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  1. - Top - End - #301
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Mornings View Post
    The book 'AE-Bastard Sword' has an assortment of feats that can turn you into a sword-fighting genius, though it technically is specific to fighting with bastard swords. If you took Powerful Form from somewhere you could use a large bastard sword (effectively becoming a greatsword you could use with 1-hand), and qualify for those feats. A lot of those feats function off of the assumption that you can alternate between one and two-handing the weapon, so it doesn't function well for an actual greatsword.

    I would also take some source of parry, even if that means just weaponwanding your sword to fit a Devion's Parry in the hilt.
    Thanks, I'll have to check it out

    I have no problems switching to a bastard sword, so if I like what I see, I'll probably just switch to that for simplicity

    Edit: would you be able to link it to me? My Google-fu isn't good enough to find it
    Last edited by Stevesciguy; 2019-03-08 at 04:42 PM.

  2. - Top - End - #302
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    Default Re: [PF] Prologue to the End - (Open to New Interest)

    Quote Originally Posted by Mornings View Post
    No problem, gotta take care of life first. It does take some time going through all the submissions in any case.
    You would probably need to find a way to convert your natural armor bonus into a bonus of another type, or an item that allows you to use your full AC value vs touch attacks; though these are typically limited to certain kinds of attacks. Usually such items have some kind of 'bulletproof' feature and only apply to firearms - such as

    ...

    That's all I got.
    Ty, all potential options. I did have a tangential follow on to that.

    Wilder is a 3.5 class example of touch AC. Are 3.5 class materials open because that is a whole 'nother bucket of cray cray to add?... :P I thought it is was just PF / listed.

    ----

    Also, I probably missed it, but standard feats (assuming yes), or no feat tax feats rules?

    ----

    www dot finalfantasyd20.com/classes/miscellaneous-classes/freelancer/
    And, For freelancer I am trying to make sure I understand JP costs correctly

    Examples
    1) Uncanny dodge = 10 points, easy peasy
    2) Spell casting = 20 plus 10 each spell level after that. I read that as 1st char level 20JP, 3rd char level 10JP, 5th also 10JP as those are new spell levels vs char levels.
    3) Sphere casting / usage. = Hmm.. Similar? Maybe based on practitioner level 1st, 3rd, 5th?
    4) Abilities like spheresofpower.wikidot.com/striker tension. every few levels you get one more tension max cap. Still costed like spell casting 20/10- even if the level up abilities in question seem not worth it JP wise.
    5) Do you have to advance an ability, or can you leave an ability like tension at the base level you purchased it at?

    Sorry, for the odd links. Apparently I need a 10 post count before I can link...

  3. - Top - End - #303
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Stevesciguy View Post
    Thanks, I'll have to check it out

    I have no problems switching to a bastard sword, so if I like what I see, I'll probably just switch to that for simplicity
    Cool. The potential combos can get pretty crazy. Here's a few feats from the book below. There's even more sword-fighting options in the actual source material, including new classes and PrCs you might want to look at:

    Spoiler: Two-Handed Power Strike
    Show
    Two-Handed Power Strike [General]
    You deal extra damage with a two-handed weapon,
    having learned to use the weaponís weight and
    momentum to your advantage.
    Prerequisite: Str 15+, Power Attack
    Benefit: You may add twice your Strength bonus
    to damage when using a two-handed weapon with
    both hands.


    Spoiler: Quick Switch
    Show
    Quick Switch [General]
    You can switch between two weapons and a
    two handed weapon in the blink of an eye.
    Prerequisite: Base attack bonus +5,
    Exotic Weapon Proficiency (bastard
    sword), Quick Draw.

    Benefit: If you are wielding a bastard
    sword and have a second, one-handed
    weapon, which you can Quick Draw, once
    per round you may sheath this second
    weapon as a free action which does
    not provoke an attack of opportunity.
    This allows you to make all your attacks with
    the bastard sword using two hands, then
    draw the second weapon and make your
    off-hand attacks and sheath the second
    weapon before the beginning of the next round.

    You must declare the Quick Switch action
    before making any attacks in the round. All your
    attacks suffer the Two-Weapon Fighting Penalties
    as if you were wielding two bastard swords. (See
    Two Weapon Fighting in Chapter 8: Combat, in the
    Playerís Handbook for two-weapon fighting penalties.)

    A fighter may select Quick Switch as one of his fighter
    bonus feats.

    Special: This feat also lets you switch
    between styles with a flying bastard sword
    as a free action.


    Spoiler: Sword Lance
    Show
    Sword Lance[General]
    You can charge with a sword like a lance.
    Prerequisite: Base attack bonus +1, Ride 4 ranks.

    Benefit: When used from the back of a charging
    mount, you deal double damage with bastard swords
    and two handed swords.

    Normal: Only weapons such as the lance deal
    double damage from the back of a charging mount.
    A fighter may select Sword Lance as one of his
    fighter bonus feats.


    Spoiler: Three Hands
    Show
    Three Hands [General]
    You can wield two, hand and a half swords (bastard
    swords), as if one was a light weapon.
    Prerequisite: Base attack bonus +5,
    Str 15, Exotic Weapon Proficiency
    (bastard sword), Two Weapon Fighting.

    Benefit: For the purposes of two-weapon fighting
    penalties, if you are wielding two bastard swords
    you may treat one of the swords as if it was a light
    weapon (as long as you can wield both with one hand).


    Spoiler: Two-to-One Strike
    Show
    Two to One Strike [General]
    You can attack with one bastard sword as if you
    were wielding two.
    Prerequisite: Str 13+, Exotic Weapon Proficiency
    (bastard sword), Two Weapon Fighting, Three
    Hands, Weapon Focus (bastard sword), Weapon
    Specialization (bastard sword).

    Benefit: When wielding a bastard sword, you can
    make your regular attacks holding the weapon
    with two hands (gaining the damage bonus
    for using two hands) and then switch to a one
    handed grip and make off-hand attacks as
    if you were wielding a second weapon.
    You must declare this action before
    making any attacks in the round. All
    your attacks suffer the Two-Weapon
    Fighting Penalties as if you were
    wielding two bastard swords. (See Two Weapon
    Fighting in Chapter 8: Combat, in the Playerís
    Handbook for two-weapon fighting penalties.)

    A fighter may select Two to One Strike as one of
    his fighter bonus feats.

    Special: This feat also lets you switch between
    styles with a flying bastard sword as a free action.

    If you qualify for Quick Switch and Two to One Strike,
    if you take either feat, you gain the benefit of both.


    Spoiler: Powerful One-Handed Swing
    Show
    Powerful One Handed Swing [General]
    You can occasionally make powerful one
    handed swings.
    Prerequisite: Base attack bonus +6,
    Exotic Weapon Proficiency (bastard
    sword)

    Benefit: If you make only 1 attack
    during a round, you may wield a bastard
    sword in one hand and deal damage as
    if you were holding it with two hands.


    Spoiler: Guard Strike
    Show
    Guard Strike [General]
    You can punch while holding a sword or attack with
    your sword guard.
    Prerequisite: Base attack bonus +1, proficiency
    with weapon, optional: Improved Unarmed Strike.
    Benefit: If you have Improved Unarmed Strike, you
    can make unarmed attacks while holding a sword.
    You may attack with your sword guard, dealing 1d4
    points of non-lethal damage. If you have a bladed
    sword guard, you deal 1d6 lethal damage instead.

    When you make a full attack action you gain one free
    attack with the guard at your highest base attack bonus.
    This attack deals 1d4 damage (20/x2 crit) or 1d6 (20/x2
    crit) if you have a bladed guard. The free guard strike
    never deals bonus damage even if you have a high
    Strength, magical weapon and so forth but you can apply
    modifiers to hit as if attacking with the weapon normally.



    Quote Originally Posted by wantgame View Post
    Ty, all potential options. I did have a tangential follow on to that.

    Wilder is a 3.5 class example of touch AC. Are 3.5 class materials open because that is a whole 'nother bucket of cray cray to add?... :P I thought it is was just PF / listed.

    Per the 16, it's approved by exception. Pre-Core PF material is using the vanilla DnD 3.5e system as its backbone; ala Dragon Magazine (enter arbitrary issue number)

    ----

    Also, I probably missed it, but standard feats (assuming yes), or no feat tax feats rules?

    Uh, you should read the house rules in the 16, the entire feat structure system has been completely changed/overhauled, with merges, tax alterations and various bonus feat tracks depending on build.
    ----

    www dot finalfantasyd20.com/classes/miscellaneous-classes/freelancer/
    And, For freelancer I am trying to make sure I understand JP costs correctly

    Examples
    1) Uncanny dodge = 10 points, easy peasy - Yup.

    2) Spell casting = 20 plus 10 each spell level after that. I read that as 1st char level 20JP, 3rd char level 10JP, 5th also 10JP as those are new spell levels vs char levels. - Correct. It is by Spell Level, not character level.

    3) Sphere casting / usage. = Hmm.. Similar? Maybe based on practitioner level 1st, 3rd, 5th? - You are not able to purchase non-Vanician casting systems with Freelancer. It simply does not function.

    4) Abilities like spheresofpower.wikidot.com/striker tension. every few levels you get one more tension max cap. Still costed like spell casting 20/10- even if the level up abilities in question seem not worth it JP wise. - SoP does not function well for Freelancer, as what you purchase does not grant any of the associated abilities to use their respective class functions. This is because SoP classes break up even the core rudimentary processes of just sphere-casting into 3 abilities, all of which you would need to pay for individually, which isn't worth it. For SoM classes, such as Striker, you could purchase Tension, but would also need to purchase Tension Techniques. Each function is treated independent of one another for the purpose of a Freelancer. Furthermore, neither SoP or SoM classes are counted as a 'caster' by the Freelancer class. You'd burn through all your points trying to pick up the most base functions of a spheres class using Freelancer. It's better to just dip it, with the exception of a handful of abilities.

    5) Do you have to advance an ability, or can you leave an ability like tension at the base level you purchased it at? - You do not have to advance an ability immediately, such as Striker's Tension 3rd level advancement. You may choose to leave it, or advance it at another time. However, refer to the previous answer for Spheres/Freelancer conflicts.


    Sorry, for the odd links. Apparently I need a 10 post count before I can link...

  4. - Top - End - #304
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Mornings View Post
    Cool. The potential combos can get pretty crazy. Here's a few feats from the book below. There's even more sword-fighting options in the actual source material, including new classes and PrCs you might want to look at:

    Spoiler: Two-Handed Power Strike
    Show
    Two-Handed Power Strike [General]
    You deal extra damage with a two-handed weapon,
    having learned to use the weaponís weight and
    momentum to your advantage.
    Prerequisite: Str 15+, Power Attack
    Benefit: You may add twice your Strength bonus
    to damage when using a two-handed weapon with
    both hands.


    Spoiler: Quick Switch
    Show
    Quick Switch [General]
    You can switch between two weapons and a
    two handed weapon in the blink of an eye.
    Prerequisite: Base attack bonus +5,
    Exotic Weapon Proficiency (bastard
    sword), Quick Draw.

    Benefit: If you are wielding a bastard
    sword and have a second, one-handed
    weapon, which you can Quick Draw, once
    per round you may sheath this second
    weapon as a free action which does
    not provoke an attack of opportunity.
    This allows you to make all your attacks with
    the bastard sword using two hands, then
    draw the second weapon and make your
    off-hand attacks and sheath the second
    weapon before the beginning of the next round.

    You must declare the Quick Switch action
    before making any attacks in the round. All your
    attacks suffer the Two-Weapon Fighting Penalties
    as if you were wielding two bastard swords. (See
    Two Weapon Fighting in Chapter 8: Combat, in the
    Playerís Handbook for two-weapon fighting penalties.)

