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  1. - Top - End - #691
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    Default Re: Rise of the Runelords DICE

    Brinetooth spear AoO: (1d20+9)[11] for (1d8+8)[9]

    Brinetooth tentacles: (1d20+12)[32] vs CMD
    Brinetooth spear: (1d20+9)[22] for (1d8+8)[16]

  2. - Top - End - #692
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    Default Re: Rise of the Runelords DICE

    Brinetooth will: (1d20+2)[14]

  3. - Top - End - #693
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    Default Re: Rise of the Runelords DICE

    (1d20+5)[21](1d20+5)[6](1d20+5)[16]

  4. - Top - End - #694
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    Default Re: Rise of the Runelords DICE

    (1d20+6)[19](1d20+6)[15]
    (1d20+6)[24](1d20+6)[11]
    (1d20+6)[8](1d20+6)[16]

  5. - Top - End - #695
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    Default Re: Rise of the Runelords DICE

    Hewitt appraise (1d20+7)[17]

  6. - Top - End - #696
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    Default Re: Rise of the Runelords DICE

    Sense Motive

    Ramona: (1d20+0)[11]
    Kurvis: (1d20+8)[12]
    Eamon: (1d20+6)[21]

  7. - Top - End - #697
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    Default Re: Rise of the Runelords DICE

    Damage: (1d6)[3]
    Reflex: (1d20+6)[23]

  8. - Top - End - #698
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    Default Re: Rise of the Runelords DICE

    Swarm damage: (1d6)[1]
    Tazmara reflex 12: (1d20+6)[20]

    Tazmara reflex 12: (1d20+6)[18]
    Attack: (1d20+4)[14]
    Damage: (1d6+6)[12] (does full damage to swarms)

    Swarm damage: (1d6)[3]
    Tazmara reflex 12: (1d20+6)[14]

  9. - Top - End - #699
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    Swarm damage: (1d6)[4]
    Tazmara reflex 12: (1d20+6)[11]

    Tazmara reflex 12: (1d20+6)[24]
    Attack: (1d20+4)[14]
    Damage: (1d20+6)[13] (does full damage to swarms)

    Swarm damage: (1d6)[4]
    Tazmara reflex 12: (1d20+6)[12]

  10. - Top - End - #700
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    Attack: (1d20+4)[8]

  11. - Top - End - #701
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    Attack: (1d20+4)[8]
    Damage: (1d6+6)[12] (does full damage to swarms)

  12. - Top - End - #702
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    Tazmara reflex 12: (1d20+6)[19]
    Tazmara reflex 12: (1d20+6)[16] (standing up)

  13. - Top - End - #703
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    Tazmara attack: (1d20+5)[11] for (1d20+6)[22] (incl. bless +1)
    Tazmara reflex 12: (1d20+6)[14]
    Tazmara reflex 12: (1d20+6)[23] (standing up)

    Tazmara attack: (1d20+5)[20] for (1d20+6)[20] (incl. bless +1)
    Tazmara reflex 12: (1d20+6)[22]
    Tazmara reflex 12: (1d20+6)[26] (standing up)

    Tazmara attack: (1d20+5)[11] for (1d20+6)[8] (incl. bless +1)
    Tazmara reflex 12: (1d20+6)[17]
    Tazmara reflex 12: (1d20+6)[21] (standing up)

    Tazmara attack: (1d20+5)[10] for (1d20+6)[10] (incl. bless +1)
    Tazmara reflex 12: (1d20+6)[20]
    Tazmara reflex 12: (1d20+6)[8] (standing up)

    Tazmara attack: (1d20+5)[21] for (1d20+6)[18] (incl. bless +1)
    Tazmara reflex 12: (1d20+6)[18]
    Tazmara reflex 12: (1d20+6)[19] (standing up)

  14. - Top - End - #704
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    Damage (1d6+6)[8]

  15. - Top - End - #705
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    Trident charge: (1d20+5)[20] for (1d8+3)[8]
    Trident charge: (1d20+5)[12] for (1d8+3)[7]

  16. - Top - End - #706
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    Trident AoO: (1d20+5)[23] for (1d8+3)[6]

  17. - Top - End - #707
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    Trident AoO2: (1d20+5)[11] for (1d8+3)[10]

  18. - Top - End - #708
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    Trident: (1d20+3)[6] for (1d8+3)[6]
    Claw: (1d20+0)[11] for (1d4+1)[3]
    Bite: (1d20+0)[2] for (1d6+1)[4]

  19. - Top - End - #709
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    Fishmen init: (1d20+1)[7]

  20. - Top - End - #710
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    Default Re: Rise of the Runelords DICE

    Claw (1d20+4)[5] for (1d4+2)[4]
    Claw (1d20+4)[18] for (1d4+2)[4]
    Bite (1d20+4)[14] for (1d6+2)[3]

    Claw (1d20+4)[9] for (1d4+2)[6]
    Claw (1d20+4)[18] for (1d4+2)[3]
    Bite (1d20+4)[23] for (1d6+2)[5]

  21. - Top - End - #711
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    Default Re: Rise of the Runelords DICE

    Init

    Adalbert: (1d20+3)[20]
    Iris: (1d20+7)[21]
    Krusk: (1d20+6)[8]
    Lizuga: (1d20+2)[3]
    Rakieth: (1d20+7)[24]
    Constructs: (1d20+7)[9]

  22. - Top - End - #712
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    Default Re: Rise of the Runelords DICE

    Claw vs Rakieth: (1d20+12)[18] for (1d4+5)[8]
    Claw vs Krusk: (1d20+12)[21] for (1d4+5)[7]
    Beam of light vs Krusk: (1d20+6)[22] touch to blind for (1d6)[6] rounds, ref DC 12 negates

  23. - Top - End - #713
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    Default Re: Rise of the Runelords DICE

    Clockwork humanoid vs Henri: (1d20+6)[16] (1d4+6)[8]
    Clockwork humanoid readied: (1d20+6)[9] (1d4+6)[10]

  24. - Top - End - #714
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    Default Re: Rise of the Runelords DICE

    Claw vs Rakieth: (1d20+10)[20] for (1d4+5)[6]
    Claw vs Rakieth: (1d20+10)[20] for (1d4+5)[6]
    Claw vs Krusk: (1d20+10)[16] for (1d4+5)[6]
    Claw vs Krusk: (1d20+10)[22] for (1d4+5)[6]

  25. - Top - End - #715
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    Default Re: Rise of the Runelords DICE

    Slam: (1d20+6)[12] for (1d4+6)[8] AoO
    Slam: (1d20+6)[18] for (1d4+6)[8] West
    Slam: (1d20+6)[12] for (1d4+6)[9] East

  26. - Top - End - #716
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    Default Re: Rise of the Runelords DICE

    Slam: (1d20+6)[23] for (1d4+6)[9]
    Slam: (1d20+6)[7] for (1d4+6)[9]

  27. - Top - End - #717
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    Default Re: Rise of the Runelords DICE

    Slam: (1d20+6)[18] for (1d4+6)[7]
    Slam: (1d20+6)[8] for (1d4+6)[8]

  28. - Top - End - #718
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    Default Re: Rise of the Runelords DICE

    Slam: (1d20+6)[9] for (1d4+6)[10]

  29. - Top - End - #719
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    Default Re: Rise of the Runelords DICE

    Perception: (1d20+13)[14] vs DC 15 (0 base, +5 through the door, +10 distance)

  30. - Top - End - #720
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    Default Re: Rise of the Runelords DICE

    Demon man init: (1d20+2)[9]
    Save: (1d20)[1]

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