Results 61 to 90 of 166
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2019-01-27, 02:54 PM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Been sick (fever, Head and other pain, extreme tiredness) since friday.
My build is mecanically done, but I dont have the head and concentation to do a write up atm.
Might we get an extension till enxt weekend? If not at elast Iw ont be able to finish (at elast not with anything approaching my normal standards or good formation I am afradi....).A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2019-01-27, 05:54 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Last edited by Thurbane; 2019-01-27 at 05:56 PM.
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2019-01-27, 09:54 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
ok, have another week
Originally Posted by Peelee
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2019-01-31, 05:37 AM (ISO 8601)
- Join Date
- Jan 2014
Re: Villainous Competition XXX: One Feat to Rule Them ALL
I've been struck by inspiration, and will madly rush to get an entry in.
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2019-02-02, 08:51 AM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Finally fully healthy again. A bit of rest today, will finish it tomorrow.
And lets hope every entry goes for a different feat. Really looking forward to this one!A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2019-02-02, 04:23 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Real-life is kicking my butt. Hope to have an entry in before the extended deadline, but if not, I volunteer to judge.
My entry is still about 80% complete (and has been for over a week), but work has been insane, and we've been having a heat-wave in my area (my home PC is in the hottest room in the house, with no air-con).
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2019-02-03, 01:38 PM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Well, as I just got home (and wanted to do it today but am too tired now to be sure to do it without mistakes, last check, tables and formation and all, I am in the same boat.
Likely getting it in tomorrow evening. I hope. ^^A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2019-02-03, 10:13 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
i have 3 entries, i'd like to have a few more, but i also don't want to drag it out to long, have a few extra days, we'll see what it looks like wed, and i'll either call it and post then, or extend to the end of this week one final time.
Originally Posted by Peelee
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2019-02-04, 02:32 AM (ISO 8601)
- Join Date
- Oct 2010
Re: Villainous Competition XXX: One Feat to Rule Them ALL
I have a very simple, somewhat silly, quite amusing build that is pretty much already finished in my head. I'll get it to you in the next day or so. My main fear is it the possibility of someone else doing the same thing, given the highly restrictive (though interesting) nature of this challenge.
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2019-02-04, 06:35 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
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2019-02-04, 07:29 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Seoul
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Cool elan (no not that kind) Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Archive Of Our Own FanFiction.net DeviantArt
We also have a TvTropes page!
Extended signature here.
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2019-02-04, 08:13 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
https://princessbride.fandom.com/wiki/Vizzini
"But it’s so simple. All I have to do is divine from what I know of you. Are you the sort of man who would put the poison into his own goblet, or his enemy’s? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I’m not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool; you would have counted on it, so I can clearly not choose the wine in front of me."Last edited by jdizzlean; 2019-02-04 at 08:13 AM.
Originally Posted by Peelee
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2019-02-04, 12:37 PM (ISO 8601)
- Join Date
- Oct 2010
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2019-02-04, 01:03 PM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Thanks, that means I dont have to finish now, after being out for 13 hours......;)
A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2019-02-05, 10:19 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Yeah, thanks for the extension, RL has gotten in the way of my build but should be able to finish in time now!
WINNER! Villainous Competition XXXII: Selene, Bride of Ruin
Silver Medallist Villainous Competition XXVI: Faras Alnahr, Dark Scion of the Hippo God
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2019-02-05, 06:38 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Villainous Competition XXX: One Feat to Rule Them ALL
What's the current count on entries, and when are we likely to call it at this point?
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2019-02-05, 09:13 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
i have 5, w/ 2 more saying they should be done by wed. so at this point there's roughly 25 hours or so left until the cutoff and reveal
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2019-02-05, 09:21 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Villainous Competition XXX: One Feat to Rule Them ALL
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2019-02-06, 02:00 PM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Well sadly, I seem to be out of luck then.
I jsut had the third 12+ hour day in a row (yesterday also spending over an hour waiting for the Train tracks te be cleared, at -3 degrees, ah well), so I am sedly unable to get it in today.
If somebodey else could also do with mroe time to liekly get it in, I am TOTALLY free on the coming weekend, so unless I am unable to see my screen (not jinxing it or anything) I WILL be done then.
But I dont want to slow it down if its ONLY for me either. YOur decision, Jidizzlean.A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2019-02-06, 10:39 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Villainous Competition XXX: One Feat to Rule Them ALL
I lost a few hours of solid build research from the forum timing out. I'm rushing to redo my work right now, and I might have something in time, but we'll see. If I end up being late, I'll post what I have as a "what could've been" rather than an official contest submission.
