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  1. - Top - End - #1
    Ogre in the Playground
     
    Flumph

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    Default (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Basic information
    System: Dungeons and dragons fifth edition
    Gaming medium: The entirety of this campaign will be conducted through the GitP forum.
    Number of players: We shall be accepting no new players.
    Genre: So far the predominating genres of this campaign will be mystery and war, with elements of dark fantasy in the form of slightly lovecraftian horror, swashbuckling and of course a little bit of epic fantasy (as befit of a D&D game). I may show elements of other fantasy sub-genres or decrease the influence of pre-existing ones depending on your requests though. This campaign is actual somewhat of an anomaly, as it is essentially a high-magic adventure in a low-magic world that is not used to dealing with such threats. (See plot for more information)
    Playstyle: This campaign will have massive player agency and freedom so your choices will have immense impact on the world around you, thusly playstyle is largely dependent on your character’s choices. So far my plan is to make a fairly even balance of combat, exploration and social interaction but certain pillars of play will become more predominant than the others depending on the choices of your characters. I would prefer to run a more serious game and include some elements of horror and darker themes (such as war), but that being said I see no reason to completely exclude elements of humor and whimsical fun. How your character’s respond to the situations at hand though will cause me to alter the mood to suit the player’s desires though. Due to the minimal amount of railroading and excess amount of player freedom though be aware that the consequences of your actions may be more pronounced than usual. This does not necessarily mean the campaign will be realistic or gritty though, it simply means that bad luck mixed with poor tactical decisions (I try to be open minded about your ideas on effective strategies) may prove to have major, possibly (metaphorically) devastating, effects on your character and the world around them.

    Spoiler: Plot over-view
    Show
    Note: The plot here may seem to show evidence of elements and tropes featured in science fiction, but any attempts at doing so are completely unintentional. This is a distinctly fantasy campaign with very little presence of science fiction elements, and will not include any references to such advanced technologies. I apologize if my wording misleads you.

    As the cold wind whistles through the pine trees of the island continent of Recnam, eldritch monstrosities hide among the rocky cliffs, awaiting for their chance to spread misery and cataclysm onto those that live in the natural world. Aberrations descend from magical portals to devastate the land, the dead rise from their graves to prey upon the living, and people undergo horrid physical alterations as their sanity deteriorates alongside their humanity. For the boundaries to the plane of magic, some call it the dreamscape, have been ruptured and through it the gates to the distant realms have been opened. Despite the people’s best attempts to fend off these invading magical threats, they are inexperienced with fighting such a force and prove incapable of providing meaningful defense. As the government and society of Recnam slowly unravels and collapses from the unknown dangers everyone is left asking the same question: why is this happening and how do we stop it? And you brave adventurer, will be their answer! Venture into the mysterious world of eldritch power to discover what is behind these forces of impending doom and stop them before all is lost. Pick up a sword, ready a spell, raise your holy symbol or wait for your opportunity to strike the killing blow, but whatever you do; do not falter; Lest you be stricken down by those that haunt the darkest abyss!


    Spoiler: campaign setting
    Show
    This campaign will take place on the remote island continent of Recnam. The coast is made up of rocky cliffs which gradually give way to deciduous forest as one goes farther inland. While Recnam does experience all four seasons, it is always slightly colder than other temperate habitats. For centuries this island has been ruled over by an ancient, shapeshifting aquatic dragon by the name of Banrignamara who resides in a half-submerged castle on the coast. So far she has proven to be a decent ruler and has established a feudalistic confederacy on this island. While Banrignamara may be the supreme ruler, the fiefs are still largely independent and responsible for taking care of themselves.

    Almost all of Recnam worships the same pantheon of gods. In the Recnamian pantheon there is one god for each domain; knowledge, life, light, nature, tempest, trickery, war and death. There are very few magic wielders in Recnam, but the existence of them is well known and respected through-out the country. Most of the arcane magic users in Recnam either work for the government as “court wizards” or are associated with the college of Banrignamara (the dragon named the capital city which houses the college after herself), almost all of the divine magic users are part of a church which corresponds to a god in the Recnamian pantheon, and most of the nature-based magic users live with the more tribal denizens of the island.

