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  1. - Top - End - #1
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Jan 2010
    Location
    Delaware
    Gender
    Male

    Default Mechanics for party control of an NPC

    All, I am running a scooby doo themed call of Cthulhu game for four players this Saturday, becauset fifth player has dropped. This leaves me with only four players to run the iconic 5 character Scooby gang.

    I know there are systems that allow players to rotate control of an npc. I was wondering if anyone could recommend a good one, ideally one where I can use props to represent the players bribing scooby with his iconic Scooby snacks.
    Last edited by Elvenoutrider; 2019-03-21 at 02:20 PM.

  2. - Top - End - #2
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Aug 2018
    Location
    Between SEA and PDX.
    Gender
    Male

    Default Re: Mechanics for party control of an NPC

    Quote Originally Posted by Elvenoutrider View Post
    All, I am running a scooby doo themed call of Cthulhu game for four players this Saturday, becauset fifth player has dropped. This leaves me with only four players to run the iconic 5 character Scooby gang.

    I know there are systems that allow players to rotate control of an npc. I was wondering if anyone could recommend a good one, ideally one where I can use props to represent the players bribing scooby with his iconic Scooby snacks.
    A lot of systems use something like a "Fate" token, which you expend to force something cool or lucky to happen. In this case, it's a Scooby Snack.

    You start with 2 Scooby Snacks, and using it will pull Scooby to you. He's incredibly lucky, will sniff out badguys, knows exactly when to run and accidentally bumbles into hidden clues, but he has a terrible habit of being lured by food. If you have food on hand, you can lure Scooby to you, which causes lucky things to happen around you, but other people can lure Scooby to them instead.

    The DM is the one controlling Scooby at all times, so inevitably he's the one who decides what gets revealed or how Scooby helps. Halfway through the campaign, another bag of Scooby Snacks is provided, which rewards everyone one more Scooby Snack until the end of the game. Scooby is only lucky for as long as he's fed Scooby Snacks, and is a bit less interesting if he hasn't been fed in a while.
    Last edited by Man_Over_Game; 2019-03-21 at 03:26 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas Iíve gleaned from your posts has been valuable. Youíre a gem of the community here.
    Quote Originally Posted by Man_Over_Game View Post

    5th Edition Homebrewery

    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!

  3. - Top - End - #3
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: Mechanics for party control of an NPC

    What if you use the 'Everyone Is John' bidding system for it? That game is all about having multiple players fight for control over a single character.

  4. - Top - End - #4
    Orc in the Playground
     
    Mendicant's Avatar

    Join Date
    Apr 2015

    Default Re: Mechanics for party control of an NPC

    Kids on Bikes has rules for controlling a common NPC. Basically there are characteristics or traits about the NPC that get farmed out to various players on note cards, and when a trait is center stage the player with its card is in charge of the NPC.

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