EDIT: Submitted.Last edited by AvatarVecna; 2019-02-07 at 01:49 AM.
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2019-02-08, 07:47 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Villainous Competition XXX: One Feat to Rule Them ALL
So, as builds haven't been posted yet, is there still time to submit? I've got almost everything sorted, so shouldn't take me more than a couple of hours!
WINNER! Villainous Competition XXXII: Selene, Bride of Ruin
Silver Medallist Villainous Competition XXVI: Faras Alnahr, Dark Scion of the Hippo God
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2019-02-08, 11:03 AM (ISO 8601)
- Join Date
- Dec 2017
- Location
- Karrnath
- Gender
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2019-02-08, 12:20 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Villainous Competition XXX: One Feat to Rule Them ALL
WINNER! Villainous Competition XXXII: Selene, Bride of Ruin
Silver Medallist Villainous Competition XXVI: Faras Alnahr, Dark Scion of the Hippo God
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2019-02-09, 10:42 AM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Yess, got it in!
Dang, that was hard given my amount of work.
Can hardly wait for the reveal and Judging. :DA neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2019-02-09, 07:11 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Villainous Competition XXX: One Feat to Rule Them ALL
Jdizzlean everything ok? Haven't heard from you in a while, last thing you said was the reveal would be Wednesday.
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2019-02-10, 02:26 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
i was draggin my feet so Gray could finish up. builds incoming
Originally Posted by Peelee
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2019-02-10, 02:27 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
1. The Drowned Captain
The Drowned Captain Chaotic Evil Paragon Drowned
Spoiler: Stats
25 40 13 28 - - 9 24 10 25 12 27
Spoiler: StubCRClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features8 Drowned 12 6 6 12 Hide +23, Move Silently +23, Spot +23 +1 BAB, +1 BAB, Improved Toughness, Improved Toughness, Improved Toughness, Improved Toughness, Improved Toughness, 20 RHD, +8 natural armor, 2 slam attacks dealing 1d8, Drowning Aura, Undead Traits, Darkvision 60 ft, Fast Healing 5, Unholy Toughness, +8 racial bonus to swim 20 Paragon 12 6 6 12 Hide +23, Move Silently +23, Spot +23, Listen +23, Knowledge Arcana +11, Knowledge Religion +11, Spellcraft +11, Psicraft +11, Use Magic Device +11, Use Psionic Device +11, Autohypnosis +11, Knowledge Nature +3.5 Improved Toughness(B), Improved Toughness(B) Max out HD+12/HD, Triple Movement Speed, +12 insight bonus to AC, +12 luck bonus to AC, +25 luck bonus to hit, +20 luck bonus to damage on melee/thrown attacks, +13 to Drowning Aura’s DC, Fire Resistance 10, Cold Resistance 10, 33 spell resistance, Fast Healing 20, +10 insight bonus to all saves, +15 to all stats, +10 to all skills, Treasure as a CR 20, Greater Dispel Magic, Haste, See Invisibility
Spoiler: The Drowned CaptainParagon DrownedSpoiler: The Drowned Captain
Size/Type: Medium Undead
Hit Dice: 20d12+240+140+160 (780 hp)
Initiative: +9
Speed:90 ft., 90 ft swim (18 squares)
Armor Class: 51 (+8 Natural, +9 Dex, +12 Insight, +12 Luck), touch 43, flat-footed 44
Base Attack/Grapple: +12/+27
Attack: Slam +52 (1d8+35)
Full Attack: 2 Slams +52 (1d8+35)
Space/Reach: 5 ft./5 ft.
Special Attacks: Drowning Aura
Special Qualities: Fast Healing 20, Spell Resistance 33, Fire Resistance 10, Cold Resistance 10, Darkvision 60 ft, Undead Traits, Unholy Toughness
Saves: Fort +16, Ref +25, Will +29
Abilities: Str 40, Dex 28, Con -, Int 24, Wis 25, Cha 27
Skills: Hide +41, Move Silently +41, Spot +40, Listen +40, Knowledge Arcana +28, Knowledge Religion +28, Spellcraft +28, Psicraft +28, Use Magic Device +29, Use Psionic Device +29, Autohypnosis +28, Knowledge Nature +20, Swim +33, Jump +25(+49 with increases based on speed)
Feats: Improved Toughness*7
CR 20
Drowning Aura (Su): A drowned gives off a 30-foot radius emanation of suffocating drowning, imbuing its surroundings with a watery glint and deadly threat for creatures that breathe. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breath. The drowning aura accelerates the process of drowning.
