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  1. - Top - End - #121
    Troll in the Playground
     
    Daemon

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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Thanks for writing this, it's adjusted my thoughts on invocations somewhat, and seems a great guide.

    Anyhow, I'd like to point out the Ghostly Arms graft from Libris Mortis. It doesn't replace arms, and gives you ghost arms, 1 per 6000gp (3000 if you craft them), double for a set of hands, and this gives you an extra invocation if you have multitasking (Also, you're the only other person I know who actually noticed this for their guide, so grats!). The net effect is that you just dismantle the action economy 12000gp at a time... Too bad you can't use Flee the Scene to move and shoot due to it being a dimension door effect.

    Also something I'm not sure you noticed, with some invocations being CL based it's worth taking a look at Elder Giant Magic if you go the giant route. Up to +3 CL, albeit at the cost of 3 relatively easy concentration checks (At the level it's available) and 3 full round actions. So if you can set up an ambush or something big with a CL effect, go nuts. But probably better in games where you can get homebrew to actually access more cl based invocations.
    Quote Originally Posted by Me
    I'm not feeling conquery.

  2. - Top - End - #122
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    Troacctid's Avatar

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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by 5ColouredWalker View Post
    Anyhow, I'd like to point out the Ghostly Arms graft from Libris Mortis. It doesn't replace arms, and gives you ghost arms, 1 per 6000gp (3000 if you craft them), double for a set of hands, and this gives you an extra invocation if you have multitasking (Also, you're the only other person I know who actually noticed this for their guide, so grats!). The net effect is that you just dismantle the action economy 12000gp at a time... Too bad you can't use Flee the Scene to move and shoot due to it being a dimension door effect.
    I feel like if you don't think arm grafts have to replace existing arms, there are better arm grafts available. Long Arm and Mighty Arms are both cheaper, for example.

    Quote Originally Posted by 5ColouredWalker View Post
    Also something I'm not sure you noticed, with some invocations being CL based it's worth taking a look at Elder Giant Magic if you go the giant route. Up to +3 CL, albeit at the cost of 3 relatively easy concentration checks (At the level it's available) and 3 full round actions. So if you can set up an ambush or something big with a CL effect, go nuts. But probably better in games where you can get homebrew to actually access more cl based invocations.
    But it's only for giants, and only outside of combat. It basically only works with the dead walk, right?

  3. - Top - End - #123
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    Daemon

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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by Troacctid View Post
    I feel like if you don't think arm grafts have to replace existing arms, there are better arm grafts available. Long Arm and Mighty Arms are both cheaper, for example.
    1: Ghost arms would need to mention replacement as they're incorporeal.
    2: Sources for those?

    Quote Originally Posted by Troacctid View Post
    ut it's only for giants, and only outside of combat. It basically only works with the dead walk, right?
    Flee the Scene, Nightmares made Real, and the Scorching Wind (With draconic) also off the top of my head, which is why I brought it up as being better in homebrew games.

    Additionally it boosts the cl of your 24 hour buffs, giving you some dispell protection, and lets you take 23 on out of combat dispells.
    Quote Originally Posted by Me
    I'm not feeling conquery.

  4. - Top - End - #124
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by 5ColouredWalker View Post
    1: Ghost arms would need to mention replacement as they're incorporeal.
    Would they, though? If you can graft on an extra ghost arm, why wouldn't you be able to graft on an extra non-ghost arm?

    Quote Originally Posted by 5ColouredWalker View Post
    2: Sources for those?
    I'm on mobile atm, but they're in the item spreadsheet somewhere or other.

    Quote Originally Posted by 5ColouredWalker View Post
    Flee the Scene, Nightmares made Real, and the Scorching Wind (With draconic) also off the top of my head, which is why I brought it up as being better in homebrew games.

    Additionally it boosts the cl of your 24 hour buffs, giving you some dispell protection, and lets you take 23 on out of combat dispells.
    +3 CL to dispels isn't the same as taking 23 because you still run into the CL cap. The others seem pretty niche. I'm not convinced. I could add it anyway, I guess, but it seems questionable.

  5. - Top - End - #125
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Updated with a new sample build for eldritch theurge! I've been working on a similar warmage handbook, so I got to incorporate some of that optimization-fu into this build.

  6. - Top - End - #126
    Bugbear in the Playground
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by Troacctid View Post
    Updated with a new sample build for eldritch theurge! I've been working on a similar warmage handbook, so I got to incorporate some of that optimization-fu into this build.
    I could have sworn that I had the link for the warmage handbook, but I can't find it now.

  7. - Top - End - #127
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    Devil

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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by redking View Post
    I could have sworn that I had the link for the warmage handbook, but I can't find it now.
    It was in this thread.
    Last edited by Kalkra; 2020-05-04 at 02:33 PM.

  8. - Top - End - #128
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Regarding Craft Wondrous Item in the Theurge Example, it might be worthwhile to mention the option of the DMG II bonding rituals as an alternative means to acquire the Chausible within WBL restrictions. Ritual of Purity is accessible with a mere 6 ranks in concentration and all it requires is 2 weeks of fasting/meditation, for example.

    You're already cheesing the ET prerequesites, so one use of a questionably balanced DMG II character options to save a feat seems reasonable enough I'd say.
    Quote Originally Posted by afroakuma View Post
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  9. - Top - End - #129
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by Jowgen View Post
    Regarding Craft Wondrous Item in the Theurge Example, it might be worthwhile to mention the option of the DMG II bonding rituals as an alternative means to acquire the Chausible within WBL restrictions. Ritual of Purity is accessible with a mere 6 ranks in concentration and all it requires is 2 weeks of fasting/meditation, for example.

    You're already cheesing the ET prerequesites, so one use of a questionably balanced DMG II character options to save a feat seems reasonable enough I'd say.
    Good point. Added.

  10. - Top - End - #130
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Quote Originally Posted by Kalkra View Post
    It was in this thread.
    Much thanks.

  11. - Top - End - #131
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Metamagic Mod: thread opened upon request. Reminder to everyone that there are no exemptions from the Thread Necromancy rules for build guides or optimization guides. If you wish to post to such a thread after the 45 day mark, please PM the appropriate Moderator to request permission.
    Last edited by truemane; 2020-05-07 at 07:35 AM.
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  12. - Top - End - #132
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    Thank you.

    Now that I have a second mega-handbook in the works, I'm working on an even more generalized, even more comprehensive item spreadsheet. At some point I expect I'll retire the warlock-specific one. It's still a work in progress though, so any feedback on it would be welcome! https://docs.google.com/spreadsheets...it?usp=sharing

  13. - Top - End - #133
    Pixie in the Playground
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

    So, I was looking at the arachnolock build and it uses the vulkoori arachnomancer, do you know what book that's from or where I can find the class

  14. - Top - End - #134
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    Default Re: The Warlockopedia: A Comprehensive Warlock Handbook

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