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    Barbarian in the Playground
     
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    Default [Class]Mystic Foreseer

    Mystic Foreseer

    The general eyed the silk curtains and their delicate leafy patterning as they brushed him while he passed through the doorway they framed. His trusted leftenant at his heel, he approached the table where a woman sat cross-legged on the other side.

    She was adorned in clothing as fanciful and exotic as the curtains that greeted her customers. She seemed to bear many trinkets on her person and an abundance of jewellery. On the shelves behind her lay many other baubles and mystical items of note, potions, wands, dusty tomes, and stained scrolls, glass figurines, crystals, cards, and strange fleshy things our good general would not care to inquire about. Before her, on the low-hung table, sat a glistening crystal ball, candlelight shimmering off of its perfect uniform figure.

    He stood there, waiting for the normal exchange of pleasantries to begin, but grew somewhat uneasy as she merely stared expectantly at him. He looked back to his leftenant, who took this moment to show true military discipline by making no response. The general sighs, and with a bit of effort, he too moves to sit cross legged at the table, as does his leftenant, their metal plating clanking against the ground. “We require information.” The general says at last, plainly and simply.

    “You were wise to come here, then.” She says pleasantly, smiling as she leans forward to cup the crystal ball in her hands.


    Class Table
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    Table: Mystic Foreseer
    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Palm Reading 1/day, One Step Ahead|3|1|-|-|-|-|-|-|-|-

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Greet the Departed|4|2|-|-|-|-|-|-|-|-

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Hidden Threat 1/day|4|2|1|-|-|-|-|-|-|-

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Tarot 1/day|5|3|2|-|-|-|-|-|-|-

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Know Your Friends|5|3|2|1|-|-|-|-|-|-

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Horoscope|5|3|3|2|-|-|-|-|-|-

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Palm Reading 2day|6|4|3|2|1|-|-|-|-|-

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Two Steps Ahead|6|4|3|3|2|-|-|-|-|-

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |Hidden Threat 2/day|6|4|4|3|2|1|-|-|-

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Séance|6|4|4|3|3|2|-|-|-|-

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Tarot 2/day|6|5|4|4|3|2|1|-|-|-

    12th|
    +6/+1
    |
    +4
    |
    +4
    |
    +8
    |See Easily|6|5|4|4|3|3|2|-|-|-

    13th|
    +6/+1
    |
    +4
    |
    +4
    |
    +8
    |Palm Reading 3/day|6|5|5|4|4|3|2|1|-|-

    14th|
    +7/+2
    |
    +4
    |
    +4
    |
    +9
    |Golden Path|6|5|5|4|4|3|3|2|-|-

    15th|
    +7/+2
    |
    +5
    |
    +5
    |
    +9
    |Pierce the Veil, Hidden Threat 3/day|6|5|5|5|4|4|3|2|1|-

    16th|
    +8/+3
    |
    +5
    |
    +5
    |
    +10
    |Mighty Tarot, Three Steps Ahead|6|5|5|5|4|4|3|3|2|-

    17th|
    +8/+3
    |
    +5
    |
    +5
    |
    +10
    |Greater Horoscope|6|5|5|5|5|4|4|3|2|1

    18th|
    +9/+4
    |
    +6
    |
    +6
    |
    +11
    |Walk the Line, Tarot 3/day|6|5|5|5|5|4|4|3|3|2

    19th|
    +9/+4
    |
    +6
    |
    +6
    |
    +11
    |Palm Reading 4/day|6|5|5|5|5|5|4|4|3|3

    20th|
    +10/+5
    |
    +6
    |
    +6
    |
    +12
    |Four Steps Ahead|6|5|5|5|5|5|4|4|4|4[/table]


    Class Basics
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    The Mystic Foreseer’s class skills include Appraise, Bluff, Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, and Spellcraft.
    Skill points at first level: (2 + Int Mod) x 4.
    Skill points per level: (2 + Int mod).

    d6 Hit Dice
    No Alignment Restriction.


    Class Features
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    Weapon and Armor Proficiency
    Mystic foreseers are proficient with simple weapons, and with light armor but not with shields.

