powder coated beignets, and chickory blended cafe aulet (and that’s really it) 24 hours a day. Locals will wait till the middle of the night for a drunk snack, rather than wait in hours long lines, and the local Lost can often be found hanging about to gather up glamour.

    -Preservation Hall: The oldest and most well known Jazz hall in The French Quarter. The Hall is an intimate (cramped) wooden theater where the premiere jazz bands of the city can be heard. The Preservation Hall Jazz Band has several members of the Night Revelers in it, and often serves as a meeting place for the Freehold.

    -Dutch Alley, Sans Merci Tavern, The Exchange: See pg 293 of the 2E rulebook.



    Frabroge Marigny: A small neighborhood north of The French Quarter. Though there are a few FQ style two story buildings, there are far more small cottages tightly packed together, often referred to as Shotgun houses. The neighborhood is best known for Frenchmen street; three blocks known for having the best live music in New Orleans. Locals will come to The Marigny to drink, listen to music and make merry. This neighborhood is home to the largest number of the Night Revelers freehold.
    -Frenchmen Street: Three blocks of bars/music halls playing live music. On any given night about a quarter of the performers and patrons on Frenchman Street are Changelings, often mostly of the Night Revelers, and there may be no better location to gather glamour, depending on what it is you are into.

    -Washington Square: Local large shaded park. Once a month the Night Revelers will host witching hour parties in the park, charmed so that no pedestrian could observe.

    -Halloween Street: A secret street known only to the locals on the North side of the Marigny. 11 out of the 12 months of the year, the houses appear abandoned and delapitated and locals know to avoid this otherwise haunted street. However, in October, the houses start to come to life, becoming one massive trod into the Hedge, the houses all filled with various ancient and powerful Lost, Goblin Queens and Hedge Ghosts can be sought. Many a mortal child has disappeared on Halloween street, and only the bravest or most foolish would brave the street at night.

    -Musician’s village: A small neighborhood filled with buildings made by Houses for Humanity where many local musicians were provided affordable housing post-Katrina.


    Corporate Business District (The In Between): Often considered a subdistrict of the French Quarter, the CBD (referred to by locals) is a commercial section with big name hotel companies used for hosting conferences and business meetings. The CBD has few ties to the historical parts of the city, and carries little in the ways of Changeling significance. Due to its seemingly glamourless or Fae negative quality, most Changelings avoid the CBD as if it were cursed, and perhaps it is.

    -St Charles Circle: An open roundabout that divides the French and Spanish parts of the city, where Rue de St. Charles becomes Saint Charles Avenue. Because of this divide, the circle creates a sudden open space in the city’s otherwise compact structure. The circle is filled with homeless during most hours of the day. A bridge passes over the Southern end of the circle, and in Lost circles there is concern that it is actually guarded and by a Troll who will gobble up unsuspecting fae. Because of this, the Lost often avoid the CBD or “In Between”.

    -Lafayette Park: An open grass field where music festivals are held at nearly a weekly basis, regardless of time of year.


    Garden District: Originally a number of plantations, the Garden District is famous for being made up of large opulent colonial, greek revival, and victorian style houses, with equally impressive surrounding gardens, boarded by intricately laced wrought iron fences. Streets in the Garden District are shaded by the canopies of giant willows and wysterias. The district houses mostly the richest citizens of New Orleans, and has a much higher percentage of caucasian patrons than any other district. It seems that one in every 4-5 houses is historically important or famous, and many of the properties have plaques outside detailing their significance. Unsurprisingly, the Garden District is home to the Lagniappe Court, the wealthiest and most elitist Freehold in New Orleans. The Garden Distirct remains a tourist attraction during the day, given all the famous and beautiful architecture.

    -Lafayette Cemetery 1: Perhaps the most famous and most frequently visited cemetery in New Orleans. Above ground stone graves were created to keep bodies from floating away during floods, and Lafayette Cemetery 1 has some of the most famous and intricately carved tombs. The cemetery is surrounded by stone walls that also house a number of above ground graves, and sits across the street from Commander’s Palace. There rests a single trod in the cemetery, revealed by pulling back the tomb plate of Mr. William Grimm, which rests under the watchful eyes of a sculpted angel clutching a medieval long sword.

    -Commander’s Palace: Established in 1893, Commander’s Palace is one of the city’s oldest and most quintessential New Orleans cuisine based restaurants. Though it’s not easy to get a table, a well established Changeling would be able to enjoy a glut of delicious glamour, as well as delicious food. If you make a reservation under the last name “Rumpelstiltskin”, your meal will be prepared with Goblin Fruit. To attend you must have Resources OOO, or an City Status OOO

    -Buckner Mansion: Considered by many to be America’s most haunted house. It is the largest Pre-Civil War style home in New Orleans and at one time served as a women’s college.


    Treme: The Treme is famous in America for being the neighborhood where Jazz was invented. The district is one of the oldest in New Orleans and originally served as the neighborhood for free people of color. Unsurprisingly, the district remains one of the most important locations for the maintenance of African American and Creole culture in New Orleans. Tourists must be very careful when the travel the streets of the Treme at night, but the locals know that some of the best soul food, live music and cheap drink can be found here. The Treme is shared between the Night Revelers and the Cayoodle Krew

    -Oscar’s Speakeasy: Oscar Gallettoire is a member of the Cayoodle Krew who runs one of the largest live music venues in the Treme. The joint may be a rundown sad excuse for a dive, but it also serves as one of the Losts’ most important “safe places” in New Orleans. Oscar brooks no violence or confrontation in his bar and will readily house or help any Changeling in need. But pity to any Lost who abuses Gallettoire’s generosity.

    -Louis Armstrong Park: A 32 acre park just outside the French Quarter (across Rampart street). The park contains a major lake, several stages and performances centers, the city’s Botanical Garden, and a number of trods. Changeling lore states that children who stay after dark are at increased risk of being captured by the True Fae, and despite the city’s safety, even the local lost try to avoid the park after sun down.


    Midtown: West of the CBD is Midtown. Locals who don’t live in Midtown visit this northwestern part of the city for one of two reasons; a Saints Game (during which time the phrase “Who Dat” can be heard every 3 minutes), or to go to one of the city’s hospitals. Originally, there were three to four major hospitals in this part of New Orleans, but Midtown was particularly devastated by Katrina. Significant property was abandoned, and Midtown has one of the highest rates of homeless and unemployment in the city.

    -The stadium: The Mercedez Benz football stadium is home to New Orleans’ pride and joy team, The Saints. Locals bleed Gold, Black and White. On weekends of the football season when the Saints are playing at home, the city’s police actually release warnings for those in the area to be aware of the possibility of a riot.

    -The hospital- Charity Hospital. Originally one of the oldes and largest hospitals in America, this monolithic building had to be evacuated during Katrina. The healthiest patients were either helicoptered, or placed on inflatable rafts and sent down river. The largest, least healthy and dependent patients were either left in the building to die or euthanized out of mercy (the real life accuracy of this statement has been called into question, but I personally know doctors who were there… and we’ll just leave it at that). As the floods cleared, gangs moved in to pillage the hospital for medical supplies. Charity Hospital eventually became the grounds of major gang fights, and State Police and federal Swat had to be called in to reclaim the building. The building was never torn down, nor revitalized and local police actually stand watch outside of the building to keep anyone from coming near. Because of this all, local Changeling know this to be the most haunted building in the city, and stay the hell away.


    Uptown/Carroltown (outer Wards): Uptown is really a continuation of The Garden District as it follows the river from East to West. Carroltown is the extension of Uptown northward. Uptown houses the majority of the city’s middle class, as well as its major colleges. Carroltown can be a bit rougher of a neighborhood and was one of the areas hit hardest by Katrina. Carroltown houses the largest number of abandoned residential structures in the city, and New Orleans just can’t seem to find the funds or interest to help revitalize this community. Carroltown is home of some of the hardest and hardiest Changelings in New Orleans, and their “can do” and communal spirit is a reminder to all Lost in the city of what it means to be a survivor.

    -The Irish Channel: Originally a community for Irish and Italian settlers, the Irish Channel is often called the neighborhood for poor whites in New Orleans. Located on the water, the Irish Channel became a major location for sea and river fareres, as well as local street gangs. This neighborhood miraculously was spared the worst flooding in New Orleans and remained relatively intact. The area is filled mostly with shotgun houses.

    -Tipitinas: Tipitina’s is a reference to the famous Professor Longhair song of the same name. It is a music hall that was originally located in The French Quarter. Boasting an impressive lineup of live bands, Tipitina’s is well known for donating 100% of its proceeds (gate and bar) to funding music programs in New Orleans public schools. On weeknights the bar is mostly filled with neighborhood locals, and on the weekends mostly college students. Tipitina’s can be a perfect place to pick up some Glamour depending on your taste.

    -Tulane University and Loyola: The campuses of these two colleges sit almost directly on top of each other. The areas around these two schools are filled with mostly out of towners, and the neighborhoods have adapted to fit the tastes of these youths.
    Audubon Park: Audobon Park is a 6 mile long 350 acre outdoor park in New Orleans, located directly across from the two colleges. The park has a number of fountains, lakes, athletic facilities, and is considered the best place to bird-spot in the city. Audobon Park also has the highest density of trods of any location in the city, though a number of these trods drop directly into flooded hedge.


    Spoiler: The Freeholds
    Show
    Freeholds: There are four major Freeholds in New Orleans. These Freeholds work rather harmoniously, though each organization is made up of a its very own unique group of Changelings. Matters of territory are of no concern to the Freeholds of New Orleans, and a Night Reveler may very well have property deep within the Treme or the Garden Distritct. Each Freehold emphasizes different aspects of Lost and New Orleans culture.


    The Freehold of Free Coin: Please see the CtL 2E core book for full details on the Tumbledown Market.
    -Why you want to play a member of the Tumbledown Market Freehold: To explore themes of capitalism out of control and greed. To make and break bargains and trick others with your clever wit. To be swept up in the fanciful menagerie of The Tumbledown Market.
    -Courts- See the core rulebook
    -Locations: French Quarter and parts of Magazine Street (Garden District)


    The Night Revelers: The Night Revelers are a ragtag group of musicians, performers and artists. Self expression and exploration are paramount to a Night Reveler, and performance can be as much about escaping Faerie as exploring it. Night Revelers are equal parts VtM Toreadore and Malkavian. Many Night Revelers are just a straw hair’s breadth away from madness, and in some circles this is fully embraced. Whether they are exploring their true nature or looking to express what they already know, rarely is a Nigth Reveler hiding from or avoiding his reality, and this makes a Night Reveler brave.
    -Why you want to play a Night Reveler: To play an artistic and expressive Changeling who revels in Dionysian pleasures. To explore how a Lost may build coping mechanisms through art.
    -Courts- There are three courts of The Night Revelers, divided by the type of artist the Changeling focuses on. No single Court ever takes control, instead the entire Freehold acts as a democratic commune with its leader (The Domino) elected annually on 10/20, the birthdate of Jelly Roll Morton.
    #The Chorus- Musicians, singers and other musical performers. Mantle is the sound of a far off jazz band or second line. Gain Glamour whenever your performance causes another individual to loosen their inhibitions.
    0- Gain dice equal to mantle on mundane musical performance rolls. 00- Gain dice equal to mantle to seduce or persuade someone using your performance. 000- Once per scene apply the insensate or deafened tilt to a single individual with a successful performance. 0000- Once per scene apply the Inspired, or Wanton Conditions on a single individual with a successful performance. 00000- Once per scene apply the Inspired or Wanton Condition on all observes (does not require a successful performance roll).
    #The Ensemble- Actors, acrobats and other non-musical performers. Mantle is the focus of stage lights as all other distractions seem to fade away. Gain Glamour whenever your performance confuses or tricks an observer.
    0- Gain dice equal to mantle on mundane non-musical performance rolls. 00- Gain dice equal to mantle to lie to or trick an observer. 000- Once per scene take 3 successes on a subterfuge or perception roll as an exceptional success. 0000- Gain an extra free alternate Identity Level 3. 00000- Once per scene automatically apply the Cowed, Dissociated, Inspired, or Steadfast condition just by making eye contact.
    #The Makers- Sculptors, painters and photographers. Mantle is the smell of wet clay or paint. Gain Glamour whenever one of your pieces brings reason or peace of mind to an observer.
    0- Gain dice equal to mantle on rolls to build or create a piece of art. 00- Halve the time it takes to produce a piece of art, does not matter if people watch. 000- Once per scene create a token at half your mantle score rounded up. 0000- All contracts used for creating or altering inanimate objects cost half glamour. 00000- Once per scene remove a negative condition of another Changeling by giving them a piece of your art.

    -Locations: Borboun Street and the Marigne, and parts of the Treme


    The Lagniappe Tribunal: Every community has its aristocracy, and amongst the New Orleans Lost, this is the Lagniappe. Originating in the wealthy land owning Americans of New Orleans, the Lagniappe are unsurprisingly made up of a number of Fairest and Wizened who prefer not to debase themselves by breaking their backs with the merchants or pleading for pennies with the performers.
    -Why you want to play a member of the Lagniappe Tribunal: To be an elite member of Changeling society who can look down and scoff at the insecure and uneducated. To walk the thin line of scorning the True Fae while being so close to being one yourself.

    -Courts- The traditional Seasonal courts.

    -Locations: Garden District and Uptown


    The Cayoodle Krew: In stark contrast to the Lagniappe Tribunal, the Cayoodle Krew are a collection of the poor and underserved Lost. While most outsiders think of the tourist attractions of New Orleans, the city is mostly made up of poor communities of African American, Filipino, Hispanic and other ethnic minorities. During Katrina it was these communities that were most affected by the flooding, losing their homes, communities and loved ones. The Cayoodle Krew are the Changelings who either came from these communities, or identify with their struggles. Krew members are stalwart survivors. Some are incredibly selfish and look out only for Number One, while others are generous members of their communities who believe a rising tide lifts all boats. Krew members organize into Carnival or Mardis Gras Krews, dressing up in garishly elaborate costumes and parading in the weeks leading up to Fat Tuesday. This is the one time Cayoodle Krew members may seek out new contracts with Night Revelers.

    -Why you want to play a member of the Cayoodle Krew: To play a Changeling who is a survivor first and foremost. To explore the battle between individual and the community, and to explore how one can overcome past traumas through their community.

    -Courts- The Cayoodle Krew has a simplified seasonal court, vacillating only between Summer and Winter.

