New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 9 of 21 FirstFirst 12345678910111213141516171819 ... LastLast
Results 241 to 270 of 620

Thread: Dark Tales IC

  1. - Top - End - #241
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    I'm not a Dwarf, but I'm guessing not.

    Gorwin casts a
    Spoiler: Detect Magic
    Show
    Divination


    Level:
    Brd 0, Clr 0, Drd 0, Sor/Wiz 0

    Components:
    V, S

    Casting Time:
    1 standard action

    Range:
    60 ft.

    Area:
    Cone-shaped emanation

    Duration:
    Concentration, up to 1 min./level (D)

    Saving Throw:
    None

    Spell Resistance:
    No

    You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

    1st Round

    Presence or absence of magical auras.

    2nd Round

    Number of different magical auras and the power of the most potent aura.

    3rd Round

    The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

    Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

    Aura Strength

    An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.


    Spell or Object

    Aura Power


    Faint

    Moderate

    Strong

    Overwhelming

    Functioning spell (spell level) 3rd or lower 4th-6th 7th-9th 10th+ (deity-level)
    Magic item (caster level) 5th or lower 6th-11th 12th-20th 21st+ (artifact)

    Lingering Aura

    A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:


    Original Strength

    Duration of Lingering Aura

    Faint 1d6 rounds
    Moderate 1d6 minutes
    Strong 1d6×10 minutes
    Overwhelming 1d6 days

    Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.

    Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it

  2. - Top - End - #242
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: gorwin
    Show
    you notice a faint aura of illusion near the stone chest but otherwise nothing else...I guess make a will save?
    Spoiler: will save DC 14?
    Show
    you notice that the floor in front of the chest is actually missing

  3. - Top - End - #243
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[10]Will+4


  4. - Top - End - #244
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Some sort of illusion on the chest

    What was moving?

  5. - Top - End - #245
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    The face mostly...actually just the face.
    Last edited by ClericalTank; 2019-05-13 at 05:46 AM.
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  6. - Top - End - #246
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    we'll see about that

    Shoot the statue....

    (1d20+1)[16] (1d8)[8] piercing 19-20×2

  7. - Top - End - #247
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin aims for the head

    (1d20)[18]+3
    (1d20)[4]+3
    (1d8)[8]-1

    (1d20)[10]Init +7
    Last edited by wilphe; 2019-05-13 at 03:25 PM.

  8. - Top - End - #248
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Init (1d20)[20]
    mandatory post character limit filler

  9. - Top - End - #249
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Fenix takes a shot first and strikes the statue! The bolt impacts and shatters with a small nick in the statue where it got hit..the head suddenly jerks and a piercing shriek emits from the being!
    Make a fort save vs fear DC 14 or be paralyzed for (2d4)[5] rounds!

  10. - Top - End - #250
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    (1d20+5)[8] fort

  11. - Top - End - #251
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Fort...?(1d20+4)[5]
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  12. - Top - End - #252
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[13] Fort+3 (got the +2 earlier)

  13. - Top - End - #253
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: oh wow
    Show
    so I totally was worried my game had just ended due to a bad set of saves lol..

    Fenix tenses up upon hearing the shriek and drops his crossbow!! Blognaa ( I recall he had his weapon out) does the same thing unable to stop himself!! ...

    Then gorwin quickly shakes off the sound and a single arrow finds it way into the varguille's mouth killing it!!

    Upon its death the party is released from the paralysis!!

  14. - Top - End - #254
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    right, always go for the head......nicely done. Now, what were you saying about the floor?

  15. - Top - End - #255
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin looks unimpressed

    Vile thing.

    You guys ok?

    Let's check this place out, but carefully. Anyone have a pole or something with reach?


    If not, he will head back to the caravan and borrow a spear or staff.

    Keeping his distance from the chest and checking the area out very carefully

    (1d20)[16] Search+10




    Spoiler: Oh Wow
    Show
    Well there's spare PCs in the caravan, they'd probably have heard...

  16. - Top - End - #256
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    As gorwin pokes around he notices his pole go right through the floor in front of the stone chest!! Aside from that there seems to be nothing special about the room

  17. - Top - End - #257
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Then open the chest from the side or back

  18. - Top - End - #258
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    gorwin, give it a quick once over for traps, then I'll open it
    Last edited by DwarvenWarCorgi; 2019-05-15 at 03:21 PM.

  19. - Top - End - #259
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Ok

    (1d20)[2] Search+10

  20. - Top - End - #260
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    I step around the side of the floor illusion and open the box.........

    Once I get a looks good of course
    Last edited by DwarvenWarCorgi; 2019-05-16 at 12:53 AM.

  21. - Top - End - #261
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Nothing seems off with the chest

    Fenix moves to the side and opens it!! Inside is a tattered cloak along with a small bag of gold containing 75gp ..there is a small note that says " don't ask questions just keep going il catch up -e"

    Now that the party is closer to the statue they can see that it is weathered with age!!
    Spoiler: spot DC 15
    Show
    the sword is covered in what seems to be flakes of stone and plant but upon closer inspection you notice the blade is still as sharp as the day it was made...

  22. - Top - End - #262
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Spot (1d20-1)[0]
    Statue

    Edit : Fenix is intently studying the cloak for any signs of secrets
    Last edited by DwarvenWarCorgi; 2019-05-16 at 07:51 AM.

  23. - Top - End - #263
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[7] Spot+6

    Gorwin will also poke at the spot where the pole went through the floor, to see if it is a pit trap or something more interesting

  24. - Top - End - #264
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    (1d20)[1] +1 spot

    What else here...? Blognaa wonders aloud, referring to the aberrant nature of the recently slain beast.
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  25. - Top - End - #265
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Gorwin plays with the illusionary floor and discovers it to be about 10ft deep and feels many small things moving against the pole!!

    Fenix can tell!! That the cloak is tattered and looks worn


    If anyone wants to make a K check its K :planes for the head (varguille)

  26. - Top - End - #266
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    K planes (1d20+3)[6]

  27. - Top - End - #267
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Probly don't need to say it..but fenix has no idea what the head monster was

  28. - Top - End - #268
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin pulls the pole out scraping it off against the sides.

    Hole has something unpleasant and moving in it. Are we done here?
    Last edited by wilphe; 2019-05-17 at 08:58 AM.

  29. - Top - End - #269
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    I guess so

    Fenix knocks another bolt, moves down the hall to the room at the T, stopping briefly to look both ways down the hallway for any new threats

  30. - Top - End - #270
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Ok so which door next? There were...3 left? Blognaa says, furrowing his brow as he picks up his scythe.
    Last edited by ClericalTank; 2019-05-17 at 12:39 PM.
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •