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    Bugbear in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
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    Question Arachneans: Varied Spiderfolk (PEACH)

    This page on the Homebrewery

    Arachneans are spider-like humanoids, and most have eight eyes. Despite having eight limbs, they must stand on two pairs and need two limbs to hold anything (four limbs for two handed weapons). This does not even allow them to wear additional magical items, but many still insist that other races have "limb envy."

    Most live in simple burrows dotting the regions they live, or in the underdark.
    Spoiler: Base Racial Features
    Show
    Ability Score Increase
    Your Wisdom score increases by 2.

    Darkovision
    You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.

    Web Walker
    You ignore movement restrictions caused by webbing.

    Fangs
    You are proficient with your fangs, which deal 1d4 piercing damage on a hit.

    Languages
    You can speak, read, and write Common and Undercommon

    Multieyed
    You have advantage on investigation checks to discern illusions.

    I previously also had web sense, but felt I should remove something after running this through the detect balance sheet.

    Jumping Arachnean
    Nomadic Traveling Aracneans, willing to travel anywhere not permanently covered in ice. Males tend to be brightly colored, and their hairs allow them to sense their surroundings.
    Spoiler: Jumping Arachnean Features
    Show
    Ability Score Increase
    Your Dexterity score increases by 1.

    Keen Sight
    Jumping Arachneans have among the strongest vision of all Arachneans. You are proficient in Perception (Wisdom).

    Vibrational Sense
    Jumping Arachneans can sense vibrations in the surrounding area, granting them tremorsense for 30 feet.

    Size
    Jumping Aracheans are among the smallest Arachneans, and average about 3 feet tall. Your size is small. You weight between 30 and 35 pounds.

    Long Jump
    Jumping Arachneans can jump incredible distances, hence their names. You can cast the Jump spell on yourself without requiring material components, and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for this spell.

    Ogre Arachnean
    Proud hunters, these night-dwelling creatures entangle their prey in thick webbing before attacking. Most are tan or brown, with slightly ogre-like faces.
    Spoiler: Ogre Arachnean Features
    Show
    Ability Score Increase
    Your Constitution score increases by 1.

    Sunlight Sensitivity
    You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

    Web Spinner
    Ogre Aracheans are proficient with nets, and can attack with a net as a bonus action. Additionally, you have expertise with weaver's tools.

    Size
    Ogre Aracheans are fairly average size, and average between 4 and 5 feet tall. Your size is medium. You weigh between 60 and 90 pounds.

    Superiour Darkvision
    Your darkvision has a radius of 120 feet.

    Tarantuloids
    Tarantuloids are some of the largest Arachneans. They are typically brown or dark gray, sometimes with creamy stripes or greenish-cobalt markings.
    Spoiler: Tarantuloid Features
    Show
    Ability Score Increase
    Your Strength score increases by 2.

    Size
    Tarantuloids are massive for Arachneans, and average between 6 and 7 feet tall. Your size is medium. You weigh between 240 and 280 pounds.

    Powerful Build
    You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Sunlight Sensitivity
    You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

    Tarantuloid Hair
    Tarantuloids are covered in long hairs granting them precise tracking of their surroundings. You have blindsight for 10 feet.


    Detect balance scores (as far as I can tell):
    15 for the base race, assuming web walker counts as common rough terrain and multieyed counts as a situational roll.
    +12 for the Jumping subrace, assuming tremorsense is worth half as much blindsight.
    + 9 for the Ogre subrace, assuming expertise in a tool is worth half as much as in a skill, and 4 points for nets as a bonus action.
    and +10 for Tarantuloids, assuming -2 per 10 feet of reduced blindsight.
    Last edited by sandmote; 2019-01-15 at 04:04 PM.

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