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Thread: exit wound and a slaying arrow
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2019-03-12, 08:37 AM (ISO 8601)
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exit wound and a slaying arrow
so one of my players has a bow with exit wounds special ability, and when were were randomly determining treasure last night we generated a slaying arrow. now i think when a exit wound bow fires a slaying arrow it gets one opportunity to slay and the rest of the attack is treated like a normal exit wound attack?
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2019-03-12, 09:16 AM (ISO 8601)
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Re: exit wound and a slaying arrow
Originally Posted by Exit woundLast edited by Uncle Pine; 2019-03-12 at 09:16 AM.
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2019-03-12, 02:04 PM (ISO 8601)
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Re: exit wound and a slaying arrow
Actually, it's not in the specific slaying arrow description, but in the overall Weapons description of the magic items section.
Originally Posted by DMG page 221
Basically, you can use the Exit Wound property only with mundane ammunition because of this rule.“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
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2019-03-12, 02:09 PM (ISO 8601)
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2019-03-12, 02:22 PM (ISO 8601)
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Re: exit wound and a slaying arrow
A bow has to be +1 before you can add the Exit Wound special ability to it; so I think it's pretty clear that Exit Wound has to ignore the usual rules on magic ammunition breakage in order for it to do anything at all.
The only question I'd have would be about whether the Slaying Arrow would act like more like something that discharges once (like a spell-storing melee weapon), or if it's something that would carry over until it's finished hitting things. I could see an argument for either one of those.
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2019-03-12, 02:26 PM (ISO 8601)
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Re: exit wound and a slaying arrow
Last edited by KillianHawkeye; 2019-03-12 at 02:29 PM.
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2019-03-12, 02:33 PM (ISO 8601)
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Re: exit wound and a slaying arrow
Indeed, there is no reason to assume that magical ammo fired with the Exit Wound property (from itself or its launching aparatus) would fail to convey all of its magical effects to all targets that Exit Wound enables it to hit. This is a potent combination.
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2019-03-12, 08:37 PM (ISO 8601)
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- Oct 2017
Re: exit wound and a slaying arrow
my thought is that it is a single use magic item, so the spell is used a single time, since the weapon is a vessel for finger of death, not chained finger of death, thus once the first target it can slay it uses slaying, with the rest of the attacks being resolved as normal
Last edited by Torpin; 2019-03-12 at 08:38 PM.
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2019-03-12, 08:49 PM (ISO 8601)
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- Oct 2010
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2019-03-12, 09:12 PM (ISO 8601)
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- Oct 2017
Re: exit wound and a slaying arrow
hows this for a thought, since every additional target gets +4n bonus to ac, each addition creature gets a +4n bonus to the save where n is the number of previous creatures hit by the arrow.
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2019-03-13, 12:47 AM (ISO 8601)
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- Jan 2012
Re: exit wound and a slaying arrow
So here we come in with shenanigans and conflicting fine print.
So you are using this with a arrow, which means legal candidate for Arrowsplit and splitting enhancement. Which means multiple range attacks.
Option number 1:
Combine this with Penetrating shot feat ( and I think woodland tactics feat that adds 4 to attack roll for each missed shot in the same round). 60 foot line. Make attack roll against each creature in it hit or miss. So Resolving arrow number 1 of themachine-gunarrows.
Does it hit number 1? If so, attack mob number 2 per the exit wound enhancement and so forth all with attack number 1 of arrow 1 of penetrating shot. When misses....Move to attack mob number 2 of arrow number 1 of penetrating shot feat. Check that for exit wound and so on. Go through all that for each target down the line of penetrating feat for arrow 1. What done with that... Number onto arrow number 2 of arrowsplit+splitting enhancement.
Option 2:
Arrowsplit + splitting enhancement + arcane archer fireball. Each target successfully hit suffers that fort save vs slaying and gets NO SAVE versus fireball in that line. If arrow misses then, IIRC, arrow lands within 5 feet missed target which sets of fireball for reflex save. Repeat for each arrow of arrowsplit+splitting enhancement.
so pretty much.
Option 1 cause your d20 to say "I QUIT" from being rolled a billion times and drastically increases the chance that a mob rolls a nat 1 versus the slay arrow.
Option 2 does the Die Hard movie series justice and potentially opens a portal to the plane of fire.Last edited by animewatcha; 2019-03-13 at 12:48 AM.
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2019-03-13, 01:39 AM (ISO 8601)
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- Oct 2010
Re: exit wound and a slaying arrow
RAW it should definitely work, Slaying Arrow says "This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die". The arrow is clearly striking multiple targets, it should affect them all and then break after the attack is resolved.