Normally a creature can hold its breath for a number of rounds equal to twice its con score before it begins to drown. Within the drowning aura, a creature can only hold its breath if it makes a DC 23 Constitution check every round. Each round, the DC increases by 1. When the character finally fails its con check, it begins to drown. In the first round, it falls unconscious (0 hit points). In the following round, it drops to -1 hit points and is dying. In the third round, if still in the drowning aura, it drowns.
Spell Like Abilities: CL 15
Greater Dispel Magic 3/day
Haste 3/day
See Invisibility 3/day
Spoiler: StrategiesWell your a fast and dangerous beat stick with a ton of health and fast healing. Oh and your aura will incapacitate and kill anyone with a low con score that needs to breathe (read most living creatures) within 30 ft. With your 90 movement speed, 120 with haste you are a fast land based creature, able to keep up with most mounted combatants and non fliers. Heavy investment into spellcraft/psicraft and UMD/UPD alongside the specifically called out feature of Paragon template of having wealth equal to a creature of your CR (regardless of what wealth you should have possessed before) allows us to arm ourselves with magic. Wands, Dorjes, Staves, and Psicrowns are within our grasp, along with scrolls. And being a captain we sure had plunder to use! Using your natural 33 spell resistance you should be flinging spells into your area and their own with abandon. However I believe most battles with the Drowned Captain will end in a stalemate, a battle of attrition, or as the captain being a guard for a more powerful entity. You see as intelligent as the Drowned Captain is, he lacks… ambition.
Spoiler: Background“I am.. Err I was the great captain... What was my name again? No matter, a captain I was, of a valiant ship that hunted down many a pirate. Or was I the pirate..? I can’t recall. Damned ye, must have messed with me memories.. Or have ye? Everything is so fuzzy. Drunk! Must be it, drowned in alcohol I was. Must’ve been. All I remember was being drowned. Mutiny it must have been… On guard with ye, I don’t stand here for me own health. ...And that is such a pretty bauble.”
Spoiler: Sources
Drowned: MM 3
Paragon Creature Template: Epic Player’s Handbook
Improved Toughness: Libris Mortis
Originally Posted by Peelee
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2019-02-10, 02:28 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
2. Aww [email protected]
Crud, the Half-Orc Crusader
Spoiler: ”Overview”I don't have a 20 level class table, because it is basically just the crusader table. It didn't seem like a good idea to copy that. The big change is skipping feats and just taking +1 IL at levels 1, 3, 6, and 9. Then, taking Extra Granted Maneuver at levels 12, 15, and 18. That way Crud gets all his readied maneuvers every round at level 18+.
Crud is not a particularly intelligent half-orc. He certainly isn't gaining the people's trust. He doesn't dance or sing or make people laugh. However, he knows how to fight. Crud learned his discipline through the combat teachings of the crusader. His strange tendencies kept him apart from people. He became a misanthrope and focused on one thing: killing. Crud didn't care who or how or why, just as long as he could keep killing. It was his mantra. Everything needed to die. If it was living, he would make it dead. Crud's passion for fighting was so great that he mastered his combat maneuvers faster than anyone before him.
As for combat, Crud makes use of all the Crusader's abilities. Steely Resolve will add quite the damage threshold. Mettle helps his saves and his stance, Immortal Fortitude, keeps him alive even longer. It is worth noting his early access to maneuvers will be noticeable right up until end game levels. Once he reaches level 18, he gets to use whatever maneuver he wants every round.
The only source is Tome of Battle.
Spoiler: ”Crud”Crud, Half-Orc level 20 Crusader (CR 20)
HD: 20d10+40
INI: +1
AC: 11 (+1 dex)
BAB/Grapple: +20/+26
Saves: Fort +14/ Ref +7/ Will +6
Speed: 30 ft
Alignment: LE
Abilities: STR 22/DEX 12/ CON 14/ INT 11/ WIS 10/ CHA 6
Special: IL 24 (+4 from +1 IL 4 times before taking a feat)
Spoiler: ”Stats”Ability Base Racial Level 5 Level 10 Level 15 Level 20 Strength 15 +2 18 19 20 22 Dexterity 12 - 12 12 12 12 Constitution 14 - 14 14 14 14 Intelligence 13 -2 11 11 11 11 Wisdom 10 - 10 10 10 10 Charisma 8 -2 6 6 6 6
Spoiler: ”CR 5”IL 7
Maneuvers Readied: 5(2)
Maneuvers Known: 7
Devoted Spirit: Crusader's Strike, Revitalizing Strike
Stone Dragon: Charging Minotaur, Stone Dragon's Fury
White Raven: Douse the Flames, Leading the Attack, Covering Strike
Stances: Martial Spirit, Bolstering Voice
At this point, Crud has already made his prowess in battle well known. He has access to 4th level maneuvers, which should be quite the surprise to anyone who hasn't met him. However, still requiring normal maneuver recovery means he hasn't set himself apart completely yet. Crud will use Martial Spirit to keep his health up, unless he feels his enemies can affect him with will saves. Then his bolstering voice will be better. Appropriate maneuver usage is key for his tactics. Opening with charges and using support maneuvers as needed.
