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  1. - Top - End - #631
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    DrK's Avatar

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    Default Re: Rise of the Runelords OOC

    I think Justin would be happy if we headed back to town. We can always come back another time if we figure out what to do
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #632
    Ettin in the Playground
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    Default Re: Rise of the Runelords OOC

    Someone should probably search for traps, but in any case, i'm going to buff before any more doors are opened:

    1. Divine Favour
    2. Protection Evil
    3. Bless

  3. - Top - End - #633
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    Default Re: Rise of the Runelords OOC

    You look for traps. Adalbert's modifier to Perception is horrible (I really need something like Goggles of Elvenkind or similar). Adalbert will disable them gladly.

  4. - Top - End - #634
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    You look for traps. Adalbert's modifier to Perception is horrible (I really need something like Goggles of Elvenkind or similar). Adalbert will disable them gladly.
    Noted

  5. - Top - End - #635
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    Default Re: Rise of the Runelords OOC

    I suggest that we respect the trope and look for the key, instead of coming back with picks and sledgehammers.

    GM, is there anywhere in this compound that we have missed but our characters would be aware of, or is it time to head back?
    Semper ludens.

  6. - Top - End - #636
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    I suggest that we respect the trope.
    Of course. 3.5'th wall breaks are basically Adalbert's entire thing (knowing how stuff is supposed to be done). Now that Adalbert knows about the spell, I assume there is a lock hidden, with an insane DC (good locks are already hard for Adalbert, a masterful lock with an enchantment is impossible.

    Plus I assume there are other traps bound to the lock. My ooc and ic hunch would be curses.
    Last edited by Spore; 2020-06-02 at 04:31 AM.

  7. - Top - End - #637
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    Move to T19. Piercing Strike at R18 and R19.
    I'll need the damage and the exact path you are taking to get to T19.

  8. - Top - End - #638
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    I'll need the damage and the exact path you are taking to get to T19.
    (1d12+5)[8] total. T15-T16-T17-S18-T19[/roll]
    Semper ludens.

  9. - Top - End - #639
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    T15-T16-T17-S18-T19
    That's two diagonals, so a total of 25 feet, which is more than your move of 20, thus incompatible with the attack. Or am I missing something?

  10. - Top - End - #640
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    That's two diagonals, so a total of 25 feet, which is more than your move of 20, thus incompatible with the attack. Or am I missing something?
    Sorry, my bad. I will have to take S19 or even R19 instead and Piercing Strike with a shield bash instead. Keeping my attack roll and the 1 I rolled on the d6, it's Attack 25, damage - (1d4+5)[7].
    Semper ludens.

  11. - Top - End - #641
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    Default Re: Rise of the Runelords OOC

    Okay, damn, this is a boss fight. Identification if you say taking 10 is not enough. (1d20+8)[20] (maybe +2 from our literature, assuming Adalbert recalls the information. If an 18 (taking 10) is not enough I would recommend a retreat anyhow.

  12. - Top - End - #642
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    Default Re: Rise of the Runelords OOC

    This is a Greater Barghest like I wrote IC. I am not sure if you can pick up templates like Advanced Simple, but let's assume you do.

  13. - Top - End - #643
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    This is a Greater Barghest like I wrote IC. I am not sure if you can pick up templates like Advanced Simple, but let's assume you do.
    So I know the name and certain abilities, weaknesses? Or should I pull up the statblock of a normal barghest and tell the others in short sentences turn by turn what the weaknesses and strengths are?

    And just in case, do we know a cleric that is powerful enough for resurrection?
    Last edited by Spore; 2020-06-06 at 11:49 AM.

  14. - Top - End - #644
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    Default Re: Rise of the Runelords OOC

    I gave this information a long time ago in OOC for a knowledge roll 23. Assume you know all of that (e.g. you were told) and, say, you do remember that any magical weapons will do. In large amounts. If you survive long enough.

