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  1. - Top - End - #1
    Ogre in the Playground
     
    GrayDeath's Avatar

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    Default The Third Class: The Sage of Divine Aspects/Domainurge

    New Base Class: The Domain Sage/ „Project Domainurge“

    As my other CLasses this is part of a project to design fitting classes for a Combined Design of a friend and myself. It is not meant to be balanced against normal" CLasses (although it does aim to be overall as "good as a Cleric, with better native High Level Spell Access, but worse overall Goodness, to help judge it).

    I am looking for Feedback on Problems/FLaws that run counter to the Concept, which is (as is pretty obvious) a Domain Only Caster with SOME but not equal to normal Prepared Casters, Flexibility added.


    Sages of the Divine (Secrets/Areas of Influence/History, different names are used) or Domainurges are rather unique in that they do not strictly venerate one God, or even a Pantheon, but decide to research and venerate Aspects of various Gods.


    Role: Sages of the Divine Secrets are powerful, yet limited Spellcasters.
    As they start the Game quite a bit less flexible and powerful than other Casters, due to their limited Spell Slots and Spells known, but are more resilient and combat ready, they go through 3 Phaeses in their "Life"
    Phase 1: Spell supported Skill Monkey/Combattant: This usually ends around level 9. Up to this point, their limited Spells/Day make them Second Rate Casters, which means they lack the Endurance and Flexibility of other FullC asters.
    Phase 2: Average Casters: Starts at level 9, ends around Level 15. In that area they are both quite good Fighters and Casters, their special abilities having mostly come online, but they still havent quite closed the Gap to say a Clerics Casting.
    Phase 3: Full power. From around Level 16 onward, they have access to more High level Spells known and around the same Spells/Daay as any Full Caster, and their Special Abilities add quite a bit of punch to it.
    In the first Phase they mostly buff and/or support otherwise, while the other 3 Phases offer more Flexible (/around Sorcerer Level +) Spells.

    Alignment: No "Pure" Alignments, otherwise no limitations (See Domain Choices).

    Relations to other Classes: The very Scientific approach the Domainurges have to Gods often puts them at Odds with truly faithful people, yet their strong belief in the Gods existance and udnerstanding of their Apsects also makes them anathema to more agnostic classes (Say Sorcerers). it is not an easy thing to truly get along with a Domainurge....



    Basics:

    Hitdie: D8

    BAB: Medium

    Saves: High Will and one other depending on Starting Domains (Used WIll and Fortitude in the Table, for easier reading)

    Skillpts
    : 4+Int Mod

    Class Skills: Appraise, Bluff, Diplomacy, Knowledge Religion, Knowledge Planes, Perception and one out of any Knowledge, Craft or Profession Skills.

    Armor Proficiency: Light and Medium, no Shields

    Weapon proficiencies: All Simple Weapons plus Domain ones (See Domain Skill and Mastery)


    Spellcasting:
    The Sage/Domainurge uses Intelligence as Casting Stat.
    He gains Access to new Spell Levels at the same Time a Cleric would get them.


    The Domainurge gains Domain Slots as follows:

    1.: Basic: One Domain Slot/Spell-Level for every 3 Domains he can access, round up.
    2.: One additional Domain Slot at Natural (ergo unmodifeid except by raising it permanently via any means) Intelligence 17, another one at natural Intelligence 22.
    Otherwise additional slots can only be gained via Class Features (See Domain Mastery).
    This means that a Domain Sage cannot have more Spell Slots per Spell Level than 7 (4 from his Domains, 2 from high Intelligence, one from Domain Mastery)


    Limitations: The Domainurge canot be of any "pure" Alignment (Neutral Evil or Good and True Neutral), as they need a specific Kind of Worldview to walk their path. Most Domainurges are Lawful neutral (and their view is that they research the underrunning Laws of all Creation).
    THey cannot Choose Domains from Gods that oppose their Alignment (meaning if ONLY a God with opposing Alignment has the Domain they want in his portfolio, they are forbidden from choosing that Domain).
    Also, as their Power comes from understanding the Gods themselves, they must begin Game with Domains of very well known Gods 8as at that point they cannot have researched more obscure Deities).

    Other than that, they are not limited by their Choice of Domains, they may even learn both a Domain and its Sub Domains, opposing Domains also do not pose any problem.


    The Domainurge
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +2
    +0
    +2
    Domains 1+2, Domain Weapons
    2nd
    +1
    +3
    +0
    +3
    Domain Skill 1, 3rd Domain
    3rd
    +2
    +3
    +1
    +3
    Skill Focus Knowledge Planes and Religion
    4th
    +2
    +4
    +1
    +4
    4th Domain
    5th
    +3
    +4
    +1
    +4
    Domain Skill , Divine Inspiration
    6th
    +4
    +5
    +2
    +5
    5th Domain, Domain Flexibility:
    7th
    +5
    +5
    +2
    +5
    , Domain Mastery 1
    8th
    +6/+1
    +6
    +2
    +6
    Domain Skill 2, Divine Mandate
    9th
    +6/+1
    +6
    +3
    +6
    6th Domain
    10th
    +7/+2
    +7
    +3
    +7
    Domain Skill 4, 7th Domain
    11th
    +8/+3
    +7
    +3
    +7
    Domain Mastery 2
    12th
    +8/+3
    +8
    +4
    +8
    8th Domain.
    13th
    +9/+4
    +8
    +4
    +8
    Mind over Matter
    14th
    +10/+5
    +9
    +4
    +9
    9th Domain, Domain Mastery 3
    15th
    +11/+6/+1
    +9
    +5
    +9
    10th Domain
    16th
    +12/+7/+2
    +10
    +5
    +10
    Domain Switch, Domain Negation
    17th
    +12/+7/+2
    +10
    +5
    +10
    11th Domain, Domain Mastery 4
    18th
    +13/+8/+3
    +11
    +6
    +11
    12th Domain
    19th
    +14/+9/+4
    11
    +6
    +11
    Domain Power, Ultimate Domain Mastery
    20th
    +15/+10/+5
    +12
    +6
    +12
    Domain Immunity



    Domain Weapons: Every time a Domain is gained, choose an Iconic Weapon of a God granting that Domain to whose Alignment you are not opposed. You gain Proficiency with that Weapon.

    Domain Skill: Choose one: Gain Weapon Focus (becoming Specialization 3 Levels later ) for a Weapon of a God that grants a Domain you already possess, Gain a new Class Skill of your choice fitting a Domain you possess (clarify with DM) or gain Skill Focus for up to 2 Skills granted Class Skill Status by a Domain you possess. This Feat is granted again at Levels 7, 12 and 15.

    Divine Inspiration: Choose Channel Energy or one SLA of a Level 1 or 2 Arcane Spell of Divination, Abjuration or Necromancy School 3/Day. Increases to Channel Energy 6/Day and a second L 1 or 2 Spell 3 times/Day at Level 11.

    Domain Flexibility: For every 5 Levels in Domainurge (round up), may once per day exchange a prepared Spell for another Spell within his Domains of the same or lower Level that he has not prepared. This is a Standard Action.

    Domain Mastery: Choose one of the following 3: Either always apply one +1 metamagic to all Spells of one Domain (Chosen each Day when Spells are prepared, may be stacked once to 2 +1´s) without increasing Spell level OR gain a chance of 25% per choice to not expend a prepared Spell of that Domain (same daily choice) when casting it the first time that day or gain one additional Domain Slot (Can first be chosen at Level 11, and can only be chosen once!).

    Ultimate Domain Mastery: May now apply the full advanteages of the first 2 Mastery Abilities to 3 Domains at once. Still chosen for the day at the end of Spell preparation.

    Divine Mandate Understood: Choose Smite (Opposition) Int Mod times/day or Divine Grace keyed off Intelligence instead of Charisma

    Mind over Matter: Gain +Intelligence to one of the following: Attack Rolls, Initiative, Deflection AC or DR/opposite Alignment. Choose a second one at Level 20. Cannot be stacked!

    Domain Switch: Once per day may exchange ONE chosen Domain for another. Always has to keep 75+% of the Domains chosen via this class (so at Level 16 must keep 8 of its "Base domains", and may exchange up to 2). This is done at the Start of Spell preparation (takes 5 Minutes of additional Time).
    All regular Rules for choosing Domains must still be followed!

    Domain Negation: May expend any spell Slot to counter a Spell of the same or lower Level that is granted by one or more of the Domainurges Domains.

    Domain Power: All Domainurge Domain Spells of 2 chosen Domains (Choose every day at the end of Spell preparation) the Domainurge casts are always considered to be either maximized or if not applicable at +3 DC. However, these Spells always either take up a full round action or, if their casting time is longer than one round, increase their casting time by 25%.

    Domain Immunity: The Domainurge cannot be affected by any Spell granted by his Domains unless he himself casts them. This includes, but is not limited to: Damage, Negative Levels, Status changes, transformations, Mind affecting effects and so on.
    Last edited by GrayDeath; 2018-12-16 at 05:09 PM.
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”


    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

  2. - Top - End - #2
    Bugbear in the Playground
     
    MonkGuy

    Join Date
    Mar 2017

    Default Re: The Third Class: The Sage of Divine Aspects/Domainurge

    The BAB is off for levels 18+. Looks like you missed the highest iteration
    3.5 Cast - A GitP member made, third edition podcast
    D&D 3.5 Discord Chat, Come one come all
    The Master Specialist Handbook
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    Spoiler: quotes
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    Quote Originally Posted by Venger View Post
    are you asking us to do research into a setting you wrote yourself?
    Quote Originally Posted by Ashtagon View Post
    DMG 3.5e page 41:
    "If a player behaves in a way you don't want them to behave, talk to them about it. If they continue, stop playing with them. "
    By RAW, you have to stop playing with the guy.

  3. - Top - End - #3
    Ogre in the Playground
     
    GrayDeath's Avatar

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    Default Re: The Third Class: The Sage of Divine Aspects/Domainurge

    Actually it was off for levels 8-16...the alst few Levels ware correct again.
    Still, thanks for mentioning it, it was corrected.
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”


    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

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