    Recnam has always been a relatively peaceful place. Common problems of violent land disputes, organized crime and the presence of dangerous, semi-magical animals (owlbears, ankhegs, dire wolves, etc.) have always occurred, but they are always easily solved by foreign adventurers. There are so many mercenaries in the country that the government actually relies on them to solve most of these issues. Because of this many adventurers from “the mainland” travel to Recnam to find work opportunities. People of all kinds of races can be found all through-out the country, although it is still predominantly human.


    Spoiler: House rules
    Show
    Sometimes I may ignore minor rules or make a ruling if I believe it improves the game, but over-all I do not utilize that many house-rules. Here is a list of all the house rules that will be in play over the course of this campaign.

    Levels and leveling up: Instead of gaining experience points from killing enemies or completing specific challenges, your character automatically gains a level whenever they complete a particular quest, mission or other specific objective. I will clearly mark whenever a particular quest has been finished. They will gain a level even if they failed to accomplish their objective.

    Economy, monetary resources and re-fluffing equipment: Due to the vague and inconsistent nature of the core D&D 5e economic system, I have implemented an entirely different economic system for this campaign. Expect the costs of items to be extremely different from what is presented in the core rule books. Also be aware that in Recnam silver pieces are the most predominant coin to be used in transactions. In addition to that, copper pieces are worth 1/100 of a silver piece and gold pieces are worth 100 Silver pieces.

    Note that any costs related to learning spells or casting spells will be ignored. It costs no money to cast a spell even if the spell specifies that it does expend gold and copying a spell into your spellbook (if you are a wizard) is free to do. It is also unnecessary for you to buy ammunition for any ranged weapons as I will not be counting how much ammunition you have, and thus your weapons effectively have an unlimited well of projectiles.

    Also be aware that I will allow you to reflavor, refluff and rename your weapons and armor. If you wish to use the statistics of a pre-existing weapon or set of armor to represent a piece of equipment that does not exist in the rulebook or is badly represented, then feel free to do so. If this is a weapon then you may also change the damage type so that it better suits the desired weapon’s design. If you are including a re-named piece of equipment on your character sheet than put the name of the equipment that formed the basic statistics of your current weapon or armor in parentheses next to that piece of equipment. For example, if you wanted to wear a “gambeson” that uses the same statistics as studded leather than on your character sheet in the equipment section write Gambeson (studded leather) or if you wanted to wield a “scythe” that uses the statistics of a spear except that it does slashing damage than on your character sheet in the equipment section write scythe (spear).


    Spoiler: Character creation specifications
    Show

    Character sheets: So long as I have access to and can read your character sheet than it does not matter to me too much what system you use to display it. I would prefer it if you wrote it on a digital character sheet which is identical to a physical one (such as a downloadable one found in this link from the WotC website), but it is by no means necessary for you to do so.

    Allowed content: Any official D&D 5th edition material published by Wizards of the Coast is allowed for use. There are no restrictions on multi-classing or feats. Homebrewed content is permitted if you or anyone else in the party created or assisted in the creation of said content (Evaluating and criticizing another person’s project does not count). Unearthed arcana, homebrew and third party content are only allowed if the majority of the table (excluding the DM and the person who asked to use the content which is being scrutinized) agrees that such supplements are balanced.

    Alignment: I am going to be completely honest with you, I view the alignment system rather contemptuously. To me it seems to present more problems than it does benefits, so thusly I have excluded alignments from the game. Any and all effects which reference alignment will be ignored. Feel free to record this information on your character sheet, but be aware that I will never acknowledge the existence of the alignment statistic.

    Starting experience: All new characters will start out at level fifteen.

    Determining ability scores and hit points: Your character’s ability scores may be generated by using the standard array or variant: customizing ability scores, but you cannot roll to determine your ability scores. Whenever you gain a level you cannot roll to determine how high your hit point maximum raises either, you must use the average number marked in the “hit points” section of your character’s class.

    starting equipment: Instead of receiving equipment from their class and background or rolling for wealth by class every character starts out with...
    •a set of traveler’s clothes
    •a backpack
    •one set of armor (if they are proficient with any)
    •a spellcasting focus (if they are of a class which can use one) •two weapons
    •one tool
    •an equipment pack of their choice
    •and 50 silver pieces.
    •They also get their choice of either (A) a shield, (B) two extra weapons, (C) an extra tool, or (D) 50 extra silver pieces.

