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2019-05-24, 05:57 PM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
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2019-05-24, 10:56 PM (ISO 8601)
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- Feb 2005
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Re: Hearthstone 23: The Evil League of EVIL
As far as the adventure go, I genuinely started laughing when Madame Lazul commented on Applebough the treant being a fruit vendor. "Dot's weird, right? It's not just me?"
Last edited by The Glyphstone; 2019-05-24 at 10:57 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2019-05-25, 12:19 AM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
Nice thing about this change is that it doesn't also kill Mecha'thun Priest in Wild, since the cards used (Coffin Crasher and Ticking Abominations) were all above 3 mana in the first place.
As for Mechwarper, the interactions it has in Wild with Magnetic and Echo has basically been a thing since Boomsday, since Warlock has Glinda Crowskin to provide the Echo. In theory Glinda + Mechwarper + any Magnetic Mech is much easier to get into hand than 2 copies of Mechwarper + Zola + specifically Snip-Snap. However, looking up on HSreplay, that kind of Warlock deck is not even showing up, and so I'm inclined to think that Blizzard will ultimately do nothing about Mechwarper.you know that I'm more than just a doll do you?-Geno
Add me on Steam!
Spoilerby Thecrimsonmage and By Shades of Gray by Akrim.elf
and current made by me.
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2019-05-25, 12:48 AM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 23: The Evil League of EVIL
Huh, that's an interesting point. Glinda + Mechwarper + Skaterbot on any mech accomplishes the job much easier than the elaborate triple Mechwarper Snip-Snap setup, save only that it takes more mana (8 for Glinda vs 6 for Snip-Snap, thanks to the Mechwarpers discounting each other). But since you're probably unlikely to have all of the cards for the Snip-Snap setup by turn 6, that probably doesn't matter too much. I wonder if that just hasn't been done because Wild is so much less played than Standard, and nobody thought of it as a result?
Last edited by Zevox; 2019-05-25 at 12:50 AM.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-05-25, 01:04 AM (ISO 8601)
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- Jun 2008
Re: Hearthstone 23: The Evil League of EVIL
I mean. It's not that much easier. Zola + Mechwarper + Snip-Snap is almost as easy as the Reckless Experimenter combo, and of course it's available to every class, which means it's easier to find a class that it fits into. But as mentioned, they don't care about Wild.
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2019-05-25, 01:55 AM (ISO 8601)
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- Oct 2012
Re: Hearthstone 23: The Evil League of EVIL
It is going to be interesting to see if anyone can figure out how to make glinda warlock a thing. People tried before but this is another card with synergy with summoning portal. Maybe have a very mech heavy warlock deck?
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2019-05-25, 09:21 AM (ISO 8601)
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- Jun 2008
Re: Hearthstone 23: The Evil League of EVIL
Yeah, weirdly-enough, having a minion with Echo already does make sense for a Glinda deck, because it lets you do something with your cost-reducers if you don't draw Glinda.
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2019-05-25, 09:27 AM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
What? No it isn't. There's a pretty substantial difference between a five card combo which requires both copies of one card and a three card combo that just needs one of each. Plus the five card combo involves two legendaries while the three card one only involves one.
Last edited by Zevox; 2019-05-25 at 09:44 AM.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-05-25, 12:44 PM (ISO 8601)
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- Oct 2012
Re: Hearthstone 23: The Evil League of EVIL
I'm convinced the Moragg fight in wing 2 is impossible.
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2019-05-25, 12:49 PM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
Isn't it just an easier version of the same boss in Dungeon Run?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2019-05-26, 02:08 AM (ISO 8601)
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- Nov 2013
Re: Hearthstone 23: The Evil League of EVIL
Hoist on your own petard.
Definition: Playing Fly By, only for your opponent to "gift" you his deck while you are in fatigue so that you draw the Kadoom Bot the turn you have lethal.
Well played, AI. Well played.
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2019-05-26, 08:32 AM (ISO 8601)
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- Jun 2008
Re: Hearthstone 23: The Evil League of EVIL
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2019-05-26, 09:17 AM (ISO 8601)
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- Nov 2011
Re: Hearthstone 23: The Evil League of EVIL
I wish they'd nerfed control warrior. imho it has too many cards with stupidly good synergy bonuses/late game scaling without early game cost.
