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Thread: System question: 5e or PF
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2019-04-05, 10:02 AM (ISO 8601)
- Join Date
- Sep 2017
System question: 5e or PF
Hello, friends of the Playground. I have a dilemma:
I’m in a Gumdo school and want to start up a D&D game (that includes PF). The problem is that while Path of War is perfect for a martial arts focused game, only me and the Master have any experience with 3.5 systems, while almost all know 5e. The question I have is this: More familiar 5e, or More thematic PF + Path of War?Last edited by JMS; 2019-04-05 at 10:02 AM.
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2019-04-05, 10:26 AM (ISO 8601)
- Join Date
- Mar 2016
Re: System question: 5e or PF
It's more important for the GM to know the rules than the players.
That being said, 3.5 and by extension Pathfinder is one of the most complicated RPGs. Someone use to how 5e does it may find PF way too complicated.
I personally do not have any confidence that 5e will be fun for your group or your kind of game, so I would lean towards trying to overcome the learning curve.
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2019-04-05, 10:48 AM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: System question: 5e or PF
5e does a lot of things right, but non-magical melee combat is NOT one of them. It's fairly dull to be a mundane melee combatant when the rules are built around superpowers,
I also don't feel that Pathfinder is the perfect solution, due to how complex it is. You might have better luck using another system that's specialized towards Martial Arts. There are plenty, and Google is your friend.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-04-05, 11:29 AM (ISO 8601)
- Join Date
- Jun 2007
Re: System question: 5e or PF
That depends entirely on your playstyle.
Broadly speaking, PF is about (a) Specialist characters, (b) Extremely high amounts of customization, (c) Mid-level characters are vastly more powerful than at low level, and (d) the game is primarily built to be a world simulator; whereas 5E is about (a) Generalist characters, (b) Some customization, (c) Mid-level characters are only slightly more powerful than at low level, and (d) the game is primarily built to be easy to play.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2019-04-05, 12:50 PM (ISO 8601)
- Join Date
- Dec 2013
Re: System question: 5e or PF
I blieve any of those would be allright, at the end DnD is DnD.
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-04-05, 01:40 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: System question: 5e or PF
"Gumdo?" Google says that's some martial arts thing?
You can run either system. 5e won't have any PoW-style mechanics really, but you can just use really flamboyant descriptions in conjunction with the regular rolls.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-04-05, 02:01 PM (ISO 8601)
- Join Date
- Sep 2017
Re: System question: 5e or PF
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2019-04-05, 02:06 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Behind Blue Eyes
- Gender
Re: System question: 5e or PF
There's a question you can ask them if they're all familiar with 5e. Do they like the parts where they get to customize the rules parts of their character, and adjust numbers and stuff to make their character more fun/unique? If yes, then good, because PF has a LOT more of that. If no, well... see above.
If you need me for anything, or I forgot about something, PM me and I'll see it.
Undead- er, undying gratitude to linklele for the avatar.
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2019-04-05, 02:08 PM (ISO 8601)
- Join Date
- Sep 2017
Re: System question: 5e or PF
Last edited by JMS; 2019-04-05 at 02:09 PM.
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2019-04-05, 02:12 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Behind Blue Eyes
- Gender
Re: System question: 5e or PF
Don't get me wrong, 5e is a terrible system to mechanically represent the style of combat you're after. PF is better, but not by a whole lot. I second the motion of seeing what else is out there. I just use that question to see whether they'd even enjoy playing PF, or if it should be cut from the list early.
If you need me for anything, or I forgot about something, PM me and I'll see it.
Undead- er, undying gratitude to linklele for the avatar.
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2019-04-05, 02:16 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
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Re: System question: 5e or PF
Speaking only for myself, I've played some 0e D&D 1e AD&D, B/X D&D, and 5e - but no other versions of D&D or Pathfinder, and for 3e/3.5/or PF if the DM/GM makes a simple Fighter "build" for me, or if my PC was a low level Ranger I'd gladly play (but not more complex classes), but if I had to memorize a bunch of Feats, Spells, or other abilities instead of learning slowly in play, I'd be more reluctant - that's true of 5e as well, if I had to start as say a 10th level Wizard I'd bail.
At first level in both 3.5 and 5e Ranger looks the easiest to me, with Fighter a close second in 5e, but further back in 3.5 because of the need to choose a Feat.
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2019-04-05, 02:29 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: System question: 5e or PF
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2019-04-05, 05:14 PM (ISO 8601)
- Join Date
- Sep 2017
Re: System question: 5e or PF
Yeah, if I went PF, I'd just say: "No 9ths, no summoner, (Occult is unlikely to see play), Path of War and attached (So, Psionics and Akashic are open for Raja and the Psionic Initiators), Recommended classes are the core PoW 8, any archytyped classes into PoW, and Magus, though many of those are complicated in play." I feel like PF is a good fit, If I help during char creation - so less "let's build, here is the PFSRD!" and more "You want to play a ninja, great! Hidden Blade Rogue, Stalker, or Harbinger?" and make the character effective on an idea.
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2019-04-05, 05:16 PM (ISO 8601)
- Join Date
- Mar 2016
Re: System question: 5e or PF
Fudge had a decent chapter on martial arts.
GURPS 4e has a whole book devoted to martial arts and combat goes second by second.
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2019-04-07, 12:57 PM (ISO 8601)
- Join Date
- Jun 2011
Re: System question: 5e or PF
I personally would say 5e. Because it is so easy to learn and go. As someone who was only familiar with 3.P it took me less than an hour to learn the mechanics(once I was willing to give it a chance)
What most people call "Less Customizable" I call freeing. Sense for the most part 5e separates Mechanics from Fluff. It goes from "I need these three feats to do X" to just being able to do it through description of your action and a decent standard roll.
And sense everyone else 8s, in suppose I'll jump off the bridge as well, and suggest my favorite system for Martial Arts glory: Tenra Bansho Zero.
Though it may be more over the top in style then you're looking for.