    - Locations: Carroltown, Midtwon and parts of the Treme


    Spoiler: Odds and Sods
    Show

    -One of the major premises, based on the Tumbledown Market is that due to the fact that trods from all over the world lead to the "The Market", New Orleans has one of the highest number of Changelings of any city. There is a bit of tension in the self-righteousness or haughtiness posed by the locals on those "out of towners".

    -There are whispers of a Lost Secret Police, referred to as “Les Police des Renseignements Généraux”, or PRG, in the city; a ghestopo that is responsible for keeping other alleged supernaturals out of the city (strangely there are almost no Vampires, Werewolves, Mages ect found in New Orleans), but that this ghestopo may also be taking out problematic Changelings.

    -One unique feature of New Orleans is the amount of wrought iron fences. These fences surround near every Garden District property, and provide railings on all French Quarter balconies. This markedly improves Changeling security, but can complicate travel for local Lost members as it can be difficult even getting one of the gates open to enter or leave!

    -Parts of the Hedge are still flooded, practically filled in with lakes or hip high water after Hurricane Katrina




    Spoiler: Themes and Settings:
    Show
    #Loneliness and trust: Changelings have experienced major traumas that make them naturally mistrustful of others. However, their innate vulnerability being constantly hunted, and their constantly changing perception of reality makes it important for the Lost to band together in Motleys, Courts and Freeholds. To many Changelings New Orleans is a paradise with its abnormal pacts of protection against the Fae, but such protection comes at a cost and Changelings at all level of the social structure may quickly turn their daggers on their comrades if it means securing their own safety.

    #Perspective and how perspective shapes reality: A Changeling is constantly struggling with its clarity to maintain their understanding of reality. But even mundane mortals understand that reality can be shaped by perspective. Whether its the "Rashomon affect" or the "victors writing history", reality can be unfortunately fluid and in a city so vast and so densely populated with the Lost, there can be thousands of perspectives recreating the reality of any given moment.

    #Darkness under the surface: New Orleans is a beautiful city, with richer culture and older traditions than almost any other city in America. But that which smells sweet, or is brightly colored isn't always what it seems. Sometimes the apple is polished brightly to hide the worm rot within.


    Spoiler: The Hedge
    Show
    This section will be used to detail various locations in the Hedge and will be built as the characters explore New Orleans
    #
    #
    #
    Last edited by Bennosuke; 2020-03-12 at 09:12 AM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  2. - Top - End - #2
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Spoiler: Emma Thompson
    Show
    Emma Thompson, Darkling Mirrorskin of the Cayoodle Krew (Winter Court)

    Spoiler: backstory
    Show

    Emma Thompson married her high school sweetheart Eric while in college. They had their children when she was 22 and 24. But Emma got more and more focused on her career as a corporate lawyer. She became distant, drank more and more, and did many late nights stalking people suspected of corporate espionage or embezzlement. To her shame, she used rumors, her feminine wiles, and blackmail to climb the ladder. Her husband was long-suffering, but they argued a lot, which led to her drinking more and taking more late nights. Being distant from the kids, yelling at them a lot. When she was 30, she was close to divorcing Eric and just using a nanny for the kids. Or dipping into the funds she'd embezzled (she learned well from catching others) and vanishing to some Caribbean island.

    But one night, a strange noise from the kids' room drew her attention. She's usually be too drunk or annoyed to care, but it felt... strange.
    When she entered, she saw her kids terrified in the claws of some amorphous black mass emerging from their bed. Straw-made kids laying on the bed. Part of her mind thought maybe she'd accidentally taken acid, but most of her was furious. Her children! Her maternal instinct flared and she attacked the creature. Her hand passed through it, but seemed to burn it. Years later, she reflected that perhaps a loving parent's touch could hurt it, but for now she simply bargained.

    She and the Thing talked, as her children weeped. She offered herself for them. It said no, two were tastier than one. She offered her husband as well. It saw something dark in her, something of kinship, and accepted. She countered: no trickery, the creature could not return for her children, or any they might have. Even if Emma died, her children would be off-limits. It countered: life is long in the timeless darkness. So Emma relented and they agreed: as long as Emma served The Thing Under the Bed, her children would be safe, and any of their line; and her children would be provided for. AND the Thing could not treat her line different from other children should Emma die. It agreed, whispering in her ear of fetches that would parent better than her. The last thing Emma saw on earth was a black claw ripping off her face; the last thing she heard was her children crying and her husband's screams as he was taken.

    To her perception, she spent just a few years in Arcadia. She was twisted and torn, her body replaced with shadowstuff, her mind taken out and put back in. In that action, she saw her own repulsiveness. The Thing hoped to make it clear to her, so she could serve better, find the fears of the other children it had and make them fear. For Fear was its food. And it did that well. She found their fears, told them to The Thing, and The Thing took the appropriate form and feasted. She spent her days and nights either terrifying children, or setting the scene for The Thing to terrify them--but she kept telling herself at least her children were safe.

    But Emma also learned to hate her old self. But it was for her children. Until one day, a child told her the current year. Her children were grown. Safe. So she planned her escape. For she had learnt a limit for The Thing: as it shifted to a form, it could not become less scary. She tricked it into becoming an impossibly big insect, sacrificing one child (with a fear of bugs) to unhealable reaping. And she fled. To her credit, she freed many prisoners as she fled; to her discredit, she knew that increased the odds that The Thing's hunters would not find her.

    She made her way to earth. Returned home to New Orleans. Found her family, and saw how worthless she was to them. Her fetch wore her face rotten and stiched on it; her daughter and her husband's fetch died during Hurricane Katrina, saving one of the grandkids. Her single son adopted his nephew and niece. Emma wept for three days straight at seeing her family. And realizing her fault: The Thing could come for her grandchildren. Why didn't she think of that... but she could protect them, would protect them.

    She recovered her embezzled funds. She eventually met other changelings, learned the ways of changelings. She almost joined the hoity Freehold, but found it distasteful, and appreciated the Krew's aesthetics more. She found herself in the Winter Court, for her sadness fueled her now, her resentment at her past harm empowered her to protect.

    Although independently wealthy, she watches over her family by being a babysitter for her grandchildren. She also learnt that The Thing seems to have removed traces of her real face. Looking younger now than when she was taken, she hopes to find her old face as a momento of herself. It's gone from her memory, and all records of it were lost in Katrina or by her fetch's subconscious commands.

    To make her new life, she hopes to use her abilities to help others. She'll protect herself by the sorrow of what she lost, and the monster she was before and during her Durance, and use that to fuel a better self now. She'll protect her son and grandchild--and maybe that'll mean killing the 'grandma' they love, eventually. Emma lives in Central City to be close to Krew territory, in a cheap apartment where she pays in cash and the landlord doesn't ask questions. She lies to most everybody that she's a college student, but spends her time (when she's not babysitting) socializing with other Changelings or studying various things at the university.

    Spoiler: family
    Show

    Her daughter and son-in-law died during Katrina, and her husband's fetch was destroyed.

    Her surviving son adopted her niece and nephew. All live in New Orleans, much to Emma's relief after learning of the safety that city affords.



    Spoiler: Char Sheet
    Show

    Attributes (5/4/3)
    Int 2
    Wits 3
    Resolve 3

    Physical
    Str 1
    Dex 4 (include +1 from Darkling)
    Stamina 2

    Social
    Presence 2
    Manipulation 3
    Composure 2

    Skills (11/7/4)
    Academics 2 (Specialty: Law)
    Computer 0
    Crafts 0
    Investigation 4
    Medicine 1
    Occult 2
    Politics 2
    Science 0

    Athletics 1
    Brawl 0
    Drive 0
    Firearms 0
    Larceny 1
    Stealth 2 (Specialty: fly on the wall)
    Survival 0
    Weaponry 0

    Animal Ken 0
    Empathy 2 (Specialty: children)
    Expression 0
    Intimidation 0
    Persuasion 2
    Socialize 1
    Streetwise 0
    Subterfuge 2

    Merits
    Ricid Mask (3 points)
    Winter Mantle 2 (1 points (1 dot free))
    Acute Senses (1 point)
    Resources 3 (3 points)
    Hollow 1 (1 pt)
    Trod (1 pt)

    Freehold - Cayoodle Krew (Winter Court)
    Seeming - Darkling
    Kith - Mirrorskin
    Mien - a humanoid shadow, with her face and hands being made up piecemeal of several dozen different people, unsettling like an obviously fake Photoshop that nevertheless looks too real
    Mask - a 5-foot lady in her 20s with long, thin black hair. She is thin and looks fragile, but moves with a graceful step. Although she often wears other appearances, via Mirrorskin. She largely saves this one for when in fae society or with her family.
    Needle - Counselor
    Thread - Family (own and motley)

    Touchstone - her family (son and grandkids)

    Aspirations
    1. Protect her son and grandchildren (mundanely or from fae)
    2. Find her real face (an Icon, memory, or record)
    3. Use her resources/abilities (mundane or supernatural) to help others improve their lives.

    Favored are Mirror and Shield.

    Royal
    Mirror: Unravel the Trapestry
    Shield: Fortifying Presence

    Common
    Mirror: Glimpse of a Distanct Mirror
    Shield: Thorns and Brambles
    Crown: Hostile Takeover
    Winter: Slipknot Dreams




    Spoiler: Calliope Snowden
    Show
    Character Details
    Spoiler
    Show

    Name: Calliope 'Lily' Snowden (Literal Meaning - Voice of the Snowy Hills)
    Gender: Female
    Concept: 1920s Jazz Singer & Entertainer, turned modern-world Winter-Court Fairest Changeling.

    Seeming: Fairest
    Kith: Bright One
    Court: Winter (Cayoodle Krew)

    Needle: Provider
    The provider is loyal and generous. She internalizes her friends’ and family’s issues, and treats them as her own. She gives more than she takes, and is eager to please.
    Single Willpower: Give up something you care about because someone asks you to.
    All Willpower: Put yourself or someone you love at risk in order to provide for someone else.

    Thread: Friendship
    Those motivated by friendship use the strength of the people around them to stay strong. She surrounds herself with people who make her feel loved and wanted, and keeps them in mind when things get tough. She won’t let them down.
    Single Willpower: Follow a friend into a situation that is clearly disadvantageous to you.
    All Willpower: Follow a friend into a deadly or dangerous situation.

    -------------------------------
    Character Mask


    Character Mein




    Mantle Effects
    Temperatures drop around her, noticibly so. Snow seems to literally fall from her hair (her Mask hides this with making it seem like she wears some form of hair ornament) when she moves it, her Mein's lips are touched with the blue hue of winter's exposure, Her skin noticibly cool to the touch (even with the Mask up, mortals notice this as well, attributing it to a natural, but odd quirk of hers). Beyond that, there is of course her White-as-snow hair (showing contrastly as Raven Black behind the Mask).
    Her expressions and bodylanguage tends to be very..... passive would be the right word - or 'still'. like a leafless tree in a windless spot, clutched in winters cold, numbing embrace. It's not until she actively shows a level of emotion that the outer facade thaws and a certain comforting warmth is felt from her. Like being inside one's hearth and home in the middle of winter, fireplace roaring and stemming the freezing cold outside the threshold.

    -------------------------------
    Aspirations
    Find one of her Icons.
    Make a place to fully call 'home'.
    Learn more about the modern, mortal world.

    ------------------------------
    Size: 5
    Speed: 9
    Defense: 4
    Armor: 0
    Initiative Mod: 5

    Beats: [] [] [] [] []
    Experience: 0



    Attributes
    Spoiler
    Show

    (Power - Intelligence, Strength, Presence)
    (Finesse - Wits, Dexterity, Manipulation)
    (Resistance - Resolve, Stamina, Composure)

    (Mental)
    Intelligence: ••
    Wits: ••
    Resolve: •••

    (Physical)
    Strength: ••
    Dexterity: ••
    Stamina: ••

    (Social)
    Presence: ••••
    Manipulation: ••
    Composure: •••



    Skills
    Spoiler
    Show

    Mental (-3 unskilled)
    Academics: •
    Computer:
    Crafts:
    Investigation: •
    Medicine:
    Occult: •
    Politics: ••• (Court Intrique)
    Science: •

    Physical (-1 unskilled)
    Athletics: ••
    Brawl:
    Drive:
    Firearms: ••
    Larceny:
    Stealth:
    Survival:
    Weaponry:

    Social (-1 unskilled)
    Animal Ken:
    Empathy: ••
    Expression: •••• (Singing)
    Intimidation:
    Persuasion: ••
    Socialize: •• (Formal Freehold Ceremonies)
    Streetwise:
    Subterfuge: •



    Status, Frailties & Conditions
    Spoiler
    Show

    Health Dots: • • • • • • •
    Damage Tracker: [] [] [] [] [] [] []

    Willpower Dots: • • • • • • (Resolve+Composure)
    Spent Willpower: [] [] [] [] [] []

    Wyrd:

    Glamour Points: 10/10

    -------------------------
    Frailties
    Cold Iron (Innate)
    Explained further on Page 102 of CtL 2e Rulebook


    -------------------------
    Conditions
    (Clarity boxes - Condition Type)
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -



    Clarity & Touchstones
    Spoiler
    Show

    Clarity Dots: • • • • • (Wits+Composure)
    Clarity Damage: [] [] [] [] []

    ---------------------
    (Composure +1)

    1. -
    2. -
    3. -
    4. - Her Little Slice Of Heaven (A Local Jazz-Joint Calliope often visits when not working.)
    5. -
    6. -
    7. -
    8. -
    9. -
    10. -
    11. -



    Traits, Merits & Contracts
    Spoiler
    Show


    Seeming Blessing
    Gain an additional dot of one Power Attribute at character creation (Presence Chosen). You may spend Willpower points on another character’s behalf for purposes of the usual three-die bonus or +2 Resistance trait increase. You may still only spend one Willpower point per action.
    This ability costs a point of Glamour if any Condition is in play that would cause contention or mistrust between the characters, such as Leveraged or Notoriety.

    Seeming Curse
    In addition to your character’s other breaking points, she risks Clarity damage with a dice pool equal to half her Wyrd (rounded up) whenever her action — or inaction — leads directly to misfortune for her allies.