    A fighter may select Quick Switch as one of his fighter
    bonus feats.

    Special: This feat also lets you switch
    between styles with a flying bastard sword
    as a free action.


    Spoiler: Sword Lance
    Show
    Sword Lance[General]
    You can charge with a sword like a lance.
    Prerequisite: Base attack bonus +1, Ride 4 ranks.

    Benefit: When used from the back of a charging
    mount, you deal double damage with bastard swords
    and two handed swords.

    Normal: Only weapons such as the lance deal
    double damage from the back of a charging mount.
    A fighter may select Sword Lance as one of his
    fighter bonus feats.


    Spoiler: Three Hands
    Show
    Three Hands [General]
    You can wield two, hand and a half swords (bastard
    swords), as if one was a light weapon.
    Prerequisite: Base attack bonus +5,
    Str 15, Exotic Weapon Proficiency
    (bastard sword), Two Weapon Fighting.

    Benefit: For the purposes of two-weapon fighting
    penalties, if you are wielding two bastard swords
    you may treat one of the swords as if it was a light
    weapon (as long as you can wield both with one hand).


    Spoiler: Two-to-One Strike
    Show
    Two to One Strike [General]
    You can attack with one bastard sword as if you
    were wielding two.
    Prerequisite: Str 13+, Exotic Weapon Proficiency
    (bastard sword), Two Weapon Fighting, Three
    Hands, Weapon Focus (bastard sword), Weapon
    Specialization (bastard sword).

    Benefit: When wielding a bastard sword, you can
    make your regular attacks holding the weapon
    with two hands (gaining the damage bonus
    for using two hands) and then switch to a one
    handed grip and make off-hand attacks as
    if you were wielding a second weapon.
    You must declare this action before
    making any attacks in the round. All
    your attacks suffer the Two-Weapon
    Fighting Penalties as if you were
    wielding two bastard swords. (See Two Weapon
    Fighting in Chapter 8: Combat, in the Playerís
    Handbook for two-weapon fighting penalties.)

    A fighter may select Two to One Strike as one of
    his fighter bonus feats.

    Special: This feat also lets you switch between
    styles with a flying bastard sword as a free action.

    If you qualify for Quick Switch and Two to One Strike,
    if you take either feat, you gain the benefit of both.


    Spoiler: Powerful One-Handed Swing
    Show
    Powerful One Handed Swing [General]
    You can occasionally make powerful one
    handed swings.
    Prerequisite: Base attack bonus +6,
    Exotic Weapon Proficiency (bastard
    sword)

    Benefit: If you make only 1 attack
    during a round, you may wield a bastard
    sword in one hand and deal damage as
    if you were holding it with two hands.


    Spoiler: Guard Strike
    Show
    Guard Strike [General]
    You can punch while holding a sword or attack with
    your sword guard.
    Prerequisite: Base attack bonus +1, proficiency
    with weapon, optional: Improved Unarmed Strike.
    Benefit: If you have Improved Unarmed Strike, you
    can make unarmed attacks while holding a sword.
    You may attack with your sword guard, dealing 1d4
    points of non-lethal damage. If you have a bladed
    sword guard, you deal 1d6 lethal damage instead.

    When you make a full attack action you gain one free
    attack with the guard at your highest base attack bonus.
    This attack deals 1d4 damage (20/x2 crit) or 1d6 (20/x2
    crit) if you have a bladed guard. The free guard strike
    never deals bonus damage even if you have a high
    Strength, magical weapon and so forth but you can apply
    modifiers to hit as if attacking with the weapon normally.
    Those look really cool! I think I'm gonna need to rebuild my character a little

    I edited this question in to my first post, but you ninja'd a response before I could complete it:

    Could you link me to the book? My Google-Fu isn't finding it anywhere

  5. - Top - End - #305
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Stevesciguy View Post
    Those look really cool! I think I'm gonna need to rebuild my character a little

    I edited this question in to my first post, but you ninja'd a response before I could complete it:

    Could you link me to the book? My Google-Fu isn't finding it anywhere
    Yeah no problem. You can take a look here.

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Mornings View Post
    Yeah no problem. You can take a look here.
    Thanks I'll read through it and see what insanity I can come up with

    A question: I noticed some of these require things like weapon specialization, which needs fighter levels. Could we make a feat or something to allow me to count as a fighter so I can take that stuff?

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Stevesciguy View Post
    Thanks I'll read through it and see what insanity I can come up with

    A question: I noticed some of these require things like weapon specialization, which needs fighter levels. Could we make a feat or something to allow me to count as a fighter so I can take that stuff?
    There's various classes out there that have class abilities which make them count as fighter for the purpose of feat prerequisites. You can pick that up with Freelancer. There's also a few classes within that book which grant similar features, or just straight give you those feats. Ironbound Sword is one example.

    Edit: It's probably worth taking that specific ability over a feat, since it doesn't scale (making it cheaper) and it gives you a bit more bang for your buck.
    Last edited by Mornings; 2019-03-08 at 06:13 PM.

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Hmm, I haven't had much to do for a while, since I'm pretty done (unless I decide to take some Cosmic Sage levels, but I still don't know whether I ought). I feel like I should be active in this thread though.

    Hmm... I wonder if there's a way I could increase my CL for qualifying for item creation feats. I'd need to, in order to get Craft Staff, Craft Rod, or Forge Ring.
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Xanyo View Post
    Hmm, I haven't had much to do for a while, since I'm pretty done (unless I decide to take some Cosmic Sage levels, but I still don't know whether I ought). I feel like I should be active in this thread though.

    Hmm... I wonder if there's a way I could increase my CL for qualifying for item creation feats. I'd need to, in order to get Craft Staff, Craft Rod, or Forge Ring.
    Plenty of ways to pick up creation feats I suppose, but you won't need them initially.

