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Thread: Bonded soul

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    Barbarian in the Playground
     
    stewstew5's Avatar

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    Jul 2016

    Default Bonded soul

    The bonded soul, an unconventional combat class centered around an animal companion

    https://homebrewery.naturalcrit.com/share/HyPTVJtA7


    I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
    While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.

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    Dwarf in the Playground
     
    RogueGuy

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    Default Re: Bonded soul

    Quote Originally Posted by stewstew5 View Post
    The bonded soul, an unconventional combat class centered around an animal companion

    https://homebrewery.naturalcrit.com/share/HyPTVJtA7
    Pretty cool, I really like the original skills of the "bonded soul."

    But, as a suggestion, why don't you make the character lose an experience level for each bonded soul animal thing they acquire? Then, you could say they could have as many as their charisma modifier? That is what I would do, but it is still cool.
    !! Thug Life !!

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    Barbarian in the Playground
     
    stewstew5's Avatar

    Join Date
    Jul 2016

    Default Re: Bonded soul

    Quote Originally Posted by Sir Brett Nortj View Post
    Pretty cool, I really like the original skills of the "bonded soul."

    But, as a suggestion, why don't you make the character lose an experience level for each bonded soul animal thing they acquire? Then, you could say they could have as many as their charisma modifier? That is what I would do, but it is still cool.
    IT's always fun to max out your animal companions, but something like that would be way to powerful when you consider the turn economy and could really mess up the flow of the game


    I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
    While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.

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