Spoiler: ”CR 10”IL 14
Maneuvers Readied: 6(3)
Maneuvers Known: 9
Devoted Spirit: Revitalizing Strike, Doom Charge, Shield Counter
Stone Dragon: Stone Dragon's Fury, Elder Mountain Hammer, Ancient Mountain Hammer
White Raven: Leading the Attack, Covering Strike, War Leader's Charge
Stances: Martial Spirit, Bolstering Voice, Aura of Perfect Order
Gaining Aura of Perfect Order early is excellent. This basically ensures he succeeds at whatever maneuver he is using, which can be devastating for opponents. He still has normal recovery, although he has access to 7th level maneuvers. Things start picking up soon once he gets access to his extra granted maneuver feat.
Spoiler: ”CR 15 aka SWEET SPOT”IL 19
Maneuvers Readied: 6(5)
Maneuvers Known: 12
Devoted Spirit: Shield Counter, Divine Surge (Greater), Castigating Strike, Strike of Righteous Vitality
Stone Dragon: Stone Dragon's Fury, Elder Mountain Hammer, Ancient Mountain Hammer
White Raven: Leading the Attack, Covering Strike, War Leader's Charge, White Raven Hammer, War Master's Charge
Stances: Martial Spirit, Bolstering Voice, Aura of Perfect Order, Immortal Fortitude
He can almost use any maneuver every round. Five of the six are available to him at the outset of combat, which is quite nice. This means every other round he has a refresh of maneuvers. At this point, Crud has an array of maneuvers to choose from that can deal damage or help with support. He has already reached 9th level maneuvers and has all his stances. This is probably the pinnacle for Crud. The only two things he is missing are a single point of BAB and his final extra granted maneuver feat. He is hitting above his weight now with 9th level maneuvers and the continued use of Aura of Perfect Order ensure they reach maximum effect. No 5% miss chance with a rolled “1” here.
Spoiler: ”CR 20”IL 24
Maneuvers Readied: 7(7)
Maneuver's Known: 14
Devoted Spirit: Shield Counter, Divine Surge (Greater), Castigating Strike, Strike of Righteous Vitality
Stone Dragon: Elder Mountain Hammer, Ancient Mountain Hammer, Colossus Strike, Earthquake Strike, Mountain Tombstone Strike
White Raven: Leading the Attack, Covering Strike, War Leader's Charge, White Raven Hammer, War Master's Charge
Stances: Martial Spirit, Bolstering Voice, Aura of Perfect Order, Immortal Fortitude
Crud finally can use any maneuver every round guaranteed because he has all his readied maneuvers granted. This can be quite devastating with the highest level maneuvers.
Originally Posted by Peelee
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2019-02-10, 02:29 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
3. oh baby baby
If you all are with me...
Make some noise!!!
from Detroit Metal City, original art by Kiminori Wakasugi, © Shueisha Inc. 2019
BABY
Sweetkiss1. Firre Eladrin
2. Doomspeak
3. Sublime Chord
4. Inspirational Boost
5. Improvisation
6. Harmonize
7. Lesser Celerity
8. Amplify
9. Celerity
10. Fugue
11. Protege
12. Epic Perform
13. Divine Insight
14. Bacchae
15. Corpse Creature
16. Sonorous Hum
17. Body Outside Body
BOOK OF EXALTED DEEDS
CHAMPIONS OF RUIN
COMPLETE ARCANE
SPELL COMPENDIUM
SPELL COMPENDIUM
RACES OF STONE
PLAYER'S HANDBOOK II
SPELL COMPENDIUM
PLAYER'S HANDBOOK II
SPELL COMPENDIUM
SPELL COMPENDIUM
SRD
SPELL COMPENDIUM
FIEND FOLIO
BOOK OF VILE DARKNESS
SPELL COMPENDIUM
COMPLETE ARCANE
Spoiler: Basic Build StubBABY Sweetkiss
Male Firre Eladrin Bard 4 / Sublime Chord 1 / Mystic Theurge 5
Alignment: Chaotic Evil with (Chaotic) and (Good) subtypes
> Any effect that depends on alignment affects BABY as if he has a chaotic good alignment, no matter what his alignment actually is.