    Having just started working my way through sheets though, I did look back over Johannes. I'll spare you the long spiel, but to summarize; I don't understand him. He suffers from some of the same issues which I addressed previously with other player's submissions; where something arbitrarily is thrown out without context and is expected to be interpreted as 'motivation'. We don't even know why he started researching. Sure, we know he wants to achieve some big ritual he's developed, but why do we care? He himself is also absent of the 'why' with which we can address as the underlying cause for his actions. A key factor which we will need to begin taking some small step towards understanding his perspective and what he might become. You can look over everything I hit Regina with, that'll get you in the right ball park. Right now Johannes is missing the mark. I would take some time to refine his concept further.

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Mornings View Post
    Plenty of ways to pick up creation feats I suppose, but you won't need them initially.

    Having just started working my way through sheets though, I did look back over Johannes. I'll spare you the long spiel, but to summarize; I don't understand him. He suffers from some of the same issues which I addressed previously with other player's submissions; where something arbitrarily is thrown out without context and is expected to be interpreted as 'motivation'. We don't even know why he started researching. Sure, we know he wants to achieve some big ritual he's developed, but why do we care? He himself is also absent of the 'why' with which we can address as the underlying cause for his actions. A key factor which we will need to begin taking some small step towards understanding his perspective and what he might become. You can look over everything I hit Regina with, that'll get you in the right ball park. Right now Johannes is missing the mark. I would take some time to refine his concept further.
    I noticed you mention that. Right now his fluff is a bit messy, but I've got some idea of his motivations. If you've read Mary Shelley's original Frankenstein, I've kind of taken the obsession of Victor Frankenstein as he worked and extended it across a longer period of time. He's fascinated by the possibilities, what could be; magic has endless possibilities, which is why it captures his focus.

    Even more than that though is this: he's got anxiety. A lot of it. Very strong. Anxiety occurs because someone cares too much. I may change my mind about his alignment, now that I'm thinking about it. Anyway, caring too much. Extend that to a large scale, a worldwide scale. There are several ways one can try to help on that scale: unification (such as the Victor von Doom inspired character, who I may relate with), charity, and advancement are some that come to mind. With his mind (and charisma), Johannes is best at the latter.

    You know what? I'm gonna make him Lawful Good. My personal interpretation of Lawful Good, which includes a dash of practicality. Hmmmm... I may rewrite some things.

    Post script: This form of Lawful Good plays nice with others.
    Last edited by Xanyo; 2019-03-08 at 08:21 PM.
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Xanyo View Post
    I noticed you mention that. Right now his fluff is a bit messy, but I've got some idea of his motivations. If you've read Mary Shelley's original Frankenstein, I've kind of taken the obsession of Victor Frankenstein as he worked and extended it across a longer period of time. He's fascinated by the possibilities, what could be; magic has endless possibilities, which is why it captures his focus.

    Even more than that though is this: he's got anxiety. A lot of it. Very strong. Anxiety occurs because someone cares too much. I may change my mind about his alignment, now that I'm thinking about it. Anyway, caring too much. Extend that to a large scale, a worldwide scale. There are several ways one can try to help on that scale: unification (such as the Victor von Doom inspired character, who I may relate with), charity, and advancement are some that come to mind. With his mind (and charisma), Johannes is best at the latter.

    You know what? I'm gonna make him Lawful Good. My personal interpretation of Lawful Good, which includes a dash of practicality. Hmmmm... I may rewrite some things.

    Post script: This form of Lawful Good plays nice with others.
    That sort of falls to the question of why he cares again, or rather, how he has developed his current set of personal values, but it's a better direction. Try to capture that as you add on to Johannes. Just try to avoid creating answers with questions, or you'll end up getting caught in the loop; like paying credit with credit. Walk us through his journey and let his experiences and perceptions answer those questions for him. You'll have a lot cleaner delivery and mitigate the chances of misinterpretation.

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Rolling them HPs.

    Spoiler
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    (1d8)[6]
    (1d8)[1]
    (1d8)[7]


    Getting down to the last bits, thankfully. Mornings, would Zen Archery be acceptable?
    Quote Originally Posted by Peelee View Post
    So I'm the Satipo to your Dr. Jones, Jr.?
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    Quote Originally Posted by Ramsus View Post
    The start is a pretty good starting point.
    Quote Originally Posted by Kish View Post
    flat_footed, you saved London, you know.
    Quote Originally Posted by Xihirli View Post
    Under my leadership, the Illuminati immediately emerged victorious.

    Extended Signature

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by flat_footed View Post
    Rolling them HPs.

    Spoiler
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    [roll0]
    [roll1]
    [roll2]


    Getting down to the last bits, thankfully. Mornings, would Zen Archery be acceptable?
    Zen Archery approved.

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    What are the most common languages in this world? Need to determine what my bonus languages are.

    Erik is mostly done except for getting some more equipment on him. Will have fluffy stuff in a bit

    Edit: and his 6th Level scorned ability, which I'm not sure what to do with. Thinking something that gives him more of an ability to raise/control/empower undead, to expand on the 'army of undead' theme. Not sure where to look for that
    Last edited by Stevesciguy; 2019-03-08 at 09:41 PM.

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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Stevesciguy View Post
    What are the most common languages in this world? Need to determine what my bonus languages are.

    Erik is mostly done except for getting some more equipment on him. Will have fluffy stuff in a bit

    Edit: and his 6th Level scorned ability, which I'm not sure what to do with. Thinking something that gives him more of an ability to raise/control/empower undead, to expand on the 'army of undead' theme. Not sure where to look for that
    This is the default Pathfinder setting of Golarion. Taldane (Common) is the most commonly spoken ethnic tongue throughout the continent of Avistan. For the rest, it differs by country and region. I linked the Pathfinder wiki, you can look through the various regions of the world and their spoken languages. 'Common' changes depending on what continent you're on. You'll be starting in Varisia, where you choose to go afterwards is up to you.

  16. - Top - End - #316
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Spoiler: Fell Silence
    Show
    It was no surprise to Miryks when he was approached by a member of the Cotton Club for an interview. What did surprise him, however, was the nature of that meeting. They weren't concerned with what truths he had painted with past exploits, no. All they concerned themselves with was what untapped Potential he may yet realize, given the proper path. Thoughts of ants and boots no longer crossed his thoughts as he took in each member with renewed interest. A small smile graced his face as Miryks realized he was finally in the company of those who understood. If not quite his equal, they at least dared to uncover the depths that the world around them contained. Such a burden was more than reasonable, it offered a purpose.

    Weeks with the Club turned into months. What had started as a promising venture was rapidly losing its luster. He was doing what he always had, and the truth was being painted with the same pigments as always. Miryks shrugged to himself and accepted this fact. Either the Club would prove useful to him or he would be burdened with a new path, eventually. His was a fated path, and it would find him as it always had.

    One day, not long after, Miryks found his tasks increased by the Club. His blades would not simply sing of truth, but rebirth. Failed missions weren't commonplace, but they did happen. If a Gale managed to drag themselves back to the Club, Miryks found himself charged with restoring their flesh. As time passed, each activity seemed to advance his understanding and mastery of the other. As unlikely as it sounds, becoming a Healer aided Miryks with his masterpieces in ways he had not expected.

    A special canvas was presented to him, with a very specific truth to be freed. The... anthropomorphic lizard(?) on his table was rumored to have knowledge of ways to return to an original plane of existence. Miryks doubted this greatly, most likely inflated boasting in a tavern, but accepted the task before him. Blades traced their paths, searching deeper and deeper for the song. This canvas was strange, reacted differently than expected to his usual strokes, but Miryks had not met a creature yet that could hold their tongue for long. Minutes became hours, but still the truth stayed hidden. No one had ever resisted Miryks this long, and a small smile crossed his face. This was different, and the adversity would spurn him to greater heights. In his enthusiasm, Miryks didn't see the last glimmers of light fade from the thing's eyes. Didn't hear the frantic wheezing breath of the creature fade. As he focused on his art, a collective gasp rippled across the room, followed by an unusual silence. In that quiet, Miryks almost heard the boot hovering over him come crashing down as his vision swam and went dark.


    I'll make sure to combine this all in the sheet so you're not hunting and pecking, Mornings.
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    So I'm the Satipo to your Dr. Jones, Jr.?
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    The start is a pretty good starting point.
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    flat_footed, you saved London, you know.
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  17. - Top - End - #317
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    I'm not sure if you're still choosing players, but I thought I should note that I got accepted into another game, so I don't think I'll be able to commit to really fleshing out Pietro and his backstory, so I'll have to withdraw my hat from the ring. Thank you for the consideration thus far, however.

  18. - Top - End - #318
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Ok, updated backstory!

    Spoiler: New and Improved Monologue!
    Show
    When the Auspex came, she gave me an offer, not a choice.

    Yes, I could have said no - but none of us sane enough to understand her would have. In exchange for freedom, I would be shackled with a new purpose, what she called an 'Undertaking.' I would be freed from one cell so that I may enter another.

    But it's better than the alternative.

    Before the Dream, I was a soldier. Leader of a band of around twenty five men and women known as the Lawbringers, I fought against the chaos that threatened the world. The dark beasts in the twisted corners of the world were my prey, and I their eager hunter.

    To my surprise, they were not the true danger.

    In the time after the Long Night, I watched good men and women throw themselves wildly into the darkness, in a vain attempt to slay the whispered Veilwitches. My company did what we could, protecting isolated towns, organizing smaller militias, and training those able to fight, but for the people at large, with no organization, no leader, they died by the hundreds. Thousands.

    The worst was yet to come.

    Taint, spread by the injured survivors, threw the world into an even more fearful chaos. The Purifiers rose, burning the world with their "cleansing" flame. Friends, families, turned on each for fear of retribution. Fear was no longer an emotion; it was a state of being, that the weak rulers used as a tool.

    That fear tore my band apart. Accused of using arcane magic, the Purifiers descended on the Lawbringers like rabid dogs, hunting us down and executing us one by one. I was the sole survivor, having fought off their lackeys, I hid on the outskirts of civilization, watching from the shadows with patience.

    As the Purifiers were forced from power, I had my epiphany. The people at large were good, but weak and fearful. A new ruler was needed, who reigned with strength and confidence, rather than the weak and conniving monarchs already in place.

    When the dust had settled, I rejoined civilization. Stripped of my leadership, I chose to continue my work. I'm not one to take orders, but I didn't have a choice. I joined with the largest, most well trained company I could find: the Cotton Club. With these new colleagues, I continued my work, stamping out chaos wherever it may be found.

    I have no strong memories of the transgression that put me in the Dream. An insult. A flash of steel. A spurt of blood.

    Four years, I'm told, is how long the Dream lasted. It felt longer. When the mass of burning pain that was my body no longer responded, I was left alone with my thoughts. My only shield against the insanity that so many were consumed by was my conviction, that I might unify the fractured world. Patience is strength, and so I waited, in that grey area between life and death.

    That grey area that had become my home was a subject of much thought, while I was in the Dream. A place where life and death became almost interchangable, where they could build upon another.

    I had seen undeath before. Always an abomination to be struck down without thought. But in my contemplation, I saw such creatures in a new light. Abominations, yes, but perhaps they had a use. Fearless, tireless, they could make perfect soldiers. A tool, with which I might reforge a shattered world.

    When I awoke from the Dream, I was changed. Years of thought had rewarded me with an understanding, with which I could manipulate that grey area I had lived in for so long.

    Once this 'Undertaking' is complete, I will begin my quest in earnest. With these new dark powers, I will rebuild this world under my banner. There will be anger. There will be resistance.

    There will be death.

    But it's better than the alternative.


