1. ## Re: EMPIRE4! Dice Rolling Thread 2!

Increase reputation with the Eternal Lamp with Privacy Tapestries
(3 to 4, TN = 10)

(2d6+3)[15]

2. ## Re: EMPIRE4! Dice Rolling Thread 2!

Convert Cawv Dej (76) HC 1 from Abhidi to Jalyeong-bo
(2d6+11)[20]

New General: Dai Yu Jyn Kem of Four Winds
(1d5+5)[6]

3. ## Re: EMPIRE4! Dice Rolling Thread 2!

Kid Roll
Kids [Roll] 1d3-1[/Roll]
Twins (1d2)[1] (1 = yes if applicable)

Potential Kid 1: (1d2)[2](1d3)[3](1d3)[2] (R/Y)(M/F/O)(3=witch child)
Potential Kid 2: (1d2)[1](1d3)[1](1d3)[1] (R/Y)(M/F/O)(3=witch child)

4. ## Re: EMPIRE4! Dice Rolling Thread 2!

This time with about 33.3333333% less fail.

In Theory.

Kids (1d3-1)[2]
Twins (1d2)[2] (1 = yes if applicable)

Potential Kid 1: (1d2)[1](1d3)[3](1d3)[1] (R/Y)(M/F/O)(3=witch child)
Potential Kid 2: (1d2)[1](1d3)[1](1d3)[3] (R/Y)(M/F/O)(3=witch child)

5. ## Re: EMPIRE4! Dice Rolling Thread 2!

Buyout Darkwood(98) TP2(SMP) using Precision Weights (2d6+11): (2d6+11)[23]

6. ## Re: EMPIRE4! Dice Rolling Thread 2!

Required Raid Resistance
(2d6+2)[9]

7. ## Re: EMPIRE4! Dice Rolling Thread 2!

Buyout TP 3 in Yondar (region 98) for Darkwood with support and Fish Glue (2d6+9)[13]
Stabilize Saaremaa (region 95) using Ti Linnad's liege score (2d6+6)[12]

8. ## Re: EMPIRE4! Dice Rolling Thread 2!

Stabilize 107: (2d6+7)[17]

10. ## Re: EMPIRE4! Dice Rolling Thread 2!

Convert Iadesh (HC2, r7) to Initia (2d6+10)[22]
Convert Iadesh (HC3, r7) to Initia (2d6+10)[15]
Convert Llët̨sällë (HC1 r10) to Initia (2d6+10)[17]

11. ## Re: EMPIRE4! Dice Rolling Thread 2!

Buyout open blackrock tp 15.2 in Perivan with expanded holds

(2d8+11)[19]

Buyout ship TP 6.1 from Kunai with expanded holds, CP faith bonus, Fish Glue Manufacturing

(2d8+13)[17]

End unrest in Jintha 108

(2d6+10)[13]

Resist buyout from Izebefe on TP 6.2 using coatlan numerals

(2d6+11)[13]

12. ## Re: EMPIRE4! Dice Rolling Thread 2!

Buyout TP 2.2 Timber from Izbefe expanded holds, CP faith bonus

(2d8+12)[20]

13. ## Re: EMPIRE4! Dice Rolling Thread 2!

Futile Resistance! (2d6+6)[12]

(2d6+5)[16]

15. ## Re: EMPIRE4! Dice Rolling Thread 2!

Supported Buyout of first Trade Post, Region 15, [Bonuses] Expanded Holds, Precision Weights, OMC Rank 6, Fish Glue; Roll:
(2d6+12)[19]

16. ## Re: EMPIRE4! Dice Rolling Thread 2!

Secret (2d6+7)[16] (7 int)

Assassination (2d6+8)[19] (7 int, +1 ETL rep 4 resolve supernatural threat)

Long Winter:

(1d3)[1]

18. ## Re: EMPIRE4! Dice Rolling Thread 2!

Secrets: (2d6+14)[18]

19. ## Re: EMPIRE4! Dice Rolling Thread 2!

Stabilize Ti Linnad: (2d6+6)[14] vs TN 14

Stabilize Arfordir: (2d6+6)[11] vs TN 12

20. ## Re: EMPIRE4! Dice Rolling Thread 2!

End unrest in Kilkana
(2d6+5)[14]

21. ## Re: EMPIRE4! Dice Rolling Thread 2!

