A Monster for Every Season: Summer 2
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  1. - Top - End - #781
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    Fyraltari's Avatar

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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Yeah, I'm not big on mods in general, and there's already so much stuff to keep track of (I have no ****ing clue what the galactic community has been doing for a while)
    that I am in no hurry to try and tweak them.
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  2. - Top - End - #782
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by Fyraltari View Post
    Yeah, I'm not big on mods in general, and there's already so much stuff to keep track of (I have no ****ing clue what the galactic community has been doing for a while)
    that I am in no hurry to try and tweak them.
    If I know the Galactic Community? Trying to pass a law and then unpass it as soon as possible.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

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  3. - Top - End - #783
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by DataNinja View Post
    If I know the Galactic Community? Trying to pass a law and then unpass it as soon as possible.
    Sounds about right.
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  4. - Top - End - #784
    Eldritch Horror in the Playground Moderator
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by DataNinja View Post
    If I know the Galactic Community? Trying to pass a law and then unpass it as soon as possible.
    Quote Originally Posted by Fyraltari View Post
    Sounds about right.
    Probably regarding Tiyanki or Space Amoeba.

    The only real use for the community is access to the Galactic Market, if you can score the nexus. All the other bonuses and penalties are inconsequentially minor.
    Last edited by The Glyphstone; 2022-04-21 at 04:54 PM.

  5. - Top - End - #785
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    ElfRangerGuy

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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by DataNinja View Post
    If I know the Galactic Community? Trying to pass a law and then unpass it as soon as possible.
    Quote Originally Posted by Fyraltari View Post
    Sounds about right.
    Makes sense, that's also what all our IRL governments do.
    "Nothing you can't spell will ever work." - Will Rogers

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  6. - Top - End - #786
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    Eldan's Avatar

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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Yeah, I have never really bothered looking at the community since it was released. Occasionally, I open up the window and vote on laws that vaguely look like they could help me, but apart from that, I just use it as a kind of in-universe score board.
    "Welcome to my parlour, said the spider to the sky."

  7. - Top - End - #787
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    Silverraptor's Avatar

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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    What I do for the community, once the market is established, is to try and get Custodianship and then quickly migrate to create the FIRST GALACTIC EMPIRE!!! For a Safe and Secure... Society!
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  8. - Top - End - #788
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    I do quite like pushing for policies that promote my civ ethics over others, helps me avoid the community passing laws that force me to change my ways or drop out of the club. I'd rather my policies be dictated to the AI than the AI's policies dictated to me. Plus becoming Emperor is always funny.

    I did drop out to protect the Tiyanki in my space at one point. Had Tiyana Vek in my space and the 'murder the space whales' lobby was too powerful to beat in the senate, so I dropped out and closed the borders.
    Sanity is nice to visit, but I wouldn't want to live there.

  9. - Top - End - #789
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    So the Unbidden crisis decided to spawn far away from me, right between an Awakaned Empire and the most powerful non-fallen empire.

    Well, that sorted itself out.
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  10. - Top - End - #790
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by Fyraltari View Post
    So the Unbidden crisis decided to spawn far away from me, right between an Awakaned Empire and the most powerful non-fallen empire.

    Well, that sorted itself out.
    Ha! Nice.
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  11. - Top - End - #791
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by HalfTangible View Post
    Ha! Nice.
    Right. But I'm still surrounded at 90% of my borders by an hegemonistic hostile empire with vastly more ressources and firepower than me.

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  12. - Top - End - #792
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by Fyraltari View Post
    Right. But I'm still surrounded at 90% of my borders by an hegemonistic hostile empire with vastly more ressources and firepower than me.

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    Chokepoints are a wonderful thing. If you can restrict access to your territory to two or three choke points, then you can stave off a much larger force. Static defenses don't really punch as their numbers suggest they should, but a Star Fortress with a single slip and otherwise filled to the brim with hangar bays can push 10kish of combat potential. That's... not insubstantial. They're going to have to build an actual fleet to deal with that. More importantly, it can support your actual fleet with some of the things you put on it, and if nothing else, it will add its firepower to your fleet's if they happen to be around. Can they be overwhelmed? Of course they can. But are they enough of a speedbump that it will take a battleship fleet to do the job? Yes, yes they can. And the thing about battleship fleets is that they're really expensive, and they also take a while to build. So build your fleet and keep it as a mobile strategic reserve to use whenever it looks like they've got enough force to be able to punch through, and see if you can't suck enough of their forces into your other chokepoints to be defeated in detail.

    You can somewhat beef up your static defenses with support platforms. I'd suggest one hangar and one Large weapon slot, personally. And you can build quite a few of them if you have enough resources. Basically, each one has roughly the firepower of a cruiser, but you can have a dozen or so supporting your static defenses, and more importantly, they don't eat up fleet capacity.

    In other words, be the Taurian Concordant. Sure, the Star League is many times larger, and wealthier, and even has many times the production capability. However, they're also going to simply throw numbers at you, and do so in a fairly suboptimal way. Meanwhile, you deploy your assets to start pissing out fires, having a mobility advantage by having a shorter distance to get from fight to fight, and requiring a certain rather expensive minimum investment to even start playing, then punishing them for trying.
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  13. - Top - End - #793
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    Silverraptor's Avatar

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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    I keep forgetting you can't be the galactic emperor and the leader of a hegenomy at the same time...
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  14. - Top - End - #794
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Hey, Mega-Engineering dropped! In the middle of two simultaneous defensive wars against A) my martially superior neighbour who's been a recurring pain in my butthole and B) an Awakaned Empire with "Reconquerors" in its name.

    Yeah, peace has been signed but I've only got three systems left (none of which are my homeplanet), each separated from the other two by half a dozen system at least and entirely surrounded by my two former ennemies. I've got no ship left and only basic space stations.

    I think I'll end that game there.
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  15. - Top - End - #795
    Eldritch Horror in the Playground Moderator
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Much like Dwarf Fortress, sometimes the best way to learn is by losing.

  16. - Top - End - #796
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    ElfRangerGuy

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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by Fyraltari View Post
    Hey, Mega-Engineering dropped! In the middle of two simultaneous defensive wars against A) my martially superior neighbour who's been a recurring pain in my butthole and B) an Awakaned Empire with "Reconquerors" in its name.

    Yeah, peace has been signed but I've only got three systems left (none of which are my homeplanet), each separated from the other two by half a dozen system at least and entirely surrounded by my two former ennemies. I've got no ship left and only basic space stations.

    I think I'll end that game there.
    RIP
    "Nothing you can't spell will ever work." - Will Rogers

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