Results 661 to 690 of 737
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2019-04-09, 08:13 AM (ISO 8601)
- Join Date
- Feb 2014
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- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
I've recently regretted that I missed the opportunity to name this thread Rouge-likes ... but never mind that.
My interest in ADOM is waning, I'm inching in on my second win - elf guy looks likely to make it - and while I love that this game has a story and a kind of plot, I'm a little disappointed how often my mage just carves his way through enemies with his axe. Essentially, he plays very much like troll guy, who was a straight up brawler (well, he was a healer, but still).
So what other roguelikes are out there that one must try? I've tried to drop some names of ones I've seen and found interesting - Caves of Qud, for instance - but this hasn't drawn any reaction. Which could mean that no one knows them .. or that they're crap =)
So .. how about Duskers, CoQ, Cogmind, Rimworld (does that even count?), and so on?
Sadly, I don't buy games in EA, so that excludes at least two of the above. Still, what else is out there? =)
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2019-04-09, 09:17 AM (ISO 8601)
- Join Date
- May 2007
Re: Rogue-likes! (not a discussion of the correct use of the term)
I've never really tried Qud. I hate the ascii style, so that's a deal breaker for me. Tome is always popular as I'm sure you've seen and definitely plays differently than adom. DCSS is good and has an easy learning curve. Out of the ones you've mentioned Rimworld is the only one I'm familiar with. It's good, but it's not very similar to other roguelike games.
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2019-04-09, 09:39 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
Trouble with DCSS and TOME is that they differ from ADOM in the one way that makes ADOM excellent: They don't have a plot - instead, they're really good at what I don't really care about in ADOM, which is having a bunch of classes and builds to play around with. This is why I've never tried them =)
On the other hand, I'm honestly unsure whether I can deal with ascii graphics again. So that makes Caves of Qud iffy.
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2019-04-09, 09:47 AM (ISO 8601)
- Join Date
- May 2007
Re: Rogue-likes! (not a discussion of the correct use of the term)
Tome does have a plot. It just doesn't really become apparent until about halfway through the game.
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2019-04-09, 10:16 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Secret Lair on Sol c
- Gender
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2019-04-09, 11:03 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2019-04-09, 11:53 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Rogue-likes! (not a discussion of the correct use of the term)
to me, I don't feel much of a difference in the amount of plot between ToME and adom.
one thing I'm liking about ToME is the frequency of tactical thinking. with adom it was too often just endlessly auto-attack, and make sure you're tough enough to handle the zone by autoattack.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-04-09, 12:00 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2019-04-09, 12:29 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Rogue-likes! (not a discussion of the correct use of the term)
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-04-09, 12:47 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Garreg Mach Monastery
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
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2019-04-09, 03:14 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
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2019-04-09, 04:26 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Rogue-likes! (not a discussion of the correct use of the term)
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-04-09, 04:31 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Secret Lair on Sol c
- Gender
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2019-04-09, 04:42 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
To be perfectly frank, your perception of what I'm saying is something I comfortably leave entirely up to you. However, I do not dislike TOME. I've never tried it. But it does seem to me that it's biggest draw is that it has many many races, and many many classes, and many many items, all of which can be combined into a bewildering - nigh infinite - number of possible builds, and that sort of thing has zero appeal to me.
You read that as you like. To me, there's no deeper secret here.
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2019-04-09, 04:48 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
Well - the only true roguelike I've played is ADOM. But FTL, Darkest Dungeon, Sunless Sea, Age of Decadence, Sword of the Stars: The Pit, NEO: Scavenger .. um .. I played Dungeons of Dredmoor, and Don't Starve, and Hollow Knight?
I like games that match the spirit without trying to be Rogue. Also .. I like fluff over crunch.
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2019-04-09, 08:24 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Rogue-likes! (not a discussion of the correct use of the term)
Enter the Gungeon just got its final update. It's a pretty rocking time imo, probably my favorite of the Rogue-Likes to have come out. The last two characters are a bit rough to unlock but there's plenty of things and reasons to do those things for a solid 100ish or more hours.
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2019-04-09, 11:09 PM (ISO 8601)
- Join Date
- May 2007
Re: Rogue-likes! (not a discussion of the correct use of the term)
TOME has a lot more plot than DCSS though. There are NPCs, missions, and an overarching story. Funnily enough, I would have said it has more plot than ADOM since I've only played the start of ADOM and never really saw evidence of a plot there.
