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Thread: DnD Head Canons
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2020-07-15, 09:01 PM (ISO 8601)
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- Jul 2014
Re: DnD Head Canons
the moment a fiend or similar stops being evil, they stop being a fiend. similarly, the moment a celestial stops being good, they stop being a celestial.
the first half of the meaning of life is that there isn't one.
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2020-07-16, 03:03 AM (ISO 8601)
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- Feb 2016
Re: DnD Head Canons
All matter in the D&D world is negative mass compared to matter in the real world. This is why pholgiston, which is basically the negation of oxygen, acts as an oxidizer.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-07-16, 05:24 AM (ISO 8601)
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- Apr 2020
Re: DnD Head Canons
Bards and druids were once the same thing. That's why druids used memorize epic poems that took hours to recite. But once writing was invented, one group of Druids decided that all that memorization crap was unnecessary and a waste of time - just write it down. They dedicated themselves to nature and balance. The splinter faction thought that stories, poem, and song were important, and dedicated themselves to preserving it, so it wouldn't die, since writing was so time consuming and expensive, that only the most important of important things ever got written and preserved. Druids and Bards have disliked each other ever since the schism.
The Ur-Druids above were the first mortals to use magic. Their most powerful verses led to the belief that gave rise to the first gods. Naturally, this contradicts what priests, religions, and gods say. But you can't trust them, they have a vested interest in wanting people to believe what they say, as opposed to what everyone else says.
You know how some religions and occultic philosophies have a symbol of a tree with a big, branching canopy, and a similar big, branching root system beneath the tree? This is a good example of history. The trunk, near the ground, seems to be one solid thing. But as you move upward, there are more and more branches - different possible paths the future might take. The past is like the tree's root system. Many different possibilities that lead to the same trunk. Where you find major discrepancies in myth or historical accounts, or just remember some childhood incident completely differently than your sister, it's not that one story is true and the other false. They're both true. Things are remembered differently, because they happened differently for some people.
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2020-07-16, 05:39 AM (ISO 8601)
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- Apr 2020
Re: DnD Head Canons
Souls aren't eternal. As the centuries pass, the dead slowly loose their identity and memory, then joining and become part of the god or god's realm where the soul resides. In a sense, the Gods eat the dead. Mortals, as the food of the gods, choose who or what to feed by becoming worshipers of that thing.
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2020-07-16, 03:40 PM (ISO 8601)
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- May 2010
Re: DnD Head Canons
The Curse of the House of Rookwood: Supernatural horror and family drama.
Ash Island: Personal survival horror in the vein of Silent Hill.
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2020-07-16, 08:00 PM (ISO 8601)
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- Jul 2014
Re: DnD Head Canons
[QUOTE=Xuc Xac;24616777]Isn't that already canon?
no, not that i am aware of.the first half of the meaning of life is that there isn't one.
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2020-07-16, 08:07 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2020-07-16, 11:12 PM (ISO 8601)
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- May 2010
Re: DnD Head Canons
"A devil does not choose to be lawful evil, and it doesn't tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil."--PHB 122
The Curse of the House of Rookwood: Supernatural horror and family drama.
Ash Island: Personal survival horror in the vein of Silent Hill.
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2020-07-16, 11:37 PM (ISO 8601)
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- Mar 2020
Re: DnD Head Canons
Because Elminster can do all sorts of interdimensional travel shenanigans, he has been mostly shielded from all the retcons and weird magical nonesense that happened between editions. This means he still has access to all OP mechanics from earlier editions of the game, while everyone else has been severely nerfed
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2020-07-17, 02:33 AM (ISO 8601)
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- Jul 2014
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2020-07-18, 03:41 PM (ISO 8601)
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- Jul 2014
Re: DnD Head Canons
also: head canons are a gnomish weapon. never really caught on, even amongst gnomes.
the first half of the meaning of life is that there isn't one.
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2020-07-18, 05:01 PM (ISO 8601)
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- Nov 2007
Re: DnD Head Canons
Yeah, in 3.5 one of Wizards' free adventure modules had the party rescue a Succubus Paladin. Granted this adventures was made because "Succubus Paladin" won a "Weird Monster" Poll so I don't know how "canon" you'd treat that.
What was interesting about her though was that she had all four alignment subtypes and would detect as such. IIRC the idea was that she still had the [Chaos] and [Evil] tags because as a demon her body was still essentially "made" of the stuff even though she had long since stopped being Chaotic Evil, [Law] and [Good] because as a Paladin Lawful Good was her actual alignment.
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2020-07-18, 05:44 PM (ISO 8601)
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- Apr 2015
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Re: DnD Head Canons
As it happens, on the 5e forum, I just made a post that mentions these things.
I didn't know that Eludecia was the result of a poll. What about Felthis ap Jerran, the ultroloth ruler of Ecstasy?
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2020-07-18, 10:14 PM (ISO 8601)
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- Mar 2012
Re: DnD Head Canons
Auriel and Umbrelee are lovers
Ao had stripped Vecna from his godhood, this is why the guy jumped to Exadia to try ascend to godhood again.
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2020-07-19, 05:46 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: DnD Head Canons
I miss Eludecia. She was awesome.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2020-08-26, 02:37 AM (ISO 8601)
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- Feb 2016
Re: DnD Head Canons
The Use Magic Device skill consists of making up convincing sounding technobabble. That's why it's based on charisma rather than intelligence or wisdom
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-08-26, 03:08 AM (ISO 8601)
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- Apr 2019
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- Somewhere over th rainbow
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2020-09-07, 02:43 AM (ISO 8601)
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- Feb 2016
Re: DnD Head Canons
Most non-adventuring wizards don't typically prepare spells. They spend the extra 15 minutes to cast the spell they need on an ad hoc basis
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-09-07, 03:25 PM (ISO 8601)
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- Jun 2015
Re: DnD Head Canons
I actually do keep a bunch of free spell slots for this kind of occasions.
It is just that non adventuring wizards are often much lower level and thus does not have many spell slots to keep prepared so they might as well only have free spell slots for last moment spell preparing (takes 15 minutes but if you except to cast few spells per day it is not a huge problem)Last edited by noob; 2020-09-07 at 03:27 PM.
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2020-09-22, 02:45 PM (ISO 8601)
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- Jan 2016
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- The Old West
Re: DnD Head Canons
Being naturally resistant to poison and prone towards physical labor, dwarves value beer more for caloric intake than its ability to get them drunk. In fact, it's very hard to get a dwarf truly brick-faced and a dwarf in a more integrated community or who pursues a non-physical career is no more likely to value beer than anyone else. On top of that, the actual preferred form of alcohol amongst "stereotypical" dwarves varies by region
However, dwarven alcohol brewed for the purpose of revelry is very strong and most people of even somewhat higher tolerance will find themselves quiet easily inebriated by it.Last edited by Luccan; 2020-09-22 at 02:47 PM.
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2020-09-22, 11:45 PM (ISO 8601)
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- Feb 2016
Re: DnD Head Canons
The true leaders of the Rilmani are not the Aurumachs, but rather a hidden secret caste known as the Aluminati
EDIT:
And I like that dwarven beer thing.
In regard to the last part about their actual recreational liquors having to be extra strong, I have a similar headcanon about demons. Only in the case of the demons it's much more extreme, and many of the more powerful tanar'ri intoxicants double as chemical weapons of mass destruction. Some of their condiments double as chemical weapons as well, including the use of mustard gas as a substitute for mustard.
EDIT:
Radiant Idols CAN be evil, but according to the Eberron wiki they don;t have to be. Also, they're not the same creature as they were when they were a celestial; for one thing they have a different auraLast edited by Bohandas; 2020-09-23 at 12:08 AM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-09-23, 12:12 AM (ISO 8601)
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- Dec 2008
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Re: DnD Head Canons
I ran a Planescape campaign many years ago in which the Rilmani were a somewhat prominent faction. To emphasize their balance-focused nature, I 'brewed up three more rilmani subraces so they'd have nine total (three threes) to fit better with the Rule of Three. The party ran into the new low caste and the new middle caste pretty early on, but went most of the campaign without discovering the new high caste and were wondering what their deal was.
When I finally revealed that the highest caste was the Alumach and their ruling council was, in fact, the Aluminati, the round of facepalms around the table was quite satisfying indeed.
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2020-09-23, 08:05 AM (ISO 8601)
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Re: DnD Head Canons
All editions after 2nd edition are, in fact, games played by people otherwise existing in 2nd edition. ;-)
The Cranky Gamer
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*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2020-09-23, 02:10 PM (ISO 8601)
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- Jan 2011
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Re: DnD Head Canons
If you want a recipe for hazardous dwarven booze in 5e, consider this:
The drinker rolls a DC11 constitution save. On a failure, they take two poison damage. On a success, they take 1 poison damage. If they take any poison damage, they are poisoned until they finish a long rest.
The beauty of this is that over half the time a dwarf drinks this, their poison resistance keeps this from doing anything to them since a save with advantage and resistance rounds this down to 0 damage. For others, they instantly get drunk and commoners could die after having seconds.
Though Yuan-ti purebloods are still the champion competitive drinkers. Them and other poison immune creatures probably drink something that does acid or necrotic damage and inflicts exhaustion for kicks.
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2020-09-24, 03:48 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: DnD Head Canons
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2020-09-26, 02:33 PM (ISO 8601)
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- Feb 2016
Re: DnD Head Canons
The Power Words are "Ni" "Peng" and "Nee-Wom"
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-09-26, 02:48 PM (ISO 8601)
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Re: DnD Head Canons
Goblins are the ones who invent Black Powder, and/or Gunpowder.
It was however Hobgoblins who refined the substance into firearm use.
Dwarves or Gnomes probably took it a step further and made modern bullets.Last edited by Draconi Redfir; 2020-09-26 at 02:55 PM.
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2020-09-26, 03:21 PM (ISO 8601)
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- Nov 2007
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2020-09-26, 03:26 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: DnD Head Canons
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-09-26, 03:46 PM (ISO 8601)
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- Nov 2019