    In addition, I also have brief descriptions of his appearance and personality:

    Spoiler: Appearance
    Show
    This monolithic man stands a head taller than most, with a build to match. Grey eyes set in a stony face topped with salt and pepper hair give him a monochrome appearance, reinforced by the cold steel full plate that he is rarely seen without. His gaze is hard and unwavering, and behind it can be seen the ruthless calculation and analysis that's kept him alive in his dangerous profession.


    Spoiler: Personality
    Show
    Cold and calculating, Erik is exceptionally stoic. If he feels emotion at all, he doesn't let it show, staring down men and monstrosities alike. He prefers to think before acting unless pressed, and will enact his plans with machine-like precision. To Erik, the ends justify the means, and he will act accordingly.


    Let me know what you think

  19. - Top - End - #319
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by flat_footed View Post
    Spoiler: Fell Silence
    Show
    It was no surprise to Miryks when he was approached by a member of the Cotton Club for an interview. What did surprise him, however, was the nature of that meeting. They weren't concerned with what truths he had painted with past exploits, no. All they concerned themselves with was what untapped Potential he may yet realize, given the proper path. Thoughts of ants and boots no longer crossed his thoughts as he took in each member with renewed interest. A small smile graced his face as Miryks realized he was finally in the company of those who understood. If not quite his equal, they at least dared to uncover the depths that the world around them contained. Such a burden was more than reasonable, it offered a purpose.

    Weeks with the Club turned into months. What had started as a promising venture was rapidly losing its luster. He was doing what he always had, and the truth was being painted with the same pigments as always. Miryks shrugged to himself and accepted this fact. Either the Club would prove useful to him or he would be burdened with a new path, eventually. His was a fated path, and it would find him as it always had.

    One day, not long after, Miryks found his tasks increased by the Club. His blades would not simply sing of truth, but rebirth. Failed missions weren't commonplace, but they did happen. If a Gale managed to drag themselves back to the Club, Miryks found himself charged with restoring their flesh. As time passed, each activity seemed to advance his understanding and mastery of the other. As unlikely as it sounds, becoming a Healer aided Miryks with his masterpieces in ways he had not expected.

    A special canvas was presented to him, with a very specific truth to be freed. The... anthropomorphic lizard(?) on his table was rumored to have knowledge of ways to return to an original plane of existence. Miryks doubted this greatly, most likely inflated boasting in a tavern, but accepted the task before him. Blades traced their paths, searching deeper and deeper for the song. This canvas was strange, reacted differently than expected to his usual strokes, but Miryks had not met a creature yet that could hold their tongue for long. Minutes became hours, but still the truth stayed hidden. No one had ever resisted Miryks this long, and a small smile crossed his face. This was different, and the adversity would spurn him to greater heights. In his enthusiasm, Miryks didn't see the last glimmers of light fade from the thing's eyes. Didn't hear the frantic wheezing breath of the creature fade. As he focused on his art, a collective gasp rippled across the room, followed by an unusual silence. In that quiet, Miryks almost heard the boot hovering over him come crashing down as his vision swam and went dark.


    I'll make sure to combine this all in the sheet so you're not hunting and pecking, Mornings.
    So, interesting character - a torturer of all things lol. However, we revisit some familiar questions; where did Miryks learn his trade and towards what end? What led him to develop such a misanthropic perspective? What did he feel the Club 'understood' and why did he care? What does he himself hope to achieve? We don't understand Miryks yet, his values, or why he acts; what makes him tick. Maybe he's just a psychopath, but his methods come across as purposeful, and motivated by reason. We need to understand those motivations before we can understand where he's going. Try to flesh that out and then you'll have a rather intriguing character.

  20. - Top - End - #320
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Kaouse View Post
    I'm not sure if you're still choosing players, but I thought I should note that I got accepted into another game, so I don't think I'll be able to commit to really fleshing out Pietro and his backstory, so I'll have to withdraw my hat from the ring. Thank you for the consideration thus far, however.
    Kk, no problem.

    Quote Originally Posted by Stevesciguy View Post
    Ok, updated backstory!

    Let me know what you think
    Much better. Clean and to the point. Erik's looking a whole lot better just off a few minor tweaks.



    I've begun scrubbing characters and such. I'll probably be throwing up what I got as I crush through sheets. Not 'corrections' per se, but 'suggestions' to get your character up to snuff if it's not already. Some are already 'good' while others need a 'push' to meet the bar that has been raised. Mechanics will be reviewed for error but those found may be corrected after recruitment, as it isn't necessarily important right now.

  21. - Top - End - #321
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Here's the first batch after review. You guys are making this too easy on me
    If you have literally nothing at this point, I'm just assuming you've dropped unless stated otherwise. If you choose to remain crossed off from the list, you're out of the running. Whatever you're submitting must be on your sheet, linked or otherwise.



    CHARACTER REVIEWS


    Character Player Detail
    Reive
    hannahbbug3
    Push. Reive seems like a very cool character, however we're provided extremely little about him, only snippets from each of his persona's. While that's fine for the persona's we need to understand Reive. What difficulties has he faced that caused him to break mentally. What pushed him too far. What does he value, what motivates him, what makes him.. him, and defines him. How does he even cope with his personalities and what does he hope to achieve?
    Zakhar Stanislavovich Kazimir
    Michael7123
    WIP. No Fluff on sheet.
    Johannes Arbeit
    Xanyo
    Push. Corrections given via Post #309 and #311
    Rex Arrington Softpaw
    DaOldeWolf
    Push. Interesting character with a lot of potential, but aside from his sense of inadequacy and game of catch-up to his late-brother who now haunts him, we don't know much else about him. Prior to his brother's death chasing after something he could call his own and claiming some measure of self-validation were the few things which motivated him. With his brother dead, what drives him now? Surely not only the prattling of his brother's soul.
    Regina Carnem
    Deadguy
    Good. Corrections made from posts #284, #296 and PMs. Yup. Oh, wow. So she basically wants to soul transfer Vanessa into an artificially produced body? That's cool as sheit. Make sure you get that on her sheet.
    ??????
    pi4t
    WIP. No Fluff on sheet.
    Richard
    Otep7734
    WIP. No Fluff on sheet.
    Ise
    Nishai
    Push. I like what you've started, you just need to finish it. Corrections were provided via post #257

  22. - Top - End - #322
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    Default Re: [PF] Prologue to the End - (Open to New Interest)

    Quote Originally Posted by Mornings View Post
    Nice. I like the backstory,

    [...]

