Results 1 to 3 of 3
-
2007-09-26, 09:51 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Eugene, OR
And they said D&D was gory enough... New Spells!
Hey could I get some feedback on a new spell:
Blood Feast
Necromancy
Level: Sor/Wiz 4
Components: S, V and M
Casting Time: 1 action
Range: Touch
Target: Creature touched with blood and/or flesh (No constructs, incorporeal, plant, elemental and some undead creatures and outsiders.)
Duration: Instantaneous, See Text
Saving Throw: Fortitude (Special)
SR: No
Blood Feast is a devious spell that rips some (or most) of the blood and/or vital tissue from an opponent. It deals damage equal to 1d4 per level (Max. 15d4) + 1/per 2 levels (Max. 10). One point per Caster Level of the damage dealt cannot be repaired by non-magical means, and even magical means must bypass SR Equal to 10 + Caster Level, this effect ends if damage is successfully cured or a number of days equal to your CL pass. Half the damage that is uncurable is gained as temporary hitpoints. A living creature may attempt a Fotitude Save to negate any damage, however is sickened, if succesful, for the rest of the round (creatures who fail aren't sickened). Undead aren't allowed a saving throw. This spell doesn't affect creatures without flesh or blood i.e. constructs.
Material Component:
Bone Dust
Edit 1: Edited to 4th level and pumped up...Last edited by Ertier; 2007-09-27 at 10:57 AM.
Credit to Mr_Saturn for the fantastic avatar.
-
2007-09-26, 10:00 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: And they said D&D was gory enough... New Spells!
Are creatures who failed the saving throw sickened too?
Hmm, the spell overall seems a bit strong for level 3, but a bit weak for level 4... I'd guess that, since damage-dealing is not that much of hot stuff, it could remain at level 3.
The name is a bit misguiding - for a thing named Blood Feast, one would expect the caster to benefit from the effect by drinking the blood, or something along these lines.
-
2007-09-27, 01:28 AM (ISO 8601)
- Join Date
- Jun 2007
Re: And they said D&D was gory enough... New Spells!
What about Flesh Golems?
You could bump the spell up to the 4th level and also add: 'Whenever Blood Feast deals damage to a creature, the caster gains 1d4 + 4 temporary hitpoints.' It'd help with the flavor.
Or you could name it something like 'Phlebotomy'.