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  1. - Top - End - #151
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by SirCatBeard View Post
    A vile feeling, some idiot fey rummaging. Seizing the nearby flail, Relik stands to glower down at the fey. "I wouldn't do that if I were you." He snarls, as he brings the weapon down on the fey.

    Spoiler
    Show
    Attack F19 and recover Maneuvers
    Attack: (1d20+8)[20] +4 from prone target, n=3 power attack, EDIT: forgot additional +1 from BitW, so 15.
    Damage: (1d8+4)[11]
    The fey jerks back to get away from the flail's path. "Whoa! You were awake! Sorry, was just checking if you had any booze, no hard feelings?" They shrug innocently.

    Mir moves in to attack the enemy still raging at Hawke. His axe cuts the fey's back, though not very deeply. Sandra takes aim at the same target and lets an arrow fly, hitting them in the thigh.

    Spoiler: Sandra attacks F11
    Show
    Longbow: (1d20+8)[20]
    Damage: (1d8+4)[11]


    Despite all this, the fey keeps clawing at Hawke, snarling and hissing in a manner not unlike Mushroom. However, the attacks are not very accurate.

    Spoiler: F11 attack Hawke
    Show
    Claw1: (1d20+5)[12]
    Damage: (1d4+2)[6]

    Claw2: (1d20+5)[13]
    Damage: (1d4+2)[4]

    If both claws hit, additional rend damage: (2d4+3)[9]


    Spoiler: Map
    Show
    Fs are fey.
    Ms are mortals.
    hs are riderless horses.
    X, Al, Mi, Y and V are the imperials.
    Me is the poor messenger.
    * indicates that a character is prone.
    () indicates that a character is prone and not moving. Not always marked if a standing character is occupying the same square.
    Obviously dead NPCs are not marked.
    Squares around characters indicate horses.
    Brown squares mark the road and carts.
    Last edited by CWater; 2019-10-04 at 05:01 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  2. - Top - End - #152
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Hawke smiles at the enraged fey.

    Spoiler: Sylvan
    Show
    "Oh dear. You're really quite bad at this, huh?"


    Hawke continues his attacks.

    Mushroom rage subsides as he finishes off that awful fey and lets out a triumphant howl-like sound. He then decides that he should probably attack the other fey that's attacking his friend.

    Spoiler: Actions
    Show
    Hawke full attacks F11.

    Attack 1: (1d20+11)[29] (+2 flank -2 power attack)
    Damage 1: (1d8+6)[9]

    Attack 2: (1d20+6)[13]
    Damage 2: (1d8+6)[14]

    Mushroom's rage will subside with the defeat of F4, though I do not believe badgers suffer post-rage blues like barbarians. Anyway, he will full attack F11.

    Claw 1: (1d20+9)[21] (+2 flanking)
    Damage: (1d2)[2]

    Claw 2: (1d20+9)[22]
    Damage: (1d2)[2]

    Bite: (1d20+4)[11]
    Damage: (1d3)[2]


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  3. - Top - End - #153
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    Hawke smiles at the enraged fey.

    Spoiler: Sylvan
    Show
    "Oh dear. You're really quite bad at this, huh?"


    Hawke continues his attacks.

    Mushroom rage subsides as he finishes off that awful fey and lets out a triumphant howl-like sound. He then decides that he should probably attack the other fey that's attacking his friend.

    Spoiler: Actions
    Show
    Hawke full attacks F11.

    Attack 1: (2d8+15)[24] (+2 flank -2 power attack)
    Damage 1: [roll1]

    Attack 2: [roll2]
    Damage 2: [roll3]

    Mushroom's rage will subside with the defeat of F4, though I do not believe badgers suffer post-rage blues like barbarians. Anyway, he will full attack F11.

    Claw 1: [roll4] (+2 flanking)
    Damage: [roll5]

    Claw 2: [roll6]
    Damage: [roll7]

    Bite: [roll8]
    Damage: [roll9]
    Hawke knocks the fey down with a well aimed blow and Mushroom promptly finishes the job. For the moment, no one is attacking the party or their allies.

    Now that no one else is going to die (hopefully), Rowan runs over to Aerin and starts healing her. The spell keeping her alive wouldn't last forever, but if he was quick he could fix her before it ran out.