I also wish there was less netdecking; kinda lame to have to face them constnatly even in the weaker tiers.Last edited by zlefin; 2019-05-26 at 09:18 AM.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-05-26, 10:55 AM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
Zola + Snip-Snap + Mechwarper also isn't the full combo. It doesn't reduce Snip-Snap's cost to 0. You need both Mechwarpers plus Zola to create a third for that. And in addition, you need another Mech that was already on the board and thus can attack face. 2x Mechwarper + Zola + Snip-Snap + another Mech on the board = 5 cards.
By comparison, Snip-Snap + Reckless Experimenter + another Mech on the board was all that was required for the combo they nerfed. That's 3 cards. Substantially easier.
I really hope they don't. Control Warrior actually being good is a substantial part of why I've been enjoying the game of late, as opposed to finding it miserable last year, when combo decks were so dominant.
And there's no avoiding netdecking. People want to share what they learn about the game, want to know what wins so they can play that, and the internet allows them to do that quickly and easily. It's human nature and unavoidable for a game like this, you really just have to accept it.Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-05-26, 11:29 AM (ISO 8601)
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2019-05-26, 02:06 PM (ISO 8601)
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- Nov 2011
Re: Hearthstone 23: The Evil League of EVIL
I don't mind control in general, well not as much; but I dislike when particular decks/cards seem too powerful, or have too many obnoxiously good tools for which there are an inadequate amount of counters.
I'm also unfond, or at least wary, of uncounterable game-warping legendaries.
I agree with the dislike of combo.Last edited by zlefin; 2019-05-26 at 02:06 PM.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-05-26, 02:55 PM (ISO 8601)
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- Sep 2009
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Re: Hearthstone 23: The Evil League of EVIL
Well, since no one else is saying it, i like combo and alternate win conditions.
I love to occasionally jump into Wild with my awesome Reno Freeze mage, until my opponent plays River crocolisk because this is rank 20, and I feel sadOriginally Posted by actual quote from this forum
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2019-05-26, 03:47 PM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
Counters to Control Warrior exist. Mages with Conjurer's Calling and Giants fare well against them, as do all versions of Mech/deathrattle Hunter. Plus the sadly-still-extant Mecha'thun decks, though granted it seems that Warrior itself is the main class still capable of pulling that off. Control Shaman teched properly should be able to give them a good fight too, particularly since Shaman can still get double Elysiana (via Shudderwock) where Warrior cannot.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-05-26, 09:17 PM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
I've actually never lost a match vs. control shaman when playing control warrior this entire expansion (sample size ~10-15 matches). Your tools are just better unless the draw is heavily skewed against you. Control warrior loses hard to all the Hunter variants though, it's heavily disfavored against both Mech and Secret hunter.
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2019-05-27, 01:08 AM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
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2019-05-27, 08:34 AM (ISO 8601)
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2019-05-27, 09:44 AM (ISO 8601)
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- Nov 2013
Re: Hearthstone 23: The Evil League of EVIL
Anyfin Paladin and Grim Patron in their original versions were both "30 to 0" combo decks where once the setup was complete they would just kill you from hand. Anyfin did it by filling the board with Warleaders and Ole Murkeye, Grim Patron did it with a massive charging Frothing Berserker.
The other really good way to beat Warrior is Mech Paladin. You carefully summon only really big mechs (by magnetizing stuff together and making use of Galvanizer), then once you've forced out both Brawls you play Kangor's and present them with a board they cannot deal with. Having a Mech on board that can tank a Boom-enabled Omega Devastator without dying is a joyous feeling.
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2019-05-27, 11:12 AM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
I was actually having some fun with mech paladin yesterday... Then I ran into a rogue who pulled polymorph off henchclan sneak, followed by another who ran double vanish double sap. I was just done with hearthstone for the day after that.
