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  1. - Top - End - #571
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Erloas View Post
    I'm at 17/32 HPs, so I could use a fair amount of healing but doesn't need to be right away.
    You should grab the full 10hp that Lizuga has on offer

  2. - Top - End - #572
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    You should grab the full 10hp that Lizuga has on offer
    Yea, we kinda need our magus on the frontline right now.

  3. - Top - End - #573
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    Default Re: Rise of the Runelords OOC

    So that's 10 HP now, and there's another 4 in it for you if you hit an enemy ;-).
    Semper ludens.

  4. - Top - End - #574
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    I read this as "The inquisitor’s weapons count as magic ONLY for the purposes of bypassing damage reduction BUT ARE NOT ACTUALLY MAGIC"

    So if the shadows had DR/ magic I could hit them just fine. But incorporeal is different I think.
    This. Won't work vs shadows.

  5. - Top - End - #575
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    Default Re: Rise of the Runelords OOC

    @u-b: I think Adalbert's in the thick of it all too. Just behind Lebwen at M19. Not that it changes anything that's happened.

  6. - Top - End - #576
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    Default Re: Rise of the Runelords OOC

    Oh, right, thank you, I missed that part.

  7. - Top - End - #577
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    Default Re: Rise of the Runelords OOC

    Lebwen heals 3 points of Str damage.

    I thought for a moment that Justin had taken 12 Str damage. And if he did, he wouldn't need to recalculate carrying capacity...
    Semper ludens.

  8. - Top - End - #578
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    Default Re: Rise of the Runelords OOC

    I think I moved Adalbert for the turn already? If this is a new turn, Adalbert looks for the magic wand and tries to figure out how to use it, points it at the shadows.

  9. - Top - End - #579
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    Default Re: Rise of the Runelords OOC

    Yes, new turn. Which wand Adalbert's trying to use? Shocking grasp? I don't see any wand explicitly mentioned on your sheet, so just making sure. UMDing a wand would be fine.

  10. - Top - End - #580
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    I see nonmagic does work.
    Did I write anything to that effect? Holy water does work, it is a special case.

  11. - Top - End - #581
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    Default Re: Rise of the Runelords OOC

    That triage ability is awesome

  12. - Top - End - #582
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    Default Re: Rise of the Runelords OOC

    I'm at 7 strength, and over heavy load but not 2x over it. I'll be at medium load if I can drop the backpack easily. I'm pretty sure there is nothing special about dropping a backpack. (masterwork but nothing like harnesses)
    ...I was trying to figure out why Mythweaver had my load a lot higher than it should have been, it was double counting all my equipped items because I listed the weight in the top section and the inventory part, so I removed the weight listing from the inventory section. 40 lbs worth of armor/weapon/items on belt.

    I was going to take the shocking grasp wand, but didn't actually write it down and don't think I explicitly got it from Adalbert at any point.

  13. - Top - End - #583
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    Default Re: Rise of the Runelords OOC

    The shocking grasp wand is yours. I was of the assumption we have another one from Iris' loot or Nualia's corpse. Just as an aside: We should probably not skimp out on expenses spell- and moneywise on that encounter. Shadows are pretty nasty on low levels (even on high levels, but usually magic weapons solve that problem pretty quickly at that point).

    So PLEASE do not risk your characters for a measly charge of a wand or a spell slot.
    Last edited by Spore; 2020-04-10 at 04:15 PM.

  14. - Top - End - #584
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    Default Re: Rise of the Runelords OOC

    The elemental touch is one of my new 2nd level spells, so I've went pretty much as big as I can. Although the shocking grasp does more damage, it's only one hit, this lasts several rounds.

  15. - Top - End - #585
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Erloas View Post
    free action - drop backpack

    I'm not 100% sure if Elemental Touch gives the free attack or not, I think it should but I'm still a little unclear on parts of spellstrike
    Without digging deeper, I think dropping a backpack is at least move action that requires at least one hand to be free. Again, without digging deeper, I'd say elemental touch gives an extra attack, but not as spellstrike - you just get an off-hand touch attack. Your choice of doing that 1 point of fire damage or dropping the backpack.

  16. - Top - End - #586
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    Default Re: Rise of the Runelords OOC

    This fight is a TPK waiting to happen. Hold NOTHING back.
    Semper ludens.