    Kith Blessing
    When the Bright One uses Socialize to be the center of attention, achieving three successes counts as an exceptional success.
    Flare: A Bright One always has a visible glow, even in the darkest of rooms, though the Mask normally prevents mortals from seeing it. She can spend a point of Glamour to turn this glow up to a dazzling brilliance that blinds her enemies for one turn; the Mask does not obscure this light. Each turn the Bright One uses this blessing, each enemy that can see her takes a point of bashing damage and rolls at a −2 on all Physical and Mental actions that turn.

    Favored Regalia
    1. - Crown
    2. - Shield

    ----------------------------
    Court Goodwiil - Night Revelers (The Chorus):
    (Functions like Dots in Allies Merit, and as One-Dot mentor for the court)

    Enchanting Performance: ••

    Goblin Bounty:

    Hob Kin:

    Hollow (Motley): •(••) (+1 Enhancement Dot from Safe Trod)


    Mantle of Winter: •••


    Market Sense:

    Resources (Motley): •(••••)
    T
    ----------------------------
    Summon the Loyal Servant (Common Crown)

    Fae Cunning (Common Shield)


    Gift Of Warm Breath (Common Spring)

    Ermine's Winter Coat (Royal Winter)


    Field of Regret (Royal Winter)

    Goblin’s Luck (Goblin Contract)




    Pledges & Goblin Debt
    Spoiler
    Show

    Type:
    Notes


    --------------------------
    Goblin Debt
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -
    [] -




    Equipment, Items, etc.
    Spoiler
    Show

    Items go here.


    Backstory and Such
    Spoiler
    Show

    Formerly a performer and 'private entertainer' (yes you should know what I mean here... hint hint, it usually requires removal of clothing), who enjoyed her jazz singing and the revelry in pleasurable company, still but a mere 18 years of age but a prodigy with her singsong voice. She ended up meeting a man, a handsome otherworldly appealing one at that. He was courteous, slow-approchable and every performance she did, there he was, listening to her, watching her, enjoying all she was and did.
    Over a few months it slowly develops past merely observation - flowers would be sent, cards of promises (none never broken), yet.... there was something.... predatory about it, but The Character (no idea for a name yet) merely pushed those barely noticable observations aside to enjoy the moment. He promised to never touch her without her permission, no matter where on the earth they would be, he wanted to show her the wonders beyond just that little spot in america she lived in - Boston, Paris, New Orleans, he wanted her to see them all. She merely had to take his hand.... and follow.
    So she did, and that was when she stopped being human, she was whisked through to Arcadia, the Man that had wooed her shifted into his True Gentry appearance, face alit with pride, possessive glee.... and She was changed by him, firstly in mind so she would accept the change of the body. She was made to look like the softer appealing version of the Gentry, pointed ears, high cheeks, a soft warm smile and striking green eyes. She was made to hold beauty standard that even the High Fae found more intriqueing that their fellow Gentry. Her Keeper made her so, when she was not needed, she was still, like a doll, just waiting for when next she would be needed - She was made to crave this, yet always denied the emotional experience after the moment, only remembering that something had happened with the emotional separation. She was a passionate flame of appeal when called to her Keeper's Side, smiles, songs and sensual enjoyment for Him and any other High Fae guests he may be entertaining.

    That was of course until her escape. She was reminded she'd be promised to be shown Paris, Boston, Egypt, etc. etc. So she softly asked the chance to be shown these places, it would make her happy and she would let that happiness in turn allow her Keeper an even more enjoyable plaything, which he'd seen and experienced before when he had on a whim decided to let her keep the emotional memory of an experience of singing for example.... so it tickled his fancy. At first he merely let her view astonishing paintings made by his other Changeling Servants, but he realized it was not fulfilling the promise made since it WASN'T the city shown, merely a simulacrum. So next up came the use of magical mirrors that would show the locations. Here came the mistake on her Keeper's part. He had shown her what her home was.... she had mostly forgotten it all after what had felt like 500 years of nothingness, her spark that made her a Bright One only stoked when her Keeper had the need for it after all, to keep her under control.
    But the view of her home town, it sparked something... a want... a need, the passionate desire to do something SHE wanted, not do what she had been told to do, to perfection. So with an explosion of bright light, so making her moonlight-woven skin go from a pale beauty into a blaze of light so bright it took her Keeper by such a surprise that he couldn't catch her, the magical mirror had another effect that seemed to require a level of desire to work - It was a portal that when combined with that burst of passionate desire to go home sucked her in and woosh, she was gone, the mirror splintering with the howling rage and promises that she would never escape him, he would find her again! The trip was uncomfortable, she was pulled through the Thorns, peeling off pieces from her soul, Icons scattered from each prick of a thorn...
    She woke up in the hedge, on some trod she had never seen before, much less knew where to go from there. She just followed the thornfree passage with a shivering, deepseated fear - but her desire and passionate need to return home, a home that her memories only really could remember as 'music, revelry, jazz'.... so as she neared an archway in the hedge, a little hobgoblin appeared and... well, some would say it took pity on her, and with but a small bargain, requiring just a tear from her, the Hobgoblin smiled and pulled aside a bit of hedge and.... well, there was a passage way that lead to what looked like a glass wall with.... water? yes, water on the other side of it. The moment she entered the passage, the hobgoblin pushed her along and did not stop even as the reached the 'glass', and it wasn't truely glass but, stillstanding water, unmoving and.... well, waiting to be touched. The Hobgoblin then said 'The bargain is made, and done, be on your way little one!' and with a surprising level of strength, she was pushed into that water and.... well she was back on earth! technically she was underwater, so she swam up, lungs burning with lack of oxygen, and..... Freedom!

    Some time later (months, maybe even a year or more), She can barely recall her time in Arcadia, and for that matter her memories of her formerly mortal life (just like every other Changeling ever), only major impressions remain, such as her Keeper, the basics of what she'd been made to do there.... her lack of control of doing what SHE wanted, and the fact that her desire to please and be rewarded with a remnant of happiness..... This was things she didn't forget. Nor had she forgotten the Hobgoblin that had helped her. Now where was she? well she'd ended up in the Mississippi River. within an easy-swim distance of the shore where the Green Bridge was above.
    She had been lucky to be found by another changeling who helped her out - an Ogre of The Night Revelers Freehold, that had a hollow that exited out through a door under that self same bridge. She'd been taken first to the Changeling society of New Orleans, given a chance to be taken care off since her experiences where something most of not almost everyone else could empathize with - they'd all gone through the same kind of thing after all, just with varying details.

    After a while, she slowly felt into place with another Freehold, The Cayoodle Krew specifically, more or less falling right into place with the Winter Court there. Calliope has also found a few people she can call friends along the way, having meshed into an informal Motley with them, even sharing a Hollow together - Safety in Numbers and in the ability to share resources, strengths and help protect eachother's weak points.

    ---------------------------------
    Synopsis/GM Proscribed Questions
    Briefly describe:
    -Who your character was before they entered the Fae.
    -How they ended up in Faerie, and their Durance
    -Who your character is now. Include their personality, Mask and Mein.

    Answer the following questions:
    -What is your character currently most afraid of
    -What is your character most likely known for in the Freehold
    -To whom is your character most loyal too?

    - Calliope (her original name has been forgotten even to herself, so she gave herself a new name) was an entertainer and 'companion' for the New York Nightlife back in the 1920s.
    - A male of the Gentry found her interesting and decided to take her with him, not by force, but by her merely tricked to go with him. her Durance was endless song, dance, companionship and all such things to a feverish extreme.... but every morning after each such episode, she had been drained of all emotional content of those experiences. Endless Ennui to make her moments of emotional experience ensure a might brighter and intense performance for her Keeper and whomever/whatever guests were also invited for such soirees and such.
    - Calliope (or 'Lilly' informally) has retained her passion for Jazz and often sings at her local-of-choice club (most songs are somber, deep jazznumbers about loss, about love not persued, etc.), and she even does the odd favor for The Night Revelers once in a while. She is very cold and sorrowful on the outside due to her Winter Mantle, her mask (as shown in image) is that of a beautiful Faerie-being, butterflywings and all. Her Mask (also depicted earlier) is that of an average-height young woman in her early 20s, Ravenblack hair, dark shaded eyes (one needs to look deep and closely so notice her eyes are a very dark blue, not a brown or muddled green). All of her appearance is of course touched by her Mantle in some way or fashion.

    - Calliope's primary fear is to be captured and taken back to her once-upon-a-time Keeper... and have all her emotional memory of what she experience drained away once more. It's a fear to the point lashing out with ice cold terror-induced hostility, even if someone just mentioned it in jest. She is THAT damaged from her expeirences.
    - That'd be her odd 'friendly' connection with the Goblinfolk and her innate understanding of bargaining with them, some speculate it's her Mein that seems to touch those Hobgoblins on some empathic level (or perhaps a mix of that and her original run-in with a goblin in the hedge during her Escape). whatever the case, she seems to be the ideal companion to bring along for any sort of interaction with those tricky Gobbos.
    - Her Motley Crew of Friends. She even shares a Hollow with them, which is about as intimately trusting one can get without actually also getting married and have children.


    Spoiler: Max Olsen
    Show

    Max Olsen
    Wizened Violinist
    Kith: Artist
    Freehold: Night Reveler (The Chorus)

    Attributes (5/4/3)
    Social
    Presence 2
    Manipulation 3
    Composure 3

    Mental
    Intelligence 2
    Wits 3 (+1 for Wizened)
    Resolve 2

    Physical
    Strength 2
    Dexterity 2
    Stamina 2

    Wyrd 1

    Advantages
    Size 5
    Health 7
    Speed 9
    Wp 5
    Max Clarity 7
    Initiative 5
    Defense 4

    Skills (11/7/4)
    Social (Animal Ken 1, Empathy 1, Expression 3, Intimidation 0, Persuasion 1, Socialise 2, Streetwise 1, Subterfuge 2)
    Physical (Athletics 2, Brawl 1, Drive 1, Firearms 0, Larceny 1, Stealth 2, Survival 0, Weaponry 0)
    Mental (Academics 2, Computer, Craft 1, Investigation 1, Medicine 0, Occult 0, Politics 0, Science 0)

    Specialties
    Academics (Music)
    Expression (Violinist)
    Socialise (Bars)

    Aspirations
    Attend a Night Reveler party
    Play for an audience again
    Protect other Changelings from the Fae

    Blessing: Gain an additional dot of one Finesse Attribute at character creation. Your character can take a Build Equipment action (p. 196) to transform one kind of material into another, as long as she has the appropriate tools to work with what she has. For instance, she could spin straw into gold with a spinning wheel, or forge steel into diamond with an anvil and hammer. This counts as a five-die bonus for purposes of determining the required successes. This ability costs a point of Glamour per action if she’s jury-rigging, but in this case she can improvise her tools as well; she might spin straw into gold by running it around a ceiling fan, or forge steel into diamond by running over it with a car.

    Curse: In addition to your character’s other breaking points, she risks Clarity damage with a dice pool equal to half her Wyrd (rounded up) whenever an unpleasant surprise takes her off-guard.

    Regalia: Jewels

    Kith Blessing: Choose either Crafts or Expression. When the Artist uses a Specialty for art with that Skill, achieving three successes counts as an exceptional success. Choosing Expression
    Tools of the Trade: A good Artist is never without her tools. She can spend a point of Glamour for her player to gain bonus dice equal to her Wyrd, to a maximum of +5, on a Crafts or Expression roll with one of her Specialties pertaining to creating art. All the necessary implements of her craft manifest around her for a scene.

    Cold Iron
    p.102

    Mien: Looks like a carved wooden marionette over a metal frame. Anyone who spent sufficient time in the Orchestra begins to take on some of the characteristics of their instrument and so Max is now a man made of dark varnished wood like a violin. His face looks like the face he had when he was taken and is able to move as if it was still flesh. His body is still scratched in places from his passage through the Hedge.
    Mask A tall thin man in his twenties with close cropped brown hair

    Needle: Visionary
    The visionary acts to challenge himself. He seeks new and unique ways of doing the same mundane tasks, and can’t stand repetition.Single Willpower: Refuse to use the same method twice.All Willpower: Put yourself in danger attempting a new method

    Thread: Friendship
    Those motivated by friendship use the strength of the people around them to stay strong. He surrounds himself with people who make him feel loved and wanted, and keeps them in mind when things get tough. He won’t let them down.Single Willpower: Follow a friend into a situation that is clearly disadvantageous to you.All Willpower: Follow a friend into a deadly or dangerous situation

    Touchstone
    Friend: Julia, New Orleans bar owner who Max knew from before the time he was taken. He has not told her who he is.

    Spoiler: Contracts
    Show

    Favoured Regalia: Jewels and Mirror

    Jewels
    Light-Shy (Common)
    -1 Glamour, No dice pool, instant action
    -Effects: The changeling becomes invisible to the mind, affecting all senses, though recording technology still detects her. The Contract ends if she takes any aggressive action, such as an attack or shouting at someone, or inflicts any kind of harm or supernatural effect on anyone.
    -Wizened: The Domovoi can invoke this Contract on an object. People who saw the object previously, and would expect it to still be there, make up a rational excuse for why it’s gone. If anyone accidentally moves or knocks over the object, the Contract ends.
    -Loophole: The changeling stands unmoving, in darkness or deep shadows, for one minute.

    Blessing of Perfection (Common)
    -2 Glamour, No dice pool, Instant action
    -Effects: The changeling lovingly caresses and speaks to an object. Her attention bestows a blessing on the ob-ject, which repays her by replacing its equipment bonus with her Wyrd rating. The changeling can instead target another person’s Crafts, Medicine, or Computer action by speaking words of encouragement while he works, replacing his Skill rating with her Wyrd.
    -Wizened: A blessed object retains the bonus to all rolls made to use it for the scene.
    -Loophole: The changeling accepts payment to enact this Contract, then buries the coins or other traded object.

    Changeling Hours (Royal)
    -1 Glamour, +1 per 5 Size, no dice pool, instant action, one chapter duration
    -Effects: The changeling moves her arms to “draw” a clock in the air between herself and the object. She then mimics turning the hands of the clock backward, forward, or halting them. This Contract can create three different effects. The changeling chooses which to use when she invokes the Contract.Rewind the clock: The item becomes as new. The Contract repairs one point of damage per turn and re-places missing parts, restoring up to her Crafts rating in Structure.Speed the clock: The item corrodes, suffering one point of damage per turn that ignores Durability, up to her Crafts rating in damage.Freeze the clock: The item freezes in time and place, rendering it impossible to move and immune to damage or change.
    -Wizened: The changeling may make the freezing effect permanent by also spending a point of Willpower. Supernatural powers that override this permanency prompt a Clash of Wills.
    -Loophole: The changeling names a former (not cur-rent) owner of the object.

    Hidden Reality (Royal)
    -1 Glamour, No dice pool, Instant Action
    -Effects: The character imagines the world not as it is, but how it might be, and chooses one of the differences to become reality. She may alter a feature of her surroundings, as long as it could have always been this way. For ex-ample, she can create a hidden latch on a box, or a door on a wall, as long as no one else has seen that it wasn’t there yet during this scene. The change must be minor in scope and part of an existing object, which must be lifeless — she can’t grow a new branch on a tree — though it may be of any Size. Changes vanish at the end of the scene, or when no one pays attention to them, whichever comes first.
    -Wizened: A Hatter may pay an additional point of Glamour to create whole new objects that could reason-ably be found in the area, like a set of keys on a nearby table, or a car parked in the garage.
    -Loophole: The changeling makes a show of looking for the feature — turning a box over in her hands and pressing random parts of it, before she “finds” the secret compartment — and expresses surprise when she finds it. This makes the invocation take one full minute.

    Mirror
    Walls have Ears (Common)
    -1-3 Glamour, No Dice Pool, Instant Action
    -Effects: The changeling holds an item up to his mouth, and tells it a secret from his time in Arcadia. The object tells him a secret in return.The changeling can invoke any of these effects, at a cost of one point of Glamour each:• He knows how the object is constructed and all its weak points. Halve the object’s Durability (round-ed down) for any attack he makes against it, and add his Intelligence rating as bonus dice to repair or modify the object.• He knows how to use the object to its best effect, and his player gains the 9-again quality on dice rolls to wield or use it. • He sees a vision of the person who last handled or touched the object, as well as the circumstances of the scene. The vision shows anyone within three meters of the object at that time.
    -Wizened: The Wizened’s player may spend one point of Glamour per additional point in time he wishes to view. He must either specify a point in time by who was present and the general circumstances, or simply view the last person to handle the object before the most recent one he’s already seen.
    -Loophole: The changeling is in public, among mortals who can hear him speak his secret aloud.

    Glimpse of a Distant Mirror (Common)
    -1 Glamour, No Dice Pool, Instant Action
    -Effects: The changeling looks into any reflective surface, which becomes a window that looks out through another such surface that has reflected his face before. Anyone who looks into this window can see what’s on the other side. The view is only as clear as the surfaces allow — a muddy pool creates a muddy view. After the Contract ends, the change-ling sees himself wrong in the surface for the rest of the scene, glimpsing hints of the mirror people on the other side.
    -Loophole: The changeling looks into a mirror belonging to someone who has sworn enmity against him. He may steal this mirror and take it with him (or may have already done so in the past), as long as he does not claim ownership over it.



    Spoiler: Merits
    Show

    Night Revelers Mantle (.)
    -#The Chorus- Musicians, singers and other musical performers. Mantle is the sound of a far off jazz band or second line. Gain Glamour whenever your performance causes another individual to loosen their inhibitions.
    0- Gain dice equal to mantle on mundane musical performance rolls. 00- Gain dice equal to mantle to seduce or persuade someone using your performance. 000- Once per scene apply the insensate or deafened tilt to a single individual with a successful performance. 0000- Once per scene apply the Inspired, or Wanton Conditions on a single individual with a successful performance. 00000- Once per scene apply the Inspired or Wanton Condition on all observes (does not require a successful performance roll).

    10 dots

    Changeling Merits
    Acute Senses (.)

    Brownie's Boon (.)


    Human Merits
    Allies (Musicians) (.)
    -Each dot represents a level of influence in the group. One dot constitutes small favors and passing influence.
    Spoiler
    Show

    The Storyteller assigns a rating between one and five to any favor asked. A character (or motley) can ask for favors that add up to her Allies rating without penalty in one chapter. If she extends her influence beyond that, her player must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If the roll is successful, the group does as requested. Failed or successful, the character (or motley) loses a dot of Allies, but Sanctity of Merits applies. On a dramatic failure, the organization resents her and seeks retribution. On an exceptional success, she doesn’t lose the dot.One additional favor a character can ask of her Allies is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if she knows the character possesses the relevant Merit). The favor’s rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds the character’s Allies. If the block succeeds, the target cannot use the blocked Merit during the same chapter.


    Alternative Identity (.)
    Spoiler
    Show

    -Effect: Your character has established an alternate mundane identity. The level of this Merit determines the amount of scrutiny it can withstand. At one dot, the identity is superficial and unofficial. For example, your character uses an alias with a simple costume and adopts an accent. He hasn’t established the necessary paperwork to even approach a bureaucratic background check, let alone pass. At two dots, he’s supported his identity with paperwork and identification. It’s not liable to stand up to extensive research, but it’ll turn away private investigators and internet hobbyists. At three dots, the identity can pass thorough inspection. The identity has been deeply en-trenched in relevant databases, with subtle flourishes and details to make it seem real even to trained professionals. Additionally, the Merit reflects time the character has spent honing his persona. At one or two dots, he gains a one-die bonus to all Subterfuge rolls to defend the identity. At three dots, he gains +2 instead.You can purchase this Merit multiple times, each time representing an additional identity.


    Danger Sense (..)


    Contacts (Night Revelers) (.)

    Fast Talking (.)

    Resources (.)
    Hollow (.)



    Spoiler: Background
    Show

    Before
    Max was once a music student from Chicago. He was clever enough but did little to apply himself in school. He wanted to play the violin for a living. He was talented enough by the standards of most but was nowhere near talented enough to make a career out of it. There were far too many people like him who were just good enough and there were too few jobs to support everyone. As he came to the end of his education he was faced with the prospect of working out what the hell he was going to do with his life.

    Max and a few college friends used to take periodic trips down to New Orleans for the music, the bars and for Mardi Gras. Most of his friends were there for the drinking but Max took every opportunity to play that he could even if it was only busking for tips. On one occasion he had developed enough of a reputation to be asked to travel to Lafayette with a local band whose own violinist was off sick. Even in a fairly small venue it was the most fun he'd ever had, and the crowd seemed to appreciate him. At the back of the crowd something else was watching his performance and Max never made it back to his room that night.

    The Durance
    The Fae who had taken him was called the Conductor by it's mortal servants. The Conductor seemed to like music and all those who played it, and over time had brought mortals to it's castle to play it for him by the hundreds. The Conductor presented itself as a humanoid figure of indeterminate shape and gender where no two people could agree on it's appearance. It would watch it's captive orchestra from a throne at the lowest point of the room and occasionally applaud when it seemed pleased with the performance. It never signaled it's displeasure, but those who could not adapt to their situation or who were unable to play well on command tended to disappear. Those who remained were gradually reshaped by the Conductor to better fulfill their role in the orchestra. Sometimes the Conductor's other servants were expected to assist. Many of those who had been there the longest were little more then automatons who were rooted to the spot and could no longer talk, only play their instruments.

    Most people who were brought to the Orchestra were assigned music to play according to their talents although some were forced to adapt and learn to play whatever instruments they were asked to play. The Conductor had usual tastes according to human ears. Those few servants who were capable of talking to each other debated whether their captor really understood music at all and was only going through the motions of being a fan. Others speculated that the Fae were capable of discerning melodies in the music that mere humans were not capable of appreciating once there was enough people playing at the same time. As such, playing in the orchestra was often repetitive, especially as performances could go on for hours or days at a time. When not performing those mortals who were able were tasked with maintaining the castle, but were otherwise left to their own devices until the Conductor returned and had need of them again. Max was one of these servants, who was tasked with maintaining the instruments and the older members of the orchestra.

    Time passes differently beyond the Hedge. Max was taken in the mid-90s and would eventually escape some 25 years later, but he believes that far more time passed for him during his captivity even if much of it is now a blur. He eventually escaped because the Conductor chose to stay away for a much longer time. For whatever reason the Castle had begun to degrade. Parts of it became damaged and fell in leaving the place open to the outside. Doors and windows became unlocked for the first time any of the captives could remember. Some chose to stay for fear of what the Conductor would do to them if they tried to escape. Some of the newer captives chose to flee and Max was talked into going with them. Most of the escapees were lost in the Hedge. Max was among those who made it back.

    Now

    Max has been back less then a year at this point and was taken in by the Night Revelers after one of them witnessed his emergence from the Hedge. Since then he has been trying to put his life back together. Much of his old life is now a blur where he can only remember the occasional name or face without putting them in any context. He does remember New Orleans enough to find staying here to be comforting. He has been told that New Orleans is at least safe from the Fae, but is not entirely sure that he believes it yet. Not without knowing the details. He's not sure anyone is in a position to say what the Fae are and are not capable of. Still, after having been taken after leaving New Orleans perhaps everyone has a point.

    Max has not yet come to terms with the trauma of his durance. He often looks tired and a little haunted by memories of those he was separated from in the Hedge and others he left behind in Arcadia. He also tends to be fairly untidy unless someone has persuaded him not to be. It is far easier to dress in jeans and a band t-shirt then it was to worry about what other people think of you. Similarly, wherever he's staying is typically a mess unless he's really paying attention. It is refreshing not to have anyone forcing him to care about things like that.

    Freedom and consumer goods have started to cheer him up a little. As has the fact that the Internet gives him access to more music then he'll ever have time to listen to. Given his durance his relationship with music is necessarily conflicted, but his time in the orchestra was in many ways only a particularly horrible domestic chore as it was when he had to clean and polish the floors of the entire castle. Having the freedom to listen to and play what he wants instead makes him feel human and is a rebellion against what was done to him. He can still remember what happened to the older members of the orchestra and how their eyes still showed signs of awareness. Sometimes music can help him forget memories like that and the fact that he could easily have been one of them.


    Last edited by Bennosuke; 2020-08-17 at 06:59 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  3. - Top - End - #3
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Proposed Rule Adjustments

    Spoiler: Homebrew/House Rules
    Show
    *A beat is gained when there is damage in the third to farthest box (first negative modifier) rather than at the farthest box.
    *Anytime your character does something that makes them challenge their perception (ie a breaking point) they earn a beat, regardless of whether or not they fail their roll and gain clarity damage.
    *To make conditions more meaningful and to improve the rate of xp gained, I will give one beat for appropriately role playing the condition and a second for the mechanical resolution of the beat.
    *We are going to use a modified system for group aspirations, in which I choose the aspirations (see below), and as they are approached or reached, all players will gain a personal beat.

    Spoiler: Contracts
    Show
    The Night Revelers
    The Chorus:
    The Second Line (Royal): The musician’s song is a dominating overwhelming force, and all those who hear it can’t help but stop what they are doing to join in and dance or play along.
    Cost: 2 Glamour, Dice Pool: Presence + Expression + Wyrd vs. Resolve + Composure + Wyrd
    Success: All those within earshot continue to dance or try to play along for as long the musician plays (Note that this does not stop a target from performing other actions such as texting or firing a gun while they are enraptured). Exceptional success: They will follow the musician in a parade as the musician performs.
    Loophole: The musician plays with a band made up of at least half changelings.
    Soothe the Savage Beast (Royal): The musician’s performance calms the soul, making violent designs nearly impossible to perform.
    Cost: 3 Glamour, Dice Pool: Manipulation + Expressoin + Wyrd vs. Resolve + Composure + Wyrd
    Success: All those in earshot suffer a -3 to any form of attack. Exceptional Success: Those in earshot are completely incapable of attacking the performer or their allies.
    Loophole: The performer must be performing while vulnerable (ie out in the open and close enough to be appropriately be attacked).
    Killing them Softly (Common): With this contract the Changeling channels their rage into a cacophany of notes that grow faster and faster till they hurt the head and splits the eardrums, literally damaging all those who hear.
    Cost: 2 Glamour, Dice Pool Dexterity + Expression + Wyrd Vs. Stamina + Wyrd
    Success: All those within earshot other than the performer and their band take bashing damage that ignores armor equal to the success difference. Exceptional Success: The attack does lethal damage
    Loophole: The performer has taken any form of damage from any listener present prior to playing.
    Rock Star Seduction (Common): We all know how sexy a musician can be. The Reveler simply mentions that they are a musician, lubricating further social rolls for them.
    Cost 1 Glamour, Dice Pool Presence + Presence + Wyrd vs. Composure + Wyrd.
    Success: The Changeling gets 2+ modifier to all social rolls with their target for the remainder of the scene. Exceptional success: The target gains the swooned or wanton condition.
    Loophole: The target has heard the performer’s work during the same scene before the social interaction begins.
    Anyone can Dance (Common): Music can inspire and embolden even the meekest of souls, making them feel more capable of dancing and performing great physical feats. The Night Reveler sings a song of encouragement which emboldens their target thusly.
    Cost 1 Glamour, Dice Pool Presence + Expression + Wyrd
    Success: A single target in earshot gains 3+ to a single physical based roll in the same scene. Exceptional Success: The effect provides the 3+ benefit for the entire scene.
    Loophole: The Reveler has stolen or been gifted an article of clothing from the target.

    The Ensemble:
    The Speech of Carcosa (Royal):The Changeling speaks in riddles and tongues; an incomprehensible litany of obsenties regarding the far off isles of The King in Yellow that drives the listener mad.
    Cost 3 Glamour. Dice Pool Presence + Expression + Wyrd vs. Resolve + Composure + Wyrd
    Success: All mortals in earshot take a Breaking Point at -1 and take the shaken condition as part of their breaking point. Exceptional Success: The Contract affects Supernaturals and inflicts Bedlam.
    Loophole: The Changeling is on a stage and has the crowd’s full attention before enacting the contract
    Perfume Tongue (Royal): The Changeling draws on their ties with the spirit of the performer to make their words unignorable. Even the most meek person speaking in a noisy bar suddenly draws the attention of the entire room, and even the boldest lie is suddenly hard to disprove.
    Cost 3 Glamour. Dice Pool: Composure + Expression+ Wyrd
    Success: You may reroll as many Expression, Persuasion, Socialize or Subterfuge rolls as you gain successes on the contract, and take the better of the two rolls (Rote). Exceptional Success: You may rote as many rolls as you like for the scene
    Loophole: The Changeling must eat an entire head of raw garlic immediately before enacting the contract.
    Stage Combat (Common): The Changeling uses their understanding of choreography to drive their fighting abilities to new heights.
    Cost: 1 Glamour. Dice Pool: Int + Athletics + Wyrd
    Success: The changeling adds their Athletics to their next Brawl or Weaponry roll. Exceptional Success: The effect lasts for the entire combat.
    Loophole: Somebody tells them to “Break a Leg” before combat begins; this must be unprompted
    Exit Stage Left (Common): The Changeling uses their knowledge of stage direction to move out of sight and immediately vanish without a trace.
    Cost: 2 Glamour. Dice Pool Wits + Stealth + Wyrd
    Success: The Changeling moves out of eyesight of all witnesses and effectively Portals without needing to find a suitable portable. The Contract always deposits the Changeling in a new and random location in The Hedge (or in reality depending on where the contract is activated). Exceptional Success: By imagining the location very hard, the Changeling is able to dicatate where they appear.
    Loophole: The Changeling is dressed in a costume of a figure known for stealth (ie a Ninja or a spy). The costume has to be explicit enough that an observer would know who or what they were dressed as.

    The Makers:
    Art Walk (Royal): The Changeling steps into a painting or photograph that he/she knows well, and and exit another painting/photograph that they are similarly familiar with.
    Cost 2 Glamour and 1 Willpower, Dice pool Wits + Academics + Wyrd
    Success: The changeling literally steps through the frame of a painting. Once they are entirely through, they are to anyone who looks at the art piece and take on the medium and style of a piece of art (all jagged impressionistic lines or broad thick paint strokes). The Changeling can bring with them any who it is holding hands with (no chain of hands like in Mirror Walk). All people and objects in the picture remain inanimate and immovable. The Night Reveler may walk “off screen” and appear in another painting or photo.
    Exceptional Success: The portal remains open for the scene and anyone may pass through freely with the changeling’s permission in either direction without the need to link hands.
    Loophole: The Changeling made the piece of art themselves.
    Golem (Royal): The sculptor creates a statue out of whatever material they prefer that with the expenditure of Glamour can be activated to defend them. The sculpture is a mindless brute that neither speaks nor has a personality and simply follows commands.
    Costs 1 glamour and 1 willpower to make, then 1 glamour to activate, Dice Pool Resolve + Crafts + Wyrd. Note a Golem can only be created once per Story (not scene or chronicle).
    Note that the process of making the Golem takes 10 - “number of successes” in days to make
    Success: The golem is created and can be activated once per scene with 1 glamour. Once activated the Golem follows commands or otherwise acts to immediately defend its creator. Exceptional Success: As success but the Golem is able to speak and does not require a point of Glamour to activate.
    The Golem has the following stats: Str 4, Dex 2, Stm 3, Athletics 1, Brawl 3. The Golem does bashing damage. Health is 5 + success rolled during creation. Speed 8, Initiative +3, Defense 3, Armor 3. It is controlled by the ST, but follows direct commands from its creator.
    Loophole: Blood is the water of life. The creator bathes their golem in 4 lethal damage worth of blood human.
    Dream Catcher (Common): The changeling creates two identical piece of art, placing one in their targets bedroom, and keeping the second in their own. This Dream Catcher then acts as a portal directly into the dreamer’s Bastion, activated only by the contract owner.
    Cost: 1 Glamour and 1 Willpower to create the Dreamcatcher. Dice pool to create Resolve + Crafts+ Wyrd. No dice to activate.
    Success: The Dreamcatchers are successfully created. If the Dreamcatchers are appropriately placed, and the target is asleep, the creator can spend 1 willpower point to open a portal directly to the target’s Bastion. The portal stays open for as long as the creator wills it, though anyone can pass through this portal as long as it is open. Exceptional Success: The Dreamcatchers are so well made, the creator does not have to spend willpower to activate them.
    Loophole: The Dreamcatcher is made out of “Weeping Willow” wood, a tree that only grows deep within the Hedge.
    No Mistakes in Art (Common): The Changeling paints or patches wounds on a companion, fixing their injuries by replacing their accident with art. The Reveler must have their art supplies with them when activating this contract.
    Costs: 2 Glamour. Dice Pool Wits + Crafts +Wyrd
    Success: The changeling heals 1 bashing damage for every success. The act takes 1 full turn. Exceptional success: The act of restoring life fills the Changeling with pride, restoring all willpower to the Night Reveler.
    Loophole: The Changeling possess a belonging of the one who injured the subject of the Contract.





    Spoiler: My PBP Rules
    Show

    *I expect every player to post about once a day (though exception will obviously be given when real life gets in the way, which it always does). If a player has not posted in more than a day, and the entire game is held up by what their character is going to do, I will take over for the player till they get back. Lastly, I reserve the right to boot a player if this becomes a chronic problem. I don’t like doing this, but with so many players, the game can easily get bogged down if one or two of them is a repeat offender.
    *As there are no real Game Sessions, IC gameplay will be broken into "Chapters" and "Scenes". A game session is equivalent to a "Scene", which will be composed of a number of movements of the story.
    *Beats will be allotted throughout each Scene, but also at the end of a Scene, like at the end of a Game Session.
    *XP can only be spent at the end of a Game Session.
    *Extra beats will be given out at the end of a Chapter as appropriate
    *Merits and equipment will be gained as appropriate without the expenditure of XP based on roleplaying. For example, if your character robs a bank, he will gain Resources without spending XP.
    *Beats will be given out both for completing and for taking sufficient steps towards completing an aspiration
    *Please stick up for when you feel a character has a fulfilled an aspiration, I am only human and cannot remember every character's three aspirations at all times.


    This Post is Reserved for a List of the NPCs

    The Naive
    #Simon Petrow: Simon is the landlord and owner of the Motley’s home. The man is an out of touch second generation Greek business man. He runs a small Realty firm located in the Garden District, and lives in a luxurious little number off of Saint Charles. However, the man’s greed is only overshadowed by his stinginess, and despite the fact that the motley mostly pays their rent on time, Simon still hasn’t gotten around to repairing the roof, fixing the heater, or bringing in someone to trim the bushes that line the building. He is a short squat man with a shiny scalp that is quickly loosing its curly hair. He prefers oversized expensive suits that reek of the cigars he is always smoking, and he rarely travels anywhere without his miniature poodle, Titus.


    #Richard: A mortal who is a super fanboy of Imere's alter ego, Starplan. He's not bad at Dance Dance Revolution. Perhaps he will have some relevance in this story of ours.


    The Changed
    #Kitsune: A Beast of the Maker's Court of the Night Revelers Freehold. Kitsune's mask shows a voluptuous girl with shoulder length hair that may at one point have been dyed a bright green but has now faded to an off bleached color. She tends to dress in modern emo fashion, like she shops at a hot topic. Behind the mask, she has two vulpine ears poking through her hair and a long fluffy red tail. The girl has a reputation for being a bit of a borderline personality, and there is a little gossip in the Changeling community surrounding her promiscuity.

    #Typhon: A mysterious reptilian Changeling who came out of nowhere to investigate the Motley when Kitsune appeared. He bore a badge that identified him as a servant of the Changelings of New Orleans, but so far no one has ever hear of him or his role before. He has a reptilian snout and is covered in dark brown scales.

    #Calvin: A wizened of the Tumbledown market, and employee of The Exchange. His Mask shows patchy facial hair, warm blue eyes, and a receding straw-colored hairline. His Mein shows skin that is thin and leathery, cracking at the edges like yellowed parchment. Ink spots and numbers in various languages seem to appear and flow across his skin as if suddenly written into existence then scrubbed away. He also sounds like he's from Texas.

    #Freddy: A Darkling with mottled dark purple skin, pointed bat ears, and needle like teeth that poke out from behind an unruly beard. He is a gamer whose skills are quiet secondary to Imere's which has resulted in a jealous rivalry that is very one sided.

    #Annie the Black Widow: A Wizened of the Tumbledown Market Freehold. Kitsune insists that Annie is the only one who can help her escape New Orleans. She appears to be of Asian descent, with a round face and shoulder length straight black hair. Her Mein reveals four segmented spider legs, and obsidian compound eyes.

    #Skydog: A bartender at a small hole in the wall pub off of Bourbon Street, called Idlewild. His mask shows a thin man in his thirties with a wet mop of straw blond hair, and a matching mutton chop mustache/sideburn combo. He has sad bloodshot blue eyes that somehow go with his innocent toothy grin. But to a Changeling, the man is like a human-dog hybrid, with droopy muzzle and long heavy ears. He is friends with Songbird and promised the Changeling the opportunity to perform at his bar. He is known as a talented guitarist and is a member of the Night Revelers. He's promised to keep his ear to the ground for the Motley, but doesn't want to get too heavily involved.

    #Marv: Marv is a member of the Night Revelers, a chef at Galatouire's, and the right hand of the Domino, Creed. Marv's mask is a short hard white man with a shaved head, bushy eyebrows, and a nose like an eagle's. His arms are thick and well muscled, stretching the white linen sleeves of his uniform. Behind the mask, Marv's skin is actually green, and two short yellow-brown horns protrude from his forehead. Tusk like fangs protrude from his massive mandible, and his human brown eyes are actually yellow with cat's pupils.

    #Lady Ezmirelda: Lady Ezmerelda is the Queen of The Lagniappe Tribunal's Winter Court. She is a fairest with a powerful and chilling mantle. Her skin is like alabaster, her blonde hair literally the finest threads of white-gold. Her Mask shows her hair hidden under a small black french bonnet, but her Mein reveals this to be a shimmering jeweled tiara, and she carries a jeweled scepter.

    #Sparky: Sparky is an aged fire Elemental, whose Mask showed a handsome African American man in his fit 60s, though in his Mein his grey hair was instead a low kindling fire, his eyes burning like emeralds. Sparky had been a native to the New Orleans Treme, and knew the city like few others did. He is a member of the Cayoodle Krew and a friend of Reggie's.

    The Strange

    #Red and Green Ogre: Two giants who guard a road in the Hedge. They serve Queen Aubrey. Though one has near crimson skin, and the other's a dark mottled green, both have the same mop of greasy black curls, the same pointed horns jutting from their foreheads, and the same massive frame that allows them to tower over even Big Tom. Red Ogre holds a massive club that appears to be fashioned from the trunk of a tree, its hitting end tipped with the spikes of a dozen or so gnarled roots. Green Ogre instead holds a sword, about the length of Songbird's body, rusted and chipped.
    Last edited by Bennosuke; 2020-07-09 at 11:02 AM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  4. - Top - End - #4
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Motley Info

    Spoiler: Character Box for the Black Knight
    Show

    Clarity: [/] [] [] [] []
    Willpower: 5/6
    Health [] [] [] [] [] [] [] [] []
    Glamour: 8/10
    Beats/EXP: 3/1
    Tilts/Conditions:
    Spoiler: Aspirations:
    Show

    1. To Protect the Downtrodden and Neglected.
    2a. To protect the Daughter and find out why she does not remember him.
    2b. To keep his heart melted and free of the Gentry.
    3. To regain his memories of who he was before he became the Black Knight.




    Spoiler: Character Box: Sebastian
    Show
    Clarity: [] [] [] [] [] []
    Willpower: 4/5
    Glamour: 9/10
    Health: [X] [] [] [] [] [] []
    Beats/Exp: 3/3
    Tilts/Conditions: Informed (Hallow's Eve Contract)
    Spoiler: Aspirations
    Show
    Aspiration 1: Decipher the stolen Fae book
    Aspiration 2: Attend a Lagniappe function entirely without running away home
    Aspiration 3: Get a Sunday puzzle published in the Times




    Spoiler: Character Box: Reggy
    Show
    Clarity: [/] [] [] []
    Willpower: 2/5
    Glamour: 5/10
    Health: [] [] [] [] [] [] [] []
    Beats/Exp: 1/3
    Tilts/Conditions:
    Spoiler: Aspirations
    Show
    1. Sort out the Charity Hospital gala
    2. Find a gift to officially welcome Songbird to the group
    3. Find out where the disappeared changlings are going




    Spoiler: Character Box: Songbird
    Show
    Health: [ ][ ][ ][ ][ ][ ][ ]
    Clarity 5 [/][ ][ ][ ][ ]
    Willpower 2/5
    Glamour 7/10
    Beats/Exp: 0/2
    Spent XP: 1xp for Enchanting Performance
    Tilts/Conditions:
    Goblin Debt:

    Aspirations:
    -Become famous again.
    -Find Kitsune.
    -Meet his Fetch.



    Spoiler: Emma
    Show
    Health: [ ][ ][ ][ ][ ][ ][ ]
    Clarity 5 [ ][ ][ ][ ][ ]
    Willpower 3/5
    Glamour 10/10
    Beats/Exp: 0/0
    Spent XP:
    Tilts/Conditions:
    Goblin Debt:

    Aspirations
    1. Protect her son and grandchildren (mundanely or from fae)
    2. Find her real face (an Icon, memory, or record)
    3. Use her resources/abilities (mundane or supernatural) to help others improve their lives.


    Spoiler: Max
    Show
    Health: [ ][ ][ ][ ][ ][ ][ ]
    Clarity: 7 [ ][ ][ ][ ][ ][ ][ ]
    Willpower: 5/5
    Glamour: 10/10
    Beats/Exp: 0/0
    Spent XP:
    Tilts/Conditions:
    Goblin Debt:

    Aspirations:
    -Attend a Night Reveler party
    -Play for an audience again
    -Protect other Changelings from the Fae


    Spoiler: Calliope
    Show
    Health: [ ][ ][ ][ ][ ][ ][ ]
    Clarity: 6 [ ][ ][ ][ ][ ][ ]
    Willpower: 6/6
    Glamour: 10/10
    Beats/Exp: 0/0
    Spent XP:
    Tilts/Conditions:
    Goblin Debt:
    Aspirations
    -Find one of her Icons.
    -Make a place to fully call 'home'.
    -Learn more about the modern, mortal world.




    Spoiler: Motley Shared Merits
    Show
    Motley Shared Merits
    #Safe Place O


    Spoiler: The Motley's Home
    Show
    Gallery house (See Koch Mays House). The property has a small front lawn and back lawn, a narrow driveway, and and surrounding wrought iron fence. The property sits at the border of the CBD, just South of St. Charles circle. It has 2 upstairs bedrooms, and one upstairs bathroom. It has a master bedroom downstairs, as well as a bathroom, full kitchen attic and basement. The building is in general disrepair; there always seems to be a leak in the roof, and the toilets never seem to flush enough. The building would stand out like a sore thumb if it were on St. Charles, but being a few blocks back, no one seems to notice how strangely grand this house is relative to the others in the immediate neighborhood.