Elite Array: STR 8, DEX 10, CON 12, INT 14, WIS 13, CHA 15
Racial Adjustment: STR +10, DEX +4, CON +2, INT +6, WIS +6, CHA +8
HD Increase Adjustment: WIS +3 (@8/12/16), CHA +1 (@4)
Ability Score: STR 18 (+4), DEX 14 (+2), CON 14 (+2), INT 20 (+5), WIS 22 (+3), CHA 24 (+7)[/QUOTE]Spoiler: Build TableCR Class BAB Fort Ref Will Skills Feats Special 10 Firre1 8HD
Medium Outsider
(Chaotic, Good, Eladrin, Extraplanar)8 6 6 6 Balance 5cc, Bluff 11, Concentration 11, Disguise 11, Intimidate 11, Knowledge(Arcana) 5cc, Knowledge(Dungeoneering) 0.5cc, Knowledge(History) 5cc, Knowledge(Local) 0.5cc, Knowledge(Nature) 0.5cc, Knowledge(Religion) 5cc, Knowledge(thePlanes) 1, Perform(Oratory) 11, Perform(Sing) 11, Perform(StringInstruments) 11, Sense Motive 11, Spellcraft 11 +1CL, +1CL, +1CL Gaze, Alternate Form, Magic Circle Againt Evil (CL11), Song, Spells (CL15, 12th level cleric, Chaos/Good/Fire/Magic Domain), SLA (CL13, at will, Detect Thoughts, Firebal, Greater Invisibility, Persistent Image, Polymorph, See Invisibility, Wall of Fire) 11 Bard 1 8 6 8 8 Bluff 12(+1), Concentration 12(+1), Disguise 12(+1), Listen 3, Knowledge(Religion) 6(+1), Perform(Sing) 12(+1), Spellcraft 12(+1), Tumble 1, Use Magic Device 1 Doomspeak2 Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1 12 Bard 2 9 6 9 9 Bluff 13(+1), Concentration 13(+1), Disguise 13(+1), Perform(Sing) 13(+1), Knowledge(Arcana) 11(+6), Spellcraft 13(+1) 13 Bard 3 10 7 9 9 Bluff 14(+1), Concentration 14(+1), Disguise 14(+1), Listen 9(+6), Perform(Sing) 14(+1), Spellcraft 14(+1) Inspire Competence 14 Bard 4 11 7 10 10 Bluff 15(+1), Concentration 15(+1), Disguise 15(+1), Listen 15(+6), Perform(Sing) 15(+1), Spellcraft 15(+1) Doomspeak 15 Mystic Theurge 1 11 7 10 12 Knowledge(Arcana) 13(+2), Sense Motive 16(+5) +1 bard casting
+1 cleric casting16 Mystic Theurge 2 12 7 10 13 Profession Astrologer 6, Sense Motive 17(+1) +1 bard casting
+1 cleric casting17 Mystic Theurge 3 12 8 10 13 Concentration 18(+3), Sense Motive 18(+1), Spellcraft 18(+3) Doomspeak +1 bard casting
+1 cleric casting18 Sublime Chord3 1 12 8 10 15 Concentration 19(+1), Listen 19(+4), Perform(Sing) 19(+4) Bardic Lore, Bardic Music 19 Mystic Theurge 4 13 8 10 16 Concentration 20(+1), Knowledge(Arcana) 15(+2), Sense Motive 20(+2), Spellcraft 20(+2) +1 sublime chord casting
+1 cleric casting20 Mystic Theurge 5 13 8 10 16 Concentration 21(+1), Perform(Sing) 21(+2cc), Sense Motive 21(+1), Spellcraft 21(+1) Doomspeak +1 sublime chord casting
+1 cleric castingSpoiler: Spells per Day / Spells KnownCleric
CR CL 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 15 6 5+1 4+1 4+1 3+1 3+1 2+1 - - - 15 16 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - - 16 17 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - - 17 18 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - 19 19 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - 20 20 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
Bard + Sublime Chord
CR CL Spells Per Day Spells Known 0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 6th 11 4 2 - - - - - - 4 - - - - - - Message, Open/Close, Prestidigitation, Summon Instrument 12 5 3 0 - - - - - 5 2 - - - - - Ghost Sound, Amplify, Inspirational Boost4 13 6 3 1 - - - - - 6 3 - - - - - Lullaby, Improvisation5 14 7 3 2 0 - - - - 6 3 2 - - - - Harmonize6, Lesser Celerity7 15 8 3 3 1 - - - - 6 4 3 - - - - Glitterdust, Amplify8 16 9 3 3 2 - - - - 6 4 3 - - - - 17 10 3 3 2 0 - - - 6 4 4 2 - - - Mirror Image, Good Hope, Haste 18 11 3 3 2 0 2 1 - 6 4 4 2 3 1 - Celerity9, Fugue10, Shadow Conjuration, Teleport 19 12 3 3 2 0 2 2 - 6 4 4 2 4 2 - Protege11, Mage's Private Sanctum 20 13 3 3 2 0 3 2 1 6 4 4 2 4 2 1 Contingency
Note: Caster Level above includes +3 CL increase by skipping the feats at 1st, 3rd, and 6th level.
