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    Titan in the Playground
     
    J-H's Avatar

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    Default The Complex of Doom (OOC 2) (3.5)

    In-Character thread is here.

    IC Thread 2

    Prior OOC thread is here.

    Players & characters:
    Player Race + Class Sheet
    Autobiopsifeeder Shifter Ranger/Barb/Warshaper Pum
    alanek2002 Deep Dwarf Dragonfire Adept Torlak Firebeard
    Dexam Killoren Warlock Caidacyn
    Ragnarok'N'Roll Dwarf Ranger Gyrris
    Kish Crusader Matai
    Cavir Human Dread Necromancer Kricen
    Razorback Human Bardsader Shim the Charming
    Ragnarok'n'Roll Human Sorc Ganis Silverbrook, devoured by mutant velociraptors
    Razorback Mountain Dwarf Favored Soul Khurdurm Sandslope devoured by mutant velociraptors
    Jastu Human Dread Necromancer Bartaby Greaves, vanished
    Blinkbear Gold Dwarf Paladin Tharia, Loyal Daughter of Moradin, vanished
    Ghostfoot Bugbear Swordsage Dos Legnor, Withdrew due to RL

    Passive rolls:
    (chart out of date, removed)
    Last edited by J-H; 2018-10-29 at 11:26 AM.

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    Titan in the Playground
     
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Reserved for future use.

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    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    I believe I've finished cleaning up Gyrris - I've added his second 1st level spell etc.

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Reroll (1d20+10)[13]

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Yes, zombies can 5' step and attack.

    The dice hate Khurdrum.

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Hmmm...Is L1 open to attack? I figured it was too far below to reach. Alternatively, could Pum make a tumble check to move through Kricen´s, Khurdrum´s and L2´s space to end up on the south end of L2?
    Avatar by Recaiden

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by Autopsibiofeeder View Post
    Hmmm...Is L1 open to attack? I figured it was too far below to reach. Alternatively, could Pum make a tumble check to move through Kricen´s, Khurdrum´s and L2´s space to end up on the south end of L2?
    L1 is 20' down and over the ledge. It would have Cover (+4 to AC) and I think you'd have to step closer to attack it. It's a stretch.

    You would have to tumble through 5 rows of threatened squares to get south of L2 (rows 215, through 219). Tumbling is at half speed and the DC would get worse with each successive roll, so you would most likely get AOO'd. You could try having Khurdrum and Torlak both move back (provoking an AOO).

  8. - Top - End - #8
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by J-H View Post
    L1 is 20' down and over the ledge. It would have Cover (+4 to AC) and I think you'd have to step closer to attack it. It's a stretch.

    You would have to tumble through 5 rows of threatened squares to get south of L2 (rows 215, through 219). Tumbling is at half speed and the DC would get worse with each successive roll, so you would most likely get AOO'd. You could try having Khurdrum and Torlak both move back (provoking an AOO).
    I´ll take my chances with L1 then.
    Avatar by Recaiden

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    Ettin in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    You would need to move over by L1 and then have 15' reach to hit.
    Don't have to tumble through allies. That would be a lot of tumble rolls to get past L2. Next round L3 should be up with Pum and the zombie. Yeah, it sucks waiting another round.

    Depending where the dinos end up next round, my current plan is an owlbear skele on the far side of the north or south fight so the PCs can get some flanking. If there isn't enough space for a large creature I'll have to do a zombie which won't hit much or hard, but will take hits and give flanking.

    I think we need to keep power up north.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  10. - Top - End - #10
    Ettin in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    She thinks her new-found magical reach might be just enough to pull it off.
    Sweet! Don't see the item on your sheet?
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  11. - Top - End - #11
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by Cavir View Post
    Sweet! Don't see the item on your sheet?
    Ah, no...It´s the Enlarge spell. That´s still new for her .
    Avatar by Recaiden

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    I'm looking at this again and I don't think Pum can hit down. Base reach 5', increased to 10'.
    Raptor is Large and occupies a 10' cube.

    That puts the raptor's top at 10' off the ground, and the edge of Pum's reach down at 10' off the ground also.... just out of range.