    Motley Shared Aspirations
    # Discover information regarding the city's Hallow's Eve Contract
    # Raise the Motley's standing within the city
    # Improve the overall safety of the Motley's home
    Last edited by Bennosuke; 2020-08-17 at 06:39 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  5. - Top - End - #5
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: (OOC) New Orleans by Night CtL 2E

    Alright, so spitballing some possible connections. I would say, first, that the easiest connection for Sebastian would be to the Black Knight. Given his various literary, occult, and folklore interests, having a real Arthurian legend suddenly appear would absolutely have been on his radar, and he would also want to find out more. He probably skimmed social connections with him, maybe showing up at the same time and places. Eventually, he would have started writing letters offering help to figure out his path.

    Imere would be the hardest, since he doesn’t really intersect with those worlds. However, this could be a “friend of a friend” situation? Sebastian is however very knowledgeable so maybe a particularly esoteric cure needed access to his library?

    Reggy is somewhere in the middle. Sebastian would appreciate his fight to keep care open for people. He wouldn’t be able to directly help that mission, probably.

    If possible, I’d like to make my access to the Hedge and my Hollow a door drawn with ink Sebastian makes. That way I can create it at the house we’ll be sharing.

  6. - Top - End - #6
    Colossus in the Playground
     
    Thanqol's Avatar

    Join Date
    Apr 2009

    Default Re: (OOC) New Orleans by Night CtL 2E

    Introducing

    Imere Tsul

    AKA StarPlan

    The Fairest Of Them All

    Concept: Youtube star turned skeevy back-alley surgeon


    Once Upon A Time the greatest general of Faerieland fought a war against the forces of evil. Her campaign went well until a traitor's poisoned arrow struck her down and she lay dying. In desperation, the forces of Light turned to the human world - they would find the greatest mortal medic and bring her to treat their master. Unlike in previous ages where seeking out a great surgeon would have been an epic quest unto itself, the modern age made the search quick. The greatest medic went by StarPlan and she had tens of thousands of loyal admirers. Surely she would be able to save the general...


    If there was one thing that hundreds of hours streaming Medic in Team Fortress 2 had not prepared Imere for it was being asked to perform irl surgery on a dying faerie. She instantaneously botched the operation and found herself holding a poisoned arrow in one hand and failing to hold in the elf's bloody guts with the other. Whoops. Whoops. Crap.

    The only things that Imere had going for her were gumption and the assistance of a large and fat rat who wanted to eat the general's corpse.

    The rat made deal with Imere: If you buy me enough time to eat the general's flesh I'll teach you how to wear her skin. That seemed like a perfectly sane and reasonable way to not get executed by faerie soldiers so a panicking Imere accepted. First the rat ate the general's hand, and gave Imere the skin to wear as a glove - letting her wave and give a thumbs-up to investigating soldiers through the tent flap. The faeries were all so impressed by Imere's great surgicial skills that they sent her another patient the same day. That... that surgery didn't go any better. But the rat helped her fit a face mask of the dead faerie and Imere made a dramatic show of leaving the tent fully cured.

    This went on and the legend spread far and wide of the great StarPlan's incredible surgical skills. More patients started to arrive. And then more. A whole queue began to form. Imere had to bargain with some moles to dig her a tunnel she could take back into the tent after she publicly exited as each new victim in turn. It was an untenable situation. The bodies were piling up. The rat wasn't eating fast enough. Imere actually saved a couple of patients through sheer trial and error but her kill-save ratio was super bad.

    It was an insanely untenable situation. Imere only got through it through blatant lying and sheer luck. The rat had grown to almost the size of a eight year old by the time it was done eating. True to it's word, it gave Imere the skin of the Faerie General. Imere emerged to the crowd of desperate soldiers, soaked in the cheers, improvised a heroic speech about victory, and ran the hell away as soon as the opportunity presented itself.


    Of course, out of the goodness of their hearts, the faerie soldiers had ensured that Imere wouldn't be missed while she was gone - in fact, her productivity had gone through the roof. Her Fetch was an automata that lived in her house, constantly writing, recording and streaming videos for the internet without eating or sleeping. It didn't acknowledge her when she came back and she was too nervous to touch it. It's still working, doing Imere's job for her. She occasionally locks it in the bathroom and does a 'guest episode'.

    Meanwhile Imere's days retain that same precariousness as before. The legend of her medical abilities spread all through Faerieland and through to the Courts of New Orleans. Everyone knows she's the greatest doctor of all time and can cure any ailment. They just think that she's an enormously arrogant jerk because she turns down the constant pleas to use her powers. She's desperately studying medicine at community college, searching the Hedge for actual magical doctors or enchanted relics that might let her live up to her totally fraudulent reputation, and trying to dodge the Faerie soldiers following her trail as they track down 'their general'.

    Untenable seems like the right word.

    Spoiler: Math & Merits
    Show


    SEEMING & KITH
    Fairest
    Blessing: Gain an additional dot of one Power Attribute at character creation. You may spend Willpower points on another character’s behalf for purposes of the usual three-die bonus or +2 Resistance trait increase. You may still only spend one Willpower point per action. This ability costs a point of Glamour if any Condition is in play that would cause contention or mistrust between the characters, such as Leveraged or Notoriety.

    Curse: In addition to your character’s other breaking points, she risks Clarity damage with a dice pool equal to half her Wyrd (rounded up) whenever her action — or inaction — leads directly to misfortune for her allies.

    Mirrorskin
    When the Mirrorskin uses Stealth while in disguise, achieving three successes counts as an exceptional success.

    Mercurial Visage: A Mirrorskin may mold and shape her appearance like putty, making an entirely new face out of composite pieces of people she's met or seen in photos. Spend a point of Glamour and make a reflexive Wits + Subterfuge + Wyrd roll. The changeling does not suffer penalties for lacking equipment, and the power changes both her Mask and mien, so that anyone attempting to penetrate her disguise will see another layer of disguise underneath. Supernatural abilities that would pierce her deception prompt a Clash of Wills

    ANCHORS
    Needle: Scholar
    The scholar observes and records everything around him, then strives to organize it into neat and orderly systems. He seeks understanding and looks for unifying themes, hoping to label whatever he doesn't know.

    Single Willpower: Interact with and handle the unknown.
    All Willpower: Traverse the Hedge or another unearthly realm to categorize an unknown element.

    Thread: Ruthlessness
    The lesson of the Rat is that sometimes survival is messy. Sometimes you've got to take advantage of the people's trust, commit medical malpractice on a huge scale and wear a hollowed out bloody skin to not get executed by faerie soldiers.

    Single Willpower: Escape an unpleasant situation
    All Willpower: Escape an unpleasant in a way that would horrify anyone who found out


    Touchstones
    JenFu. Imere has never met her in person, she's her team's Scout. She's got a great playful personality and the stream wouldn't be half as cool without her. The digital barrier between them makes her easy to talk to and Imere trusts her with anything.



    ABILITIES
    2 Intelligence 2 Strength 4 Presence
    3 Wits 2 Dexterity 4 Manipulation
    2 Resolve 2 Stamina 1 Composure
    ADVANTAGES
    Wyrd 1, Size 5, Speed 9, Initiative 4, Defense 2

    Health 7 [ ][ ][ ][ ][ ][ ][ ]
    Clarity 4 [ ][ ][ ][ ]
    Willpower 3 [x][x][x]
    Glamor 9/10 [ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    Goblin Debt

    Experience (spent/total):

    SKILLS
    - Academics
    3 Computer
    - Crafts
    - Investigation
    2 Medicine (+1 Guessing)
    2 Occult
    - Politics
    - Science

    - Athletics
    - Brawl
    - Drive
    - Firearms
    - Larceny
    2 Stealth
    - Survival
    2 Weaponry (+1 Accidentally Murdering People)

    2 Animal Ken
    - Empathy
    2 Expression
    1 Intimidation
    2 Persuasion (+1 Trust Me, I'm Basically A Doctor)
    - Socialize
    - Streetwise
    4 Subterfuge

    MERITS

    - Fame 3: Youtube Star/Greatest Doctor of Faerieland
    - Resources 1: Youtubing doesn't pay great but the Fetch works for free.
    - Rigid Mask 3: Coughing up blood is an entirely normal part of the recovery process.
    - Tolerance for Biology 1: Some bridges can't be un-burned
    - Striking Looks 2: That elven general was really pretty...

    CONTRACTS

    Skinmask (Royal Mirrors)
    Pipes of the Beastcaller (Royal Crown)
    Mask of Superiority (Common Crown)
    Hostile Takeover (Common Crown)
    Paralysing Presence (Common Crown)
    Summon the Loyal Servant (Common Crown)
    Last edited by Thanqol; 2019-03-03 at 08:43 PM.

  7. - Top - End - #7
    Colossus in the Playground
     
    Thanqol's Avatar

    Join Date
    Apr 2009

    Default Re: (OOC) New Orleans by Night CtL 2E

    Quick personality and appearance notes:

    Imere's offscreen personality tends towards dry, sarcastic, tired and arms-length. She becomes a totally different person when she's 'on', bubbly-bright and full of endless energy, but when she's not doing that she tends to move with a pronounced slouch.


    Her look is the stupidly attractive brilliance of an Elfin general. Clean, bright skin, perfectly obedient hair, long pointed ears, a single dramatic duelling scar on the left cheek, violet eyes. Like the love interest from a young adult fantasy novel, or a CGI girl from a League of Legends trailer - as in, cool and hot but somehow not realistic enough to fit in a more mature story.

    Thing is, though, the features all tend to drift. Slowly, subtly - you can be staring right at her and hardly notice as her scar migrates from left up and over her eye, or how her eyes gradually fade from purple to sky blue to turquoise. Sometimes tattoos start to slowly trace their ways down her arms like water drops running down glaciers. All her features stay basically the same, and the result is always devastatingly beautiful, but the specifics change around like a bad memory.

    She used to be ethnically Korean but you wouldn't know looking at her these days - at least, without her massaging her appearance into place. Technically she dropped out of college to play video games and one of the things she didn't look forwards to coming back is getting phone calls from her Extremely Stereotypical Asian Mom.


    O.K. Let's do this thing.

    The Brits:
    Imere calls the rest of the Motley 'The Brits' because they're all extremely English. Like, if Imere wanted to create a parody cross-section of British stereotypes it would be these guys. Sir Shakespeare-In-The-Park, Captain Stiff Upper Lip, and Doctor Who. She finds all of their mannerisms constantly hilarious. It's hard to get past the idea that she has decided to trust these guys above all others in the world because she finds them all so funny that she just straight up can't imagine them doing anything evil.


    Sebastian Rivers:
    He reminds me of Bernard from Black Books. Every moment he's interacting with the world is resisting the urge to scream at it so that he can get back to reading - and that's not always a fight he wins. But he's so comically, over the top miserably misanthropic that I kind of adore him. Whenever he's around I tend to go Full Personality just because I think it bugs him. I also love his accent to the point that whenever he starts speaking I just tune out and listen to the cadence of it. Also because I think it bugs him. It's like being yelled at by Doctor Who.

    Sir Humphrey:
    Oh my god he's actually named Sir Humphrey. I refuse to use any lesser form of address when talking to or about him. He's like a Blackadder character, all about pip-pip and duty-to-the-Empire and I can't believe we lost the Canal. I had to use the full extent of my magical lying powers to keep a straight face while I was explaining to him what video games were and how I made a living by getting other people to pay me for playing them. He's like a fussy old grandpa even though he's not actually that old and he's absolutely adorable.

    Tom Malory:
    Prithee mine prince, doth yon lady require thy shield to ward her 'gainst the gale of onrushing carriages that make their heedless passage 'cross yon market street? I have to admit, I was a little scared of him at first - he's a big guy - but the moment the first 'thou' came out of his mouth it was ruined forever. I'm so glad I know him. It is my foremost life goal to get him to sit through the Fate series and show him that in the year of our lord 2018 the popular depiction of King Arthur is a hot Japanese schoolgirl.
    Last edited by Thanqol; 2018-11-25 at 09:39 PM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: (OOC) New Orleans by Night CtL 2E

    Listen...Miss. It’s perfectly simple. No mobiles. No walkmans. None of that. Or any of the others.

    That works for me, totally.

  9. - Top - End - #9
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Lol at everything above.

    @ER: Please post your character sheet and information as well here

    @All: As a quick note, I recognize that Changeling can touch on some pretty dark and personal topics. While I don't intend on trying to push limits or anyone's buttons, I also recognize that I don't know anyone here personally and thus have a very limited capacity to estimate what may or may not be problematic material for people. Please feel free to PM me (or post here if you prefer) if you want to discuss any topics you want to avoid. While I trust everyone to be mature and understanding individuals, I think this is still a worthwhile inclusion given the potentially heavy nature of the implicit material of the game.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  10. - Top - End - #10
    Colossus in the Playground
     
    Thanqol's Avatar

    Join Date
    Apr 2009

    Default Re: (OOC) New Orleans by Night CtL 2E

    Quote Originally Posted by Bennosuke View Post
    Lol at everything above.

    @ER: Please post your character sheet and information as well here

    @All: As a quick note, I recognize that Changeling can touch on some pretty dark and personal topics. While I don't intend on trying to push limits or anyone's buttons, I also recognize that I don't know anyone here personally and thus have a very limited capacity to estimate what may or may not be problematic material for people. Please feel free to PM me (or post here if you prefer) if you want to discuss any topics you want to avoid. While I trust everyone to be mature and understanding individuals, I think this is still a worthwhile inclusion given the potentially heavy nature of the implicit material of the game.
    Despite the nature of my character, I as a player am uncomfortable with biohorror. Anything 'Hollywood' is fine but don't linger lovingly on descriptions of really warped and messed up bodies.

  11. - Top - End - #11
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Thank you for the feedback. That shouldn't be a problem, though feel free to let me know if I unwittingly approach that line. Still waiting for the others!
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  12. - Top - End - #12
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: (OOC) New Orleans by Night CtL 2E

    Spoiler: Sebastian Rivers
    Show

    Appearance: Since I cannot figure out image insertion, google “Jonathan Creek” and you have him.