Spoiler: BackgroundDespite the unbearable pain threatening to overtake his consciousness, BABY Sweetkiss pushed himself to his feet and hobbled his way towards the trail of corpses near the river bank. It's been hours since his crowd got ambushed by a party of cunning murderers, but he's still holding out hope that he would find a fellow survivor.
Over here, Johan!, a voice murmured. He turned around, frantically searching for the source of the disembodied voice. Nobody there except some of his fans' lifeless bodies--Calia, Brevin the Blacksmith, Old Terek, Signy, and what little remained of Boris.
Pascorel has been annexed!, another echoed. The otherworldly voice's sudden disappearance made him realize just how alone he was for close to nine hours now, bereft of cheerful and lively noises to accompany him. Without warning, panic hit him. He felt a tightness in his chest that made breathing difficult. He felt closed in. All of a sudden, he's back in the crimson landscape, the nauseating stench of death, the deafening roaring and rumbling, the maddening nightmare of the Abyss.
"Over here, Johan!", signaled one of his allies as they fought back against the tide of fiends. His former self was that of a formidable warrior, an instrument of righteous destruction who inspires valiance in his fellow celestials. The first few years of ambitious campaign to rescue their kin in the Abyssal layer Androlynne had been fairly successful for the eladrin elites. A few more months passed, however, and it became clear that the initial spark of hope is but a faint light in the eternal reaches of darkness.
Pascorel has been annexed by the fiends. Hordes of tan'nari and ancient obyriths kept pouring into Androlynne like a rushing flood. For each eladrin returned to the safety of their native plane, plenty more have sacrificed their lives to make it so. Supplies and reinforcements sharply dwindle, and there's only so much resources to revive fallen comrades.
In the precious moments outside the battlefield, he traveled back to Arborea to tell families their spouse, child, parent, or sibling will not be coming back home. The look in some of these eyes reflected the pure anger and despair in the very atmosphere he left, especially with them knowing he himself had been given the privilege to stay alive. BABY Sweetkiss actually lost count on the number of times he had been raised because of his needed abilities, but one can only go through so much deaths. Last time, he remembered being captured, tortured for months for information, and the image of that balor driving its vorpal sword down his neck, and then nothing...
BABY Sweetkiss woke up covered in sweat. He instinctively cursed out in frustration, but this feeling was quickly replaced by relief as he noticed the light peek from the horizon. Divine energy can now be felt coursing back to his soul as he prayed. It's a new day to gather friends.Spoiler: Campaign UsageBABY Sweetkiss doesn't have a "master plan", per se, rather he just wants to live a simple life of freedom. However, his past haunts him whenever he isn't drowned by lively and festive background noise for a long period of time, so he sought the company of people that are in a loud, festive mood 99% of the time. He finds it completely justified to "convert" more people from the general populace into Bacchae because, to him, that just translates to letting more people have fun. In return, he vows to protect his new friends and provide them with entertainment.
Due to the nature of this villain's "gimmick", it can be applied to different scales, from a tavern that doesn't close, to a city with missing people, to an entire kingdom neglecting its responsibility to its people.Spoiler: CR SnapshotsSpoiler: General PlaystyleBABY Sweetkiss is an entertainer, first and foremost, who tries his best not to endanger his fans. To this end, he deceives, distracts, misdirects, pacifies, intimidates, and diplomances. His social skills, mainly his Epic Perform12, which unlike Diplomacy isn't restricted to NPCs, are fairly good and can be further boosted by spells such as Improvisation and Divine Insight13 when needed. More often than not, combat is avoided entirely by turning enemies to allies/fans.
In combat, BABY Sweetkiss will still try changing attitudes if possible. Failing that, he jams to Support Character's Greatest Hits: cleric spell list, bardic music, bard spell list, and wizard partial spell list. His preferred actions are debuffing enemies and buffing fans.Spoiler: Bacchae minionmancyCore to his character and playstyle is the integration of the Bacchae14, which comprise majority of his fans. Their lives basically revolve around frolicking and attacking most creatures who decline their invitations.