    Quote Originally Posted by u-b View Post
    A barghest is an evil outsider, a lupine fiend that can take the shape of a wolf or a goblin. In its natural form, it resembles a goblin-wolf hybrid with terrible jaws and sharp claws. It grows by feeding on corpses, but not just any corpse will advance a barghest. Barghests have spell-like abilities, but Iris does not know what they are. As fiends, chances are they are also not easily harmed by normal weapons, but that's just an extrapolation and Iris does not know what weapons could be recommended to harm it (the candidates are cold iron, silver, magic, good, or some mix of the above). Greater barghests are the same, but larger and nastier.

  15. - Top - End - #645
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    Default Re: Rise of the Runelords OOC

    Hooray, we've released Malfeshnekor :-/

  16. - Top - End - #646
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    Hooray, we've released Malfeshnekor :-/
    Are you the keymaster?

  17. - Top - End - #647
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    Default Re: Rise of the Runelords OOC

    Ouch, +20 to hit, its a horrific monster!!

    ANd the threat on the (likely last deathblow/counter) from Justin (1d20+10)[29] extra damage (1d6+6)[7]
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #648
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    Default Re: Rise of the Runelords OOC

    Justin still has heroism up (+2 to attack, saves skills) plus attacking from invisible gives his first attack before being revealed +2 and attacks the target's flatfooted AC.

    Justin does not twoweapon fight right now so as I see it.
    Masterwork +1
    Bless +1
    Dex +4
    BAB +4
    Heroism +2
    Invisibility +2 and flatfooted.

    means +14 for the piercing strike and +12 for the riposte.
    Last edited by Spore; 2020-06-07 at 05:55 AM.

  19. - Top - End - #649
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    Default Re: Rise of the Runelords OOC

    @Erloas, is Lebwen going to retreat out of the room too, or stay there as last man (temporarily) standing...?!

  20. - Top - End - #650
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    Default Re: Rise of the Runelords OOC

    We can deal with the hound at a later time. Now we should just make sure we survive.

  21. - Top - End - #651
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    Default Re: Rise of the Runelords OOC

    I wasn't sure everyone else had left, I edited in a move out the door.

  22. - Top - End - #652
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    Default Re: Rise of the Runelords OOC

    It was behind a spoiler, but Lizuga did a round of healing on her way out.
    Semper ludens.

  23. - Top - End - #653
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    Default Re: Rise of the Runelords OOC

    Does Adalbert's true name bit something?

  24. - Top - End - #654
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    Default Re: Rise of the Runelords OOC

    Seemingly, no. You don't really see him and he does not say anything in response to it.

  25. - Top - End - #655
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    Default Re: Rise of the Runelords OOC

    unless you advance back to TU16 and attack from there
    NOOO!!! Are you mad we will be dead if we do that!

  26. - Top - End - #656
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    Default Re: Rise of the Runelords OOC

    I agree. Retreat, sell the loot (although there isn't loads) and then we can regroup / re-arm as needed.
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #657
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    I assume we can somehow close the 'gold coin pillar door'.
    It will cost you 2gp per operation, but yeah, can be opened/closed at will.

  28. - Top - End - #658
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    It will cost you 2gp per operation, but yeah, can be opened/closed at will.
    Cheap at half the price to keep the Bhargest locked up! It didn't look like he a belt pouch
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #659
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    Default Re: Rise of the Runelords OOC

    I see you all agree to leave but are not actually leaving, so I'll throw in a few things that might worth some consideration when you do:
    1. Coin-diving?
    2. Transporting some or all of the loot, possibly including quite heavy items...
    2.1 Across a fire-damaged goblin-made rope brigde?
    2.2 All the way to town?

    I'm not weighing all of the loot at the moment, but you certainly can.

  30. - Top - End - #660
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    Default Re: Rise of the Runelords OOC

    Well, considering my pack mule is in town, we should grab whatever we can hold (which for Adalbert is very little) and haul our behinds home.

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