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Thread: DnD Head Canons
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2020-11-01, 08:08 PM (ISO 8601)
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Re: DnD Head Canons
Originally Posted by Bohandas
This is actually something that happens in-setting, with Chaotic-but-not-quite-so-Evil drow leaving the Underdark and joining with followers of Eilistraee, a CG goddess. The Church of Eilistraee is still a matriarchal theocracy, but it has a very flat hierarchy, different settlements (and groups within those settlements) are only loosely interlinked, and male and female drow can take on any desired role (and males can lead, though mostly they don't), a far cry from the traditional strict hierarchy with strict House associations and strict gender roles--so, much closer to other Chaotic societies like the moon elven cities or orc tribes than the byzantine Lolthian drow culture.
I do something similar in my games. For instance, the thing where 1e psionics only involved random wild talents, 2e psionics had classes but required some innate talent, and 3e psionics allowed anyone to train in psionic classes, and in AD&D psionics was different from magic by default but in 3e they're transparent by default? In several of my long-running settings that survived long enough to go through edition changes (and under my own take on FR's history), the former is due to psionicists reverse-engineering and codifying psionics in the same way that wizardry was first developed and the latter is due to research collaboration between psionicists and arcanists to unify their magical traditions. Scholars in-setting know that psionics used to work differently and will talk about So-and-So's early experiments in awakening psionic potential or Such-and-Such's Theory of Thoughtform Universality or the like when discussing the history of magic/psonics interactions.
Several of my longer campaigns have involved time travel to some extent (either short jaunts into the past or areas that were brought forward in time), and when that happens I've broken out older-edition rules for a few sessions and/or converted things to newer edition rules to hammer home the difference. The very first time I did this, I secretly converted all my player's characters from 3e to 2e beforehand in preparation for an upcoming temporal jaunt; when they stepped through a time portal (thinking it was a regular portal) and one of them asked to make a Knowledge (Planes) check to see if they could figure out where the portal sent them, with a perfectly straight face I responded "There's no such non-weapon proficiency; perhaps you mean Portal Feel or Planar Survival?" while handing over their 2e sheets, and it really drove home the "we're not in Kansas anymore" feel of the adventure.
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2020-11-02, 07:23 AM (ISO 8601)
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Re: DnD Head Canons
2e and 1e are not so far from 3e and 5e in terms of classes but multiclassing worked very differently(there was dual classing and some other form of multiclassing and classes and multiclassings allowed depends on the race) so if 3e/5e characters were multiclassed it could make the conversion to earlier editions painfully complex to do.(and it is odd to see your dwarf something suddenly lose a bunch of levels "because they were above the class level cap for a dwarf" but that is kind of excepted when changing editions)
And for converting a 4e caster to any other edition you need to do a lot of complicated stuff.(because spells works massively differently between this edition and the others)Last edited by noob; 2020-11-02 at 08:13 AM.
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2020-11-03, 01:26 AM (ISO 8601)
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Re: DnD Head Canons
Yes, I'm well aware of how AD&D multiclassing and dual-classing work. I did all the conversions to preserve capabilities as closely as possible, not just looking at levels and going "Welp, he's a Dwarf Fighter 5 in 3e so he gets what a Dwarf Fighter 5 gets in AD&D." Certainly there's no way to figure out arbitrary conversions between AD&D and 3e, but converting individual characters is quite easy if you know both editions, especially if you're going between 2e and 3e and are willing to dip into Player's Options stuff.
And for converting a 4e caster to any other edition you need to do a lot of complicated stuff.(because spells works massively differently between this edition and the others)
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2020-11-03, 02:15 AM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-11-03, 03:45 AM (ISO 8601)
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Re: DnD Head Canons
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2020-11-03, 04:28 AM (ISO 8601)
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2020-11-03, 05:29 AM (ISO 8601)
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Re: DnD Head Canons
Well now, you made this classic image look yummy yummy.
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2020-11-03, 08:43 AM (ISO 8601)
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2020-11-03, 07:24 PM (ISO 8601)
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2020-11-03, 08:53 PM (ISO 8601)
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Re: DnD Head Canons
It's Abysses all the way down.
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2020-11-10, 11:58 AM (ISO 8601)
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Re: DnD Head Canons
The Athar's "Great Unknown" is either the DM or Gary Gygax
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2020-11-13, 05:49 PM (ISO 8601)
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Re: DnD Head Canons
It just occurred to me that the reason why low level adventures haven't already been solved by higher level heroes is because high level heroes teleport everywhere and are never in the small out of the way villiages that low level adventures happen in
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2020-11-16, 09:48 AM (ISO 8601)
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Re: DnD Head Canons
There is only a single dwarf in existence. He is an alcoholic racist miner who speaks with a Scottish accent and exist in many places and times, and even in multiple universes at the same time.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
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2020-11-16, 08:09 PM (ISO 8601)
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Re: DnD Head Canons
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2020-11-17, 08:11 AM (ISO 8601)
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Re: DnD Head Canons
I assume you are familiar with this:
https://en.m.wikipedia.org/wiki/One-electron_universe
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2020-11-17, 01:48 PM (ISO 8601)
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Re: DnD Head Canons
I still have to watch Tenet, but...
Yoichiro Nambu later applied it to all production and annihilation of particle-antiparticle pairs, stating that "the eventual creation and annihilation of pairs that may occur now and then, is no creation nor annihilation, but only a change of directions of moving particles, from past to future, or from future to past."
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2020-11-29, 03:45 AM (ISO 8601)
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Re: DnD Head Canons
Have I suggested yet that Truespeak sounds like modem noise
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2020-11-30, 12:37 AM (ISO 8601)
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Re: DnD Head Canons
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2020-11-30, 07:25 AM (ISO 8601)
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Re: DnD Head Canons
Truespeaking warps things through warping their names in such a way creatures from the far realms are terrified of those who use truespeak for the fear they might actually understand their names and pronounce those so bad they would become three dimensional creatures.
Because seriously true-speak checks reach the realms of nonsense like 180 at which point basically anything could be possible.
When you think about how reality is bent by a high skill check in a mundane skill a high truespeak check would bend reality supremely.Last edited by noob; 2020-11-30 at 07:26 AM.
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2020-12-01, 01:45 PM (ISO 8601)
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2020-12-01, 03:24 PM (ISO 8601)
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Re: DnD Head Canons
Last edited by noob; 2020-12-01 at 03:25 PM.
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2020-12-09, 05:17 PM (ISO 8601)
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Re: DnD Head Canons
Hobgoblins have a Russian accent
Dwarves are Scottish
Thay is less evil than the books make it out to be. still evil but not mustache-twirling villain evil. more child-friendly Russia evil.
Krynn is the Frist World Created
Spelljammers are more common than the lore makes them out to be. in lore Spelljammers are very common but the books make them out to be kinda rare, I like to ply it up instead of being common their supper common. like people in small farming villages know what spelljammers are, not like by sight but have heard of them and maybe seen one or two.
all gods are *******s, I like the idea of dnd having a massively different morality from us and playing into that making the gods more *******-ish than the lore makes them out to be.Have you accepted the Flying Spaghetti Monster as your Lord and Savior? If so, add this to your signature!
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2020-12-09, 05:23 PM (ISO 8601)
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Re: DnD Head Canons
You do not need a lot of effort if you are in the forgotten realms for the last thing.
Spelljammers being common makes a lot of sense.
It would explain why there is so many campaigns with them at some random place: spelljammers are precious so you would not find one stuck in a place often if they were rare.
Thay have explicitly slavery but it does not means they inflict cruelty to their slaves for no reason: while there is a lot of things oriented about slavery and violence against slaves in thay prcs and spells it could be a thing mostly to be used against slaves that escapes.
Nybor's Gentle Reminder is explicitly said to now be used mostly in fights by thayan mages while before it was used to motivate slaves through pain suggesting that the slave conditions in thay improved(so it is probably just horrible slavery instead of horrible slavery with gratuitous cruelty) so your headcannon seems compatible with the low amount of fluff I have read about thay.Last edited by noob; 2020-12-09 at 05:30 PM.
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2020-12-09, 05:52 PM (ISO 8601)
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Re: DnD Head Canons
I feel is compatible because more recent thay info dumps have been moving them towards my view. Thay is my personal favorite setting as I love to play necromancers that aren't evil and several sources call out thay for having that. Thay is just a great piece of lore that I wish got more attention.
Have you accepted the Flying Spaghetti Monster as your Lord and Savior? If so, add this to your signature!
Beholders are just a meatball that fell out of the Flying Spaghetti Monster
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
my first game started on a pirate ship
Sorry for any spelling mistake
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2020-12-09, 11:57 PM (ISO 8601)
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Re: DnD Head Canons
I'd like to throw my support behind the suggestion by someone on one of the other threads that the fiendish familiar symbiont (Fiend Folio pg219) is a byproduct to Yugoloth promotion to ultraloth status. It's a little evil face from the lower planes, and yugoloths lose their faces when they become ultraloths
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2020-12-10, 01:12 AM (ISO 8601)
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Re: DnD Head Canons
About half the things that people chalk up to "crazy wizard did it" are just naturally or super-naturally occurring monsters. Owlbears are neither owls nor bears, just a super predator that evolved to hunt Dire Deer and Giant Rats. Otyughs evolved from various algae and bacteria that ate other stuff like that that evolved into black puddings.
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2020-12-10, 01:50 AM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2020-12-10, 06:01 AM (ISO 8601)
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Re: DnD Head Canons
I remember some old, old comment about how owlbears might be related to some dinosaurs.
If you have a body a bit like a protoceratops, with a beaked head on a four-limbed body, plus feathers, like a lot of dinosaurs had, you're basically halfway there.
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2020-12-10, 08:33 AM (ISO 8601)
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Re: DnD Head Canons
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