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  1. - Top - End - #1
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    Default Megadungeon Dice Rolls

    Time for a dice thread!

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    Default Re: Megadungeon Dice Rolls

    It takes (4d6)[16] hours, and Elian makes a Will save vs enchantment: (1d20+4)[16]

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    Default Re: Megadungeon Dice Rolls

    Oh, on review, there's two Will saves involved (both of them vs enchantment): (1d20+4)[9]

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    Default Re: Megadungeon Dice Rolls

    And let's get a Fort save for the day out of the way: (1d20+2)[14]

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    Default Re: Megadungeon Dice Rolls

    You know, that's a spell (sort of), let's give Elian a spellcraft check: (1d20+7)[10]

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    Default Re: Megadungeon Dice Rolls

    Elian Will save vs enchantment, prompted by having the book taken away: (1d20+4)[18]

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    Default Re: Megadungeon Dice Rolls

    Jezarelle dex: (1d20+2)[17]

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    Default Re: Megadungeon Dice Rolls

    listen:

    Scarecrow: (1d20+6)[22]
    Doldor: (1d20+4)[23]
    Brutus: (1d20+6)[8]
    Shian: (1d20)[20]
    Agam: (1d20+1)[13]
    Jezarelle: (1d20+3)[4]
    Leontius: (1d20-1)[3]
    Firemar: (1d20)[16]

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    Default Re: Megadungeon Dice Rolls

    knowledge(nature)

    Doldor: (1d20+3)[7]

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    Default Re: Megadungeon Dice Rolls

    initiative

    Shian: (1d20+6)[9]
    Leontius: (1d20+2)[15]
    Firemar: (1d20)[6]

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    Default Re: Megadungeon Dice Rolls

    Initiative shouldn't matter so much because everybody's got prepared actions, but just for whose prepared action I adjudicate first, I guess:

    Scarecrow: (1d20+1)[18]
    Doldor: (1d20+1)[10]
    Shian: (1d20+6)[17]
    Jezarelle: (1d20+4)[15]
    Leontius: (1d20+2)[5]

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    Default Re: Megadungeon Dice Rolls

    know(nature)
    Doldor: (1d20+3)[15]

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    Default Re: Megadungeon Dice Rolls

    initiative!
    Lauren: (1d20+3)[16]
    Elian: (1d20)[1]
    Gasket: (1d20+2)[5]
    Kataun: (1d20+3)[22]

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    Default Re: Megadungeon Dice Rolls

    Kataun's attack of opportunity is complicated so some of these numbers are probably off
    tohit (1d20+13)[26]
    todam (2d4+4)[11]
    trip (1d20+7)[21]
    todam if trip is successful (2d4+4)[6]

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    Default Re: Megadungeon Dice Rolls

    know(local)
    Lauren: (1d20+6)[10]
    Elian: (1d20+5)[20]

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    Default Re: Megadungeon Dice Rolls

    From context, I bet Shian wants to suppress the display on that power? (1d20+4)[10]

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    Default Re: Megadungeon Dice Rolls

    Scarecrow spellcraft: (1d20+7)[25]

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    Default Re: Megadungeon Dice Rolls

    spot

    Leontius: (1d20-1)[2]
    Jezarelle: (1d20+5)[20]
    Shian: (1d20)[6]
    Doldor: (1d20+5)[25]
    Brutus: (1d20+6)[25]
    Scarecrow: (1d20)[14]
    Firemar: (1d20+3)[16]

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    Default Re: Megadungeon Dice Rolls

    know(religion)
    Elian: (1d20+5)[14]

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    Default Re: Megadungeon Dice Rolls

    again prepared actions but initiative anyway

    Scarecrow: (1d20+1)[7]
    Doldor: (1d20+1)[18]
    Shian: (1d20+6)[26]
    Jezarelle: (1d20+4)[18]
    Leontius: (1d20+2)[20]

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    Default Re: Megadungeon Dice Rolls

    Gasket diplomacy, because reasons: (1d20+1)[20]

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    Default Re: Megadungeon Dice Rolls

    hey! listen!

    Kataun: (1d20-5)[9]

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    Default Re: Megadungeon Dice Rolls

    Shian's acid didn't roll properly -- (2d6)[9]

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    Default Re: Megadungeon Dice Rolls

    Some high-stakes rolls I like to roll in the open, to keep myself honest. For example, shadow touch attack: (1d20+3)[21]

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    Default Re: Megadungeon Dice Rolls

    Turn 2, thus one maneuver not ready:(1d5)[1]

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    Default Re: Megadungeon Dice Rolls

    Forgot 2d6 for Foe Hammer Extra Damage:(2d6)[8]

    Also forgot AoO:
    To Hit AC(+6BAB+3STR +4 Deft Opportunist, possible +1 MW, possible +1 FC):(1d20+13)[17]
    Damage Armor Spike +3 Str:(1d6+3)[9]
    Damage Guisarme +4 x1.5 STR Possibly +1 FC: (2d4+4)[10]
    Damage Heavy Flail +4 x1.5 STR Possibly +1 FC: (1d10+4)[6]
    Damage Long Spear +4 x1.5 STR Possibly +1 FC: (1d8+4)[8]
    If the damage is 10 or more and the target is standing, Knock-Down kicks in tripping attempt on the target:
    Trip +3 STR+4 Improved Trip Feat:(1d20+7)[12]
    If the trip is successful, Improved Trip kicks in, another attack:
    To Hit Proned AC(+6BAB+3STR, possible MW, possible +1 FC):(1d20+9)[13]
    Damage Guisarme +4 x1.5 STR Possibly +1 FC: (2d4+4)[10]
    Damage Heavy Flail +4 x1.5 STR Possibly +1 FC: (1d10+4)[9]
    Damage Long Spear +4 x1.5 STR Possibly +1 FC: (1d8+4)[11]

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    Default Re: Megadungeon Dice Rolls

    Shadow vs Shian, Atack of Opportunity Edition: (1d20+3)[11]

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    Default Re: Megadungeon Dice Rolls

    Shian reflex: (1d20+8)[22]

    Scarecrow reflex: (1d20+2)[5]

    Brutus Bite: (1d20+8)[11][
    Damage [roll]Slashing, Piercing, and Bludgeoning[/roll]: (1d6+7)[8]

    Crocodile Tail Slap: (1d20+8)[14]
    Damage [roll]Bludgeoning[/roll]: (1d12+9)[17]

    Doldor Club: (1d20+5)[17]
    Damage [roll]Bludgeoning[/roll]: (1d6+2)[5]

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    Default Re: Megadungeon Dice Rolls

    initiative! not that it's much likely to matter!

    Elian: (1d20+4)[13]
    Kataun: (1d20+3)[16]
    Lauren: (1d20+3)[10]
    Gasket: (1d20+2)[18]

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    Default Re: Megadungeon Dice Rolls

    an exciting mystery roll!
    Kataun: (1d20-2)[0]
    Gasket: (1d20)[14]
    Elian: (1d20+1)[5]
    Lauren: (1d20-1)[16]

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