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Thread: DnD Head Canons
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2019-07-08, 05:38 AM (ISO 8601)
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2019-07-08, 10:11 AM (ISO 8601)
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Re: DnD Head Canons
That's definitely closer. But those are both snapshots and don't reflect that in a month the fashion will be completely different.
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2019-07-21, 09:32 PM (ISO 8601)
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Re: DnD Head Canons
This is a great thread. I have so many replies...
Quote Originally Posted by Clistenes View Post
Year 1401, Seville, Kingdom of Castile, in today's Spain. The city council declared they would "build a temple so big and beautiful future generations will see it and judge us madmen..."
And they built the largest (by surface) gothic cathedral ever made...
Isn't that Barcelona (and it really is a fantastic cathedral)
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It seems like a lot of people here think one way or the Other that the Lady of Pan is trapped in Sidgil... which is cool that so many people came to the same headcannon.
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Quote Originally Posted by noob View Post
not exactly true: or else everyone could imagine "a functional world where there is a super cool thing that is able to come in my world and help me and which is going to do so in 5 seconds from my time" and due to them being able to conceive it then it would exist and come in five seconds to help this person.
might even be the case, there's just a lot more worlds with people wishing for help than worlds where that person exists so odds are you will never see them.
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Quote Originally Posted by Bohandas View Post
Conversely, Liquid Pain (its Book of Gile Darkness counterpart) looks like creamed corn
actually true
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Quote Originally Posted by Luccan View Post
FWIW, the Borg were originally going to be bugs, not cyborgs. They might have been "inspired" by the oard and/or cybermen later, but their original concept was as an insectoid species. It was dropped due to budget concerns.
I heard this as well, that's why species whatever number from Voyager were insect-like
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Quote Originally Posted by Millstone85 View Post
When a deity becomes two deities or more, as it happened to Io (Bahamut/Tiamat), Tyche (Beshaba/Tymora), and Realmspace's original goddess of the night (Selûne/Shar), these deities remain connected through a type of vestige, called a schismatic vestige.
Those who call upon the power of a schismatic vestige often seek to remerge the corresponding deities. Some faiths instead regard the original deity as being alive and well, but known through aspects, as is the case with the elven worship of Angharradh (Aerdrie/Hanali/Sehanine).
On some worlds, drow religion revolves around the broken goddess Araushnee (Eilistraee/Lolth/Vandria). In this view, the lawful Vandria is most similar to Araushnee when the goddess first called the elves to adopt permanent forms and build empires, except that she now grieves over the losses this project brought and focuses on keeping the drow safe in their exile. Meanwhile, Lolth embodies the wrath the goddess felt when Corellon condemned her efforts, and which eventually caused her to attack him and shatter. Finally, the gentle Eilistraee represents the hope of rekindling the friendship between Corellon and the drow.
I could get down with this except in my game world Lolth is just another form taken by Shar, although I have left it intentionally vague as to whether Lolth ever was a thing.
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And now my own.... The Spellplague killed all of the chosen (which included Manshoon and Szas Tam etc...), and the changed nature of magic makes it impossible for new ones to be created. And none of that Albier stuff happened... that anyone remembers.Big Ups to Vrythas for making my Avi!
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2019-07-22, 09:40 AM (ISO 8601)
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Re: DnD Head Canons
Humans are actually a bastardized version of ANY race they are genetically compatible to (read as in: can create half-races with). That is why they are so different, and are so middle of the road of anything.
Half-dwarves don't exist since dwarves did not take part in this disgusting interracial breeding program.
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2019-07-22, 12:18 PM (ISO 8601)
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2019-07-25, 10:16 AM (ISO 8601)
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Re: DnD Head Canons
During peacetime goblins, orcs, and most other evil humanoids live a pastoral life as shepherds and ranchers because they find slaughtering the animals to be emotionally rewarding
Last edited by Bohandas; 2019-07-25 at 10:18 AM.
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2019-07-27, 07:11 PM (ISO 8601)
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Re: DnD Head Canons
Gnomes and Halflings view each other as distant yet estranged cousin races, their origins and cultures unified. Only the clergy among them can wear the tall comic hats that some elves depict in statues that they decorate their gardens with.
See that cool Teifling? Thanks, potatopeelerkin! If you want something like it, they have more avatars up for adoption in the thread with the same name...
Hey, I have an extended signature now!
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2019-07-30, 11:23 PM (ISO 8601)
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Re: DnD Head Canons
Oh boy, giving me an excuse to ramble about headcanons? You may regret that decision.