    Spoiler: Healing to Aerin
    Show
    (2d8+15)[24]


    Spoiler: Map
    Show
    Fs are fey.
    Ms are mortals.
    hs are riderless horses.
    X, Al, Mi, Y and V are the imperials.
    Me is the poor messenger.
    * indicates that a character is prone.
    () indicates that a character is prone and not moving. Not always marked if a standing character is occupying the same square.
    Obviously dead NPCs are not marked.
    Squares around characters indicate horses.
    Brown squares mark the road and carts.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  4. - Top - End - #154
    Barbarian in the Playground
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    The fey jerks back to get away from the flail's path. "Whoa! You were awake! Sorry, was just checking if you had any booze, no hard feelings?" They shrug innocently.
    "Not for you." Relik snorts, then sighs exasperatedly. "Just, go, bugger off." He turns to walk over next to Rowan, alert, but less tense with no immediately apparent threats.

    Spoiler
    Show
    P9

  5. - Top - End - #155
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    The fey near Relik scrambles up and goes to join their drinking comrades. They all laugh and compare wounds taken in the fight. On the other side of the battlefield, the group of mortals still sit entranced around the single fey playing a harp, with magical instruments floating over their heads.

    Rowan continues to heal Aerin until she regains consciousness. Then he moves quickly over to Yuli and starts healing her. Mir stays near him, glaring at the group of fey in the distance. Councillor Xastra rides over to them, her violet face pale. The woman who had snapped out from the charm thanks to Rowan's spell follows her nervously. "Alfdel and Vethir are not moving", Xastra says quietly, "Are they... dead?"

    "I'll see to them in moment", Rowan replies hastily while still working on Yuli.

    Spoiler: OOC
    Show
    Rowan is using Touch of Healing but it takes a while since he doesn't have any higher spell slots left.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  6. - Top - End - #156
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Hawke wordlessly goes to check on Alfdel.

    Spoiler: Actions
    Show
    Put away weapons and checking Alfdel's status. I'll toss in a heal check if it's needed, though he should be stable if alive due to Rowan's one spell.

    Heal: (1d20+9)[22]


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  7. - Top - End - #157
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    Hawke wordlessly goes to check on Alfdel.

    Spoiler: Actions
    Show
    Put away weapons and checking Alfdel's status. I'll toss in a heal check if it's needed, though he should be stable if alive due to Rowan's one spell.

    Heal: [roll0]
    Hawke finds the half-elf terribly injured, but alive and breathing. Thanks to the magical healing, his wound's aren't even bleeding.
    Last edited by CWater; 2019-10-18 at 10:17 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  8. - Top - End - #158
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    Hawke finds the half-elf terribly injured, but alive and breathing. Thanks to the magical healing, his wound's aren't even bleeding.
    "Alfdel's stable!" Hawke informs the others before going to check on Vethir, assuming no one beats him there.

    Spoiler: OoC
    Show
    Heal check if needed: (1d20+9)[16]
    Last edited by Table Flipper; 2019-10-18 at 09:20 PM.


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  9. - Top - End - #159
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    "Alfel's stable!" Hawke informs the others before going to check on Vethir, assuming no one beats him there.

    Spoiler: OoC
    Show
    Heal check if needed: [roll0]
    Examining the elven archer reveals a sadder fate. Claws have torn open his face and chest and he shows no signs of life.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  10. - Top - End - #160
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    Examining the elven archer reveals a sadder fate. Claws have torn open his face and chest and he shows no signs of life.
    Hawke mutters something under his breath before addressing the rest of the party. "Vethir's gone!"

    He then takes a breath and then addresses the fey grabbing drinks. As he does this, he pulls out his own flask in hopes of tempting them to tell what they know.

    Spoiler: Sylvan
    Show
    "Hey! How do we break the charm over these people? Is it the instruments?"


    Spoiler: OoC
    Show
    Since Hawkes essentially trying to get them to be cooperative, perhaps a diplomacy check is in order?

    Diplomacy: (1d20+2)[22]


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    ಠ___ಠ Back.
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  11. - Top - End - #161
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    Hawke mutters something under his breath before addressing the rest of the party. "Vethir's gone!"

    He then takes a breath and then addresses the fey grabbing drinks. As he does this, he pulls out his own flask in hopes of tempting them to tell what they know.

    Spoiler: Sylvan
    Show
    "Hey! How do we break the charm over these people? Is it the instruments?"


    Spoiler: OoC
    Show
    Since Hawkes essentially trying to get them to be cooperative, perhaps a diplomacy check is in order?