  13. - Top - End - #13
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by J-H View Post
    I'm looking at this again and I don't think Pum can hit down. Base reach 5', increased to 10'.
    Raptor is Large and occupies a 10' cube.

    That puts the raptor's top at 10' off the ground, and the edge of Pum's reach down at 10' off the ground also.... just out of range.
    Allright, then she´ll just stand around for another round, waiting for dinos to move in or the team to move down.
    Avatar by Recaiden

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    You could always hop down.

  15. - Top - End - #15
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by J-H View Post
    You could always hop down.
    Yeah...am trying to stick with the plan for now. However, I am starting to get the feeling that they won´t come up but just aim to fling us down one by one. If nothing changes this round, she´ll break formation and start rampaging down there .
    Avatar by Recaiden

  16. - Top - End - #16
    Ettin in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Thinking(hoping?) the creature is out of power for more flinging. Pum has another Shift use right? Aly just got dropped so next round would give them the chance to come up and play.

    Yes, zombies can 5' step and attack.
    That will be part of the zombie's orders for when a dino gets close enough for that.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Touch attack for Trip (1d20+7)[16]
    Opposed strength check (1d20+12)[20] vs (1d20+9)[15]
    If successful, Improved Trip attack (1d20+11)[18]
    Damage (2d6+14)[23]

  18. - Top - End - #18
    Ettin in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Complex tattoos glow on the skins of the other two raptors. One walks straight up the wall, turning to face Pum and the babau. A regular-sized raptor follows it up.
    Readied attacks and AoO Oh My!

    J-H, that was a beautiful combo with the bull rush/AoO/Trip/Trip Attack
    That Torlak was probably just saved from being pushed off the ledge was a sweet thing too!
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  19. - Top - End - #19
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Yeah, that was pretty interesting. Torlak was lucky.

  20. - Top - End - #20
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Photobucket seems to take issue with our linking nowadays, J-H, so we can´t see your maps anymore. I use imgur, which still seems to work.
    Avatar by Recaiden

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Aw darn, I thought I hadn't qualified for that problem. Apparently I just did.

  22. - Top - End - #22
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Maps should be fixed.
    Old maps are now broken everywhere :(

  23. - Top - End - #23
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by Cavir View Post
    ... Pum has another Shift use right?...
    Aye. Her shifting is mostly defensive, though. The offensive power comes from the frenzy, which can only be done once per encounter.

    Quote Originally Posted by J-H View Post
    Maps should be fixed.
    Old maps are now broken everywhere :(
    Thanks. Always a pain in the backside when third parties impose themselves on a game like this .
    Avatar by Recaiden

  24. - Top - End - #24
    Ettin in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Quote Originally Posted by J-H View Post
    Maps should be fixed.
    Old maps are now broken everywhere :(
    The old site was really annoying for enlarging the maps so each round I was making a screen shot, cropping the map and saving it to a file so I could view it separately and zoom in. Hadn't heard of ibb.co but so far it looks good. Much better, thanks!

    The offensive power comes from the frenzy, which can only be done once per encounter.
    Oh Guess we'll just have to call a timeout with the raptors. I'm sure they will comply! If it helps, I'm out of 2nd level spells. Soon I'll be casting Chill Touch for 5 enhanced Charnel Touch attacks through Spectral Hand.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Kricen Will (1d20+8)[21]

  26. - Top - End - #26
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Fixing rolls

    R12 vs Pum (1d20+6)[20]

  27. - Top - End - #27
    Troll in the Playground
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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Doh! Don´t think I made that confirmation roll. Would have been a heap of damage....
    Avatar by Recaiden

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    I am assuming that Kricen's aura works like the Lich's fear aura, where a successful save renders a target immune to the aura for 24 hours.

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    R12 roll fixes (1d20+8)[26] and (1d20+3)[11]

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    Default Re: The Complex of Doom (OOC 2) (3.5)

    Tentacle crit confirms
    L1 vs Pum (1d20+11)[22] and (1d6+3)[5] extra damage

    L1 vs Kricen (1d20+9)[27] and (1d6+3)[7] extra damage

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