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  1. - Top - End - #421
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Rise of the Runelords OOC

    You only found the secret "door", but did not open it. I'll wait for you to describe who and how is going to do it, if someone is going to do it.

  2. - Top - End - #422
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    Default Re: Rise of the Runelords OOC

    Yeah, definitely don't let the disable device expert open the possibly trapped secret hideout. Good luuuuuck.

  3. - Top - End - #423
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    Default Re: Rise of the Runelords OOC

    Lizuga is still not entirely sure that the dog isn't a divine messenger, so for now it stays with the party.
    Semper ludens.

  4. - Top - End - #424
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    Default Re: Rise of the Runelords OOC

    So, where do you go / what do you do?

  5. - Top - End - #425
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    Default Re: Rise of the Runelords OOC

    I'm in favour of leaving the baby goblins be for a bit. We can clear the catherdral and then deceide how to handle feral baby goblins...
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #426
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    I'm in favour of leaving the baby goblins be for a bit. We can clear the catherdral and then deceide how to handle feral baby goblins...
    Yep agreed. Onward! All doors seem the same to me. East unless someone has a better idea?

  7. - Top - End - #427
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    Default Re: Rise of the Runelords OOC

    19 is not a threat, alas.

    Encouraging roar in effect. +2 [morale] to hit and damage.

    Spoils of War Stance is still in effect: 4 healing for hitting an enemy, 1/round.

    And I just hit with Curate's Strike, so I have 10 healing to distribute, if anyone wants to claim some of it. Otherwise i think the dog still needs some?
    Semper ludens.

  8. - Top - End - #428
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    19 is not a threat, alas.

    Encouraging roar in effect. +2 [morale] to hit and damage.

    Spoils of War Stance is still in effect: 4 healing for hitting an enemy, 1/round.

    And I just hit with Curate's Strike, so I have 10 healing to distribute, if anyone wants to claim some of it. Otherwise i think the dog still needs some?
    I'm down 9 but hopefully will hit so will get the 4 from the stance so I should be okay.
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #429
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    And I just hit with Curate's Strike, so I have 10 healing to distribute, if anyone wants to claim some of it. Otherwise i think the dog still needs some?
    I'm uninjured (how embarrassing )

  10. - Top - End - #430
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    Default Re: Rise of the Runelords OOC

    I took some from the trap but I assume I am not within reach.

  11. - Top - End - #431
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    I'm down 9 but hopefully will hit so will get the 4 from the stance so I should be okay.
    You got fast healing in #779i, which is 30 hp worth total, so you should be full at the moment.

    Quote Originally Posted by CasualViking View Post
    And I just hit with Curate's Strike, so I have 10 healing to distribute, if anyone wants to claim some of it. Otherwise i think the dog still needs some?
    Funny thing, all the wounded guys are in another room behind a corner. No, I did not specifically plan for that.
    Last edited by u-b; 2019-09-27 at 09:18 AM.

  12. - Top - End - #432
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    I'm uninjured (how embarrassing )
    Well, that fixes that problem!

  13. - Top - End - #433
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    swift action to give Iris fast healing
    This lasts 1 minute?
    Last edited by Ghostfoot; 2019-09-30 at 05:02 AM.

  14. - Top - End - #434
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    This lasts 1 minute?
    Yes, fast healing 3 for 1 minute
    Semper ludens.

  15. - Top - End - #435
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    Default Re: Rise of the Runelords OOC

    Please dice do not fail me! (1d20+5)[21]

    (I failed to write my roll but I tried to delete my post before considering it might not make any sense. This is supposed to be a Perform (Wind) check for Countersong which Archivists apparently still have.

    Spoiler: Countersong
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    Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.


    I am going to retype in my fluff and let you decide if you let my roll count or redo it yourself.
    Last edited by Spore; 2019-10-01 at 01:48 PM.

  16. - Top - End - #436
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    Default Re: Rise of the Runelords OOC

    That's a success. Iris and Lizuga are no longer panicked.

  17. - Top - End - #437
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    That's a success. Iris and Lizuga are no longer panicked.
    Boom!

    Do we flee for a round and then get 'fixed' or can we act in the current round?