    Spellcasting
    A mystic foreseer casts arcane spells which include only spells of the divination school, but he automatically knows all such arcane spells. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below). The mystic foreseer can draw the spell from the sorcerer/wizard list, or from the bard list; whichever list would grant her access to the spell more quickly, at a lower spell level. For example, she may cast Greater Scrying as a 6th level spell, as a Bard would.

    To cast a spell, a mystic foreseer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mystic foreseer’s spell is 10 + the spell level + the mystic foreseer’s Intelligence modifier.

    Like other spellcasters, a mystic foreseer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Mystic Foreseer. In addition, she receives bonus spells per day if he has a high Intelligence score.

    The mystic foreseer casts arcane spells. Like a bard, however, she can cast without fear of arcane spell failure as long as she limits herself to light armor, and does not wear a shield.

    Palm Reading (Su)
    Once per day, the mystic foreseer may attempt to read the palm of a target willing humanoid other than herself. This requires that the mystic foreseer be in close contact with the humanoid, and be able to communicate verbally with it. In a process taking 1 minute, the mystic foreseer then speaks of the creature’s future, inspiring it to greatness and valor. For a period of 12 hours it gains a +1 insight bonus on attack rolls, skill checks, and ability rolls. This bonus increases to +2 at level 8 and +3 at level 15. The mystic foreseer can use this ability one extra time at level 6 levels after for a maximum of 4 times per day at level 19.

    One Step Ahead
    The foreseer’s attentiveness to events past, present and future means it is more easily able to predict simple events, and reacts quickly to them. She gains a +2 bonus to initiative checks.

    Greet the Departed (Sp)
    Starting at second level, the foreseer may contact a deceased creature’s spirit after it has passed on. She may use Speak with Dead as a spell-like ability an unlimited number of times per day, though it requires a special ritual that takes 10 minutes of uninterrupted work to complete. Caster level is equal to the foreseer’s class level.

    Hidden Threat (Sp)
    Starting at third level, the foreseer can foresee the springing of hidden mechanisms designed to injure or incapacitate her or her allies. She may use Find Traps as a spell-like ability once per day, plus one additional usage per day every 6 levels to a maximum of three times per day at level 15. Caster level is equal to her class level.

    Tarot (Ex)
    Starting at fourth level, the foreseer may use the powers of the Tarot to discern the futures of her allies (but not herself). Doing so requires that the foreseer be in close contact with the humanoid, and be able to communicate verbally with it. As well, she must possess a set of Tarot cards, which are a masterwork item costing 50gp and weighing 2 pounds. Once per day, in a process taking one minute, and requiring that the cards be ready at hand, the foreseer may speak of patterns in the life of the target, giving it confidence in what is to come. The creature gains a +4 bonus on will saves against fear for a period of 12 hours. The foreseer may use this ability an extra time per day ever 7 levels, to a maximum of three times per day at level 18. This is a mind-affecting ability.

    Know Your Friends (Su)
    Through mystical link, the foreseer may know the conditions of her allies. This ability works like a perpetual Status spell with a caster level equal to her class level. The foreseer may designate new targets however and whenever she wishes, though selecting a new target requires her to touch the creature as a standard action, and remove another creature from her senses if this ability is already at full capacity.

    Horoscope
    By astrological observation and reference to mystical lore, the foreseer is able to know and understand the true nature of any humanoid she comes in contact with. By referring to a Horoscope Compendium (a masterwork tome costing 100gp and weighing 4 pounds) and verbally communicating with a target creature, she can instill a sense of calmness in it, reassuring the creature of its true meaning. Doing so requires a standard action. The foreseer may remove any one of the following conditions from the creature: confused, dazzled, fascinated, fatigued, shaken or sickened. She does not know what afflictions affect the target, but must rather choose to try to remove a potential condition when she uses this ability.

    Two Steps Ahead
    The foreseer is able to more easily able to see the flow of time around her. The world seems to slow down around her, people inch along as she watches their slow droning. She gains a +2 dodge bonus to AC.

