New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Pixie in the Playground
     
    Auroch's Avatar

    Join Date
    Oct 2009

    Default Cowardice Domain

    Some clerics are mighty warriors, fighting their god's foes wherever they find them and earning glory and fame. You are not one of those. You serve a god of fearfulness and skulking, and you embrace those aspects. You are, in short, a coward.

    Cowardice Domain

    Granted Power: A cleric of Cowardice gains Improved Initiative as a bonus feat. Additionally, while taking the Withdraw action, your speed is increased by 10ft, and both your starting square and the first square you move into are considered unthreatened by any enemy you can see.

    Spells:
    1. Expeditious Retreat
    2. Rope Trick
    3. Nondetection(self only)
    4. Dimension Door
    5. Spell Resistance(self only)
    6. Mislead
    7. Screen
    8. Phase Door
    9. Foresight(self only)

  2. - Top - End - #2
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Cowardice Domain

    Clever, funny, and useful - a trifecta! I'd suggest replacing the 2nd level spell with invisibility, and maybe inserting some [Fear] spells too.

  3. - Top - End - #3
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Cowardice Domain

    Sorry for double-posting, but you could add "cowardice" and "greater cowardice" - same mechanical benefits as heroism/greater heroism, but the morale bonus comes from your own fear-triggered adrenaline.

  4. - Top - End - #4
    Pixie in the Playground
     
    Auroch's Avatar

    Join Date
    Oct 2009

    Default Re: Cowardice Domain

    Quote Originally Posted by rferries View Post
    Clever, funny, and useful - a trifecta! I'd suggest replacing the 2nd level spell with invisibility, and maybe inserting some [Fear] spells too.
    I considered Invisibility, but Rope Trick is even better for hiding than Invisibility. It's a perfect hidey hole that shows up anywhere and then disappears.

    Or, on second thought, I think I'll make a limited variant of Rope Trick for level 1, and invisibility can be level 2.

    Hidey-Hole
    Transmutation
    Level: Bard 1, Cowardice 1
    Components: S
    Casting Time: 1 standard action
    Range: Touch
    Target: One touched smooth surface.
    Duration: 10 minutes/level
    Saving Throw: None
    Spell Resistance: No

    You reach out to a surface nearby, and it bends to help you hide.

    When this spell is cast on a surface, a crack appears that only you can see. Reaching into the crack instantly sucks you into an extradimensional space, as rope trick except that it can hold only one creature, you, and the 'viewing window' is a square six inches on a side at your eye level.

    So that makes the spells:

    1. Hidey-Hole
    2. Invisibility
    3. Nondetection(self only)
    4. Dimension Door
    5. Spell Resistance(self only)
    6. Mislead
    7. Screen
    8. Phase Door
    9. Foresight(self only)
    Last edited by Auroch; 2018-12-30 at 03:13 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •