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Thread: Natural Instincts (feat)
- Join Date
- Apr 2017
- Vancouver <-> Dublin
Natural Instincts (feat)
An alternative to racial skill bonuses, especially for animals.
You possess base animal cunning and skill, which is more pronounced the more bestial you are.
Must be selected at 1st level.
Hide, Listen, Move Silently, Spot, and Survival are always treated as class skills for you.
You gain bonus spell points each level equal to your Intelligence penalty (if any), with quadruple skill points at first level. These skill points may only be spent on your racial skills (if any) and Hide, Listen, Move Silently, Spot, and Survival.
Creatures of the animal, fey, magical beast, ooze, plant, and vermin types receive Natural Instincts as a bonus feat at 1st level.
Mindless creatures with this feat gain skill points as though they were not mindless, and as if they had an Intelligence modifier of -5.
Last edited by rferries; 2019-01-29 at 12:49 AM.
- Join Date
- Sep 2017
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