  18. - Top - End - #438
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    Default Re: Rise of the Runelords OOC

    Let's call it one of those times when individual initiative is important. You both beat Adalbert on it, and it's not like you would be delaying to coordinate your actions. So, you drop down stuff, run away, and then get better.

  19. - Top - End - #439
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    Default Re: Rise of the Runelords OOC

    Fair enough. Aiiiii!

  20. - Top - End - #440
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    For some reason I can't see the map.
    Sort of strange since I did not change map production/publication in any way whatsoever. Is anyone else having the same issue?

  21. - Top - End - #441
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    Default Re: Rise of the Runelords OOC

    Now I see it. I also saw it earlier. Eh, whatever. Lizuga drops her weapon in W17 and ends up at AE16.
    Semper ludens.

  22. - Top - End - #442
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    Default Re: Rise of the Runelords OOC

    Knowledge
    Religion (1d20+5)[12]
    Planes (1d20+5)[22]

  23. - Top - End - #443
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    Default Re: Rise of the Runelords OOC

    I mean, Adalbert told you guys a day ago, that demons are vulnerable to blessed weapons and the pure metal of silver. It's not new information. I too feel your roll is good enough to try silver but it usually is the DM's call. A roll of 10+CR usually reveals the creature and glaring weaknesses or vile attacks, with every 5 above that revealing another additional tidbit that is important.

    Anyhow, I hope I don't get eaten now that I disrupted their fearsome howls.

  24. - Top - End - #444
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    Default Re: Rise of the Runelords OOC

    Changed my stance - hits no longer provide healing
    Semper ludens.

  25. - Top - End - #445
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    Adalbert pulls out a sword, no longer than a dagger and 'charges' towards and through the demonic dogs.
    You have +2 BAB, so can draw the weapon while on the move. Also, you have just enough movement to provoke two AoOs and flank the farthest yeth hound in a single move. This means you can also take a standard action, either before or after the movement. Feel free to edit it in.

  26. - Top - End - #446
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    Default Re: Rise of the Runelords OOC

    Yeah thank you. I believe Adalbert would be dead without your help, but shortly he could be even WITH your help.
    Last edited by Spore; 2019-10-05 at 05:08 AM.

  27. - Top - End - #447
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    Default Re: Rise of the Runelords OOC

    Slight question:

    You listed Adalbert's will save bonus as +4. He has halfling luck (+1), wis 8 (-1), 3 levels as bard (+3), the racial bonus to fear saves (+2) and naturalist (+2 vs. yeth hounds) active.

    This should net him +7 before the save, and +5 if shaken gets through unless there is some effect cast upon the temple via the Unhallow spell, like a permanent bane effect.

    It does not change much but at least Adalbert dies a brave halfling.

  28. - Top - End - #448
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    Default Re: Rise of the Runelords OOC

    I rolled the save before you edited in the performance and forgot both to include it later and to add Adalbert's fearlessness. I did include Iris's blessing though. With it, the correct total should be +8, which means the save succeeds.

  29. - Top - End - #449
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    Default Re: Rise of the Runelords OOC

    Don't worry, those pesky annoying situational boni is what I heavily dislike about Pathfinder anyhow. We are only at the cusp of it, and we dodge the brunt of it by mainly being composed of spheres characters but if you ever played in a group with a high level cleric and a bard buffing a magus you know there will be spread sheets involved. (Me playing a halfling ubercharging cavalier did not make balancing easier)

    Spoiler: Example:
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    Inspire Courage +2, +8 BAB, +1 weapon, +2 from arcane pool, +1 from Prayer, +2 from Aura of Heroism.

    Do you flank? y/n
    Concealment?
    Mirror Images?
    Do you run an intimidate build so your attack roll includes an intimidate check as well?
    Power Attack?

    And on the DM side? DR? Resistances? Did the magus curse the monster? Is it in range of the cleric's prayer?

  30. - Top - End - #450
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    Default Re: Rise of the Runelords OOC

    Unless those bastards can take Lizuga down with their AoAs, Adalbert gets 9 HP and Justin gets 10.

    Crit confirm: (1d20+9)[17], additional damage (1d12+4)[14], or (1d6+3)[4] with the sun's gleam if i got tripped.
    Semper ludens.

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