So, the Draconic language is, for my settings, reliant on pitch - some well beyond human hearing in either direction - as a method of relaying information. Because true dragons vary in size to such an extent over their lives, the range of sounds they can produce also changes as they grow. For this reason, the Draconic pronouns used to indicate great wisdom/strength/learning/age are literally not able to be properly pronounced by a dragon smaller than adult, reinforcing the hierarchy between dragons. Draconic races, like kobolds and dragonborn have a greater hearing range than most other humanoids, and so can perceive but not reproduce the most self-aggrandising forms of address in Draconic.
Kobold dialect Draconic in particular sounds very high-pitched and fast compared to the depth of a true dragons voice, and kobolds tend to speak quickly, perhaps due to their dragon masters lack of patience, or their generally short average lifespan. These tendencies are responsible for their yappy accents, which persist in common.
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2019-08-04, 11:40 PM (ISO 8601)
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Re: DnD Head Canons
Volothamp Geddarm's persona has been adopted by a devil that killed him in secret and hired out its services as a sort of evil PR expert. This is why Volo's Guide to Monsters gives excuses for every classic evil mook race, even though one would think if it was all a god's fault (Orcs, Goblins) or if they never did anything wrong unless they were forced into it (Kobolds) they wouldn't be evil in the first place.
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2019-08-05, 01:30 AM (ISO 8601)
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Re: DnD Head Canons
I use DwarfFortress elves for my games.
To wit: elves are tree hugging eco terrorists with a high level of anilam empathy. Therefore killing animals for food, skins, etc., is taboo. Yet elves are omnivorous and enjoy a good pork chop like anyone else. So consuming the flesh of sapients is not taboo in elven society.
Halfling burgers are a thing.
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2019-08-05, 11:48 AM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2019-08-05, 11:51 AM (ISO 8601)
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2019-08-05, 12:04 PM (ISO 8601)
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Re: DnD Head Canons
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2019-08-05, 12:41 PM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2019-08-05, 07:44 PM (ISO 8601)
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Re: DnD Head Canons
Halflings are a sub-species of Humans that are half the size in average
Gnomes are the same too Elves and old elvish Gnome just means little-elf
Kobolds are the same too Lizardfolk with no connection to dragons but spending time around them causes the kobolds to develop 'dragon' traits as they adapt to there home environment
Goblins are the same to Orc's and Hobgoblins are just what happens when a goblin and orc have a child
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2019-08-06, 12:00 AM (ISO 8601)
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Re: DnD Head Canons
Gods that seem to be regional gods of a small area despite being intermediate or greater deities are the rank they are because they're also worshipped on other worlds where their following is larger and their control of theor portfolio elements is less ambiguous
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2019-08-09, 11:00 PM (ISO 8601)
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Re: DnD Head Canons
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2019-08-10, 01:39 PM (ISO 8601)
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Re: DnD Head Canons
Counter to the assertion that kobold's evil 'isn't their fault', I propose that gnomes are actually the evil race. Lore throughout editions has been pretty clear that kobolds were chill and fine before Garl Glittergold imprisoned Kurtulmak for... reasons. Supplanting the imprisonment of a benevolent god and forcing its subjects into barbarism, the new greatest joke gnomes have pulled is convincing everyone else they are good.
Gnuke the gnomes.
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2019-08-10, 05:28 PM (ISO 8601)
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Re: DnD Head Canons
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2019-08-10, 08:53 PM (ISO 8601)
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Re: DnD Head Canons
Tch! Another gnome apologist! How can you defend a people who hide from the world studying secrets only emerging with plans to sow chaos! They are thematically identical every doomsday cult!
Truth be told, I don't care for kobolds either. They both kind of annoy me. Maybe it's because of the time I spent playing horde in WoW.
It is kind of compelling to me that the lore leaves this kind of vague. To me the evidence solidifies when you look at the racial powers of the gnomes and kobolds, the things that could be considered the 'blessings of their gods'. The kobold's pack tactics and grovel, cower, and beg (aka Mass Help Action) really paint them as a cooperative people, while gnomes get powers meant to deceive. If I had to choose between a gnome or kobold to help me, the kobold's nature makes it a collaborator, while a gnome is suited to ditch me and hide.
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2019-08-10, 11:01 PM (ISO 8601)
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Re: DnD Head Canons
They're pretty clear about both groups having their own clear cut version of events, actually, at least in 5e. Kobolds claim Garl was jealous of Kurtulmak's wealth and trapped him. Gnome lore holds that Kurtulmak and his kobolds enslaved them, so Garl lead him away and trapped him in a cave in. Of course, it's only in 5e that this entrapment became permanent, as far as I know. I'm pretty sure in previous editions he got out and then declared an eternal war on Glittergold and his people.
I actually like both kobolds and gnomes and think their feud is interesting, but the writers are clearly trying to avoid certain moral implications. It's unfortunately in a way that tends to paint the "good guys" as outright villains rather than generating moral complexity. And they still somehow prevented monster PCs from making sense. So, clearly, Volo is a plant.