Calling and getting services from the Bacchae than from any other outsiders is easier for BABY Sweetkiss, as their goals lining up with what BABY Sweetkiss does best means he doesn't even necessarily need to pay them gold. BABY Sweetkiss can also get Bacchae via Summon Monster III-V and by his existing Bacchae forces converting normal populace. Dead Bacchae is still useful when raised via Create Undead as a Corpse Creature15.
Each Bacchae has Debauch (Su), so potential converts are up against a scaling amount of required saves to pass (1 per Bacchae), against abilities with a scaling DC (DC 10 + 1 per 3 Bacchae; DC 20 max). BABY Sweetkiss himself doesn't join debaucheries, and keeps himself busy by providing the best musical entertainment.
Lastly, while these Bacchae mobs will die to the weakest PC attacks, the PC party's goal should generally be rescue-based; that is, restoring the individual Bacchae to its former self by casting Heal, Limited Wish, Wish, or Miracle, on it, and then returning the person back to its family and friends.Spoiler: CR5-10 (but not really)Depending on how much BABY Sweetkiss will be integrated on your own campaign, quests from this level range could include aiding him and/or his fellow eladrin in the Abyss. BABY Sweetkiss himself can be the quest giver in these quests.
Since the military campaign in Androlynne is primarily a rescue mission, PCs can contribute via scouting, infiltrating, intelligence gathering, and minor skirmish with demonic forces. Outside of a good knowledge check, this experience could also provide the PCs with better insight on how BABY Sweetkiss was before as a noble warrior, and how the failed campaign in the Abyss led him down to the path of an escapist who rely on loud music, habitual cursing, and the noise of the crowd, as coping mechanisms to drown out the memories of his past.Spoiler: CR11BABY Sweetkiss has 6th-level cleric spells, unlimited inspire courage, countersong, fascinate, inspire competence, Detect Thoughts, Fireball, Wall of Fire, Polymorph, Greater Invisibility, and See Invisibility. Sonorous Hum16 provides concentration support. He protects his fans with standard cleric buffs, like Resist Energy, and debuffs like Dispel Magic against PCs.
Doomspeak: DC26 for a -10 penalty to attack rolls, skill checks, saves, and ability checks, making PCs less likely to resist Debauch and less likely to hit your fans. Divide and conquer can be implemented by focusing attacks or charm attempts on the Doomspeak victim.
Perform Modifier: 12 ranks + 2 MW instrument + 7 CHA + 2 per successful Aid Another from a fan + 15 when using Divine Insight. Easy DC40 turns Unfriendly to Helpful and Hostile to Friendly, and with enough aid from Bacchae DC50 turns Helpful to Fanatic and Hostile to Helpful.Spoiler: CR14 (Sweet Spot)Inspirational Boost for better inspire courage, Improvisation for luck bonus to near anything (including Perform checks), and Harmonize to start Bardic Music effects (including Bardic feats) as a move action.
Doomspeak: Penalty is increased to -20, at DC29. Harmonize allows up to 2 attempts per round, resulting at best case in either 2 PCs having -20 penalty (i.e. half the party) or 1 PC having a -20 penalty and likely failing your standard action save-based offense in the same round. If warranted to seal victory, Lesser Celerity allows a 3rd attempt.
Perform Modifier: 15 ranks + 2 MW instrument + 7 CHA + 2 per successful Aid Another from a fan + 15 when using Divine Insight + 3 when using Improvisation.Spoiler: CR17BABY Sweetkiss lags with 8th-level cleric spells and 3rd-level bard spells, but even low-levels buffs improve Bacchae's pathetic stats. Amplify significantly increases the range that people can hear him and thus be affected by his epic Perform checks.
Doomspeak: Penalty is increased to -30, at DC32. More spells aid in divide and conquer tactics, such as crowd control from Glitterdust and CL18 Word of Chaos spells.
Perform Modifier: 18 ranks + 2 MW instrument + 7 CHA + 2 per successful Aid Another from a fan + 15 when using Divine Insight + 5 when using Improvisation. DC50 is easy unaided.Spoiler: CR20BABY Sweetkiss's finishes with 9th-level cleric spells and 6th-level bard/sorc spells. BABY Sweetkiss has new emergency button with Contingency (Celerity). He gets better action economy courtesy of Protege spell cast on a Bacchae, and, if needed, Miracle can emulate Body Outside Body17 to make 4 clones for spamming SLAs and Bardic Music effects.
Doomspeak: Penalty is increased to -40, at DC35. More divide and conquer tactics via Fugue debuffs and Shadow Conjuration BFC. Clones can also attempt Doomspeak.
