Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 8 of 8
  1. - Top - End - #1
    Barbarian in the Playground
     
    Benejeseret's Avatar

    Join Date
    Apr 2007

    Default Tips for a Spymaster

    I am looking to make a spymaster type rogue and could use some input.

    I like the spymaster prc, but am unsure how many levels to give up to this prc. Anyone have experience with spymasters?

    I am thinking of a dip into exemplar for the pumped up skill focus and mastery. Again suggestions welcome.

    Finally, as a unique twist I was toying with the idea of a few artificer levels (up to 5 for retain essence) this would add some extra adaptability. I am thinking effigies (with craft construct and pretend to be a druid) or improved homunculus ethereal filchers. Plus always helps with cover story for spymaster infiltration.

    So overall he would end up something like rogue5/Artificer5/spymaster9/exemplar1

    r/r/a/a/r/a/a/r/sm/a/ex/r/sm/sm/sm/sm/sm/sm/sm/sm


    I am sticking to ranged combat and focusing as much as possible to mislead enemy as to my true abilities/weaknesses. Ideally in combat he adapts to each situation and 1) knows about the fight before it happens due to scouting/infiltration, and 2) has stolen, sabotaged the enemies weapons.

    Thanks

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Nov 2006

    Default Re: Tips for a Spymaster

    While the idea of being a spymaster has appeal, I find it has limited application in most campaigns because aside from the initial adventure hook, there's not a whole lot of use for spys. In other words, check with your DM whether this concept is going to work well in the actual campaign. Also check with the other players, because this concept will require you to have your character spend a lot of time away from the group doing scouting and sabotage. That often leaves them with little or nothing to do during that time.

    The other issue you might have is that at higher levels, spellcasters are easily the best spies because of their information gathering and utility spells. Clerics in particular can get a lot of milage out of spells like Divination and Commune, and there are PrC's such as Divine Oracle (from Complete Divine) which can further enhance that.

    If you do want a Rogue based Spymaster, then give serious consideration to taking the Leadership feat, since that will give you an entire spy network. Look for ways to capture your foes rather than kill them, because then you can interrogate them later. Try to get the rest of your party to work with you on that goal. You might also want to consider taking the Beguiler class (from PHBII) rather than Rogue. It will give you some magical abilities which are very useful to a spy type character, and you won't need to multiclass as much.

  3. - Top - End - #3
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Tips for a Spymaster

    I would go with more levels in exemplar, that way you can give the party bonuses to 'spying skills'. One of the issues with a class like spymaster is that you wind up spending game time doing stuff on your own, which means other players are not getting to be involved. If you can boost the party's skills in that area, everyone can play the spy-game at once.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  4. - Top - End - #4
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Apr 2007
    Location
    Extradimensional pocket...with the lint.
    Gender
    Male

    Default Re: Tips for a Spymaster

    For an intelligent spytype character, I second the Beguiler class. No multiclassing necessary. You have the skills of a rogue and a good deal of the useful magic of a wizard.
    Johannes factotum of the Bard Defense League

    "A witty saying proves nothing." -Voltaire

    "Jack of all trades, master of none, though ofttimes better than master of one."

    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

  5. - Top - End - #5
    Orc in the Playground
     
    Dr. Weasel's Avatar

    Join Date
    Nov 2006

    Default Re: Tips for a Spymaster

    Quote Originally Posted by BardicDuelist
    For an intelligent spytype character, I second the Beguiler class. No multiclassing necessary. You have the skills of a rogue and a good deal of the useful magic of a wizard.
    I'm not sure who you're seconding, but Beguilers are by far the easiest spy class and they let the party come with them during scouting via Invisibility Sphere and Silence, a fault most Rogue/Scout classes have in common.

    I don't know much about the spymaster class, though. Exemplar is good for the reason Skjaldbakka gives. The thing you should really look at is getting the rest of the party in on whatever you do. If you can't get entire group participation you'll never be able to actually go though with your spy job.
    Last edited by Dr. Weasel; 2007-09-22 at 11:01 PM.

  6. - Top - End - #6
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Apr 2007
    Location
    Extradimensional pocket...with the lint.
    Gender
    Male

    Default Re: Tips for a Spymaster

    Quote Originally Posted by greenknight View Post

    You might also want to consider taking the Beguiler class (from PHBII) rather than Rogue. It will give you some magical abilities which are very useful to a spy type character, and you won't need to multiclass as much.
    I was seconding him.
    Johannes factotum of the Bard Defense League

    "A witty saying proves nothing." -Voltaire

    "Jack of all trades, master of none, though ofttimes better than master of one."

    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

  7. - Top - End - #7
    Orc in the Playground
     
    Dr. Weasel's Avatar

    Join Date
    Nov 2006

    Default Re: Tips for a Spymaster

    Wow, I missed that for some reason. My mistake.

  8. - Top - End - #8
    Dwarf in the Playground
     
    Devil

    Join Date
    Aug 2007

    Default Re: Tips for a Spymaster

    By Spymaster, you mean the one from Complete Adventurer? Doesn't that only have, like, 7 levels?
    Only dip for one level into Exemplar; the remaining abilites are lackluster for the levels they take up.
    I third (or whatever it's at now) the beguiler due to the versitility it has as a skill monkey and a decent caster (illusion and enchantment fit perfectly with a spymaster).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •