A Monster for Every Season: Summer 2
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    OldWizardGuy

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    Default True Dispel Magic

    Dispel Magic, True
    Abjuration [Antimagic]
    Level: Cleric 9, Sor/Wiz 9
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Target or Area: One spellcaster; or 20-ft.-radius burst
    Duration: Instantaneous
    Save: None
    Spell Resistance: No

    The accursed werewolves slow and stagger, suddenly falling to the ground and returning to human form. The necromancer's enchantment upon them is broken by the power of your spell.

    This spell functions similarly to dispel magic. You may use it to perform either a dispel or a counterspell.

    Dispel
    You may attempt to dispel all magical effects in an area. For each effect (ongoing spells, magic items, summoned creatures, etc) make a dispel check as if by dispel magic, except that the maximum caster level on your dispel check is +25 instead of +10.

    If you have previously identified a given effect (e.g. via Spellcraft checks, analyse dweomer, information from an ally, etc), you may choose not to dispel that particular effect. You may exclude any number of effects from the dispel in this way.

    True dispel magic has a chance to remove any magical effect that can be removed by break enchantment, greater restoration, heal, limited wish, miracle, remove curse, or wish. It removes negative levels, restores drained levels, and converts ability drain into an equal amount of ability damage. Effects without a caster level have an effective caster level equal to their CR (e.g. for monsters or traps) for this purpose.

    Counterspell
    You may attempt to counter a spell. This functions like dispel magic, except that the maximum caster level on your dispel check is +25 instead of +10, and on a successful check you may immediately redirect the relevant spell (e.g. to select new targets for a meteor swarm or to benefit from an opponent's shapechange on yourself).
    Last edited by rferries; 2019-02-05 at 07:26 PM.

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    DeTess's Avatar

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    Default Re: True Dispel Magic

    Quote Originally Posted by rferries View Post

    Dispel
    First, for each magical effect (ongoing spells, magical items, summoned creatures, etc) in the area that you have identified (e.g. via Spellcraft, analyse dweomer, assistance from an ally, etc) you may choose to make a dispel check. This functions like dispel magic, except that the maximum caster level on your dispel check is +25 instead of +10.

    Then, you may choose to either to dispel all remaining magical effects in the area that you haven't identified, or to exclude unidentified effects from the dispel. You may instead choose to dispel all remaining magical effects in the area that you haven't identified, but to exclude particular creatures or objects from the dispel.
    What exactly do you meant to do here? You're talking about identifying magical effects, which is not generally part of dispel magic. Also, apparently you can dispel magic you don't know about without rolling a check?

    Quote Originally Posted by rferries View Post
    True dispel magic has a chance to remove any magical effect that can be removed by break enchantment, greater restoration, heal, limited wish, miracle, remove curse, or wish. It removes negative levels, restores drained levels, and converts ability drain into an equal amount of ability damage.

    You mention that there's a chance to remove these conditions, but don't explain how this chance is determined. Is it done using the normal dispel magic rules, or something else?
    Last edited by DeTess; 2019-01-30 at 06:14 AM.
    Jasnah avatar by Zea Mays

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    OldWizardGuy

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    Default Re: True Dispel Magic

    Quote Originally Posted by Randuir View Post
    What exactly do you meant to do here? You're talking about identifying magical effects, which is not generally part of dispel magic. Also, apparently you can dispel magic you don't know about without rolling a check?




    You mention that there's a chance to remove these conditions, but don't explain how this chance is determined. Is it done using the normal dispel magic rules, or something else?
    Sorry for the delay! Edited the spell to be clearer, hopefully.

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    Default Re: True Dispel Magic

    Quote Originally Posted by rferries View Post
    Sorry for the delay! Edited the spell to be clearer, hopefully.
    That's a lot clearer. The only other comment I have is that it seems too weak for 9th level. Remember that at 9th level it directly competes with dusjunction. Your spell is better at avoiding friendly fire and removing debuffs during combat, and worse in all other categories. It's also not that much better than greater dispel, a 6th level spell. I'd make this an 8th level spell, and maybe have the bonus scale to +30.
    Last edited by DeTess; 2019-02-06 at 08:27 AM.

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    OldWizardGuy

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    Default Re: True Dispel Magic

    Quote Originally Posted by Randuir View Post
    That's a lot clearer. The only other comment I have is that it seems too weak for 9th level. Remember that at 9th level it directly competes with dusjunction. Your spell is better at avoiding friendly fire and removing debuffs during combat, and worse in all other categories. It's also not that much better than greater dispel, a 6th level spell. I'd make this an 8th level spell, and maybe have the bonus scale to +30.
    I was partly intending it as a replacement for disjunction, but even if they're both available this can still be potentially overpowered (imagine stealing an opponent's gate/shapechange/time stop, or even their disjunction!). Thanks for the input (both now and earlier)! :)

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