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2019-05-27, 11:36 AM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
The thing about that matchup is that most Control Shamans on ladder tech more against aggro, which leaves them quite vulnerable to Control Warrior. Running Shaman's cheap removal spells, Lightning Storms, Pyromancers, MCTs, Witch's Brews, etc doesn't do much to Warrior, and even weapon removal is a bit less important against them than against Rogue, since many only run Weapons Project. A Control Shaman teched against Warrior would be running less of that and more big minions, powerful battlecries for Shudderwock to copy, Elysiana. Or it would just be more like the Big Shaman deck that was running around for a little bit earlier in the meta, the one with Muckmorphers + Eureka to cheat out a lot of big threats.
Anyfin Paladin very much was a combo deck. Grim Patron was originally, and never really shifted too far away from that, it just lost the ability to charge you with its Patrons. Quest Rogue basically was, since it was nearly unstoppable once the quest was finished, and could mount a lot of burst with charging 1-drops like Stonetusk Boar and Southsea Deckhand plus bounce effects.
Miracle Giants Rogue I'm not familiar with off the top of my head, though, can't speak to that one. Though anything taking the "Miracle" name most likely is some form of combo deck, every incarnation of that I can think of has been.Last edited by Zevox; 2019-05-27 at 11:39 AM.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-05-27, 04:12 PM (ISO 8601)
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- Jun 2008
Re: Hearthstone 23: The Evil League of EVIL
Miracle Giants was a variant of Miracle Rogue that used Valeera and Arcane Giant along with Vanish to play out a 0-mana 8/8, play an echo giant, then do it again next turn and Vanish the board away so that you could keep putting 8/8s on the board turn after turn, or some variant of that. Sort of a more convoluted version of Nomi Priest.
It wasn't an OTK, and it wound up being pretty grindy, but it felt weird and combo-esque in how it assembled.Last edited by CarpeGuitarrem; 2019-05-27 at 04:13 PM.
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2019-05-27, 04:16 PM (ISO 8601)
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2019-05-27, 04:43 PM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
You also had some interesting calculations surrounding how to get lethal, sometimes. Either because you didn't have a key murloc, or because there was a taunt to get through.
It got REALLY interesting with a mirror match, both sides counting dead murlocs and making sure they weren't giving their opponent a winning Anyfin.
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2019-05-27, 05:04 PM (ISO 8601)
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Re: Hearthstone 23: The Evil League of EVIL
Or having murlocs on the field, which gave their creatures boosts. I have some pictures of the insane board states murlocs vs murlocs had back in the day.
The game was also less built around good stuff 2for1s then, I remember when ivory knight came out and considering it big value.
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2019-05-27, 05:31 PM (ISO 8601)
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- Nov 2006
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Re: Hearthstone 23: The Evil League of EVIL
You need both Mechwarpers, so it's a 4 card combo in hand. The Reckless Experimenter infinite only required 2 cards in hand, one of which you could tutor on curve with Dead Ringer.
Wild has a lot more degenerate combos like Thekal + Molten Giants, Big Priest and much stronger aggro, so I'm guessing it won't be overbearing in Wild, given the craziness that goes on there.
I wonder if the Exodia Mage shell would be the best since you get more chances to copy Mechwarper with things like Molten Reflections or Simulacrum.
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2019-05-27, 06:47 PM (ISO 8601)
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- Jun 2010
Re: Hearthstone 23: The Evil League of EVIL
Hello again, I haven't posted in a long time because I am not playing Hearthstone at all because I wanted to avoid frustration and save money. But I had a few ideas and there doesn't seem to be a you make the card thread anymore so I felt like sharing. At this point it is pretty clear they wont introduce new classes so I just wanted to share/ask about what would have been possible as Hero Powers for Deathknight, Monk, and Demon Hunter. Demon Slayer. Whatever it is.
For Deathknight I once saw a mock up which summoned a 1/1 Ghoul with charge that dies at the end of the turn. My own idea would be 2 Mana: Freeze target character. And give Deathknight some of those weak freeze themed cards. As for Monk, the only idea I have is 2 Mana: Return a minion you control to your hand. Maybe with an additional benefit like give it +1/+1. As for the last class. I have no idea.DEGENERATION 86: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.