    Séance (Sp)
    Once per day, as a spell-like ability, the foreseer may attempt a Séance to contact spirits from another realm. Doing so requires a ritual that takes one hour to complete. Once completed, the foreseer enters a trance, and may speak with the spirits, as the Commune spell. She may ask only one question per day, however, as doing more would disrupt the balance of knowledge.

    See Easily
    Whenever the foreseer would cast the True Seeing spell, she may forgo the costly material components.

    Golden Path (Sp)
    Once per day, as a spell-like ability, the foreseer may use the spell Find the Path. Caster level is equal to her class level.

    Pierce the Veil (Ex)
    At any given time, the foreseer can have, in essence, a single Detect spell active without concentration, and without having to actually cast the spell. The spell can be of any list, but may not be higher than level 2. Changing her active Detect spell requires a move action.

    Mighty Tarot (Ex)
    Starting at sixteenth level, whenever the foreseer would use her Tarot ability, instead of granting a bonus to fear, she instead renders the target completely immune to fear for the duration of the effect.

    Three Steps Ahead
    The foreseer is almost always the first to act, springing into action at the first sign of trouble, and even before. Whenever she is required to make an initiative check, she may instead make two rolls and take the better of the two as the result.

    Greater Horoscope
    Starting at seventeenth level, whenever the foreseer would use her horoscope ability, she may opt to instead remove any one of the following additional conditions plaguing the target: blinded, dazed, deafened, exhausted, frightened, nauseated, or stunned.

    Walk the Line
    The world around the foreseer slows to a crawl as the seconds drag by. She is able to act quickly and seamlessly, nothing seems to catch her off guard. She gains a +6 bonus to balance and perform checks.

    Four Steps Ahead (Ex)
    The foreseer has at last begun to shift to a state transcending time, her vision looking to some unseen point in a distant timeline. This great knowledge of all things to come allows her to transcend her normal state, the sight of all things changing the very essence of her being. As a full-round action that provokes an attack of opportunity, the foreseer can open this ultimate sense, placing her under a continual effect that replicates those of the Haste spell. This ability can be voluntarily lowered as a swift action.


    The aim of this class is to be in line with the bard to act as a party buff. Does it do this? Is it playable?

    Thanks once again to Fax for the table code.
    Last edited by Ponce; 2007-09-30 at 11:48 AM. Reason: Added title tag
    "...short, wrinkled, and superfluous." Yes... yes.

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  2. - Top - End - #2
    Bugbear in the Playground
     
    The Neoclassic's Avatar

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    Default Re: [Class]Mystic Foreseer

    Wow, that's certainly unique. The combination of divination with useful party buffs is not only creative, it looks to be well-done. I don't see any glaring issues with balance (though I'm not great with that stuff). Very nice job.

  3. - Top - End - #3
    Halfling in the Playground
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    Default Re: [Class]Mystic Foreseer

    Wow. I really like the fluff, and think that this would make a great, balanced addition to any party that was focused on the roleplaying. I've always felt divination was tricky - play your cards right, and you can just sidestep pretty much any obstacle. But the class features are very nicely arranged, and give nice, useful but not gamebreaking little advantages.
    Er... full spellcasting, though? For spontaneous casting and automatic full knowledge of the divination school, and with all the little advantages already granted by the class features, I feel like it might be advantageous to reduce the spells per day, or not grant full casting.
    Last edited by Finerty; 2007-09-30 at 12:11 AM.
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  4. - Top - End - #4
    Barbarian in the Playground
     
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    Default Re: [Class]Mystic Foreseer

    Thanks for the replies! I'm really glad you guys like the theme of the class.

    Quote Originally Posted by Finerty
    Er... full spellcasting, though? For spontaneous casting and automatic full knowledge of the divination school, and with all the little advantages already granted by the class features, I feel like it might be advantageous to reduce the spells per day, or not grant full casting.
    I had considered this as well. I doubt she would use all of her spells/day. Not granting full casting could be problematic in that other characters with full spellcasting would better fill the divination role, which is annoying if you took 20 levels in a class whose main function is divination. Maybe one fewer spell per day across the board?
    "...short, wrinkled, and superfluous." Yes... yes.

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