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  1. - Top - End - #601
    Ettin in the Playground
     
    Erloas's Avatar

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    Default Re: Rise of the Runelords OOC

    3 strength looks right by my count too. I'll hold off on my action at least until any potential help/recovery happens. A -4 to hit from strength is not going to be helping my chances of hitting.

  2. - Top - End - #602
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    DrK's Avatar

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    Default Re: Rise of the Runelords OOC

    I'll wait and see how Lizuga goes and then can move to flank for Lebewn and give him an assist. At least that +4 modifier should help things a little
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #603
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    Spore's Avatar

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    Default Re: Rise of the Runelords OOC

    Seems to be a spell crit: (1d20+3)[12]

  4. - Top - End - #604
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    Default Re: Rise of the Runelords OOC

    forgot the cast defensively in IC
    (1d20+12)[13](+4 combat casting, +4 caster level, +4 int modifier) vs DC17 (15+ 2x1 spell level)

  5. - Top - End - #605
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    Default Re: Rise of the Runelords OOC

    the amount of crits is slightly infuriating...

  6. - Top - End - #606
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    the amount of crits is slightly infuriating...
    I feel so unhelpful in this fight. Just floating around not doing much. Clearly we need to invest in some ghost oils and magic weapons!
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #607
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by DrK View Post
    I feel so unhelpful in this fight. Just floating around not doing much. Clearly we need to invest in some ghost oils and magic weapons!
    Can't say I feel comfortable either. We would all be dead without the glory that is spheres healing anyhow.

  8. - Top - End - #608
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    Can't say I feel comfortable either. We would all be dead without the glory that is spheres healing anyhow.
    Yup same here. But it is a memorable battle...kinda unusual, and for that I am grateful. I don't need to be useful to have fun.

    Spheres healing is crazy good. I haven't really explored it before. Does it scale well, or have we hit a 'sweet spot' for abilities?

  9. - Top - End - #609
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    Default Re: Rise of the Runelords OOC

    There is a simple reason Adalbert is not a spheres build even though I would enjoy the flexibility nowadays. I don't get the whole system. It is incredibly complex. If I would get it, Adalbert would've probably become a half BAB full caster with support abilities and divinations. But alas, he is kinda neat as a bard.

  10. - Top - End - #610
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    Default Re: Rise of the Runelords OOC

    I've dabbled in spheres and seen others use it.
    When I've seen people use it seems more "powerful" than normal magic in taht its steady away and can nearly always be useful but lacks the crazy nova spells or ultimate "screw you" powers that mages have. SO proabbly more interesting and less frustrating for a player certainly!
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #611
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    Default Re: Rise of the Runelords OOC

    It's not Spheres healing though, it's Path of War, a single class expansion softcover.

    Anyways, to confirm that crit: (1d20+10)[23], (1d12+4)[16]
    Semper ludens.

  12. - Top - End - #612
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    Default Re: Rise of the Runelords OOC

    I invoke the power of ANCIENT memes, and you crit for like at least 3/4 of the monster's health? Hot damn!

  13. - Top - End - #613
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    Default Re: Rise of the Runelords OOC

    12 healing for Justin. How hard can one Pincy Boi be?
    Semper ludens.

  14. - Top - End - #614
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    12 healing for Justin. How hard can one Pincy Boi be?
    Much obliged, thanks for the healing!
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #615
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    Default Re: Rise of the Runelords OOC

    And a crit threat
    (1d20+8)[21] for an additional (1d6+6)[7] damage
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #616
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    rolling to recover a few arrows. 1 = broken

    (1d2)[2]
    (1d2)[1]
    (1d2)[2]
    (1d2)[1]
    (1d2)[1]

  17. - Top - End - #617
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    Default Re: Rise of the Runelords OOC

    Let's say it would take (1d3+1)[2] hours to get most of the coins and gems if done by one person able to effectively take 10 on swim as there are hundreds of them, and you'll have to dig through the sunken rubble and dive a deeper part of the formerly room / currently cave. In quarter of that time you can get about half. Reduce appropriately if more than one person is working. And, there is that big shiny helmet. Looks golden and weights 300 pounds. I am not saying anything about other valuables, that might or might not be still present in usable form.

    UPD: Adalbert's hit points are from another game.
    Last edited by u-b; 2020-05-06 at 07:04 AM.

  18. - Top - End - #618
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    Default Re: Rise of the Runelords OOC

    This really sounds like a thing for "to do after the big bad evil" was stopped. I assume the Barghest is pretty much the finale of act or book 1. No need to correct me on that. I like my characters to softly brush against the fourth wall with things like these. And Adalbert is one who got his knowledge out of folk tales and history books alike.

    Adalbert's reasoning still stands as: "there could be a holy weapon sunken down there somewhere that vanquishes the evil". Still, we are meant to save the town, not dig up gold in the literal TEMPLE OF THE DEMONIC SIN OF GREED.

  19. - Top - End - #619
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    Iris can cast sift a bunch of times to make sure we're not missing anything obvious right now in the out-of-reach areas, and then we can come back later for the shiny baubles. Take 20 = 25

    Plus a detect magic for good measure too.

  20. - Top - End - #620
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    Default Re: Rise of the Runelords OOC

    So, you do or you don't fish all those coins? I'm getting mixed signals.

  21. - Top - End - #621
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    So, you do or you don't fish all those coins? I'm getting mixed signals.
    No, we don't. I think we spend a few minutes here rather than a few hours. Time for that later.

  22. - Top - End - #622
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    So, you do or you don't fish all those coins? I'm getting mixed signals.
    I wrote my previous post half asleep. I meant we check for incredibly obvious stuff now, and delve deeper into it later. Useable stuff, like an armor peeking out of the dark, or a glowing blade.

  23. - Top - End - #623
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    Default Re: Rise of the Runelords OOC

    I am confused, so sorry to bother. But are both ways underwater? Is going back through the corridor with shadows a linear thing? If there is a map I might have missed it.

  24. - Top - End - #624
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    Default Re: Rise of the Runelords OOC

    Here's a map. This whole level is somewhat sloped down towards the west and two adjacent rooms D13K15, previously accessible through separate down-going corridors, partially collapsed forming a single partially submerged room/cave. The shadows were in a hall, not a corridor and it's the only way back as far as you can see. The pillar is in R13S14.


  25. - Top - End - #625
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    Default Re: Rise of the Runelords OOC

    I dont know why but your maps arent loading, not even showing that "bad link" symbol. I see it loading in another tab though.

  26. - Top - End - #626
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    Default Re: Rise of the Runelords OOC

    I would be hesitant to change where I upload the maps, so I guess if you can see them at all, that's where they are. I can accompany map imgs with links to them, if it makes things any better (I am not sure if you can see empty rectangle or such).

  27. - Top - End - #627
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    Default Re: Rise of the Runelords OOC

    At least on my side (firefox user) a hyperlink would be appreciated.

  28. - Top - End - #628
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    Default Re: Rise of the Runelords OOC

    Good choice on Iris and Lebwen, Justin's perception skills are pretty poor
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #629
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    Default Re: Rise of the Runelords OOC

    To be perfectly honest, I am kind of lost where to continue. You did see that Adalbert and friends investigate the pillar for hidden doors etc., right? If there are none, I am fresh out of ideas.

  30. - Top - End - #630
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    Default Re: Rise of the Runelords OOC

    That's fine. Nualia was stuck at this too, and she did more than you did.

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