Results 241 to 270 of 620
Thread: Dark Tales IC
-
2019-05-11, 05:05 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
I'm not a Dwarf, but I'm guessing not.
Gorwin casts aSpoiler: Detect MagicDivination
Level:
Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components:
V, S
Casting Time:
1 standard action
Range:
60 ft.
Area:
Cone-shaped emanation
Duration:
Concentration, up to 1 min./level (D)
Saving Throw:
None
Spell Resistance:
No
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
1st Round
Presence or absence of magical auras.
2nd Round
Number of different magical auras and the power of the most potent aura.
3rd Round
The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
Aura Strength
An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.
Spell or Object
Aura Power
Faint
Moderate
Strong
Overwhelming
Functioning spell (spell level) 3rd or lower 4th-6th 7th-9th 10th+ (deity-level)
Magic item (caster level) 5th or lower 6th-11th 12th-20th 21st+ (artifact)
Lingering Aura
A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength
Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6×10 minutes
Overwhelming 1d6 days
Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.
Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it
-
2019-05-11, 11:50 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Spoiler: gorwinyou notice a faint aura of illusion near the stone chest but otherwise nothing else...I guess make a will save?Spoiler: will save DC 14?you notice that the floor in front of the chest is actually missing
-
2019-05-12, 12:26 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
(1d20)[10]Will+4
-
2019-05-12, 12:29 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Some sort of illusion on the chest
What was moving?
-
2019-05-13, 05:46 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
The face mostly...actually just the face.
Last edited by ClericalTank; 2019-05-13 at 05:46 AM.
I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
-
2019-05-13, 01:25 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
we'll see about that
Shoot the statue....
(1d20+1)[16] (1d8)[8] piercing 19-20×2
-
2019-05-13, 03:25 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Gorwin aims for the head
(1d20)[18]+3
(1d20)[4]+3
(1d8)[8]-1
(1d20)[10]Init +7Last edited by wilphe; 2019-05-13 at 03:25 PM.
-
2019-05-13, 03:37 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Init (1d20)[20]
mandatory post character limit filler
-
2019-05-14, 10:19 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Fenix takes a shot first and strikes the statue! The bolt impacts and shatters with a small nick in the statue where it got hit..the head suddenly jerks and a piercing shriek emits from the being!
Make a fort save vs fear DC 14 or be paralyzed for (2d4)[5] rounds!
-
2019-05-14, 03:45 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
(1d20+5)[8] fort
-
2019-05-14, 04:50 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
Fort...?(1d20+4)[5]
I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
-
2019-05-14, 04:53 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
(1d20)[13] Fort+3 (got the +2 earlier)
-
2019-05-14, 05:04 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Spoiler: oh wowso I totally was worried my game had just ended due to a bad set of saves lol..
Fenix tenses up upon hearing the shriek and drops his crossbow!! Blognaa ( I recall he had his weapon out) does the same thing unable to stop himself!! ...
Then gorwin quickly shakes off the sound and a single arrow finds it way into the varguille's mouth killing it!!
Upon its death the party is released from the paralysis!!
-
2019-05-14, 06:38 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
right, always go for the head......nicely done. Now, what were you saying about the floor?
-
2019-05-14, 06:40 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Gorwin looks unimpressed
Vile thing.
You guys ok?
Let's check this place out, but carefully. Anyone have a pole or something with reach?
If not, he will head back to the caravan and borrow a spear or staff.
Keeping his distance from the chest and checking the area out very carefully
(1d20)[16] Search+10
Spoiler: Oh WowWell there's spare PCs in the caravan, they'd probably have heard...
-
2019-05-15, 01:25 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
As gorwin pokes around he notices his pole go right through the floor in front of the stone chest!! Aside from that there seems to be nothing special about the room
-
2019-05-15, 02:10 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Then open the chest from the side or back
-
2019-05-15, 03:20 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
gorwin, give it a quick once over for traps, then I'll open it
Last edited by DwarvenWarCorgi; 2019-05-15 at 03:21 PM.
-
2019-05-16, 12:35 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Ok
(1d20)[2] Search+10
-
2019-05-16, 12:45 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
I step around the side of the floor illusion and open the box.........
Once I get a looks good of courseLast edited by DwarvenWarCorgi; 2019-05-16 at 12:53 AM.
-
2019-05-16, 01:19 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Nothing seems off with the chest
Fenix moves to the side and opens it!! Inside is a tattered cloak along with a small bag of gold containing 75gp ..there is a small note that says " don't ask questions just keep going il catch up -e"
Now that the party is closer to the statue they can see that it is weathered with age!!Spoiler: spot DC 15the sword is covered in what seems to be flakes of stone and plant but upon closer inspection you notice the blade is still as sharp as the day it was made...
-
2019-05-16, 07:50 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Spot (1d20-1)[0]
Statue
Edit : Fenix is intently studying the cloak for any signs of secretsLast edited by DwarvenWarCorgi; 2019-05-16 at 07:51 AM.
-
2019-05-16, 02:58 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
(1d20)[7] Spot+6
Gorwin will also poke at the spot where the pole went through the floor, to see if it is a pit trap or something more interesting
-
2019-05-16, 09:27 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
(1d20)[1] +1 spot
What else here...? Blognaa wonders aloud, referring to the aberrant nature of the recently slain beast.I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
-
2019-05-16, 10:43 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Gorwin plays with the illusionary floor and discovers it to be about 10ft deep and feels many small things moving against the pole!!
Fenix can tell!! That the cloak is tattered and looks worn
If anyone wants to make a K check its K :planes for the head (varguille)
-
2019-05-16, 10:54 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
K planes (1d20+3)[6]
-
2019-05-17, 12:17 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Probly don't need to say it..but fenix has no idea what the head monster was
-
2019-05-17, 08:58 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Gorwin pulls the pole out scraping it off against the sides.
Hole has something unpleasant and moving in it. Are we done here?Last edited by wilphe; 2019-05-17 at 08:58 AM.
-
2019-05-17, 09:56 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
I guess so
Fenix knocks another bolt, moves down the hall to the room at the T, stopping briefly to look both ways down the hallway for any new threats
-
2019-05-17, 12:38 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
Ok so which door next? There were...3 left? Blognaa says, furrowing his brow as he picks up his scythe.
Last edited by ClericalTank; 2019-05-17 at 12:39 PM.
I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.