    The only thing I would look at visiting further in his backstory is the origins of his wild lifestyle and how he's trained his skills. Perhaps looking at his family and past footsteps up to having reached the point of self-sufficiency he has achieved. This will paint a more developed perspective of who he is, because we'll know how he got there, and give a certain degree of life to his character that is currently evident, but not understood. We need to look deeper at the men and mentors which have instilled upon him the facets and lessons that has made him into the man he has become. With that I feel you'll have a solid character.
    That's gratifying to hear. I'd originally considered including a bit about family, but I was concerned about keeping it short enough to hold attention all the way through. Now that I've grabbed you, a paragraph about family has been added. His other major relationships would have been with peers and partners in the Cotton Club- probably someone who recognized he was psionic and taught him the basics of what that meant, another who inspired his Batmanesque crazy-prepared equipment loadout, maybe someone who made or gave him his spiffy combination cloak. I think I'll leave establishing those relationships as something to do in play, rather than up front.
    Last edited by Toptomcat; 2019-03-09 at 01:22 AM.

  23. - Top - End - #323
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    Default Re: [PF] Prologue to the End - (Open to New Interest)

    Quote Originally Posted by Toptomcat View Post
    That's gratifying to hear. I'd originally considered including a bit about family, but I was concerned about keeping it short enough to hold the attention all the way through. Now that I've grabbed you, a paragraph about family has been added. His other major relationships would have been with peers and partners in the Cotton Club- probably someone who recognized he was psionic and taught him the basics of what that meant, another who inspired his Batmanesque crazy-prepared equipment loadout, maybe someone who made or gave him his spiffy combination cloak. I think I'll leave establishing those relationships as something to do in play, rather than up front.
    Cool, sounds good.

  24. - Top - End - #324
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Next batch. You should be able to start seeing trends as I go through. Try to make additions and refine your concepts to raise that bar.

    Also... Artimis, It's not 'void beasts'. It's Veilbeasts.
    Additionally, the Long Night kinda lasted awhile, just over a year actually (closer to 13 months), without hope or light, with the land being warped and twisted. A literal doomsday. There's not much provided on what actually happened outside during that time, simply because everyone who could have seen it was murdered, with the exception of those handful in the deep wilderness away from the worst of it. This event wasn't just in Avistan, but death on a global, population-reducing scale. It was really bad. So bad, people still don't have a damage-analysis of just how much destruction there actually was. So if Verys and Sourfang really did get besieged right out the gate during 'day-one' when the lights went out... they're three different kinds of dead now. The reality-rending creatures that plunged the world into near-apocalypse were not hellhounds, of that you can be sure. Still, the ghostly oracle was one of the most fun things to read about. I like the potential hook.


    CHARACTER REVIEWS


    Character Player Detail
    Loimi Vaeltaja
    Forg99rules
    Good. Oh, Loimi, whimsical and free, now you're locked in a cell. Waiting for the key~
    Loimi reminds me of what a cross-blooded sorcerer might end up as if he had the blood of an Almaraj and phase spider, while also being corrupted by Chthulu. Despite his apparent complexity, his mind and wants are simple and juvenile - which actually makes sense in this case. After all, his entire civilization dedicated countless years and the lives of entire generations just to be entertained. They sound like happy little evil creatures that don't like to hear sad stories. It's a curious spin on things, and it comes together well enough; though his potential to develop further as a character remains to be seen.
    Lostface
    Artemis P
    Push. So Lostface's lore is rather difficult to sort through due to the cluttered delivery, but a large chunk of it is still grasped. The only major issue I have with Lostface is that he's presented as nothing more than a victim and a child, utilizing other exterior perspectives to detail his world - but not himself. We get a few clips from him, sure. We get a few bullets too, so we can see what's on his bucket list. However, what we don't get is the real Lostface behind the mask. Putting aside mere circumstance and getting swept up by the poor dealings of his 'foster-parents', we don't know Lostface. We know he wants to get out from 'the business', but things like his rational and aspirations remain obscure at best. Wanting to be a librarian, or finding his parents doesn't even begin to approach scratching the surface of unraveling the mind of this young man. It doesn't paint a picture of his core and essence, of what guides him and serves as the cornerstone of his character, or how he might build upon them. For most people, they reflect and define themselves by a string of events from childhood into their adult years; but Lostface doesn't have that. Instead his memories are hazy and faded, with only the present shown in clarity - and only a small snapshot at that. That means he's had a lot of time to look inwardly and fill in that space he would have gained naturally himself. We don't need to understand Lucy the healer, or Rob the orc, we need to get into the mind of Lostface; so we can understand where he's going, why, what he hopes to achieve, and what he might become. Absent this, and left with only the 'victim and child', seemingly devoid of the desire to grant definition to his will, everything unravels leaving a narrative without substance all his own - and that, is a terrible waste.
    Last edited by Mornings; 2019-03-09 at 02:11 AM.

  25. - Top - End - #325
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Mornings View Post
    Rex Arrington Softpaw

    DaOldeWolf

    Push. Interesting character with a lot of potential, but aside from his sense of inadequacy and game of catch-up to his late-brother who now haunts him, we don't know much else about him. Prior to his brother's death chasing after something he could call his own and claiming some measure of self-validation were the few things which motivated him. With his brother dead, what drives him now? Surely not only the prattling of his brother's soul.
    Great! I am glad it looks interesting. I will work on adding his motivations in life on the sheet later today. (His three objectives are understanding the phenomenon occurring with his brother and find a way to help him, the second is to find what happened to his Foster father after the world went south, and his third is to become a well known force of good through fame and recognition so his father and brother can be proud of.)
    Last edited by DaOldeWolf; 2019-03-09 at 10:52 AM.
    Thanks to linklele for the amazing avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  26. - Top - End - #326
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Rolling for hit points, as Iíve somehow forgotten to do that.