Just like D&D, it has a bunch of options you can choose to explore, but you can stick to the core classes if you want. The adventurer class picks from different skills, but that's a bonus class you get for beating the game. For the core classes, shadowblade is always going to play like a shadowblade and a warrior is always going to play like a warrior.
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2019-04-10, 12:45 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
I've looked at Gungeon a few times, but it looks like a bullethell game to me, and I don't have the reaction speed for those shenanigans no more. But maybe I'm wrong?
I'm just parroting what I've heard people say - I have no clue how much story and plot TOME has. But, sure, maybe I should check it out =)
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2019-04-10, 01:26 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
Just a note about ToME's variety: the race you pick doesn't make a huge difference--it changes your hit points per level, your starting stats, *one* race-specific set of generic talents, and the experience penalty you get. There are a couple of extra bits and pieces--Cornac (e.g. vanilla humans) get talent point bonuses every 10 levels or so and one extra Category point, Ghouls have a global speed penalty, etc.--but you're perfectly safe always picking Cornac as your race pick and not worrying about any of that stuff. In fact, that's what I do when trying out a new class for the first time, because it provides the best baseline for comparison IMHO, plus Cornac doesn't get an experience penalty so you level up a bit faster.
As for all the classes, the big advantage there is that you can find something that suits you. My only run so far where I actually beat the game was with a Brawler, so I was effectively punching monsters to death--got to love a punch that's so hard it damages near enough everything on the screen, though, and the natural damage reduction Brawlers get via their Striking Stance is a godsend for survivability. Won't help much if you get hit by a spell crit for 1500 damage, but very little will help if you're that unlucky, whatever race or class you're running.
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2019-04-10, 02:01 AM (ISO 8601)
- Join Date
- May 2007
Re: Rogue-likes! (not a discussion of the correct use of the term)
Yeah, typically race doesn't make a lot of difference. When in doubt just make a Shalore since they do everything well and are probably the best overall race. Built in haste, crit chance, invisibility, and a get out of jail free ability that resets cooldowns and lowers the timer on debuffs? What were they thinking?
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2019-04-10, 08:13 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Garreg Mach Monastery
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
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2019-04-10, 12:05 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
Well, there are races and classes with one-shot protection (can't be hit for more than % of your max life in a single shot), and it's rarer but there are talents that give crit-multiplier reduction or chance-to-be-crit reduction so that they happen less frequently or sting less. Although that second usually comes on gear. And if you're an Ogre you can get a lot of bonus effect on runes/infusions, so your race might help your Shield or Heroism tank the hit in that case. Most extreme case you could be an Ogre Archmage and be getting like 80% bonus shield on your overcharged shield rune layered with a Time Shield or Disruption Shield.. or have Distortion Shield actually go off and dump that crit on somebody else
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2019-04-10, 03:45 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
By the way, as Elf Guy nears the endgame, I ran into a vault - full of titans (more precisely, levelled fire, frost and stonegiants, and titans), and ... merciful heavens did that take a long time to clear. Also netted me four full levels, from 29 to 34. Burned through a significant pile of my spells too.
Titans are tough. If I'm being honest, I can neither melee nor magic them to death, I need to run and heal every few rounds. Which didn't do wonders for how long the fight took. But I won. So yay =)
D:44 now. Earth temple. Earth was the hardest to beat for Troll Guy if memory serves, so that should be fun.
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2019-04-11, 02:08 AM (ISO 8601)
- Join Date
- Sep 2014
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2019-04-11, 02:17 AM (ISO 8601)
- Join Date
- May 2007
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2019-04-11, 02:42 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
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2019-04-11, 02:45 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Rogue-likes! (not a discussion of the correct use of the term)
for ToME, does anyone know of a mod that makes it clearer when you're facing rares?
Uniques and bosses are easy to see; but rares don't look any different on the main screen as far as I can tell. so when I meet a stack of foes, it's hard to tell whether there's a rare in them without mousing over them all which is too tedious to do.
they just need a clearer outline or special color, like uniques/bosses, so they're easy to spot visually.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-04-11, 02:59 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Garreg Mach Monastery
- Gender
Re: Rogue-likes! (not a discussion of the correct use of the term)
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2019-04-11, 03:03 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
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2019-04-11, 04:47 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Rogue-likes! (not a discussion of the correct use of the term)
I already turned on the frames.
I'll look more closely at the rares' circle, but my impression is that it's just not ostentatious enough that I can easily see it/distinguish it.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system