    Touchstone: A woman who works at the Cafe where he first reentered the real world. I leave almost all the details up to you, Benno. Rating: 4

    Aspiration 1: Decipher the stolen Fae book
    Aspiration 2: Attend a Lagniappe function entirely without running away home
    Aspiration 3: Get a Sunday puzzle published in the Times

    Beats/Experience - 0/0

    Spoiler: Derived Statistics
    Show

    Size - 5
    Health - 7
    Speed - 10
    Willpower - 5
    Max Clarity - 6
    Initiative - 7
    Defense - 3
    Wyrd - 1


    Spoiler: Attributes
    Show

    Intelligence - 4
    Wits - 3
    Resolve - 2

    Strength - 1
    Dexterity - 4
    Stamina - 2

    Presence - 1
    Manipulation - 2
    Compusure - 3


    Spoiler: Skills
    Show

    Academics - 3 (specialty: Libraries)
    Computer - 1
    Crafts - 3 (specialty: Crossword Puzzles)
    Investigation - 1
    Medicine - 0
    Occult - 3 (Specialty: Faerie lore)
    Politics - 0
    Science - 0

    Brawl - 0
    Drive - 0
    Firearms - 0
    Larceny - 1
    Stealth - 1
    Survival - 1
    Weaponry - 1

    Animal Ken - 1
    Empathy - 2
    Expression - 3
    Intimidation - 0
    Persuasion - 1
    Socialize - 0
    Streetwise - 0
    Subterfuge - 0


    Spoiler: Seeming, Kith, Needle & Thread
    Show

    Wizened
    Artist
    Needle: Scholar
    Thread: Acceptance


    Spoiler: Merits & Contracts
    Show

    Mantle - 3 (Autumn)
    Library - 4 (Occult)
    Hollow - 1 (Size Matters)
    Workshop - 2
    Resources - 1

    Favoured Regalia: Jewels & Mirrors
    Dreamsteps p. 144
    Pathfinder p. 144-145
    Light-Shy p. 133
    Changing Fortunes p. 132-133
    Hidden Reality p. 134-135
    Famine’s Bulwark p. 157


    Spoiler: Backstory
    Show

    Before the Fae
    Sebastian Rivers was a librarian who attracted the attention of a Fae who was attracted to the stories of the library and had a special propensity for desiring untold stories. He worked at a library on the south coast of England, though there is now very little of that world left in him beyond an appreciation for the BBC and a slight accent. He remembers virtually none of that life, except that it was routine and very asocial, strangely enough. His patrons were very taciturn most of the time and it suited him just fine.

    The Keeper and the Durance
    One of the gentry found him after he took a feather from one of the ravens who had escaped from the Hedge. Sebastian had a curious anachronistic pleasure in using tools of bygone eras, and the plume was a perfect quill. The gentry tracked him to his door and, after circling the house three times counter clockwise entered, offering him a chance to enter a world where he would be happy all the days of his life and never interact with a waking soul, should that be his desire. After seeing the library of the Fae, he could not resist. He accepted the bargain.

    The gentry’s promise was kept. He would have been happy the days of his life, but he saw no days. He never interacted with a waking soul, for he encountered all through dreams. On his Keeper’s behest, he stole novels unwritten from the mind’s of sleepers, and wrote them for his library. If he failed, he was torn - as he had once torn the quill from the bird. He escaped by manipulating his way through the dreams, crafting nightmares to mask his jumping until he found a passage of Horn. The only thing in his possession: the Ledger of the Library.

    Who Are You Now?
    Now, he appears more or less similar. Longish curly hair, a distant and somewhat dreamy look, and decidedly bookish appearance. His Mask bleeds the scent of old books, ink, and well used libraries sometimes. His mein possesses skin the colour of used pages, eyes and lips the black of fresh India ink. On occasion his limbs will show a faint pulse of inky blood below the surface. He spends much of his time in the waking world at tourist traps of New Orleans where he can watch a huge variety of people. He is still extremely socially anxious for the most part but he has vowed to change his life after his experience in Arcadia. He survives in the mundane world by writing crossword puzzles for publication, a hobby that likewise seems to have come from his previous life. The rest of his time is spent tending to his own library, one of the best in the Freehold.

    Fears
    What an Autumn Courtier fears is a truly terrific thing indeed but for Sebastian it is somewhat “mundane.” He fears being unable to make a meaningful connection with other people - in succumbing to his fears and anxietirs and ending up conpletely alone.

    What Are You Known For in the Freehold
    His library. His library is his home, a tower in the Hedge ringed with books. Some were bargained from dreamers (inverting his experience in the Durance), others acquired by mundane methods. It is categoric on matters of the occult, which makes him very popular with the Autumn Court. The top floor contains the Ledger, which is rubricated with checks where he has found certain sleepers and “made amends” for his Keeper’s thefts.

    Who Is Your Character Most Loyal To?
    (Name pending), a cashier at the Cafe Du Monde. When he stumbled out of the Hedge into the late night air, she sat him down and gave him a cup of coffee, before he could pay. They talked, very briefly, and now he watches her whenever he is at the cafe. When he has extra from a comics sale, he makes sure to tip well and she is the only person who he can actually manage something approaching a real (though limited) conversation with. He knows virtually nothing about her, and vice versa, but she is what keeps him tethered to humanity.

    The Fetch
    I do not fully know yet. More pending.


    Last edited by EarthenRite; 2019-03-31 at 07:20 PM.

  13. - Top - End - #13
    Colossus in the Playground
     
    Thanqol's Avatar

    Join Date
    Apr 2009

    Default Re: (OOC) New Orleans by Night CtL 2E

    Quote Originally Posted by Bennosuke View Post
    Still waiting for the others!
    time to start yellin' at people

  14. - Top - End - #14
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: (OOC) New Orleans by Night CtL 2E

    And I don’t have any particular things that I’d limit. At least, not that I can think of right now.

  15. - Top - End - #15
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Quote Originally Posted by Thanqol View Post
    time to start yellin' at people
    Working on it.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  16. - Top - End - #16
    Colossus in the Playground
     
    Thanqol's Avatar

    Join Date
    Apr 2009

    Default Re: (OOC) New Orleans by Night CtL 2E

    Quote Originally Posted by Bennosuke View Post
    Working on it.
    I'm impressed by how quickly the curse kicked in this time.

  17. - Top - End - #17
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: (OOC) New Orleans by Night CtL 2E

    Super sorry folks. I'm not normally this bad. Had a death in the family. Grandmother. Good to proceed. Sorry again!

    Spoiler: Tom Malory, the Black Knight
    Show

    Tom Malory

    Spoiler: Stat Box for the Black Knight
    Show

    Clarity: 5/5
    Willpower: 6/6
    Health 9
    Glamour: 10/10
    Beats/EXP: 0/0
    Tilts/Conditions:
    Spoiler: Aspirations:
    Show

    1. To Protect the Downtrodden and Neglected.
    2a. To protect the Daughter and find out why she does not remember him.
    2b. To keep his heart melted and free of the Gentry.
    3. To regain his memories of who he was before he became the Black Knight.



    Spoiler: Story
    Show

    The Black Knight
    Snowskin Ogre of the Summer Court – Cayoodle Krew

    He doesn’t remember his name anymore.

    Oh, he’s got lots of names, don’t get him wrong. Murderer. Butcher. Destroyer. But he doesn’t remember his real name. He doesn’t remember much from before his time in Arcadia. It’s been so very, very long.

    He thinks he had a great many close friends. Friends made through trial and tribulation. Friends who stood at his back when the going got tough. Friends he stood behind when they needed him. He remembers names like Percy and Lance and Arthur. They were like brothers, he thinks, though not blood related. He went to…find…something, he thinks. Whatever it was he was looking for, he found something entirely different.

    The Enchantress. The Witch-Queen of the Wild Woods.

    She took him and turned all that was noble and chivalrous in him and made him more and yet, somehow less as well.

    He became the Black Knight. Feared among the Hobgoblin and Lost alike, he was the Enchantresses personal enforcer and executioner. He was warlord and headsman, both, and he killed so very much that blood now stains his hands forever.

    If His Lady commanded it, her will would be done.

    But something changed across the long passage of years in Arcadia.

    He had ridden out upon his bestial horse – all jagged metal and pain – and hunted through the woods and across the fields. He hunted down majestic coastlines and up trackless mountains.

    Eventually, he found the one that he had sought. One of the Daughters of the Enchantress. Who she was before she was taken, the Black Knight never knew. Only that she had been chosen as one of many heirs to the sorcerous secrets of His Lady. Daughter and apprentice, both.

    She had surrounded herself with Hobgoblins and other Lost, in a small motley meant to survive the depridations of the Gentry.

    But for all their power, they could not stop the relentlessness of the Black Knight. His armour turned aside Contracts and steel alike. His blade carved through flesh and glamour with equal ease.

    It was not all easy, however. Many of those the Daughter had surrounded herself with were potent in their own right and the Black Knight eventually suffered many a wound himself.

    At long last, with her motley dead or scattered, the Black Knight approached the Daughter, poised to strike her down and bring her head back to His Lady.

    But something in her eyes melted the bastion of ice around his heart just enough for the first crack to form.

    He had spent lifetimes butchering his way across Arcadia, and never had he encountered such a thing. He saw himself in a pool so still it was like a mirror, and saw what a monster he had become. Like a veil passing from his eyes, he remembered a flicker of the youthful valour he once felt a lifetime ago and it was enough.

    He left the Daughter there. Alone and surrounded by the dead.

    He fought his way out of Arcadia. Across the Hedge. He cut and cleaved and ripped and tore his way free and left bits of himself along the way. But for all the pain that caused him, he felt it only fitting that his blood join all that of those he had slain. It was a penance of sort.

    When he finally broke free, he found the world a very changed place.

    Now he does what he can to ease the sorrows of others and protect those he once preyed upon. He does this because…because if he doesn’t, then he never really did escape Her.

    He was made into a Monster.

    But for those who need protection? He’ll fight for them. Because what better way to fight monsters than with another monster?



    Needle: Protector
    Thread: Family (His Motley and the Cayoodle Krew)


    Last edited by Erulasto; 2018-11-28 at 02:04 AM.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  18. - Top - End - #18
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Thank you Erulasto for the update. If you would when you have time, please fill out the team building exercise like requested.

    I PM'ed Ladorak but have not heard back, so for now we will move on without. In an attempt to keep the game alive (hopefully you all are still interested ) I will post the IC thread up this afternoon despite not having completed the Motley's background.

    At the very least, do we want to give a name to the Motley???
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  19. - Top - End - #19
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    May 2007
    Gender
    Male

    Default Re: (OOC) New Orleans by Night CtL 2E

    Concept

    A man out of his time
    His sheet
    Kith: Seductive Fragrance: Spend a point of Glamour and make a Presence+Socialize+ Wyrd roll, contested by an opponent's Composure + Supernatural Trait. If successful, the opponent gains the swooned condition on page 345. This mirrors the Hunterheart's Pounce.
    The Life Before

    In life I was called Sir Reginald Rupert Humphrey, Captain in His Majesty's Expeditionary Force. I served in what is now called World War one, although certainly that was not my intention when I purchased a commission. I was born of the old nobility that no longer exists in the dying days of the Empire. It was a vapid life of luxury and excess, not unpleasant but still empty, built on the backs of those we insisted we were better than. Despite the entire economic system built around serving people like me (Young men of good income) we were still expected to accomplish something with our lives.
    The army seemed a merry adventure, I expected to be touring Africa and India, bedding local girls and working on my tan, and so I purchased a commission as a Captain. We were at war a year later, father always said I should pay more attention to politics.
    I can't begin to describe life in the trenches, I won't even bother. I will simply say this, in a very real way I died on some muddy blood soaked field in France.

    Capture


    It was during a gas attack, with the rain pouring down and the dead littered about. I had become separated from my regiment and had taken refuge in a foxhole until the gas cleared.
    He jumped down into the hole next to me. Between the gas, my mask and the rain I could barely make out his features, but somehow I knew he was of superior rank to me. It did not surprise me at all that he spoke as such.
    We sat back to back and passed the time in idle talk. I made a chance remark about how I had always detested the dances thrown by my uncle Sir Robert Smyth, such formal occasions were a grind unto the soul.
    Then he asked me a very strange question, my answer was my undoing. He asked if I would attend one more formal dance to exchange for missing out on the rest of the war. I thought he was simply making some poor jest, but answered carefully fearing some sort of trap. I pledged my loyalty to the crown, reminding him that our lives were King George's to do with as he pleased. But if it were possible to be whisked away from all this without dishonour, at the simple expense of attending a dance, I would indeed.
    He laughed and it all went black.

    In Durance

    A dance that never ends. That was the catch, the dance never bloody ended.
    I can already see you thinking "Oh, that doesn't sound so bad." But you're wrong. It never ended. No time for sleep, no time for food. Fatigue that just builds and builds and builds. Me and two dozen other unlucky wretches, men and women in equal number, all uncannily attractive and dressed in the finest ballroom attire. Together we danced a dance that never ended, played by instruments we never saw.
    We danced under the heavens in a garden dotted with extraordinary crystal sculptures. In the summer my stuffed doublet and high collar became unbearably hot, in the winter we all froze and I had nothing but pity for the poor women, with their arms and shoulders exposed to the biting wind and whirling snow.
    There was purpose to it though. In the wake of our footfalls grew the most incredible wildflowers. Spring through Autumn we would fill the garden and other servants frequently came to take the flowers away. Master would occasionally visit us, even join the dance from time to time, and always he praised us for our work, as if we had any choice in the matter. When he was entertaining we were often one of his exhibitions.
    But in the winter life went from unbearable to worse. The cold and the dark killed everything in the garden, everything but us. With snow sometimes as high as our knees we danced on, the flowers that trailed in our wake withered and died faster than we could replenish them. Those crystal sculptures would sometimes break in the wind, shattering pieces everywhere underfoot. Unable to correct our course we trod upon them. The garden became a mess of snow, dead plants and trails of blood. This displeased the Master greatly.
    He came more often in the winter. He screamed and railed at us, with each visit somehow he increased the pace of the music until we became a whirling blur praying for the return of Spring.