    Details on backstory: A backstory is required to play in this campaign. The mainland is intentionally kept rather vague, so if most of the events from your backstory are on the mainland than you could essentially create whatever backstory you want without contradicting pre-existing setting details. Please be aware that I will be pulling characters from your background to use as NPCs with major positions in the plot.


    Spoiler: Rules of posting
    Show
    Post formatting: State your character’s actions in normal text, write their exact words in any colored font and italicize any character thoughts.

    Posting rate: You should post at least once every 48 hours, although I will be viewing the thread much more than that, almost as much as six times a day. When in combat, If 48 hours have passed since the enemies’ last turn/beginning of combat , or if 24 hours have passed under the conditions that everyone except for you posted, then your turn will be skipped. On a side note, please be aware that we will be using side/group initative instead of normal initiative.

    Dice rolls: You can use whatever system you want to roll dice with, but anytime you declare that you want to make a roll than you must record the total result (dice roll + modifiers) on the same post that you stated your action in. When making an ability check still record your roll for that check, and I will later decide if you can even do that action and if you succeed in doing so. During combat I will be recording all of the enemies’ defensive statistics in the same post that the enemies take their turn in. If you hit an enemy make sure to also roll for and record the damage dealt. Whenever you force a creature to make a saving throw or opposed check, you should roll the saving throw for that monster too and announce whether it succeeded or failed. Be aware that whenever a creature forces you to make a saving throw, I will be rolling for you. Some examples are below

    "I am fighty the fighter, and I will hit the bandit that just attacked me with my great-axe. I rolled using a dice app and the total result of the roll was a 19. That is higher than the bandit's AC, so I can roll for damage. I once again rolled using a dice app and the total damage I rolled was a 7. The bandit is now dead."

    "I am magicy the wizard, and I wish to cast burning hands on the three bandits which are crowding me. I used a set of physical dice to roll their saving throws and added their dexterity saving throw bonus to the roll. Bandit 1 scored a 17, bandit 2 scored an 11, and bandit 3 scored a 4, which means that bandit 1 succeeded the save but bandit 2 and 3 failed. I rolled for damage using a set of physical dice and the total damage I dealt equals 12. This means that bandit 2 and 3 take 12 damage, but bandit 1 only takes 6 damage. Bandit 2 is dead but all the others are still alive."

    "I am McStabby the rogue, and I wish to pick the lock on that door. I rolled using a set of online dice and added my proficiency with thieves' tools to the (probably) dexterity check. The total result I recieved was a 14. Does that pass the DC?
    (two hours later)... I am the DM, and I say that yes you can decide to pick the lock and that you have added the proper modifiers. Unfortunately though, the target number was 15 and you were incapable of successfully picking the lock.

    reactions: Due to the slow nature of PbP games, reactions will be much harder to conduct. Combatants are allowed to state that they will make a reaction outside of their own turn so long as they have not made another turn since the person's action which triggered the response. Whenever someone makes a reaction they are technically "re-writing" the past, which will cause a re-evaluation of the action's done by the person who is opposing the person who is re-acting. This will change the events to properly suit around the newly established circumstance, making the assumption that you retro-actively did that reaction. Even if another creature took advantage of the circumstance (EG: if you were knocked prone by one enemy and a second enemy also attacked while you were prone) then their actions will be re-evaluated and changed too. I am allowed to veto your reaction if it would prevent another person's previously stated actions from being possible (for example, if you made an oppurtunity attack against a monster and killed it but one of your allies targeted it with a spell before you stated your reaction, than i could veto it because that would force your ally's actions to become entirely invalid)

    For example, if you are hit by a monster and take damage but cast the shield spell to avoid getting hit then the event will be "warped", effectively making it so that the attack never hit and the damage was never existent in the first place.


    Spoiler: magic item collection
    Show

    folding boat: held by Diggory
    3 feather tokens (1 anchor, 1 tree, 1 whip): held by Brann
    Lily's magical rapier: fire damage, temperate,
    Zadion's magical dagger : cold damage, language (ancient common),
    Zaladane's magical sling: radiant damage, waterborne,

    Brann's Staff of Fire: fire damage, sentinel (undead),
    Diggory's +1 Oathbow
    Lily's Staff of the Woodlands
    Zaddion's Frostbrand (Rapier)
    Zaladane's Staff of Thunder and Lightning



    Current players
    •2d8 HP (playing as Diggory .
    •Glutteus Maximus (playing as Brann).
    •Illven (playing as Lily).
    •Zergrinch (playing as zaladane)
    •Seanfall (playing as Zadion)
    5e Monster Features Index

    My D&D 5e homebrew

    The Necronomicon: >30 Page Lovecraftian Supplement

    The Investigator Base Class Won 3rd place in the 1st GitP 5e base class contest

    Yubsharasehn Vampyres Won 1st place in the GitP Monster Design Contest: Shapeshifters

    Check here for my extended homebrew signature!

  2. - Top - End - #2
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Subscribing.
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  3. - Top - End - #3
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Let's get down to business, to bard some spells.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  4. - Top - End - #4
    Titan in the Playground
     
    2D8HP's Avatar

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Zergrinch View Post
    Yo 2D8HP, you still in? Or shall we just use you as cannon fodder? ....

    That seems appropriate.

    I imagine Diggory will run out of arrows soon, and be forced into melee, which will likely lead to his death.

    Quote Originally Posted by Requilac View Post
    ...If you don't think that you can handle the posting rate anymore, then you don't have to say anything else and can slip quietly away now without any explanation for your leaving. But if you do believe that you can manage the posting rate....

    Every 48 hours seems fine, but I'm having trouble following the action beyond:

    We're at cliffs overlooking the sea, which monsters are coming from, while various magics are happening.
    Extended Sig
    D&D Alignment history
    Quote Originally Posted by JoeJ View Post
    Does the game you play feature a Dragon sitting on a pile of treasure, in a Dungeon?
    Quote Originally Posted by Ninja_Prawn View Post
    You're an NPC stat block."I remember when your race was your class you damned whippersnappers"
    Snazzy Avatar by Honest Tiefling!

  5. - Top - End - #5
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    We're up on a cliff, with a bunch of priests who have to do some magic stuff to weaken the bad guy. We need to defend the priests against these things made of corpses that hurt you if you hit them in melee.

    Nice crit, we missed your 60 damage (hope your weapon is magical)! Since Requilac does not track ammunition, you probably don't have to worry about running out.
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    Troll in the Playground
     
    Lizardfolk

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    I...AM HERE! Subscribing to the new thread!

  7. - Top - End - #7
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by 2D8HP View Post
    I saw the crit as well, but I didn't want to double post, but I'll roll damage here: [roll0]
    One teensy correction. On a crit, you roll the damage dice (d8) but don't add the damage bonuses. So in this case, you got an extra 7 points of damage (so total of 89 points to Left).

    Also, don't forget your first attack hit, but the roll was messed up by the bracket. So you'll need to roll damage for that :) If both Gluteus and the Earth Elemental act, we might even down it this round! Actually no. If your damage bonus is +15, then the minimum damage you can inflict is 16. That adds up to 105, which is 3 more HP than it currently has.

    ======

    Also, I'm smacking myself for suggesting the use of Fireball (for 8 damage, big whoop) when these things are fire-resistant. Creating a Wall of Thorns with the staff might've been better, oh wells.
    Last edited by Zergrinch; 2019-02-06 at 12:58 AM.
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  8. - Top - End - #8
    Troll in the Playground
     
    Lizardfolk

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Zergrinch View Post
    One teensy correction. On a crit, you roll the damage dice (d8) but don't add the damage bonuses. So in this case, you got an extra 7 points of damage (so total of 89 points to Left).

    Also, don't forget your first attack hit, but the roll was messed up by the bracket. So you'll need to roll damage for that :) If both Gluteus and the Earth Elemental act, we might even down it this round! Actually no. If your damage bonus is +15, then the minimum damage you can inflict is 16. That adds up to 105, which is 3 more HP than it currently has.

    ======

    Also, I'm smacking myself for suggesting the use of Fireball (for 8 damage, big whoop) when these things are fire-resistant. Creating a Wall of Thorns with the staff might've been better, oh wells.
    Hey your wind idea panned out, managed to push one off the cliff.

  9. - Top - End - #9
    Troll in the Playground
     
    Gluteus_Maximus's Avatar

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Ha, 60 damage? Say hello to... 47 damage.
    Welp at least I can do this every round for 10 minutes

    Btw saving my reaction for concentration saves; it's a +4, total of +11 thanks to Tenser'. AC 22 against attacks; 18 due to half-plate and fighting style, 2 from shield and 2 from Durable Magic.
    Quote Originally Posted by Requilac View Post
    Wow, i can’t believe it, WotC actually made the rules compatible for a situation in which an ape demon is leaping into the air to knock a vampire out of a Poylmorphed T-rex’s jaws who is flying 120 feet above the ground.
    Amazing Avatar by Smutmulch

  10. - Top - End - #10
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Who's commanding the Earth Elemental? It's got a couple of slam attacks (+8 to hit, 2d8+5 bludgeoning damage) per round.

    Although, since arguably its attack is non-magical, it will likely be nullified, but at the least the elemental can take the Aid Attack action to grant advantage, right? :)
    Last edited by Zergrinch; 2019-02-06 at 03:13 AM.
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  11. - Top - End - #11
    Ogre in the Playground
     
    Flumph

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Before I continue with the IC update, I have some things which should be said OOC. If all five players aren't involved in this encounter, then its going to get significantly more difficult for you all, and if trends continue than it should be nigh impossible.

    @ 2d8 HP

    2d8HP, I think this needs to be explained more explicitly, because I don't believe I did it well before. Although this may be a combat-centric part of the game, it is not a hack and slash. Just having Diggory act on his own and attack whatever on whims will not be enough, and as proven by the incidident with the vampyres, it can actually be harmful. Combats will include more advanced tactical details from both sides with a lot going on at once. You seem to be confused by the combats that I set up. I do want you around as a player, but on the other hand this is clearly not a playstyle you are adjusting too well. I think you need carefully consider whether this is the sort of game you actually want to be involved in. If you are consistently confused by details which no one else in the group has ever expressed before, then it is an indicator that perhaps things are working at a more advanced level than you desire. I will gladly have you along 2d8, but I think you need to seriously ask yourself whether you want to stay along. Things aren't going to get easier to understand, they will get more complex and even more will be happening in short periods of time. If this isn't something that you like, then please don't bog down the group and make yourself miserable by playing in something which you aren't comfortable with in the slightest. If you like this complexity, urgency and level of strategy then stay, but if you don't, as you have expressed in the past, then I think you need to carefully consider this decision.

    @ Glutteus, Illven and 2d8 HP

    You all have decided to join, and by doing so you have agreed to abide by the posting rate. I will be holding you all, along with the rest of the party, to that promise. Both Zegrinch and Seanfall, who actually bothered to post the are minimum, expressed thoughts of leaving the game because of the inactivity of you all. I do not want that happening again. If in the upcoming encounter any of you miss two combat rounds without offering a valid justification, then you will receive a PM telling you that you have been removed from the game due to inactivity. This thread is your Second Chance, and I will not be offering Third Chances. If you know that you will not be able to participate in a round, tell me ahead of time. If you do end up missing a round, then please say so OOC and give an explanation. You can be incredibly vague with your explanation up until the point of "I was too busy" is acceptable, but you must say something that signifies you are still there and watching the thread.

    I am sorry for this possibly undue strictness, but in truth this experience has been a horrible one for me seeing the complete lack of activity from you all. I will not run a game which neither I nor my players are getting enjoyment from. If you have anything you would like to say, please don't keep it bottled up until it becomes a problem, say it now, either in this thread or over a PM. I don't care if it could cause an argument, I would like you to say it with the understanding that I will only respond with the utmost reasonability and no conscious sign of anger. If there is an issue, it is absolutely essential that it is solved now, or else this campaign will fail.
    5e Monster Features Index

    My D&D 5e homebrew

    The Necronomicon: >30 Page Lovecraftian Supplement

    The Investigator Base Class Won 3rd place in the 1st GitP 5e base class contest

    Yubsharasehn Vampyres Won 1st place in the GitP Monster Design Contest: Shapeshifters

    Check here for my extended homebrew signature!

  12. - Top - End - #12
    Troll in the Playground
     
    Gluteus_Maximus's Avatar

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    I don't know where this is coming from for me being in that list of 3 there . I've posted my actions in time for most rounds of combat recently, even if really late, and I've posted OOC recently too. And out of combat when I have nothing to say I don't say anything, that's it. Not sure if it's undue strictness overall, but it's a strange time to be putting the aforementioned strictness on, at least for me in particular.
    Quote Originally Posted by Requilac View Post
    Wow, i can’t believe it, WotC actually made the rules compatible for a situation in which an ape demon is leaping into the air to knock a vampire out of a Poylmorphed T-rex’s jaws who is flying 120 feet above the ground.
    Amazing Avatar by Smutmulch

  13. - Top - End - #13
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Zergrinch View Post
    Who's commanding the Earth Elemental? It's got a couple of slam attacks (+8 to hit, 2d8+5 bludgeoning damage) per round.

    Although, since arguably its attack is non-magical, it will likely be nullified, but at the least the elemental can take the Aid Attack action to grant advantage, right? :)
    One other option is to shove. I mean it's not much, but it gets them closer to the cliffs.

    Quote Originally Posted by Requilac View Post
    Before I continue with the IC update, I have some things which should be said OOC. If all five players aren't involved in this encounter, then its going to get significantly more difficult for you all, and if trends continue than it should be nigh impossible.

    @ 2d8 HP

    2d8HP, I think this needs to be explained more explicitly, because I don't believe I did it well before. Although this may be a combat-centric part of the game, it is not a hack and slash. Just having Diggory act on his own and attack whatever on whims will not be enough, and as proven by the incidident with the vampyres, it can actually be harmful. Combats will include more advanced tactical details from both sides with a lot going on at once. You seem to be confused by the combats that I set up. I do want you around as a player, but on the other hand this is clearly not a playstyle you are adjusting too well. I think you need carefully consider whether this is the sort of game you actually want to be involved in. If you are consistently confused by details which no one else in the group has ever expressed before, then it is an indicator that perhaps things are working at a more advanced level than you desire. I will gladly have you along 2d8, but I think you need to seriously ask yourself whether you want to stay along. Things aren't going to get easier to understand, they will get more complex and even more will be happening in short periods of time. If this isn't something that you like, then please don't bog down the group and make yourself miserable by playing in something which you aren't comfortable with in the slightest. If you like this complexity, urgency and level of strategy then stay, but if you don't, as you have expressed in the past, then I think you need to carefully consider this decision.

    @ Glutteus, Illven and 2d8 HP

    You all have decided to join, and by doing so you have agreed to abide by the posting rate. I will be holding you all, along with the rest of the party, to that promise. Both Zegrinch and Seanfall, who actually bothered to post the are minimum, expressed thoughts of leaving the game because of the inactivity of you all. I do not want that happening again. If in the upcoming encounter any of you miss two combat rounds without offering a valid justification, then you will receive a PM telling you that you have been removed from the game due to inactivity. This thread is your Second Chance, and I will not be offering Third Chances. If you know that you will not be able to participate in a round, tell me ahead of time. If you do end up missing a round, then please say so OOC and give an explanation. You can be incredibly vague with your explanation up until the point of "I was too busy" is acceptable, but you must say something that signifies you are still there and watching the thread.

    I am sorry for this possibly undue strictness, but in truth this experience has been a horrible one for me seeing the complete lack of activity from you all. I will not run a game which neither I nor my players are getting enjoyment from. If you have anything you would like to say, please don't keep it bottled up until it becomes a problem, say it now, either in this thread or over a PM. I don't care if it could cause an argument, I would like you to say it with the understanding that I will only respond with the utmost reasonability and no conscious sign of anger. If there is an issue, it is absolutely essential that it is solved now, or else this campaign will fail.
    I'll be pm'ing you.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    I am very sorry to say this, and know very well how hypocritical this is of me, but I will not be able to post for a while now. A physical ailment has recently overcome me and it's beginning to really exhaust me. Actually getting any work done is nearly impossible, and actually taking the time to respond here is taking a larger toll on me than I would like to handle. Give me about three or four days to get myself back in order and then I can start posting once again. Please don't feel too upset for me with this, I would stay here if it was prudent to do so, but the last thing I need right now is sleep deprivation.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Requilac View Post
    I am very sorry to say this, and know very well how hypocritical this is of me, but I will not be able to post for a while now. A physical ailment has recently overcome me and it's beginning to really exhaust me. Actually getting any work done is nearly impossible, and actually taking the time to respond here is taking a larger toll on me than I would like to handle. Give me about three or four days to get myself back in order and then I can start posting once again. Please don't feel too upset for me with this, I would stay here if it was prudent to do so, but the last thing I need right now is sleep deprivation.
    Your hypocrisy and ailment are pardoned by my judgment
    Quote Originally Posted by Requilac View Post
    Wow, i can’t believe it, WotC actually made the rules compatible for a situation in which an ape demon is leaping into the air to knock a vampire out of a Poylmorphed T-rex’s jaws who is flying 120 feet above the ground.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Requilac View Post
    I am...

    @Requilac,

    It's obvious that you put a lot of work in your posts and your need for rest is quite understandable, rest well and I hope you feel better.

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Requilac View Post
    I am very sorry to say this, and know very well how hypocritical this is of me, but I will not be able to post for a while now. A physical ailment has recently overcome me and it's beginning to really exhaust me. Actually getting any work done is nearly impossible, and actually taking the time to respond here is taking a larger toll on me than I would like to handle. Give me about three or four days to get myself back in order and then I can start posting once again. Please don't feel too upset for me with this, I would stay here if it was prudent to do so, but the last thing I need right now is sleep deprivation.
    I was literally about to post to say I cant promise a post tonight cause I have a migraine.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    It happens man. Take care of yourself first.

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Okay, I was gone for longer than I said I would be. For that I am sorry, but my condition really didn't improve at all, and even now it really still isn't any better. I just have the time now to say what I need to. I will try my best to keep posting consistently until the campaign ends, which shouldn't be too far from now.

    I will be keeping the combat on pause until the OOC details which need to be hashed out are hashed out.

    Quote Originally Posted by Gluteus_Maximus View Post
    I don't know where this is coming from for me being in that list of 3 there . I've posted my actions in time for most rounds of combat recently, even if really late, and I've posted OOC recently too. And out of combat when I have nothing to say I don't say anything, that's it. Not sure if it's undue strictness overall, but it's a strange time to be putting the aforementioned strictness on, at least for me in particular.
    While it is true that you did post an IC action in most off the rounds that we missed, often times the actual actions that Brann did were largely unhelpful. In the first fight he only moved his elemental and self forward twice without having either of them actually make an attack or do a similar action, and in other round of that combat he did nothing. Now when the shoggoths showed up Brann did ready that Tenser's trasnformation, which was not immediately helpful, and then didn't actually give Abacus a command to be useful when he could have been. The issue I have with you is not so much a lack of posting as is a poor quality of posting, which I feel like I probably should have explained better when I lumped you in with Illven and 2d8 HP.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    No offense, but I wasn't given a very straight answer on if my summoned monsters would do damage ("so their attacks would still behave the same under houserule.". the same as what!? ). And on the first fight we were soooo far away from our enemies that they couldn't attack, and my spells don't have that kind of range and I don't remember that encounter having enough rounds for me to move more forward and actually attack. If my posts were literally just moving things in the direction they need to be going and readying to cast the spells I think I should be casting (which was an action spell, so it is beneficial to cast Tenser's as a reaction) then that's better than full inactivity. You're right, that should have been explained more clearly. But I don't see the integral problem of having a game where I do post but my actions are not immediately helpful. I bid you search the video "Sam the wide deceiver" to show how setting up for later actions is incredibly important. It might not 100% fit with the situation, but it kinda does. Again, no offense, sarcastic or otherwise, meant by this reply. Just to clarify.
    Quote Originally Posted by Requilac View Post
    Wow, i can’t believe it, WotC actually made the rules compatible for a situation in which an ape demon is leaping into the air to knock a vampire out of a Poylmorphed T-rex’s jaws who is flying 120 feet above the ground.
    Amazing Avatar by Smutmulch

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Gluteus_Maximus View Post
    No offense, but I wasn't given a very straight answer on if my summoned monsters would do damage ("so their attacks would still behave the same under houserule.". the same as what!? ). And on the first fight we were soooo far away from our enemies that they couldn't attack, and my spells don't have that kind of range and I don't remember that encounter having enough rounds for me to move more forward and actually attack. If my posts were literally just moving things in the direction they need to be going and readying to cast the spells I think I should be casting (which was an action spell, so it is beneficial to cast Tenser's as a reaction) then that's better than full inactivity. You're right, that should have been explained more clearly. But I don't see the integral problem of having a game where I do post but my actions are not immediately helpful. I bid you search the video "Sam the wide deceiver" to show how setting up for later actions is incredibly important. It might not 100% fit with the situation, but it kinda does. Again, no offense, sarcastic or otherwise, meant by this reply. Just to clarify.
    I thought the answer I gave you over whether the conjured creatures attacks were considered magical was pretty clear. What I exactly said was "Technically speaking, no monster attack is magical unless it says so in the statblock. But I think it is reasonable to say that an elemental or a demon's attacks would override immunity to nonmagical damage, so their attacks would still behave the same under houserule." If I were saying that that their attacks were not magical, this would be quite an odd way to word it.

    And while I understand that Brann had spell that could reach the enemies, (except for Wall of Fire and Minute Meteors) he could have at least had him dashed, dodged or hided rather than let the elemental walk at normal speed (you only had it charge on the first round) towards its destination the whole time. Its better than absolute inactivity yes, but he wasn't doing nearly as much as he could have for little cost.

    The Tenser's Transformation was a decent option to go with really, I am least hard on that one over all.

    And I am very well how important setting up for later actions are. I have been consistently playing chess for the last six months, so I can completely affirm that.

    And I didn't really take offense from it. If I am being honest, I seldom ever find something directed at me to be insulting, even if what the person was saying was blatantly an insult. It's quite awkward sometimes really.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Just a heads up to you all, I shall be making a plot update and then restarting the posting rate clock tomorrow. IC activity will from then on continue as normal. Prepare yourself for that 48 hour posting rate soon.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Requilac View Post
    Just a heads up to you all....

    Understood chief, likely to be asleep soon, hope to check again in the morning.

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    You all didn't see a IC post come through, did you? I guess the IC update I wrote yesterday didn't properly submit. I guess the IC update will be happening later today then, rather then the schedule time of yesterday.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Just checked the thread to be sure and yeap...no update.

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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    To clarify the acid damage didn't actually damage my half-plate/shield at all, like a rust monster or black pudding?
    Quote Originally Posted by Requilac View Post
    Wow, i can’t believe it, WotC actually made the rules compatible for a situation in which an ape demon is leaping into the air to knock a vampire out of a Poylmorphed T-rex’s jaws who is flying 120 feet above the ground.
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Quote Originally Posted by Seanfall View Post
    Just checked the thread to be sure and yeap...no update.
    Did the one I sent earlier today not go through either? I am experiencing some major trouble with my wifi as of late, so I am not horribly surprised. I can guarantee that this last at post went through though. From now on, I will need to check to make sure my posts actually go through
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Dang it, I messed up the rolls again.

    I'm not going to wait to learn if any hit:

    First arrow:
    Oathbow Extra Damage:(3d6)[7]


    Second arrow:
    Oathbow Extra Damage:(3d6)[12]


    Third arrow:
    Oathbow Extra Damage:(3d6)[4]
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    You're an NPC stat block."I remember when your race was your class you damned whippersnappers"
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    Can I have my staff abilities resent to me?
    Quote Originally Posted by Deme View Post
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    Default Re: (D&D 5e) Eldritch Dissonance OOC: The Final Quest

    https://www.dndbeyond.com/magic-item...-the-woodlands

    Although Wall of Thorns sounds marginally useful, but I think the Shoggoth would still power through it regardless.

    I strongly suggest reconsidering the Polymorph on Farleft. By my calculations, Diggory reduced it to 1 measly HP

    Consider Vicious Mockery instead. Since your save DC is 19 and it has -2 to wisdom, it has to roll 21 on a d20 to pass it. The minimum damage vicious mockery can do is 1, so it's basically cherry-tapping Cthulhu for a guaranteed kill
    Last edited by Zergrinch; 2019-02-19 at 09:17 AM.
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