LDN Invasion of 105
DVT Distance Loss: (1d2)[2]
LDN: (2d10)[18] + 10 Archon Atraxi + 7 LDN + 1 (Refined Pician Weaponry) (+18)
LCL Coalition: (2d10)[6] + 8 Veras Misstle + 3 LCL + 4 YDR + 4 RHN + 3 SFA + 4 DVT + 9 (Refined Pician Weaponry, Heavy Wooden Armor, Magi Blessed Scrolls, Camel Cavalry, Dwarven Fortifications, Enchanted Arrows, White Sails Phalanx, Rhunic Aquamancy) (+33)
Winner Losses: (1d4)[2]
Loser Losses: (1d6)[4]
LDN Size Losses: (1d2)[2] (1d2)[2]
LCL Size & Coalition losses: (1d2)[2] (1d2)[2]
YDR Size & Coalition losses: (1d2)[2] [SMSL]
RHN Size & Coalition losses: (1d2)[2] [SMSL]
RHN Distance losses: (1d2)[1]
SFA Size & Coalition losses: (1d2)[1] [SMSL]
DVT Size & Coalition losses: (1d2)[1] (1d2)[1]
DVT Distance losses: (1d2)[2]

22. ## Re: EMPIRE4! Dice Rolling Thread 2!

LCL Casualties: (1d4-1)[2]
RHN Casualties: (1d4-1)[0]
SFA Casualties: (1d4-1)[0]
DVT Casualties: (1d4-1)[2]

23. ## Re: EMPIRE4! Dice Rolling Thread 2!

Archon Atraxi: (1d20-3)[1]
Veras Misstle: (1d20-6)[13]

24. ## Re: EMPIRE4! Dice Rolling Thread 2!

Archon Atraxi: Captured on 1, killed on 2

(1d20)[20]

25. ## Re: EMPIRE4! Dice Rolling Thread 2!

Archon Atraxi reroll for rolling wrong and then also rolling a nat 20: (1d2)[1]

Secret Action Stuff:
The First: (2d6)[9]

The Second:(2d6)[5]

The Third:(2d6)[7]

The Fourth:(2d6)[6]

The Fifth:(2d6)[8]

26. ## Re: EMPIRE4! Dice Rolling Thread 2!

Insight check (Doom knows what for)
(1d20)[20]

27. ## Re: EMPIRE4! Dice Rolling Thread 2!

Preparations for Betrayal: Spellfather vs The Avakonian Empire

Trust Exercise: (2d8+8)[15] vs RESOLUTION: 12+Diplomacy 10 = 22!
Production & Development: (2d8+8)[14] vs (2d6+5)[13]
In The Lion's Den: (2d8+8)[15] vs (2d6+5)[12]

Each success for AVA makes it harder for The Spellfather to escape.

28. ## Re: EMPIRE4! Dice Rolling Thread 2!

The Fireborn Betrayal

'Kidveva'dvu'j, the Spellfather vs. The Avakonian Empire
'Kidveva'dvu'j: 3 HP
Trap: 2 HP; Armies: 5 HP

When the Spellfather wins, both the Trap and the Armies take damage. The first round there is a 1 in 2 chance of damaging the trap anyway.
When her Servants arrive in round 2, the Spellfather will gain a bonus of +2.
Once Army HP is reduced to 2, Army Bonus is reduced by +4; Once Army HP is reduced to 1, there is a 1 in 2 chance that they will flee the field.
If Trap HP is reduced to 0, the Spellfather will gain a bonus of +8, but lose her Servants bonus as she leaves them behind; this applies both to bonus and HP.
If the Spellfather is reduced to 1 HP, she will attempt to flee unless she is both free and the Army has been reduced to 2 HP or less. If she is not free, there will be an opportunity for the armies to attack as she tries to break free. Otherwise, only the assassination attempt will have an opportunity to stop her from escaping.

Armies: RESOLUTION'D 20+19 = 39!
'Kidveva'dvu'j: (2d10+16)[35]

29. ## Re: EMPIRE4! Dice Rolling Thread 2!

Hey look just like last time I forgot the additional roll.

In this case, the roll for whether she manages to damage the trap or not.

(1d2)[2]

30. ## Re: EMPIRE4! Dice Rolling Thread 2!

The Fireborn Betrayal, Round 2

'Kidveva'dvu'j, the Spellfather vs. The Avakonian Empire
'Kidveva'dvu'j: 2 HP
Trap: 2 HP; Armies: 5 HP

Armies: (2d10+19)[30]
'Kidveva'dvu'j: (2d10+18)[23]

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