Perform Modifier: 21 ranks + 2 MW instrument + 7 CHA + 2 per successful Aid Another from a fan + 15 when using Divine Insight + 6 when using Improvisation +2 when using Protege on a Bacchae. DC50 autosucceeds.
Originally Posted by Peelee
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2019-02-10, 02:31 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Villainous Competition XXX: One Feat to Rule Them ALL
4. I will Crit you until you die from it!
THE DECAPITATOR!
Spoiler: Fluff
Spoiler: FluffTHE DECAPITATOR! (always all caps, always with an exclamation mark, no exceptions) is the creation of a slightly (slightly?) crazed epic druid. Finally driven to the point of insanity by a group of rowdy elementalist sorcerers from the nearby city who would not stop burning, freezing, melting, shattering, and disintegrating his forest whenever they got a little too much mead in them, he hatched his plan for revenge. Taking a young Razor Boar, he raised it exclusively on Psilocybin Mushrooms, human flesh and Quinoa (it's a superfood!). Growing to immense size and taught to hate humans and arcane magic, it developed a resistance to that very magic. Thus was THE DECAPITATOR! born. Sent out to protect the forest, he has since wandered far and wide, slaying any who would destroy the wilderness, abuse arcane magic, get near him when he was hungry, get near him when he was not hungry, or get anywhere within the radius of his fairly good spot or listen check. If you didn't notice, he's a jerk.
So just remember, if YOU decide to use THE DECAPITATOR! in your game....
HEADS
WILL
ROLL!
THE DECAPITATOR!
Spoiler: Stats
THE DECAPITATOR!
Spellwarped Advanced Razor Boar
So yeah, he like, cuts your fricking head off on a roll of 8 or better. Unlike a Vorpal Sword which decapitates only on a 20, Vorpal Tusks Decapitate on a successful crit. His Attack bonus is 57 so he's pretty good at confirming.Size/Type: Large Magical Beast Hit Dice: 39d10+273 (487 hp) Initiative: +4 Speed: 50 ft. (10 squares) Armor Class: 30 (-1 size, +4 Dex, +17 natural), touch 13, flat-footed 26 Base Attack/Grapple: +41/+61 Attack: Tusk slash +57 melee (1d8+16, 8-20) Full Attack: Tusk slash +57 melee (1d8+16, 8-20) and 2 hooves +52 melee (1d4+8) Space/Reach: 10 ft./5 ft. Special Attacks: Trample 2d6+24, vorpal tusks Special Qualities: Damage reduction 5/-, darkvision 60 ft., fast healing 10,
low-light vision, scent, spell resistance 50Saves: Fort +28, Ref +25, Will +16 Abilities: Str 42, Dex 18, Con 24, Int 6, Wis 16, Cha 6 Skills: Listen +33, Spot +33, Survival +9, Jump +30 Feats: Improved Critical x 12 Environment: Wherever it wants to go Organization: Solitary Challenge Rating: 20 Treasure: None Alignment: Always neutral
He has Spell resistance of 50 so at least some casters will have a problem.
Did I mention he cuts your fricking head off?
Spoiler: Build
THE DECAPITATOR!
Please note these are base saves cause I am way too lazy to figure it out at every level With the stat bumps. Full final save numbers in the stats above, this build is for CR 20 only otherwise why bother.
CR/HD Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 10/15 Razor Boar
Base Creature+17 +9 +9 +5 Skills BAB +2
Improved Critical Strike x 4Vorpal Tusks,Damage reduction 5/-, darkvision 60 ft., fast healing 10,
low-light vision, scent,12/15 Spellwarped Template +17 +11 +11 +6 Skills SR 11+HD, Spell Absorption 13/18 Magical Beast +20 +12 +12 +7 Skills Improved Critical Strike New Class Abilities 14/21 Magical Beast +23 +14 +14 +8 Skills Improved Critical Strike New Class Abilities 15/24 Magical Beast +26 +15 +15 +9 Skills Improved Critical Strike New Class Abilities 16/27 Magical Beast +29 +17 +17 +10 Skills Improved Critical Strike New Class Abilities 17/30 Magical Beast +32 +18 +18 +11 Skills Improved Critical Strike New Class Abilities 18/33 Magical Beast +35 +20 +20 +12 Skills Improved Critical Strike New Class Abilities 19/36 Magical Beast +38 +21 +21 +13 Skills Improved Critical Strike New Class Abilities 20/39 Magical Beast +41 +21 +21 +13 Skills Improved Critical Strike New Class Abilities
Spoiler: Sources
The SRD (Razor Boar, Improving Monsters, Improved Critical)
MM 3 (Spellwarped)
Spoiler: THE DECAPITATOR!
THE DECAPITATOR!
Originally Posted by Peelee