  17. - Top - End - #587
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    Default Re: Rise of the Runelords OOC

    Thinking a bit more about it, elemental touch applies to either a free hand or a weapon, but not both (I am not sure if it was intended to work through the weapon, but I'll allow it). As for the second attack, I think you are not considered holding the charge, so you can use spellstrike normally, with a different spell (provided you cast it and don't drop the bakcpack). If you don't drop the backpack, you are effectively immobile, but might be worth it anyway.

  18. - Top - End - #588
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    This fight is a TPK waiting to happen. Hold NOTHING back.
    I have nothing to hold back as I can do nothing to these shadows aside from assisting the likes of Lizuga and Lebwen
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #589
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    Default Re: Rise of the Runelords OOC

    I would only have one hand occupied, because I've only got the longsword in hand, and I cast the spell last turn.

    I hadn't looked at the actual range of Elemental Touch, just saw "melee touch attack" and figured that was right. Since it doesn't work I'll see about switching it out after this combat, I would have checked with you earlier but hadn't looked that closely at my spell choices until it recently.

    Considering how often I miss, maybe Umbral Weapon is a good choice...

  20. - Top - End - #590
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    I have nothing to hold back as I can do nothing to these shadows aside from assisting the likes of Lizuga and Lebwen
    I could give you the 3x holy water to attack with (ranged touch, so Justin will be sweet with it), and then still either buff (Bless etc) or use the wand of CLW to attack.

    It'll eat a few actions, but it would get Justin in the fight (Iris: 5ft step, move to remove/ unbuckle bandolier, free to drop; Justin: move to pick up bandolier, move to retrieve/draw holy water)

    Otherwise as you say it's aiding and soaking attacks for you (which it looks like you'd be quite good at).

  21. - Top - End - #591
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    I could give you the 3x holy water to attack with (ranged touch, so Justin will be sweet with it), and then still either buff (Bless etc) or use the wand of CLW to attack.

    It'll eat a few actions, but it would get Justin in the fight (Iris: 5ft step, move to remove/ unbuckle bandolier, free to drop; Justin: move to pick up bandolier, move to retrieve/draw holy water)

    Otherwise as you say it's aiding and soaking attacks for you (which it looks like you'd be quite good at).
    I think I'm better at aiding and soaking currently. If Lizuga or Lebwen go down I can also grab up their weapons. I'll lose the finesse bt can still use the maneuvres wit hthe magic weapons to help with the damage
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #592
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    I think I'm better at aiding and soaking currently. If Lizuga or Lebwen go down I can also grab up their weapons. I'll lose the finesse bt can still use the maneuvres wit hthe magic weapons to help with the damage
    Sounds good. Fortune favours the bold, right?

  23. - Top - End - #593
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    Default Re: Rise of the Runelords OOC

    Can Justin use some of his Warlord.....Gambits?... to provide bonuses?
    Semper ludens.

  24. - Top - End - #594
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    Can Justin use some of his Warlord.....Gambits?... to provide bonuses?
    Next turn yes. That and the assists
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #595
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    Default Re: Rise of the Runelords OOC

    I believe Lizuga rolled a crit.

  26. - Top - End - #596
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    Default Re: Rise of the Runelords OOC

    Yep. But that does not do any good besides hitting:
    Quote Originally Posted by PFSRD
    An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality.

  27. - Top - End - #597
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    Default Re: Rise of the Runelords OOC

    Sad times! This as written is a pretty tough encounter.
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #598
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Erloas View Post
    assuming elemental touch does anything in this case, not working for the extra attack
    Elemental touch works for extra damage only, but it does not prevent you from using spell combat with any other appropriate spell, so if you want that, you can do that (cast defensively and get an extra attack against the other shadow - this one had enough).

  29. - Top - End - #599
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    Default Re: Rise of the Runelords OOC

    cast defensively
    (1d20+16)[19](+4 combat casting, +4 caster level, +4 int modifier) vs DC17 (15+ 2x1 spell level)

    "free" attack from spellstrike, assuming the defensive casting passes
    (1d20+8)[11]3BAB, -1 str, +2 naturalist, +1 weapon, +1 AP enhancement, +2 flank, +2 assist, -2 spell combat(I think that's everything)
    (1d8+1)[7]-1str, +1 weapon, +1AP enhancement
    (1d6)[5] elemental touch
    (4d6)[18] shocking grasp

  30. - Top - End - #600
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    Default Re: Rise of the Runelords OOC

    A Magus using spell combat can cast the spell before or after his regular attacks. Most of the time, and certainly in this case, it is best to cast then attack. It's not very intuitive.
    Semper ludens.

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