New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 6 of 6
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Jan 2012

    Default question about battletech/mechwarrior

    So, I have a question, maybe a series of questions, about this RPG. I am hoping that they are able to be answered and I do not make them too confusing.

    SO first off, the last time I remember playing the RPG it was maybe 2004, give or take a year. Before that I had played a few sessions in the mid 90s.

    I remember combat being an intricate chess dance compared to what one would have in a D&D game for example. Does that still stand for the latest edition?

    I see there is a 4th edition, but it seems to not be that well liked, since I do not remember much form my previous experiences the pros and cons I find discussed do not help due to my ignorance.


    Do quick start/fast play rules exist?

    What is the actual core rulebook(s) called. I kept finding books that seemed to be rulebooks, only to be books of rules. What i mean by that is, it is not book for how to play the game, i.e. character creation and such. But more like books of rules on the different houses, clans, or mechs.

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Nov 2010
    Location
    Toledo, Ohio
    Gender
    Male

    Default Re: question about battletech/mechwarrior

    I don't have experience actually playing the thing, but I can help you with one thing.

    The current edition of the RPG is called Battletech: A Time Of War. I believe this is the fourth edition of the ruleset.

    https://store.catalystgamelabs.com/p...letech-rpg-pdf

    There is also an older version called Classic Battletech RPG - this is a direct reprint of Mechwarrior Third Edition with a different cover.

    https://store.catalystgamelabs.com/p...letech-rpg-pdf


    There is also apparently a stripped-down version called MechWarrior Destiny, which (unlike A Time Of War) uses it's own rules for mech combat (A Time Of War, like all earlier editions, expects that you'll simply handle mech fights in Battletech proper)
    https://store.catalystgamelabs.com/p...arrior-destiny

  3. - Top - End - #3
    Ettin in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2010

    Default Re: question about battletech/mechwarrior

    Yes, Battletech itself is a war/skirmish game, not an RPG. There have been various RPG supplements for it over the years, but your assessment is spot on.
    "Gosh 2D8HP, you are so very correct (and also good looking)"

  4. - Top - End - #4
    Barbarian in the Playground
     
    GnomePirate

    Join Date
    Oct 2016
    Location
    Orlando FL
    Gender
    Male

    Default Re: question about battletech/mechwarrior

    Destiny is the more table friendly RPG for Battletech. It is very story driven and fairly rules light. A Time of War is very complicated and daunting to begin play. I liken it to Shadowrun in complexity of character creation and game play.
    PCs are not exceptional. They are normal Joe Shmoes stuck in exceptional circumstances.

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Apr 2011
    Location
    30.2672° N, 97.7431° W
    Gender
    Male

    Default Re: question about battletech/mechwarrior

    Quote Originally Posted by Corsair14 View Post
    Destiny is the more table friendly RPG for Battletech. It is very story driven and fairly rules light. A Time of War is very complicated and daunting to begin play. I liken it to Shadowrun in complexity of character creation and game play.
    In the 90's, "Mechwarrior" was the RPG add-on for Battletech. Otherwise, you were just playing a wargame with minis. If you wanted the actual rules, you either purchased one of the boxed sets (rules + maps + counters) for Battletech or Citytech, etc., or bought the Rules Compendium. The other books were mostly fluff. The house source splats were rather useless for the most part, unless you were running a Mechwarrior game. The only splats that had any real value were the Technical Manuals that had the stats for new mechs/vehicles/dropships (and later rules for designing your own mechs).
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Apr 2013
    Gender
    Male

    Default Re: question about battletech/mechwarrior

    Tech Readouts (TROs) weren't splatbooks or splats, but rather descriptions of 'Mechs, vehicles, and other unit classes (classes in a military sense of a vehicle or element) that didn't come with record sheets (you had to fill those in yourself). The house books, mercenary handbooks, along with the warden and crusader clan books, would have been splats, as they constituted different faction types and hence, different character types. Also, later faction books often had RPG material for some iteration of the RPG; this started with Mechwarrior 2nd edition and progresses on with MW3/Classic BattleTech RPG (very unfortunate abbreviation there), and finally you have books like Interstellar Players 3: Interstellar Expeditions (present rpg stats and some really interesting lore).

    Speaking of A Time Of War, its most recent printing, in my opinion, ratcheted chargen complexity down a bit by presenting regular point buy as the default. It used to hawk its life module system front and center, but that was honestly just a more baroque and confusing version of point buy; it's still there, but doesn't get main billing for chargen methods. The system as a whole does still have some rough edges that I would disregard for the most part, like age-based attribute mods and traits that alter skill costs, but at least there aren't any more "variable complexity skills".

    If you can find it, a copy of MechWarrior 2nd edition might be a bit easier to digest at first. It has the downside of making Attributes super-important and, as noted, being out of print without any pdf to use, though. Oddly, its companion volume is available as a pdf; if you're really curious, you might be able to use it to gauge whether or not you want to look into getting a vintage copy of it (which can run you way more than its 1991 MSRP, though not past 40 USD).
    Last edited by SaurOps; 2023-05-05 at 06:38 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •