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Thread: DnD Head Canons
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2021-08-24, 08:19 PM (ISO 8601)
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Re: DnD Head Canons
That is kinda why the Nine Hells exist. By Tome Of Foes assessment. Devils can no longer add to the Nine Hells due to the Pact Primeval acting as a limit on how much they can exploit any given material world. And Asmoudeous uses the Blood War as a justification for his continued existence because of how much he devotes to containing the Abyss. Mordenkienen's take being that they are close enough in power that it is difficult for either to make permanent gains and will periodically aid one side or the other to maintain that out of fear that if either wins the entire multiverse will be put at risk.
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2021-08-25, 09:49 AM (ISO 8601)
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Re: DnD Head Canons
MToF describes how Asmodeus got Primus to acknowledge him as a force of law and a necessary evil. It also attributes to Primus the creation of the Ruby Rod as an artifact that "grants Asmodeus and his underlings the right to enter into contracts with mortals for their souls but unleashes an inescapable punishment upon any devil that breaches such a contract" (MToF p10).
I don't see anything about a limit on how much they can exploit any given material world. Also, the book soon after says that Stygia may once have been a world of the Material Plane, whose "inhabitants, facing annihilation, are said to have pledged their souls and their world to Asmodeus" (MToF p14). That would have been a good place to mention such a pact now being forbidden.
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2021-10-01, 09:09 PM (ISO 8601)
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Re: DnD Head Canons
The races that seem to be monocultures aren't. They just look that way from the outside
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2021-10-15, 10:44 PM (ISO 8601)
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Re: DnD Head Canons
Devils can contract mortals use make use of martial worlds via imperialism, but there isn't going to be a 10th Hell anytime soon. I would need to double check if that was in Tome of Foes, though.
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2021-10-16, 05:45 AM (ISO 8601)
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Re: DnD Head Canons
Orc fashion is based around being such a gaudy Eyesore that no one can stand to look at you because it hurts too much.
Imagine Chartreuse with the most brilliant orange dots and pink stripes.the first half of the meaning of life is that there isn't one.
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2021-10-17, 06:45 PM (ISO 8601)
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Re: DnD Head Canons
In my Forgotten Realms games, Drizzt, Elminster and all the other celebrities are long-dead heroes of legend. This way they can’t swoop in and save the day, and don’t need contrived reasons not to. I like the player characters to be unequivocally the most powerful people for thousands of miles around except for their enemies.
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2021-10-18, 09:09 AM (ISO 8601)
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Re: DnD Head Canons
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-10-18, 10:22 AM (ISO 8601)
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Re: DnD Head Canons
*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-10-19, 07:53 AM (ISO 8601)
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2021-10-20, 01:34 AM (ISO 8601)
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Re: DnD Head Canons
Funny thing, the 3.5 Monster Manual (and I assume the 3.0 as well) specifically mentions orcs dressing in horrendous colors, at least by human taste. This has just helped me form my own headcanon as to why they dress that way (in 3.5): Orcs actually have weak eyes for identifying color, probably linked to their light sensitivity. In order for an Orc to appear flashy and stand out, as they might want to do in battle to distinguish themselves, they have to wear vibrant colors that stick out from their surroundings so other orcs can appreciate the difference.
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2021-10-20, 11:35 AM (ISO 8601)
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Re: DnD Head Canons
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-10-20, 09:53 PM (ISO 8601)
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Re: DnD Head Canons
In fantasy in general I'm struck with the idea of most summoning diagrams actually being based on petrie polygons of regular polytopes, such as the 4-simplex and the octohedron
Last edited by Bohandas; 2021-10-20 at 09:55 PM.
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2021-10-21, 08:52 AM (ISO 8601)
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Re: DnD Head Canons
I've actually used that exact flavor explanation before! The "Grand Unified Theory of Magic" I use in my games involves spells/powers/etc. being something along the lines of 27-dimensional geometric constructs, and the prevalence of written magic and glyphs and such in the rules is thus due to the ease of projecting portions of such constructs onto 2D and 3D surfaces.
To assign specific shapes to different kinds of magic circles (because in one game I needed an in-game reason to use summoning circles with a bunch of different kinds of polygrams), I ruled that the summoning diagrams for LG, CG, LE, and CE outsiders incorporated pentagrams, nonagrams, triangles, and heptagrams, respectively. Pentagrams for LG because Celestia is opposed by the Abyss and pentagrams are the classical demon thing, nonagrams for CG because Arborea is opposed by the Nine Hells, triangles for LE because Arborea has three layers, and heptagrams for CE because of the Seven Heavens.
TN outsiders got octagrams, for the eight alignments surrounding the "center" of the Outlands; natives of the Transitive Planes got hexagrams, for the two sets of three known Transitive Planes (Astral/Ethereal/Ordial and Dream/Shadow/Mirror); elementals got diamonds, for the four Elemental Planes; energons got circles with lines down the center, for the two Energy Planes; and plain ol' magic circles covered everything else that didn't fit into those categories, so that covered all the numbers from 1 through 9 and made for a nice logical-seeming progression.
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2021-11-17, 05:40 PM (ISO 8601)
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2021-11-25, 06:10 PM (ISO 8601)
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Re: DnD Head Canons
I imagine Elminster's standard day begins like "Wake up, exit my completely impenetrable, spell-proofed bedroom to go to the bathroom, kill the inevitable 3 balors waiting there, brush my teeth, have a wizard fight with the archlich hiding in the shower, use the toilet..."
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2021-11-29, 11:25 AM (ISO 8601)
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Re: DnD Head Canons
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2021-11-30, 11:36 AM (ISO 8601)
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Re: DnD Head Canons
Thank you kindly!
I have some other thoughts on it:
1) The Sunless Spire is listed as a place with echoes across the worlds, and where Gulthias, who from what I understand was also an early vampire, got staked and unleashed the plague of Gultheas Trees and their blight offspring. Possible evidence for my theory?
2) A possible snag is that the Ulmest Inquisitors entry in VRGtR states that their current home base is in a city north of where Barovia once was. I could say that’s it’s on a world echo that contained the site of Barovia, but it still feels like papering it over.I imagine Elminster's standard day begins like "Wake up, exit my completely impenetrable, spell-proofed bedroom to go to the bathroom, kill the inevitable 3 balors waiting there, brush my teeth, have a wizard fight with the archlich hiding in the shower, use the toilet..."
-Waterdeep Merch.
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2021-12-02, 07:55 AM (ISO 8601)
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Re: DnD Head Canons
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2021-12-02, 01:12 PM (ISO 8601)
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Re: DnD Head Canons
*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-12-03, 02:55 AM (ISO 8601)
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2021-12-03, 10:49 AM (ISO 8601)
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Re: DnD Head Canons
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-12-03, 11:05 AM (ISO 8601)
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Re: DnD Head Canons
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2021-12-03, 02:19 PM (ISO 8601)
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Re: DnD Head Canons
Last edited by KorvinStarmast; 2021-12-03 at 02:19 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-12-04, 12:02 PM (ISO 8601)
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Re: DnD Head Canons
animate dead isn't [Evil] for any particular philosophical or consequentialist reason but simply because of a mechanistic quirk of karmic dynamics
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2021-12-04, 07:15 PM (ISO 8601)
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2021-12-10, 11:24 AM (ISO 8601)
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Re: DnD Head Canons
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-12-11, 09:21 AM (ISO 8601)
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Re: DnD Head Canons
I'd also like to imagine a kind of continuity between the editions. Old recurring characters were present for the changes of edition, remember the way things were, and maybe had a hand in the change. I remember reading something about Die, Vecna, Die! being the 'end of 2E' and I love to take that literally. Vecna ascending to godhood brought forth the d20 system. His evil plan to destroy d10 initiative and percentile skills won.
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2022-02-04, 09:28 PM (ISO 8601)
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Re: DnD Head Canons
Each layer of Mount Celestia is onfinitely tall. That's why normal mountaineering is insufficient to ascend it
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2022-02-09, 09:59 PM (ISO 8601)
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