    Diplomacy: [roll0]
    All but one of the drinking fey turn to look at Hawke when he approaches. They don't appear a single bit hostile at this time and seem to be in a cheerful mood, if a little tired.

    Spoiler: Sylvan
    Show
    "Oh hi! What a fight, right?"


    Says the one who had torn out Aerin's heart, their hands are still dark with blood. They have a pair of long horns on their forehead and golden curly hair. Another one, with long pointy ears and some kind of antennae attached to their forehead nods towards the flying instruments and says:

    Spoiler: Sylvan
    Show
    "Nah, those are just for fun. The locals can choose tomorrow morning if they want to stick with us or leave. That's the bacchae rule. The only one that can't be broken."

    "Well you know, I suppose if we disbanded, that would break the charm too. You need at least three of us for it to work. I'm pretty sure, I saw it happen in Suurallass once."


    A green skinned fey with gold-colouered tattoos joins the conversation, looking thoughtful.

    Rowan heals Yuli enough to wake her up and then moves to work on Alfhir. Mir goes to help Yuli up and they talk in a low voice. The Councillor sits very still in her saddle.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  12. - Top - End - #162
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Despite his past familiarity with they fey, Hawke's still quite taken aback about how nonchalant they are now after... after that mess. Whatever. Better just to roll with it and try to resolve it with little hassle.

    Hawke gathers a goblet or some similar container for each fey that joined the conversation and pours a little alcohol from his flask into each as he talks.

    Spoiler: Sylvan
    Show
    "That's good to know. If you disbanding would end this sooner, that might be for the best? The residents of Magterra are quite sensitive about being charmed and are less quick to forget about fight you see. You can take some of this alcohol for your troubles."


    Hawke gestures towards the laid out cups he just filled.


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    ಠ___ಠ Back.
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  13. - Top - End - #163
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    Despite his past familiarity with they fey, Hawke's still quite taken aback about how nonchalant they are now after... after that mess. Whatever. Better just to roll with it and try to resolve it with little hassle.

    Hawke gathers a goblet or some similar container for each fey that joined the conversation and pours a little alcohol from his flask into each as he talks.

    Spoiler: Sylvan
    Show
    "That's good to know. If you disbanding would end this sooner, that might be for the best? The residents of Magterra are quite sensitive about being charmed and are less quick to forget about fight you see. You can take some of this alcohol for your troubles."


    Hawke gestures towards the laid out cups he just filled.
    The fey exchange glances.

    Spoiler: Sylvan
    Show
    "Well... a good drink is always welcome", says the green one, greedily eyeing the goblet.

    "True enough, but what if we don't want to disband?", asks the horned one, moving their flawed fingers in an unsettling manner. "I like being with a group much better."

    "We could always reform the band later, you know", adds the one with antennae, "But while a drink is always a good trade, I'm not sure it's enough. What else do you have?"


    The last question clearly directed to Hawke.
    Last edited by CWater; 2019-10-25 at 07:36 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  14. - Top - End - #164
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    The fey exchange glances.

    Spoiler: Sylvan
    Show
    "Well... a good drink is always welcome", says the green one, greedily eyeing the goblet.

    "True enough, but what if we don't want to disband?", asks the horned one, moving their flawed fingers in an unsettling manner. "I like being with a group much better."

    "We could always reform the band later, you know", adds the one with antennae, "But while a drink is always a good trade, I'm not sure it's enough. What else do you have?"


    The last question clearly directed to Hawke.
    Spoiler: Sylvan
    Show
    "Well, my vocation requires me to travel light, but I could offer some food to go with it and maybe a couple of healing potions to help ease your wounds, although in the latter case I would need some assurance that you wouldn't turn around and attack us again. And in any case, it's not that I want to interfere with your right to party."


    Hawke gestures towards the crowd of mortals.

    Spoiler: Sylvan
    Show
    "I just want to protect these people's right to choose. If you can release them now without disbanding, that's perfectly fine as well."


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    ಠ___ಠ Back.
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  15. - Top - End - #165
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    Spoiler: Sylvan
    Show
    "Well, my vocation requires me to travel light, but I could offer some food to go with it and maybe a couple of healing potions to help ease your wounds, although in the latter case I would need some assurance that you wouldn't turn around and attack us again. And in any case, it's not that I want to interfere with your right to party."


    Hawke gestures towards the crowd of mortals.