Edit: To be fair, looking at the non-deity related lore, gnomes are described as friendly and inventive, whereas kobold ingenuity is entirely built around traps because, at the best of times, they're fiercely isolationist. Also kobolds don't care about the individual unless the individual is important, i.e. any given kobold(s) can die in a cave in and none of them will really be concerned (barring serious damage to tribe numbers), but a hero will be remembered until the tribe dies out.Last edited by Luccan; 2019-08-10 at 11:07 PM.
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2019-08-11, 01:12 AM (ISO 8601)
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Re: DnD Head Canons
I had this funny idea pop into my head of beholders' eyes being single use and constantly regrowing. When an eye ray is fired the eye ejects like a spent cartridge and a new one pops in from a feed inside the eyestalk.
Last edited by Bohandas; 2019-08-11 at 01:12 AM.
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2019-08-11, 01:58 AM (ISO 8601)
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Re: DnD Head Canons
Gross. But totally believable for an aberration. Also, horrifying to spring on a party if they put one of its eyes out.
DM: Your arrow embeds itself in the center eye, ruining the Anti-Magic Cone that was keeping the wizard's magic at bay.
PC: Great! Ok, you can cast this turn so-
DM: The eye shifts in its socket, before falling from the beholder. In its place, you see a new eye, glassy and mucusy but beginning to clear, take its place. You suddenly recall the mutilated troll corpses and vials of green ichor from before. With horror, you realize what the beholder's experiments were for.
And then presumably your players put your eyes out, but what are you gonna do?Avatar by linklele
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2019-08-11, 10:00 AM (ISO 8601)
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Re: DnD Head Canons
Honestly i both like and dislike them as a concept i think they can be interesting as instead of being dragons a breed of lizardfolk where they develop traits to fit the environment and there view as being close to dragons means they develop too live near a dragon they serve.
Thus the traits that are draconic are from generations living around them.
Ehhh if we go by the grovel, cower, and beg stuff of the kobold it also points too a cultural need to supplement a superiors ego which means i wouldn't trust the kobold if given too much power or a leadership position
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2019-08-15, 06:25 AM (ISO 8601)
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Re: DnD Head Canons
So it turns out that 5e's mysterious couatl god had a name in previous editions. It is Jazirian. And to my surprise, some legends portray him as the creator of the Great Wheel, no less, together with his evil twin Ahriman (who may or may not be Asmodeus' true identity). Those two are said to be recovering from the fight they had after the Wheel was completed, now biting their own tails instead of each other's, one on Mount Celestia and the other deep in the ninth hell.
Also, couatl yuan-ti are totally a thing. They are called shulassakar on Eberron.
That's all really cool!
Now, I guess that a common headcanon must be that there was a third great serpent working with them. Trinity, rule of three, and all that. My own take is that the third serpent is... Sigil, also biting her own tail, with the Lady of Pain as a servant or avatar.
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2019-08-15, 09:40 AM (ISO 8601)
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Re: DnD Head Canons
Complete Arcane of 3.5 (or maybe Complete Mage?) goes over this sort of concept. But I have to say I particularly love the idea of a familiar pageant. I can practically feel the sheer loathing of all the imps and quasits and small elementals as they're made to compete alongside assorted cats, bats, toads, and birds.
And better yet, the occasional pseudodragon who simply delights in the opportunity.
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2019-08-15, 02:13 PM (ISO 8601)
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Re: DnD Head Canons
Magefairs are canonical in the Forgotten Realms, and the short story Elminster at the Magefair gives a good look at one. One of the highlights is a fireball-flinging contest where the wizards alter the spell components to make it more flashy and/or destructive.
If you've ever wanted to explain in-character where your wizard learned his metamagic feats (and condescend to uncultured sorcerers at the same time), now you know.
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2019-08-15, 02:19 PM (ISO 8601)
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Re: DnD Head Canons
There was a great fan theory once that gnomes, in fact, do not actually exist, and their continued existence is a trick played on other races by the non existent gnomes- by convincing them that they exist... They exist!
Only by observing a gnome can you tell if it is existing.OI YOU! Join this one Discord where people talk 3.5 stuff! Also chicken infested related things! It’s pretty rad! https://discord.gg/6HmgXhUZ
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2019-08-15, 05:14 PM (ISO 8601)
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Re: DnD Head Canons
Brothers in Arms actually has a sequence where Raistlin learns the No Components feat, IIRC. From a priest, no less.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-09-14, 01:24 AM (ISO 8601)
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Re: DnD Head Canons
When Asmodeus fell he likely took a layer of Celestia with him. It seems the kimd of thing likely to happen upon a whole bunch of archons turning evil. Akin to when one of the layers of Arcadia fell into mechanus when its inhabiyants ceased being good
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