    (4d6)[1][6][4][1](12)
    Edit: scratch that last one; I meant to roll 3 dice.

    Edit 2: why did I roll d6s?
    Last edited by In4Dimensions; 2019-03-09 at 04:23 PM.
    Chaotic Good, probably

  27. - Top - End - #327
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    (Correct) rolling of hp:
    (3d8)[5][2][8](15)
    Chaotic Good, probably

  28. - Top - End - #328
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Lets go! Almost done with reviews. I hope you all are refining your characters and making changes as needed.
    Also, buy Machari some damn pants or something. She literally has no equipment lol


    CHARACTER REVIEWS


    Character Player Detail
    Varag Chalk
    Ancient
    Push. Corrections sent via PM. Varg is developing well, just try to bring it all together via our previous conversations, then he'll be quite the interesting character.
    Erik Ragnok
    Stevesciguy
    Good. Corrected in post #284.
    Looking good. Victor, I mean, Erik came together rather well. His potential for personal development is explosive to say the least.
    Kayahn Frixas
    AximusLokar
    Push. If you strip away 'tinkering', 'books' and her business with the Club we're left with; An Offworlder from somewhere, that showed up at some time. If she showed up earlier, and she's 22 present day, then she would have been a small child when she was spat out across the universe. That's probably something significant to review, after all we know nothing about her. Her interests and recent struggles mean very little while we don't understand her as a character or the experiences which shaped her. Lacking that, which will also snowball into motivations, we don't have much here and the potential for creating real narrative or meaningful character development is left minimal or completely vacant. Needs work.
    Machari
    In4Dimensions
    Good. CERN's hadron-collider explodes murdering countless people, but grants one girl super-powers. Only she doesn't become a hero, she's black-bagged by the CIA and turned into a living weapon to murder enemies-of-state before getting shat out across the universe and time into a tumultuous-chaotic world of swords and sorcery. Yeah, that's a pretty damn cool Offworlder spin, but more than that Machari's concept and internal monologue peel back the layers of her violent bloody years that left her a grim and broken creature. What little time she had free from her duties as a weapon has barely given her a moment to take a breath out from under the ocean of blood she's been drowning in. She must relearn to socialize, recall the memories of empathy and train herself to feel again; to fight back the numbing haze that has clouded her mind and stolen all semblance of emotion. While the delivery is simple, it's effective. Incredible potential for character development.
    Last edited by Mornings; 2019-03-09 at 04:46 PM.

  29. - Top - End - #329
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    This is the last batch. Now everyone knows where they stand. There shouldn't be much suspense for selections at this point, because you can see where you are and where the bar has been placed. Work on your corrections, meet that bar, and make sure you put up a post when you do so I can update the reviews. I'll probably have selections posted Sunday night since I crushed through sheets rather quickly.


    EDIT: The whole table has been consolidated on the front page with the rest of the character information.

    EDIT 2: One minor addition on Machari. She couldn't have been 18 when the collider exploded and she got superpowers. If she's 22, present day, then she would have been a small child at the time. The years difference between the incident > trained to be killer > actually assassinating people > then being thrown into Golarion > then locked up for 4 years, couldn't have happened if she were already 18 before the beginning of it all. Nor would it make sense, if she currently has issues re-acclimating herself with her own feelings and the world. So that needs to be addressed.


    CHARACTER REVIEWS


    Character Player Detail
    Kazik
    Chromascope3D
    Good. Betrayed by family, father, god, and even himself - he's a fractured creature desperately clawing at the mistform walls of illusion that form his world, left without cause or answer. Yearning for something more, to define something all his own, the seed has been planted in Kazik's bleak past. The only question is how will it grow. Explosive potential for character development.
    Miryks
    flat_footed
    Push. Corrections provided in post #319 Once this additions are provided, Miryks will be an extremely curious and poetic killer that has a great deal of potential in his development.
    Walt Kincaid
    Toptomcat
    Good. Corrections made in posts #297 and #322. He's a man's-man whose survived in the heart of the wilderness even when the light went out. Now after having his life ripped to pieces, he stakes everything on one last bet. Will he be able to unravel the truth of the Night, or will he be swallowed up by it, never to rise up from the depths again. His personal experience with the madness the world has begun to fall into, and his foul run-in with the Codices puts him in a very intriguing and critical crossroads. The truth he seeks threatens universes whose name he cannot even begin to pronounce, and threats which have cast the sundered fragments of shattered realities into their material realm. By nature of his circumstance, grit, and the task he's set himself out to achieve, we have a recipe for explosive character development.
    Last edited by Mornings; 2019-03-09 at 07:59 PM.

  30. - Top - End - #330
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    Default Re: [PF] Prologue to the End - (Closed to New Interest)

    Quote Originally Posted by Mornings View Post
    Also, buy Machari some damn pants or something. She literally has no equipment lol
    Itíll be done by tonight!

    Quote Originally Posted by Mornings View Post
    EDIT 2: One minor addition on Machari. She couldn't have been 18 when the collider exploded and she got superpowers. If she's 22, present day, then she would have been a small child at the time. The years difference between the incident > trained to be killer > actually assassinating people > then being thrown into Golarion > then locked up for 4 years, couldn't have happened if she were already 18 before the beginning of it all. Nor would it make sense, if she currently has issues re-acclimating herself with her own feelings and the world. So that needs to be addressed.
    Would changing her age at the time of the explosion to 14 work? Or should it be closer to 11-12?
    Chaotic Good, probably

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