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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Natural Instincts (feat)

    An alternative to racial skill bonuses, especially for animals.

    Natural Instincts
    You possess base animal cunning and skill, which is more pronounced the more bestial you are.

    Prerequisites
    Must be selected at 1st level.

    Benefits
    Hide, Listen, Move Silently, Spot, and Survival are always treated as class skills for you.

    You gain bonus spell points each level equal to your Intelligence penalty (if any), with quadruple skill points at first level. These skill points may only be spent on your racial skills (if any) and Hide, Listen, Move Silently, Spot, and Survival.

    Special
    Creatures of the animal, fey, magical beast, ooze, plant, and vermin types receive Natural Instincts as a bonus feat at 1st level.

    Mindless creatures with this feat gain skill points as though they were not mindless, and as if they had an Intelligence modifier of -5.
    Last edited by rferries; 2019-01-29 at 12:49 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Sep 2017

    Default Re: Natural Instincts (feat)

    Quote Originally Posted by rferries View Post
    An alternative to racial skill bonuses, especially for animals.

    Natural Instincts
    You possess base animal cunning and skill, which is more pronounced the more bestial you are.

    Prerequisites
    Must be selected at 1st level.

    Benefits
    Hide, Listen, Move Silently, Spot, and Survival are always treated as class skills for you.

    You gain bonus spell points each level equal to your Intelligence penalty (if any), with quadruple skill points at first level. These skill points may only be spent on your racial skills (if any) and Hide, Listen, Move Silently, Spot, and Survival.

    Special
    Creatures of the animal, fey, magical beast, ooze, plant, and vermin types receive Natural Instincts as a bonus feat at 1st level.

    Mindless creatures with this feat gain skill points as though they were not mindless, and as if they had an Intelligence modifier of -5.
    The Special part should be a may, particularly for Fey, Plant, and Magical beast, which can have positive Int (Fey often do.)
    No comments on balance
    Game I am in:
    Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
    Quote Originally Posted by Telonius View Post
    3.5 is the English Language of gaming.
    Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class

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