    Escape

    The Master went away, I do not know where. The progress was slow but gradually I started to remember who I had been, that gradually eroded the spell that held me to the dance.
    I mustered my strength and courage for weeks before I dared attempt something I had forgotten how to do. I tried to stop, but I could not, but I did slow. This put me out of pace with the rest of the dancers, I think that weakened the spell enough for my next effort to be successful.
    I had never been one for stopping, but the British Army had certainly taught me how to march. When I tried to march away, as if on the parade ground, the spell broke and God knows how many years worth of fatigue smashed into me. I kept it up to the boundary of the House, then collapsed.
    I thought I would die there, frozen in the snow for Master to discover. That had been my intention, all the escape I thought I could achieve. In the first time in forever there was no music in my head and my limbs were my own once, I thought it a good trade. I even took pleasure in knowing that he would return to discover my body and know that I had escaped him.
    But I did not die, the cold bit me bad enough but it didn't kill me. I slowly recovered my strength as the snow piled upon me. When Spring came I broke free of my melting prison. I tried to rescue my fellow dancers, I screamed, begged, reasoned, even struck them. It made no difference, they were lost to the music and I could not save them.
    So I ran. Until then all I had seen of Arcadia was the garden. It was like awakening from a nightmare to a blissful dream you fear will turn horrific at any moment. I ran all the way back to the human world without stopping.


    Return
    I was in for a shock when I made it back, I suppose all Changlings are, but for me it was worse.I had been gone a monstrously long time. Cars were fairly uncommon and uniform before I was kidnapped, not to mention slow. Now they're everywhere, in every colour of the rainbow and a lot more besides, so many types no sane man could memorise all the names. The wireless had been replaced by television, which had been replaced by colour television, which had been replaced by the internet. Fashion had changed and not for the better. Most importantly the entire social structure of the place that was once my home had changed.
    The Empire had fallen, the Class system had failed, the Church was dying, the socialists had taken control of Parliament. It was a world where people like me just didn't exist anymore.
    I didn't begrudge that, I had seen the twisted mirror of the Class system on the other side of the Hedge, been subject to the unknowable and strange Gentry's every whim. It gave me the perspective to know how horribly unfair that system had been. Still I felt totally alien in a landscape I barely recognised.
    There were many more adjustments, too many to count really. For example in my day you could only be married in a Church and homosexuals burnt in Hell. Now homosexuals can get married by the Government, there's no such thing as hell and the Church lacks the teeth to do anything about it. It shames me to admit it took me some time to adapt to that. More importantly everyone I loved, everyone I knew, was dead.
    With nowhere else to go I made my way back to the Humphrey family estate by bus. Buses in the UK are reassuringly slow, little faster than the crank-powered cars we drove at the start of the century. I spent the journey gazing out of the window scanning for landmarks I might recognise and marvelling that anyone could bring themselves to sit in the metal monsters that constantly zoomed past.
    You know the rest of my story of my return, likely it happened to you. Even if it didn't you know someone it did. I got home to find a family I didn't recognise, who had never missed me. I returned to find an impostor in my place.
    I had resolved to kill him. Other Lost tell me a Fetch is no mean opponent, mine was the exception. He had lived a full life, grown old and senile. He had sensed my escape and my approach but his mind was muddled and dim, unable to process and understand the magical warnings he was filled with a nameless dread he could not explain and no one else took seriously. His fear had grown with every step of my return, by the time I reached the estate he was a gibbering wreck literally soiling himself in terror. He didn't know he was a fake, he didn't know I was real, all he knew was that I was coming to steal his life. Such painful irony.
    I didn't kill him. I tried to... I waited till nightfall and scaled the wall to his bedroom. I commanded the barred window to open for it's rightful master and crept across a hundred year old carpet from India that once belonged to my father to the bed that had once been my parents', where slumbered the impostor that had stolen my life, or so I thought. He could sense me. Even with dementia so bad he struggled to remember his own name he sensed me prowling around his estate, a predator sniffing at the corners of his life. He hadn't slept a wink that night.
    And what trap did he lay for me? None at all, he had simply waited in abject terror for my arrival, utterly helpless and completely unbelieved. He cried out as I crept upon the carpet and switched on the light.
    That was the only time I saw my Fetch, startled, fearing attack and blinking in the sudden light, I still saw enough, more than enough.
    I would say he looked me in the eye but it wouldn't be true. He tried to but his eyes were all but blind, clouded that sickly milky colour by cataracts. His toothless mouth was agog as he tried to scream for help but his aged lungs and labouring heart failed him, all he could muster was a wheeze of terror.
    He tried to scramble across the bed away from me, but arthritis locked his joints and all he could do was tangle the bedclothes around himself.
    He was helpless, but more than that he was pathetic. Suddenly I couldn't hate him any more, in fact I felt pity for the thing that replaced me. Maybe there was some vanity in it too, I have always been a vain man. It was hard to look into my own withered face, see my own red skin hanging loose around my neck and cheek, to see the ravages of age erase the fine lines I had once held in such pride..
    Even if I had killed him, what would that accomplish? I had been gone too long, I could never have my life back. If anything the Fetch was the smallest of the problems preventing me to going back to the home I remembered.
    I decided to leave the UK, more for my Fetch's sake then mine. Enough of the old Empire existed in me to damn the notion of moving somewhere they didn't speak English. Then I heard a Court that aped the trapping of the aristocratic past. It seemed a natural fit, and for a while it was...

    Appeal to the Court of the Krew:
    I moved to NO specifically to join the Lagniappe Tribune, a society imitating social antiquity, a place where I, a social relic, could belong. Where I could dance in the Spring revels, attend concerts and plays from an older era. A place I could drown my sorrows in the higher arts and an older age.
    Sadly I found the Tribune a poor substitute for the gentry of the Old World. The long gone France aristocracy would have regarded the pretensions of the Tribune as something quite alien from themselves. That didn't bother me so much though, when one is at a party with very poor decoration one does not say so to the host, one quietly makes one's own judgements and keeps them to oneself.
    No, it was the people the Tribune stepped over I couldn't ignore. Back in the day the lower classes had been convinced (tricked?) the system was for their own benefit, as such a man's servants were most often very grateful for the job, and very loyal and admiring. Part of the deal (The trick?) was that we looked after them, so they were not over abused, were well fed and well clothed and very aware of the gentleman's largess.
    The poor of NO have no such social contract, they are not grateful for work or admiring of their social 'betters.' Far more importantly many feel they can heap abuse upon the poor, and care nothing if they starve, freeze or drown. Many who would say this to me belonged to the Tribune.
    I think maybe that was the last straw. The Old Empire was terrible in a lot of ways, just ask any Indian you know, but we were very good about lying to ourselves about the greater good and natural social orders. We convinced ourselves we deserved the whip of the slavemaster because we were lighter with the lash then others would be.
    The Lagniappe Tribune has none of that. They think they deserve to hold the whip just because they've got money in their pockets, because of that they don't hold back on the lash, indeed some take some perverse pleasure in the massive wealth gap in this country and this city in particular They won and that's all that matters to them as they sprint past, kicking dust into the losers' faces. The wealth gap in the British Empire and Feudal England was smaller then it is here, did you know that? Back in the days of absolute Kings and subsistence farming people were more economically equal then they are now. And they're not a bit ashamed of it, I can assure out of that.
    So that's why I've come here. The life I lived before I was... abducted fitted perfectly with the Spring Court of the Tribune. It was decadent and frivolous, beautiful and pointless, existing only to please itself. But I am not that man any more. That man and that time no longer exist. I saw the flip side of the coin living under the jackboots of the True Fae, I have had the scales lifted from my eyes and now I see the truth, I see right and wrong.
    I'm a Spring, and always will be, regardless if you accept me I'll never truly be a Summer or a Winter, I'll never truly belong. But what you do matters, matters far more then what any other Changling in this city is doing. I want to be a part of that.


    ****************

    Who your character is now. Include their personality, Mask and Mein.
    A charitable fundraiser first and foremost, Reggy has dedicated his whole life to keeping the lights on at the hospital. He doesn't have time for romance, or at least long term romance. He's handsome, charming and well educated enough to fool most into thinking he's smart. His life is a whirl of fundraisers, board meetings and social events with potential donors. He's dresses well, usually in expensive suits. He says it's for the donors but that's only half true. He's also a member of a local Shakespearean theatre group, but that's all the personal life he allows himself.
    His mask is a tall very neat looking man with a large very well maintained handlebar moustache. The flaw in his mask it that he leaves a sweet scent in his trail.
    His Mein is not so different for his Mask, supernaturally attractive and literally glowing with vitality but still human shaped and sized. Flowers constantly spout and wither from his body and limbs.

    What is your character currently most afraid of
    In the day to day the hospital closing down. But always his Keeper finding him.
    What is your character most likely known for in the Freehold
    Defecting
    To whom is your character most loyal too
    I don't know yet, most likely someone at the Krew Summer court. He'd be very loyal to anyone who helped the hospital out, particularly Changlings.
    What is the state of your character’s Fetch?
    It's sorta already covered in the backstory but he's a senile old man in england.

    Touchstone: University Hospital (In particular the free section)

    Aspirations:
    Short: Procure some important material for the hospital
    Short: Attain some regard among the Summer Court
    Long: Thwart his Keeper in some way

    Connections:
    Last edited by Ladorak; 2018-11-28 at 12:38 PM.
    Spoiler
    Show
    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  20. - Top - End - #20
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Glad to have you with us Ladorak! As with Erulasto, if you get the chance, please go over your connections with the other players as requested. And still waiting for someone to be brave enough to suggest a Motley name.

    EDIT: The IC thread is up here
    Last edited by Bennosuke; 2018-11-28 at 01:14 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  21. - Top - End - #21
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    May 2007
    Gender
    Male

    Default Re: (OOC) New Orleans by Night CtL 2E

    Connections

    Imere
    Initial
    I can't say I fully understand the case of mistaken identity that led to Imere's capture. Sebastian seems to think it's hilarious. Personally I think a fortress medic would have all manner of experience in battlefield medicine a regular doctor would lack. On the other hand for this legendary doctor she seems to be missing a lot of the pretty basic lingo I've picked up just by doing admin.
    I've sworn to keep quiet about that though, so you keep that between us. No idea why, I guess she's modest? Most soldiers don't like to talk about their service, it's probably the same for medics. I like her, although God knows why she always refuses to help the hospital, we'll fall out over that one day I think.
    Acquainted
    Well, that's embarrassing, and Imere didn't need to enjoy it as much as she did, or at least not so openly. As embarrassing as it is it's a delicious story, always nice to see the True Fae fall flat on their pompous faces.
    Yes, I understand what video games are now, I've even played one. Can't say I enjoyed the experience. I also understand how Imere made a living playing them, although the why eludes me, particularly given this Team Fortress game is free.
    Now I know why she kept ducking my appeals on behalf of the hospital I feel a lot better about her, But I really, really, really wish she'd stop calling me Sir Humphrey. It's not like I don't stick out enough already. Don't tell her it bothers me, she'll never stop then.


    The black knight
    Initial
    And I thought I was out of my time... Look, the Durance is hard on all of us, that's why it has the name, but maybe it hits some of us harder than others. I don't think any of us get out of Arcadia entirely sane, we shouldn't judge those who come back more confused then others. There but for the grace of God go I, as they say. He seems a natural ally at the Summer Court though, as different as we are we probably have more in common then any other.
    Acquainted
    Insane he may be, but if so the breaking of his mind brought a painfully noble soul into the world. We fight for the exact same thing, abide in very different ways and in very different arenas. The sword and the scalpel, when wielded improperly both can save life, both can take it, when wielded properly both can save life, both can take it. You wouldn't think it but the Krew seem to have accepted him far more than me, maybe the time of chivalry is so far distant his blood seems less blue than mine. Or maybe it's my accent, or maybe it's just hard to dislike someone who pledges his sword to your defence roughly once a day.

    Sebastian
    Initial
    You'd think a man like me would appreciate a historian, particularly one from my neck of the woods. You'd be wrong, I despise answering questions about my past and Sebastian seems able to overcome almost any polite deflection with nothing but academic curiosity, bubbling enthusiasm and a lack of social graces... No, that is unfair, I speak of him like this because his questions needled me and I am too 'Well bred' (Please understand I am using that phrase with heavy sarcasm) to bluntly refuse him.
    Acquainted
    They say first impressions are everything, I am glad to report that this is a nonsense, or at least not always true. Sebastian is truly unique, I am honoured to call him friend and ally. His curiosity is still a burden sometimes, and I wager it'll get him into hot water one day, but the range of his knowledge and passion for... well, anything you can write down, is staggering. He can tell you more about the time I'm from than I can. And that ledger, the terrible potentiality of that ledger... He struck a true blow against the True Fae with that one.
    It's nice to have someone to discuss the classics with, I must say, and someone to complain with about the modern world.
    Last edited by Ladorak; 2018-11-29 at 09:59 AM.
    Spoiler
    Show
    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: (OOC) New Orleans by Night CtL 2E

    I'll have my Connections for Tom and first post up a bit later today.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  23. - Top - End - #23
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Okay, and don't miss that the IC thread is up as well

    EDIT: @ER: I apologize because I cannot for the life of me find the rules, but I believe the ability to create a portal with a drawing is a contract that Sebastian does not have. Again, I may be wrong because try as I might I can't find the rule I swear I've read a hundred times before.

    I know it was flavor text, and I will continue to search for the rule, just a heads up. And I may be wrong (wouldn't be the first time )
    Last edited by Bennosuke; 2018-11-29 at 08:19 AM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  24. - Top - End - #24
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: (OOC) New Orleans by Night CtL 2E

    I thought it was part of the Hollow that I could have the entrance and exit like that. I could be wrong too!

  25. - Top - End - #25
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    The rules for the hollow entrance and exit are very open ended, and so yes, you could. But I was more referring to stepping through. I think I was a little under caffinated and jumped the gun and wasn't very clear. My apologies.

    That said, I still swear there is a contract for opening a portal by drawing a door and I can't for the life of me find it.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  26. - Top - End - #26
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    @Ladorak: Where in the house is Reggie right now, his bedroom? The living room?
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  27. - Top - End - #27
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    May 2007
    Gender
    Male

    Default Re: (OOC) New Orleans by Night CtL 2E

    I kinda picture him just wandering through the shared areas of the house. Hallway, living room kitchen etc
    Spoiler
    Show
    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  28. - Top - End - #28
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Lol. Best roommate ever! Wandering through the house at midnight, yelling on the phone
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  29. - Top - End - #29
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: (OOC) New Orleans by Night CtL 2E

    Ten Again!

    (1d10)[8]

    Here’s hoping I don’t wreck our roof!

    What a motley group of roommates!
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  30. - Top - End - #30
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Orleans by Night CtL 2E

    Going to wait a bit to give other players a chance to respond before moving on.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •