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  1. - Top - End - #1
    Orc in the Playground
     
    Ertier's Avatar

    Join Date
    Jul 2007
    Location
    Eugene, OR

    Default And they said D&D was gory enough... New Spells!

    Hey could I get some feedback on a new spell:

    Blood Feast
    Necromancy
    Level: Sor/Wiz 4
    Components: S, V and M
    Casting Time: 1 action
    Range: Touch
    Target: Creature touched with blood and/or flesh (No constructs, incorporeal, plant, elemental and some undead creatures and outsiders.)
    Duration: Instantaneous, See Text
    Saving Throw: Fortitude (Special)
    SR: No

    Blood Feast is a devious spell that rips some (or most) of the blood and/or vital tissue from an opponent. It deals damage equal to 1d4 per level (Max. 15d4) + 1/per 2 levels (Max. 10). One point per Caster Level of the damage dealt cannot be repaired by non-magical means, and even magical means must bypass SR Equal to 10 + Caster Level, this effect ends if damage is successfully cured or a number of days equal to your CL pass. Half the damage that is uncurable is gained as temporary hitpoints. A living creature may attempt a Fotitude Save to negate any damage, however is sickened, if succesful, for the rest of the round (creatures who fail aren't sickened). Undead aren't allowed a saving throw. This spell doesn't affect creatures without flesh or blood i.e. constructs.

    Material Component:
    Bone Dust

    Edit 1: Edited to 4th level and pumped up...
    Last edited by Ertier; 2007-09-27 at 10:57 AM.
    Credit to Mr_Saturn for the fantastic avatar.

  2. - Top - End - #2
    Ogre in the Playground
     
    Tengu's Avatar

    Join Date
    Jul 2006
    Location
    Poland
    Gender
    Male

    Default Re: And they said D&D was gory enough... New Spells!

    Are creatures who failed the saving throw sickened too?

    Hmm, the spell overall seems a bit strong for level 3, but a bit weak for level 4... I'd guess that, since damage-dealing is not that much of hot stuff, it could remain at level 3.

    The name is a bit misguiding - for a thing named Blood Feast, one would expect the caster to benefit from the effect by drinking the blood, or something along these lines.

    Birdman of the Church of Link's Hat

  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Jun 2007

    Default Re: And they said D&D was gory enough... New Spells!

    What about Flesh Golems?

    You could bump the spell up to the 4th level and also add: 'Whenever Blood Feast deals damage to a creature, the caster gains 1d4 + 4 temporary hitpoints.' It'd help with the flavor.

    Or you could name it something like 'Phlebotomy'.

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