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Thread: new 5e race
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2019-01-28, 12:57 PM (ISO 8601)
- Join Date
- Jul 2016
new 5e race
https://homebrewery.naturalcrit.com/share/Hke_-nhmN
Vacili are a race defined by their souls, which can be born again after death.
The race needs some heavy bookeeping, but yields a high reward in both power and flavour.
I made this race so that creating new characters after dying can add something interesting to the new character beyond fluff at the cost of in-game timeLast edited by stewstew5; 2019-01-30 at 04:54 PM. Reason: establishing what I want for the race
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-29, 05:51 AM (ISO 8601)
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- May 2017
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Re: new 5e race
This class makes a couple of assumptions that very often do not hold true. These include that people roll for stats (many people use point-buy instead), and that characters level separately (most 5e games I've played use milestone leveling, keeping everyone at approximately the same level). Keeping all that in mind, this race is broken one way or another. Either it gives you far less than any other race, or a clever munchkin just dies repeatedly to stack up wisdom and get the optimal ability scores for their build without spending ASI's.
The concept itself is neat though. maybe instead make it a 3.5e style 'template' that you can add to another race indicating them being reincarnated?Last edited by DeTess; 2019-01-29 at 05:51 AM.
Jasnah avatar by Zea Mays
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2019-01-30, 01:55 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
I spent a long time thinking about this, but I want them to be able to actually reincarnate. the purpose of the race is to not need to fear death and see it as a method of development and if the DM doesn't like it or it doesn't fit the setting, they are the DM after all. They get last say.
I like the ideas for abilities and I may add a few more soul sub races, but reincarnating is powerful and I can't load them up on powers.
As for the sidebar idea, I can get behind that. you're right that you shouldn't have to reincarnate to use any of the race's abilities and I will try and find a way to improve on the race while not letting go of what I want them to be
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-30, 02:01 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
If they use point-buy, then they can use half the points (or one third (4/6) or five sixths) and re buy everything except wisdom. As for the levelling separately, they can be kept a few levels behind and still level up with everyone if not a bit faster to help them catch back up.
as for the munchkining concern, I'm 100% with you. the races don't get much aside from the flat WIS bonus of young soul. however, you can't keep killing off level one characters to stack wisdom past WIS 13
As for the template idea. I had entertained it for a while. I'll probably add more sub races that further populate the chart, and have one of them be a templatte you stack onto another raceLast edited by stewstew5; 2019-01-30 at 02:11 PM. Reason: it's populate not opulate
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-30, 04:33 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-30, 04:44 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-30, 04:55 PM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: new 5e race
Jasnah avatar by Zea Mays
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2019-01-30, 04:59 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-30, 05:00 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-01-30, 05:09 PM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: new 5e race
That'd be very long-running games then (like, generational play). I guess I can see the appeal of a character that is continuous while everyone else has to swap character because their previous ones grow old and die, but for campaigns that take place over less than about 15 years (which I suspects is most of them), this race will be very underpowered.
If you do regularly run games that take place over centuries, this could be a rather interesting character to play if they can leverage their past knowledge. However, the thing about such knowledge abilities is that they might appear important, but generally aren't. The things your character really needs to know will be given to you by the GM in one way or another anyway because otherwise there is no adventure, so an ability like this shouldn't really take center-stage. It's a ribbon at best, like dwarven stonecunning, or a rock gnome's tinker ability.
Therefore I'd suggest streamlining the reincarnation rules, and giving them something else that's actually useful in day-to-day adventuring as their main shtick. A quick example leveraging the idea of them having a lot of experience would be an ability that allows them to spend an action to give all their allies advantage to hit against a creature as they instruct the rest how to best strike its weakspots, which is knowledge they got in a previous life.
Edit: ah, regarding some of the new changes, I'd give the old soul advantage on wisdom saves, not proficiency, as that way there's no risk of this ability overlapping with a chosen class (unlike skills, there's no rules for having a duplicate save proficiency).Last edited by DeTess; 2019-01-30 at 05:11 PM.
Jasnah avatar by Zea Mays
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2019-01-30, 05:11 PM (ISO 8601)
- Join Date
- Jul 2016
Re: new 5e race
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.