    Spoiler: Sylvan
    Show
    "I just want to protect these people's right to choose. If you can release them now without disbanding, that's perfectly fine as well."
    Spoiler: Sylvan
    Show
    "You know, healing's always handy too", says the green fey, "And you know, Ezel's got the locals distracted with his playing, so I think we could just leave and they wouldn't follow. We need to find others anyway, we don't have enough here for a good time."

    "That's why we should keep the locals, turn them proper. Then there'd be plenty of us again", argues the one with bloody claws.

    "Eh, speak for yourself, I want a healing tonic and more booze", announces the antennae-head and grins at Hawke. "We make you a deal. You give us the healing things and the drink, and in exchange the four of us will go away from this place and promise not to return before tomorrow. Deal?"


    The clawed one grumbles, but is silenced by their comrades, who all nod in unison.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  16. - Top - End - #166
    Barbarian in the Playground
     
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    Spoiler: Sylvan
    Show
    "You know, healing's always handy too", says the green fey, "And you know, Ezel's got the locals distracted with his playing, so I think we could just leave and they wouldn't follow. We need to find others anyway, we don't have enough here for a good time."

    "That's why we should keep the locals, turn them proper. Then there'd be plenty of us again", argues the one with bloody claws.

    "Eh, speak for yourself, I want a healing tonic and more booze", announces the antennae-head and grins at Hawke. "We make you a deal. You give us the healing things and the drink, and in exchange the four of us will go away from this place and promise not to return before tomorrow. Deal?"


    The clawed one grumbles, but is silenced by their comrades, who all nod in unison.
    Hawke empties the rest of his flask into the goblets and hands each of the three fey a potion (2 CLW, 1 CMW, with the CMW potion NOT going to the uncooperative fey).

    Not having been born on the day prior, Hawke then consumes a potion for himself before looking at the fey once more.

    Spoiler: Sylvan
    Show
    "Satisfied?"


    Spoiler: Potion of CMW
    Show
    (2d8)[6]

    + caster level, but I don't know how that applies to potions.


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  17. - Top - End - #167
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Aerin rises and studies the battlefield, staying out of Hawke's negotiations.

    Spoiler: OOC
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    Crafted items normally default to the minimum possible caster level to create that item--level 3, in the case of a potion of cure moderate wounds. It's possible to pay for higher-caster-level versions.

  18. - Top - End - #168
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by Table Flipper View Post
    Hawke empties the rest of his flask into the goblets and hands each of the three fey a potion (2 CLW, 1 CMW, with the CMW potion NOT going to the uncooperative fey).

    Not having been born on the day prior, Hawke then consumes a potion for himself before looking at the fey once more.

    Spoiler: Sylvan
    Show
    "Satisfied?"
    The fey nod and greedily grab the goblets and potions. The grumpy one sulks, but follows the others' example. Then they just start walking off to the plains. The green fey turns to wave at Hawke, and soon the four of them disappear behind a hill.

    Quote Originally Posted by Kish View Post
    Aerin rises and studies the battlefield, staying out of Hawke's negotiations.
    Many a fey lie dead in the grass, as do the bodies of Vethir and the messenger woken by Rowan's spell at the start of the battle. The woman who also came to her senses has walked over to one of the enchanted humans and smacks him on the shoulder. He looks up startled and clambers up, appearing confused. The woman hugs him, then more or less gently smacks him again. The other mortals still sit around the harp player, the one the other fey called Ezel, their attention solely on him.

    The only otherwordly creatures left on the scene are this harp player and the very drunk fey who is lying face down on the ground and has started snoring.

    Spoiler: Table
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    Spoiler: OOC
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    Crafted items normally default to the minimum possible caster level to create that item--level 3, in the case of a potion of cure moderate wounds. It's possible to pay for higher-caster-level versions.
    This is correct. So in this case add +3 to the healing.
    Last edited by CWater; 2019-11-10 at 10:58 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  19. - Top - End - #169
    Barbarian in the Playground
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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    Rowan continues to heal Aerin until she regains consciousness. Then he moves quickly over to Yuli and starts healing her. Mir stays near him, glaring at the group of fey in the distance. Councillor Xastra rides over to them, her violet face pale. The woman who had snapped out from the charm thanks to Rowan's spell follows her nervously. "Alfdel and Vethir are not moving", Xastra says quietly, "Are they... dead?"
    Quote Originally Posted by CWater View Post
    Examining the elven archer reveals a sadder fate. Claws have torn open his face and chest and he shows no signs of life.
    Quote Originally Posted by Table Flipper View Post
    Hawke mutters something under his breath before addressing the rest of the party. "Vethir's gone!"
    Relik stalks over to Xastra, eyes alight with renewed intensity. "Maybe if a certain person had bothered to contribute, they would still be alive. I heard you casting stuff, but do you just not care enough to support those who guard you?"

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    Sorry for long delay. Has been particularly bumpy time.

  20. - Top - End - #170
    Barbarian in the Playground
     
    Table Flipper's Avatar

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    "They say they won't return before tomorrow!" Hawke briefly informs the group. Then, seeing the woman seemingly shake the man from his charm, Hawke goes to another person in the crowd and gives their shoulder a shake.

    "Excuse me, sir/ma'am/etc.* Are your wits about you right now?"

    Spoiler: *Note
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    Whichever gender-based formality applies to the randomly chosen npc.
    Last edited by Table Flipper; 2019-11-13 at 10:46 PM.


    Spoiler: (╯°□°)╯︵ ┻━┻
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    (╯°□°)╯︵ ┻━┻ FLIP THIS TABLE!
    ┻━┻ ︵ ヽ(°□°ヽ) FLIP THAT TABLE!
    ┻━┻ ︵ \\('0')// ︵ ┻━┻ FLIP ALL THE TABLES!
    ಠ_ಠ
    ಠ_ಠ Put.
    ಠ__ಠ The tables.
    ಠ___ಠ Back.
    (╮°-°)╮┳━┳
    (╯°□°)╯︵ ┻━┻ NEVER!!!!

  21. - Top - End - #171
    Firbolg in the Playground
     
    Griffon

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    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by SirCatBeard View Post
    Relik stalks over to Xastra, eyes alight with renewed intensity. "Maybe if a certain person had bothered to contribute, they would still be alive. I heard you casting stuff, but do you just not care enough to support those who guard you?"

    Spoiler
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    Sorry for long delay. Has been particularly bumpy time.
    Councillor Xastra looks startled and for once her words are mumbled and not clearly articulated. "I-I tried, my spells did not work on them, I-I suppose because they were not truly humanoids. I had not... prepared for battle today. We were supposed just to travel..."

    Spoiler: OOC
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    No worries, my RL has been awfully busy too. -_- I apologise for the delay.


    Quote Originally Posted by Table Flipper View Post
    "They say they won't return before tomorrow!" Hawke briefly informs the group. Then, seeing the woman seemingly shake the man from his charm, Hawke goes to another person in the crowd and gives their shoulder a shake.

    "Excuse me, sir/ma'am/etc.* Are your wits about you right now?"

    Spoiler: *Note
    Show
    Whichever gender-based formality applies to the randomly chosen npc.
    Hawke approaches a halfling man, who looks surprised after the friendly shake. "Hm, wha do you want? Wait, wh-wha's going on?" His eyes widen when he notices the carnage around him and he jumps up. "Mikkel? Mikkel, where are you?!" He starts moving past the entranced people, clearly looking for someone.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  22. - Top - End - #172
    Barbarian in the Playground
     
    Table Flipper's Avatar

    Join Date
    Apr 2015

    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Encouraged by this apparent success, Hawke begins to shake as many people from the charm as he can.


    Spoiler: (╯°□°)╯︵ ┻━┻
    Show
    (╯°□°)╯︵ ┻━┻ FLIP THIS TABLE!
    ┻━┻ ︵ ヽ(°□°ヽ) FLIP THAT TABLE!
    ┻━┻ ︵ \\('0')// ︵ ┻━┻ FLIP ALL THE TABLES!
    ಠ_ಠ
    ಠ_ಠ Put.
    ಠ__ಠ The tables.
    ಠ___ಠ Back.
    (╮°-°)╮┳━┳
    (╯°□°)╯︵ ┻━┻ NEVER!!!!

  23. - Top - End - #173
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: IC II Ljonarian Enigma: Imperial Affairs

    Quote Originally Posted by CWater View Post
    Councillor Xastra looks startled and for once her words are mumbled and not clearly articulated. "I-I tried, my spells did not work on them, I-I suppose because they were not truly humanoids. I had not... prepared for battle today. We were supposed just to travel..."
    "Well, uh, should be more prepared for the unexpected." Relik mutters awkwardly before trying to slip away to help Hawke shake these people awake.

    Spoiler
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    Oh, he was not expecting to win that argument or get the Councillor to show actual emotion. Yay?
    Last edited by SirCatBeard; 2019-12-14 at 11:39 AM.

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